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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(06-20-2011, 07:07 PM)
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#301
Originally Posted by iamblades:
Jav is pretty dependent on you getting a good weapon. Titans are a good start. Ethereal titans, upgraded are the best after that.
Originally Posted by iamblades:
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Member
(06-20-2011, 07:13 PM)
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#302
Originally Posted by TheExodu5:
I also had a bunch of those sirens/succubus that shoot the red bloodstar or whatever, those things look scary because they fill the screen like a bullet hell shooter, but the damage isn't that bad. |
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(06-20-2011, 07:22 PM)
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#303
The damage was brutal on my windy. I had 156 str and around 160 vit though, which was a contributing factor to my frailty. The Frozen River in nightmare was pretty brutal...each shot would take off like 20% of my health. Since they were cold immunes, my hurricane wasn't killing them. I had to stop and shoot tornadoes, which was a tad dangerous.
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Member
(06-20-2011, 07:23 PM)
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#304
Originally Posted by TheExodu5:
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Member
(06-20-2011, 07:31 PM)
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#305
I want to play an assassin but I have no idea what kind I want to play. I kind of want to use claws w/ venom and fade and a shadow master but I can't find a build specifically like that which supports noob equipment. I just want a strong PvM that I can have fun with really.
All the builds I'm finding aren't for 1.13 either. |
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Member
(06-20-2011, 08:37 PM)
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#306
Originally Posted by garath:
Main thing to look out for is try to find a build that doesn't require a huge amount of life/mana leech or regen to be viable, because that is one area you may be lacking in until you get some gear. Everything else you should be fine without to start out, it will just take you a bit longer.. |
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(06-20-2011, 08:52 PM)
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#307
Originally Posted by cwmartin:
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Member
(06-20-2011, 10:02 PM)
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#308
Originally Posted by TheExodu5:
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Member
(06-20-2011, 11:35 PM)
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#309
I'm level 12 right now, a little past halfway through Act 1. played a few days ago - trying to get some more time today later.
shrapnelmagnet - shrapnelmagnet - necromancer (char name "Iron_Magnet") I'm trying to relive my favourite Iron Golem Necromancer character from a long time ago :P We'll see how it goes. |
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Member
(06-21-2011, 12:36 AM)
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#312
Originally Posted by iamblades:
Skill builds for javazons are very obvious: more than 90% of your points will be going into synergies for lightning strike and lightning fury. You also want one point in every passive and one point in valkyrie if you're planning on soloing a lot/playing hardcore. Javazons always use shields and benefit from dex in that it will make them more viable at immune breaking, so I highly recommend that all javazons invest enough dex to get max block. Also, with max block, dodge, evade, and avoid, your relatively small vit investment won't really matter. EDIT: Misread, didn't see that you were going bow. The problem with just dumping vit is that without stupendous gear you actually will have to pay attention to your chance to hit, so it may become necessary to invest a little more than necessary into dexterity (or to get itd/rtd on your items).
Originally Posted by Fallout-NL:
Teeth Amplify Damage Weaken Iron Maiden Life tap Decrepify Blood Golem Skeleton Mage Iron Golem PRIMARY SKILLS + SYNERGIES Total - 74+ Poison Nova - 20 Poison Explosion - 20 Poison Dagger - 20 Lower Resist - 1+ Corpse Explosion - 1+ Bone Armor - 1 Clay Golem - 1+ SECONDARY SKILLS Total 79+ Golem Mastery - 1+ Summon Resist - 1 Skeleton - 1+ Skeleton Mastery - 1+ Revive - 1 Bone Wall - 0+* The barebones build occupies 79 points. You should expect to have around 105 to work with after all is said and done, because it is extremely unlikely that you will make it past level 95 (if you do, good for you; you can definitely put the points to good use). I'll explain the plusses below, as well as the inclusion of Bone Wall. There is a LOT of room for variation here. Lower Resist This is generally a bad place to invest points unless your gear is very bad. Diminishing returns hit this skill like a rock at around eight points, so if you have more than +6 skills, you should only put one point into this. If you don't, however, this is one of the best investments you can make. Corpse Explosion If your gear is high-end, this is where you will want to invest some extra points. I usually invest enough to bring its total up to around skill level 30 once my gear is completed; this usually amounts to around 5 hard points (the remaining 25 coming from gear). This is just preference though, as corpse explosion does not diminish at all and gains exactly .33 yards of effective range every level. If you plan on running Nihlathak, you will need a high level corpse explosion. If your gear is bad, I would still invest a few points into this anyway, although not too many as your minions will likely need the attention more. Clay Golem With mid-range gear, your clay golem will probably never die and you won't need to invest more than a single point into it. But at lower levels and with worse gear, you may feel the itch to put in a few points. The build certainly has room for it, so don't feel too bad if that's the route that you decide to go down. Golem Mastery Alternate route for points. Golem Mastery offers more health per point at the expense of not receiving a bonus to slow. The latter is more important if you intend to spend a lot of time fighting act bosses or single targets. Skeleton If your gear is not good, skeleton (and skeleton mastery) are absolutely not worthy investments because without a serious boost from gear the skeletons simply will not be able to hold up based solely on your leftover points. However, once you get around, say, +8 skills, skeletons become a seriously viable tank without too much of a point investment. If you plan to use skeletons, you should aim for around 30 soft points, as you will find that it takes a very long time to get extra skeletons after that and they're sort of worthless past ten anyway. Skeleton Mastery Plain 'ol skeleton is a better investment most of the time as it nets you more skeletons, but once you reach a magic number (that allots you with however many skeletons you want to work with), skeleton mastery becomes a more worthwhile place to put your points because it offers a greater stat boost and also makes your revives more potent. Bone Wall Bone wall is here because bone wall actually provides a greater boost to bone armor than putting points into bone armor does. If you don't feel the urge to cart thousands of skeletons around with you and you want to increase your survivability outright, you should consider investing some points into bone wall. Keep in mind that only hard points affect syneriges, so that having a level 10 bone wall that is only base level one and is boosted to level 10 because you have +9 skills will only add an additional 20 health to your bone wall. EDIT: It is also worth noting that bone wall is a nice utility skill if you are playing with a group of undergeared characters and you need to do something like Baal's minions where you expect the minions to be in a certain place. I can paste the exact build that I am using if a reference is needed.
Last edited by Fugu; 06-21-2011 at 01:01 AM.
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Member
(06-21-2011, 06:26 AM)
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#314
Made a smoke body armor so i can survive in hell a bit better resistance wise and i made a spirit sword to go with my shield, the three make a nice combo. +4 to all skills, +85 resists, +130% hit recovery, +200 mana and +44 vit and +like 800 def vs missiles between them (yet i still got owned by a quill rat boss in act 1 hell, it had might aura, but still, wtf.)
Not bad for the highest rune being a lum. |
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Member
(06-21-2011, 06:42 AM)
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#316
Originally Posted by TheExodu5:
I'll upgrade it to a vortex shield eventually for the defense if i don't find a herald of zakarum. I found it somewhere in act 3 NM i think, i don't remember. Not that that helps you any since you aren't a paladin... |
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Member
(06-21-2011, 01:18 PM)
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#320
So I've just started playing this game in single player, I'm on the third act and I don't have a clue whats going on in the story, the different loot colours also confuse me, I'm a barbarian hoping to become a frenzy one but I've misclicked points in the wrong talents. I also changed difficulty to 8 to get better loot so far I've enjoyed it although the controls are annoying with all the clicking hurts my hands, shame theres no wasd keys for movement, the talents are all awkward as well having to only be able to assign to 2 mouse clicks, and yes I know this is an old game and can't wait for diablo 3!
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(06-21-2011, 01:36 PM)
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#321
Originally Posted by GiJoccin:
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Member
(06-21-2011, 02:05 PM)
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#322
Originally Posted by UnblessedSoul:
Anyway for a frenzy barb this is what your skills should look like maxed out: 20 in weapon mastery, either swords or axes 20 in frenzy 20 in taunt 20 in battle orders 20 in double swing(only put one point into this at first, come back and max it later after you've maxed frenzy and your chosen weapon mastery) 1 in each of the prerequisites for the above skills(bash, double throw, howl, and shout) 1 in iron skin 1 in natural resist 1 in battle command Stat point should mostly go to vit, just whatever into STR/dex you need to equip gear, none into energy obviously. For a frenzy barb all you need to hotkey really are your battle cries, otherwise you are using double swing and then frenzy for 100% of your attacks(if you run out of mana they will default to standard attacks). As for clicking, just hold that sucker down 90% of the time, the only time you should actually be clicking is to pick up loot. for move/attack just hold it down till stuffs dead. :) As for loot colors, white is normal or low quality or high quality, grey means it's either socketed or ethereal(cannot be repaired), blue is magical, which just basically means is that it has 1-3 modifiers. Yellow is rare, which is a step up, and can have more modifiers, 4-6. Set items are green, if you have multiple pieces of the set that are listed on the item you can receive additional bonuses, these can be really nice, but it's kind of a pain for people starting out to collect them, you have to get lucky with drops. The last item type is the unique, which have gold names, and are the highest quality items in the game. They basically have almost unlimited modifiers, because these(along with set items) are the items that were hand built by the designers, not made by the random generator. Technically rune word items also fit in this category. Doesn't mean you should always use the more rare item though, a lot of the times rares can be a lot better than uniques and set pieces if you get lucky with the roll of the dice. Occasionally you'll get even magical items that are worth using but after the 20th level or so blues are mainly vendor food, and whites and greys aren't even worth picking up unless you are going to socket them or transmute them.
Last edited by iamblades; 06-21-2011 at 02:10 PM.
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(06-21-2011, 05:56 PM)
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#326
Originally Posted by GiJoccin:
One member in particular was doing runs outside of GAF last night...not sure if I should remove them from the list or not. I don't think Arreats is worth all that much anymore anyways. Maybe a Pul rune? |
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(06-21-2011, 05:59 PM)
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#328
Originally Posted by Raide:
Sorcs are obviously a good first choice, though Hell difficulty can get a wee bit tough. Teleport helps a lot to avoid enemies you don't want to fight. I'm playing a Wind Druid and they're quite versatile...lots of health due to oak sage, lots of elemental defense with cyclone armor, and a mix of physical/cold damage from tornado and hurricane. A javazon can be good as well, though it'd be better to have some Titans before rolling one. If I were starting with the intention of boss/item farming in Hell, I'd make a Blizzard Sorc. Not very item dependent, and more than capable enough to down Andy/Meph pretty easily.
Last edited by TheExodu5; 06-21-2011 at 06:03 PM.
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Member
(06-21-2011, 06:03 PM)
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#329
Originally Posted by TheExodu5:
but meh, i'll keep plugging away at andy. i keep getting stuff for other classes but not me :( i'm not even wearing gloves right now, haha, my eth chancies finally bit the bullet |
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(06-21-2011, 06:04 PM)
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#330
Originally Posted by GiJoccin:
They're pretty common drops...I'm surprised you haven't seen them yet. |
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Member
(06-21-2011, 06:10 PM)
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#331
Originally Posted by GiJoccin:
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Member
(06-21-2011, 06:11 PM)
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#332
Originally Posted by TheExodu5:
and if one more rare shako drops, i might shit my pants. i've seen 3 of them. |
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Member
(06-21-2011, 08:32 PM)
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#336
Made it to level 12, haven't reached the Monastery yet. No real idea of what I'm doing in the skill trees. If anyone wants a unique club or a bunch of chips let me know :P
mavs - hrinix - necro crappy uniques all over the place..
Last edited by mavs; 06-21-2011 at 10:48 PM.
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Member
(06-21-2011, 08:57 PM)
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#337
Originally Posted by Fugu:
Thanks for taking the trouble to type that up! I'm going to give this a try tonight. |
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Member
(06-21-2011, 11:27 PM)
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#338
Originally Posted by mavs:
http://kkrt.imgur.com/d2n#SASTK --- Great jawbone for Nadir runeword http://i.imgur.com/SASTK.jpg And anyone has more set items? Their are awesome for beginning chars. I can make one mule to store them for ppl. I've got 3 items Isengard sword Ceglaw gloves Hsarus shield Start using IRC please, there are only max 3-4 gafers online, in spite of its so easier to manage games and talk there. Ps. I'll need act 3 train [normal], because i hate this act. Walking through those rivers is just fucking frustrating.
Last edited by KKRT00; 06-21-2011 at 11:31 PM.
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Member
(06-21-2011, 11:44 PM)
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#339
Originally Posted by coopolon:
Anyway I might join you guys soon, I'll need to re-install and make a new account and stuff first. Probably go bonemancer, or maybe something I haven't used before like an assassin. |
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Member
(06-22-2011, 12:31 AM)
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#340
Originally Posted by KKRT00:
Thanks! Also not 5 mins after you left I found Isenhart's sword :P lordy...
Last edited by mavs; 06-22-2011 at 01:16 AM.
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Banned
(06-22-2011, 04:10 AM)
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#343
Originally Posted by TheExodu5:
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Junior Member
(06-22-2011, 09:43 AM)
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#345
Originally Posted by Raide:
Hmm it's been quite awhile last time i played the barb, much less the game, but if you want to be an aoe type, youll want whirlwind, and perhaps a long range weapon (which most 2-handed weapons do like spears,lances) if you want a large aoe, or 2-handed sword's axes for abit shorter aoe (i don't remember how dual wield whirlwind fairs, but it's good if attack speed matters greatly to you while aoeing, but it's range is very short as the damage is). Stock up on high hp/mp leech gear and youll be whirlwinding past groups of mobs while your health stays full(this is where longer range also comes into use since the more mob's you attack at once, the faster your health/mana will be full, thus increasing your survival while aoeing, and each % of leech helps greatly since your smashing tons of mobs per hit at once, along with high damage your hp/mp bar's should be refilling themselves at a fast to extremely fast rate). Crit is also a nice skill to get with WW.
Last edited by Darg; 06-22-2011 at 09:58 AM.
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Member
(06-22-2011, 06:42 PM)
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#346
Originally Posted by coopolon:
1. It takes a mammoth amount of dexterity to gain enough dexterity-based defense to really start avoiding hits. Absolutely mammoth. So large that you will never gain enough points to even put a dent in the amount required. It is much more important to get a piece of armour with a high defense. 2. If you are running, your chance to be hit is locked at 95%. Your armour is only relevant when you are not moving. Also, your chance to block is capped at 25% while running. 3. Dexterity is a solid investment for avoiding hits if you are intending to get max block, which does a very, very good job on cutting down the amount of damage you take. With a 75% chance to block you won't need to worry too much about projectiles and you will be able to take/block a few melee hits should you accidentally get yourself in a situation where you are getting hit. However, the amount of points required to attain max block is gear-dependant and the number is too large (as in it requires more points than you get every level) if you are using a shield below, say, 40% chance to block.
Originally Posted by Tideas:
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