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Cock Encumbered
(07-17-2011, 06:52 PM)
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#2851
Originally Posted by Nekrono:
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Member
(07-17-2011, 06:59 PM)
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#2853
Originally Posted by Stallion Free:
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Member
(07-17-2011, 08:01 PM)
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#2859
32 player stress test servers, how do they work?
Don't like the Pacman map. I prefer a usable one which provides me with visual information beyond "there are white lines here". The open beta will probably be this tiny, narrow little map as well. Suppose it's the most complete one. Hope the beta will feature the Conquest version too.
Originally Posted by Arnie:
Another thing I don't understand why they got rid of is auto team balance. BC2 never rebalances the teams, not even between rounds. The only way for the teams to get balanced is if enough players join the server to fill in the gap. You can't manually switch teams, so when I notice this happening I just leave. |
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Member
(07-17-2011, 08:32 PM)
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#2860
Originally Posted by VibratingDonkey:
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Member
(07-17-2011, 08:34 PM)
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#2861
Originally Posted by Darkshier:
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Member
(07-17-2011, 10:27 PM)
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#2863
Originally Posted by EuropeOG:
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Member
(07-17-2011, 10:32 PM)
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#2864
Originally Posted by EuropeOG:
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Member
(07-17-2011, 10:32 PM)
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#2865
I haven't tried Vietnam yet, but I will have to some time.
Originally Posted by RoboPlato:
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Member
(07-17-2011, 11:13 PM)
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#2867
He covered his nick everywhere except here
http://www.abload.de/img/14obmzo0mou.png Someone will be in troubles. |
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Member
(07-18-2011, 12:32 AM)
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#2870
Originally Posted by Arnie:
If only the loading times were faster. Shit takes forever to load. If it were as fast as Cod, it wouldn't be much of a problem, but sometimes you're stuck in loading screens for more than a minute. |
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Member
(07-18-2011, 04:26 AM)
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#2871
Originally Posted by Darkshier:
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Member
(07-18-2011, 04:30 AM)
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#2872
Apparently this guy was running it at 510FPS with this set up
Quote:
EDIT: Picture [IMG]http://i52.************/16jkfgm.png[/IMG] |
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Member
(07-18-2011, 06:32 AM)
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#2880
Originally Posted by Massa:
DX10 and 11 have methods to correct this so hopefully they we wont just be stuck with post process AA. |
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Cock Encumbered
(07-18-2011, 06:40 AM)
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#2881
Originally Posted by NBtoaster:
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Member
(07-18-2011, 06:53 AM)
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#2883
Originally Posted by Stallion Free:
It's like playing a completely different game. 60 bullshots a second.
Originally Posted by NBtoaster:
But beware though, it does kind of make online games lag (i've noticed). Not "fps lag"...it's more of a buffer. It's almost as bad as enabling vsync but w/o as much input lag.
Last edited by mr_nothin; 07-18-2011 at 07:03 AM.
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Cock Encumbered
(07-18-2011, 07:03 AM)
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#2884
Originally Posted by NBtoaster:
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Member
(07-18-2011, 08:51 AM)
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#2885
Originally Posted by Stallion Free:
Last edited by NBtoaster; 07-18-2011 at 10:51 AM.
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Cock Encumbered
(07-18-2011, 03:08 PM)
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#2886
Originally Posted by NBtoaster:
Try out 4x MSAA and 4x Sparse-Grid (together) and set the negative LOD bias to -1.5. |
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Member
(07-18-2011, 10:08 PM)
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#2887
Hmm..not working. Is this right?
http://i.imgur.com/HK5st.png edit: nevermind I got it, forgot to switch to dx9. Mostly 40-60fps at 1080p. The engine really shines with decent AA.
Last edited by NBtoaster; 07-18-2011 at 10:29 PM.
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(07-19-2011, 10:28 AM)
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#2889
Originally Posted by Varth:
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Member
(07-19-2011, 11:33 AM)
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#2891
Originally Posted by Patrick Bateman:
I welcome both changes, but I'm much more excited to see the new surpression feature. |
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Member
(07-19-2011, 11:57 AM)
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#2894
Originally Posted by YoungFa:
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