ProXimity
Banned
(03-24-2012, 12:47 AM)
#5251

Originally Posted by jhferry: View Post
I have 2 wishes for Forge 3.0

1) A FUCKIN UNDO! Is that so hard?
2) A linking or snap too feature. I hate lining shit up. It a pain. I should be able to have a linking or magnet option that perfectly match up 2 pieces.
Both of these. Also, there are a lot of unused buttons when doing certain things in the Forge that could be attributed to supplemental actions that make Forging that much easier in general.


And for the love of God... please give us more than some shitty dark grey color palette. Some variety AT LAUNCH would be nice.
TUROK
Member
(03-24-2012, 12:58 AM)

TUROK's Avatar
#5252

Hey, was the song from the Halo 4 VidDoc ever released by itself?
TheOddOne
Member
(03-24-2012, 01:00 AM)

TheOddOne's Avatar
#5253

Originally Posted by TUROK: View Post
Hey, was the song from the Halo 4 VidDoc ever released by itself?
No, Ellis said that he will try to get it for the next Sparkast.
Retro
The Tree of Liberty
(03-24-2012, 01:01 AM)

Retro's Avatar
#5254

Originally Posted by jhferry: View Post
I have 2 wishes for Forge 3.0

1) A FUCKIN UNDO! Is that so hard?
2) A linking or snap too feature. I hate lining shit up. It a pain. I should be able to have a linking or magnet option that perfectly match up 2 pieces.
3) A linking system where multiple objects can be linked together and moved as one. Can't tell you how many times I've built a fortress or building and then needed to move everything just a couple feet left or up.

Originally Posted by ProXimity: View Post
And for the love of God... please give us more than some shitty dark grey color palette. Some variety AT LAUNCH would be nice.
Screw that. Let us pick textures for objects in the same way we pick object colors. Maybe switch between forerunner / flat (and then pick an object color) / stone texture / metallic. That way if you want caves or something, you don't have to use a ton of Natural objects. And you can make cities that actually look like cities instead of giant forerunner clusterfucks.
Last edited by Retro; 03-24-2012 at 01:05 AM.
Ryan_IGN
Member
(03-28-2012, 08:25 PM)

Ryan_IGN's Avatar
#5255

I just cracked open a copy of our new issue and was surprised to see a new Halo 4 ad in there, so I posted it on our website for people to check out. I'll be curious to see if HaloGAF can extract any hidden nuggets of info out of it. :-)
Hypertrooper
Member
(03-28-2012, 08:27 PM)

Hypertrooper's Avatar
#5256

Originally Posted by Ryan_OXM: View Post
I just cracked open a copy of our new issue and was surprised to see a new Halo 4 ad in there, so I posted it on our website for people to check out. I'll be curious to see if HaloGAF can extract any hidden nuggets of info out of it. :-)
The Art was already released at E3 last year. I can not find any difference. (The pic is larger but I do not think that the stars will show us the location of the shield world.) :)
Ryan_IGN
Member
(03-28-2012, 08:33 PM)

Ryan_IGN's Avatar
#5257

Originally Posted by Hypertrooper: View Post
The Art was already released at E3 last year. I can not find any difference. (The pic is larger but I do not think that the stars will show us the location of the shield world.) :)
Ah, thanks! I must've missed that during E3 (believe me, when you're at E3, it's like being in the eye of a hurricane).

Carry on, then. :)
op_ivy
Fallen Xbot (cannot continue gaining levels in this class)
(03-28-2012, 08:38 PM)

op_ivy's Avatar
#5258

Originally Posted by Retro: View Post
3) A linking system where multiple objects can be linked together and moved as one. Can't tell you how many times I've built a fortress or building and then needed to move everything just a couple feet left or up.



Screw that. Let us pick textures for objects in the same way we pick object colors. Maybe switch between forerunner / flat (and then pick an object color) / stone texture / metallic. That way if you want caves or something, you don't have to use a ton of Natural objects. And you can make cities that actually look like cities instead of giant forerunner clusterfucks.
i just really hope that forge objects will actually be properly lit and cast shadows. that alone would go a long ways to making a forge map more believable, and hopefully, with a newish engine, this will be possible.

and some basic landscape editing would be incredible too =)
Hypertrooper
Member
(03-28-2012, 09:39 PM)

Hypertrooper's Avatar
#5259

Originally Posted by Ryan_OXM: View Post
Ah, thanks! I must've missed that during E3 (believe me, when you're at E3, it's like being in the eye of a hurricane).

Carry on, then. :)
I do think that people will see this interesting art the first time because of your news. :)
TheOddOne
Member
(03-29-2012, 03:32 PM)

TheOddOne's Avatar
#5260

For all you art lovers out there: the latest Bulletin brought the goodies!
Quote:


All kinds of sizes @ link!
op_ivy
Fallen Xbot (cannot continue gaining levels in this class)
(03-29-2012, 04:11 PM)

op_ivy's Avatar
#5261

love that halo has a community OT and a gaming side OT

;)
Falagard
Member
(03-29-2012, 07:03 PM)

Falagard's Avatar
#5262

Originally Posted by TheOddOne: View Post
For all you art lovers out there: the latest Bulletin brought the goodies!

All kinds of sizes @ link!
Those textures will cause the grenades to bounce wrong. Pre-order cancelled.
Vinterbird
Member
(03-29-2012, 09:34 PM)

Vinterbird's Avatar
#5263

Originally Posted by TheOddOne: View Post
For all you art lovers out there:

All kinds of sizes @ link!

It sucks so bad that there is no way the 360 will do justice to the amazing artwork.