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(06-22-2011, 08:01 AM)
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#2401
Originally Posted by iSurvivedTheOutage:
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Member
(06-22-2011, 08:22 AM)
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#2403
Originally Posted by Church RvB:
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Member
(06-22-2011, 09:21 AM)
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#2404
Originally Posted by Spl1nter:
Originally Posted by SneakyStephan:
Originally Posted by vidal:
Originally Posted by Stallion Free:
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(06-22-2011, 10:09 AM)
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#2405
Originally Posted by Izayoi:
I hope they include Spitfires, Zeros and Messerschmitts in BF3 just for the lulz. |
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Member
(06-22-2011, 07:07 PM)
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#2417
Originally Posted by endlessflood:
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incest on the subway
(06-22-2011, 07:21 PM)
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#2419
Originally Posted by vidal:
As long as you can't maintain your accuracy while changing stances it is fine. |
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Member
(06-23-2011, 03:45 PM)
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#2420
pic of class loadout and gear
no more sub-machine gun wookies! they are now true recon, distance players. Also, I like how it has the assault with med kits to support "other front line players". That makes more sense than seeing every other idiot as a medic. Also makes for less noob tubers as assault must choose between GL and medical supplies. Also instead of medics up front reviving like idiots, they can be back a bit providing suppressing fire. Wow. what a concept. :D
Last edited by Klocker; 06-23-2011 at 03:50 PM.
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Member
(06-23-2011, 03:53 PM)
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#2421
Originally Posted by Church RvB:
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Member
(06-23-2011, 04:00 PM)
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#2423
Originally Posted by Klocker:
Now Assault class (preferred class for nobs and people that like to think they're playing COD) have the defibrilator and the med packs in their hands?... Console players, we are now fucked, one thing is people not throwing ammo packs at all, and another is people playing like rambo without caring about curing and reviving people...nice. |
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Member
(06-23-2011, 04:03 PM)
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#2425
Originally Posted by Relaxed Muscle:
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(06-23-2011, 04:09 PM)
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#2426
Isn't there more customization to the base 4 classes than just that? I remember them saying, for example, that assault players will be able to give up their medic stuff in exchange for the grenade launcher add-on.
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Member
(06-23-2011, 04:14 PM)
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#2428
Originally Posted by Chinner:
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Member
(06-23-2011, 04:19 PM)
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#2430
Originally Posted by spicy cho:
Giving the med pack/defribilator to the people that is only interested in their K/D ratio is a wrong choice in console at least, It might work on PC, but with the COD kiddies that populates the random crown on consoles? If works, I have to see it with my own eyes. |
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Member
(06-23-2011, 04:27 PM)
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#2433
Originally Posted by Chinner:
I know we're not doing an OT until a week before, but maybe someone should just make a new/info thread so this stuff doesn't have to be repeated. |
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Member
(06-23-2011, 05:03 PM)
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#2435
Originally Posted by Relaxed Muscle:
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Member
(06-23-2011, 05:22 PM)
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#2438
Here is a very detailed review from the Project Reality community (source):
Sorry for the delay, I've been busy with some other stuff. Below is a rough description of what I played and a first impression. Before I start I would just like to point out that the game version we played was pre-alpha and as such still had some bugs and issues, and nothing in it is final. Also, this is all from memory so I reserve the right to be wrong about and/or forgetting stuff. We got to play one round as attackers and one round as defenders on the Rush game mode(destroy/defend a number of objectives in order on a narrow map). It was 16vs16, give or take. Each round was approximately 20 minutes. The Map The map was Operation Metro(I think that's the name). It takes place in and around a part of the Paris metro. Russia is defending and the USMC are attacking. The first stage of the map is a park with a pond or small lake, lots of bushes, some trees, low walls, park benches and stuff like that. The US gets a LAV-25, the rest is pure infantry. This is the most sniper/scope friendly part as it's quite open and has engagement ranges from a few meters up to probably around 100m. It looks nice and it's imho a good idea to have something different before heading into the metro. The second stage takes place down in the metro itself, and is accessed from the park through a collapsed tunnel which in turn leads into the station where the objectives are. There's lots of CQB action with the attackers having to force their way through the tunnels(giggidy), up some escalators and on to clearing rooms and corridors. Some parts of the tunnels are dark and sneaky, so the weapon lights can both help you and get you killed. The final part spans from the station exit/entrance on the other side and a bit into the city itself. This part is urban with a few smallish streets and some enterable multi-storage buildings leading down to a sort of square area where the final objectives are. If the first part is long range and the second is close I would say this part is medium-ish in range. Lot's of people sitting in windows covering the streets. RPGs come in handy to blow the campers away. Overall the map is very linear and feels designed for Rush from the start. The mix of longer range combat at the park, followed by intense CQB action in the tunnels and station and finally some street fighting adds some nice variety. It would be interesting to know how accurate the map is compared to the real thing. Kits The kit layouts were something like this. No limitations. USMC
RUS
Random stuff
Quote:
Conclusion So what did I think of the game? Well you probably noted that I mentioned Bad Company 2 as a reference several times. That's simply because they are very similar. In a good way though, because this feels like an improved BC2 in pretty much all aspects. If you liked BC2, you'll probably need new pants after playing BF3 - and if you despised BC2, you'll probably be sorely disappoint. The gameplay is fast, action packed and at times a bit spammy. However because it did feel more like Bad Company than Battlefield 1942/Vietnam/2/2142, I couldn't help but feel a bit disappointed. But maybe that's just me being nostalgic, and not willing to accept that newer games just wont feel like the older ones? So will Battlefield 3 be the shizzle? Well I can't answer that question. Why? Simply because the BF3 I'm waiting for is a game with 64 players, a combination of air, ground and infantry working together on big(ish) conquest maps. This demo version had only one of those things - infantry. So guessing what the other components are like is as hard for me as it is for you. What I can say though is that for a vanilla BF game, the infantry part felt very nice, and the 40 minutes I spent in the BF3 area flew by and my heart was pumping for a good while after getting back to my regular seat. So considering this, and if the other parts are equally fun, this game could turn out really good in the end. |
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Member
(06-23-2011, 05:26 PM)
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#2439
Originally Posted by Relaxed Muscle:
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Member
(06-23-2011, 05:27 PM)
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#2440
Originally Posted by Woo-Fu:
Then around the time of the BF3 teaser trailer Alan Kertz came out and said that prone would not be in BF3... only to be overruled by his superiors at DICE. Anyway, I'm harping on about it. Maybe they'll find a way to make it work without negatively impacting on the gameplay this time. |
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Member
(06-23-2011, 05:52 PM)
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#2445
Reading that summary (from someone who actually knows what they are talking about , for once!):
Reminding me of the lack of strafing in the movement in bc2 made me cringe immediately, I hope it's a LOT better. The damage is really dissapointing, it sounds like it's just going to be a lot of random dying before being able to react or dive for cover when at cover or being randomly sprayed down. If it doesn't take enough bullets for aim/recoil control to actually come into play then what is the point of spread and recoil. Hardcore mode is there for when you want to play like this (I do too sometimes), so people should have been able to have their cake and eat it too. Maximum spread when jumping is some good news though. Jumping being still in, I didn't even think of it as a possibility (being taken out) , but that would have sucked. The biggest let downs by far are his suggestion that we'll only get those god awful terrible awful (did I mention awful) sponsored servers again and no news on comm rose. I wasn't prepared for his soul crushing conclusion though. I was both curious about the game and genuinly excited about it being a return to it's roots. Now all that is left is curiosity, I am crushed. |
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Banned
(06-23-2011, 05:55 PM)
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#2446
Originally Posted by Keasar:
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Member
(06-23-2011, 06:14 PM)
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#2449
Originally Posted by zero margin:
It's from a guy called Zrix from Realitymod forums. |