pieatorium
Member
(06-22-2011, 04:56 AM)

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#251

Originally Posted by I NEED SCISSORS:
if real life bricks were that uneven and sticking out, buildings would probably fall down.
http://en.wikipedia.org/wiki/File:BrickWall.jpg
Norml
Member
(06-22-2011, 05:06 AM)

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#252

Originally Posted by pieatorium:
Looks like you could pull half them out with bare hands.
Raistlin
Post Count: 9999
(06-22-2011, 05:06 AM)

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#253

Originally Posted by pieatorium:
Yeah I'm not sure why people think it's weird looking - or even wrong. There tons of different brick styles, even in relatively modern buildings.

Also in any given city, you're going to have a variety of different era buildings. A lot of it is a style choice. Different brick types were in vogue at different times. Geometric bricks like you cited are certainly not some 12th century-only thing. There are plenty of brick buildings like this in my city.
EatChildren
Will Suck Cock While GDGF Watches
(06-22-2011, 05:06 AM)

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#254

Originally Posted by Raistlin:
That's not how tessellation works.

It's actual geometry.

Are you thinking of Parallax Occlusion Mapping (also used in this engine)?
I didn't explain it very well :P. I did mean tessellation.
Raistlin
Post Count: 9999
(06-22-2011, 05:08 AM)

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#255

Originally Posted by EatChildren:
I didn't explain it very well :P. I did mean tessellation.
Well, that's one way to put it :p
subversus
I've done nothing with my life except eat and fap
(06-22-2011, 05:10 AM)

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#256

6 pages later and we're still talking about bricks.
Yasae
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(06-22-2011, 05:11 AM)

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#257

Originally Posted by subversus:
6 pages later and we're still talking about bricks.
Crysis 2.
Raistlin
Post Count: 9999
(06-22-2011, 05:12 AM)

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#258

Originally Posted by subversus:
6 pages later and we're still talking about bricks.
Well that's the cycle of most threads, though I agree there really isn't a good excuse when we're talking about a 6 page thread. Hell, there were gifs the page prior.
Pranay_
Member
(06-22-2011, 05:16 AM)

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#259

Originally Posted by Raistlin:
That's not how tessellation works.

It's actual geometry.

Are you thinking of Parallax Occlusion Mapping (also used in this engine)?

Looks great and the difference can be seen and it improves well.

PS - never owned a DX 11 card so didnt know the difference :( earlier when i saw it
Last edited by Pranay_; 06-22-2011 at 06:01 AM.
Pocks
Member
(06-22-2011, 05:27 AM)

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#260

Thanks for the .gifs, the POM looks pretty good.

Need to get a DX11 card soon..
tHoMNZ
Member
(06-22-2011, 05:28 AM)
#261

PC MASTER RACE
DeMeester
Junior Member
(06-22-2011, 05:42 AM)

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#262

Hope this patches also fixes the white gun/yellowish background issue on levels with rain that some of us are experiencing :(.
vilmer_
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(06-22-2011, 05:48 AM)

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#263

Originally Posted by DeMeester:
Hope this patches also fixes the white gun/yellowish background issue on levels with rain that some of us are experiencing :(.
It appears it's an nvidia driver issue that will be fixed in the next release. I ran into it recently and got paranoid my video card was dying lol. There are tons of posts on mycrysis about the issue.
strata8
Member
(06-22-2011, 05:50 AM)

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#264

- Nevermind, already posted earlier -
jonnyp
Member
(06-22-2011, 05:52 AM)
#265

Originally Posted by Dreams-Visions:
I don't see a goddamn difference.

are you guys just fucking with us? I looked at every set of pictures and the difference is somewhere between negligible and completely undetectable.
I think you should go see an optician, mate. There's a huge difference in the pictures you quoted.
NBtoaster
Member
(06-22-2011, 05:52 AM)

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#266

The reflections will look real pretty in areas like this:

http://i.imgur.com/x6u4r.jpg
leng jai
Member
(06-22-2011, 06:09 AM)

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#267

Originally Posted by vilmer_:
It appears it's an nvidia driver issue that will be fixed in the next release. I ran into it recently and got paranoid my video card was dying lol. There are tons of posts on mycrysis about the issue.
Ah, I just got that...thought my overclock had gone bad.
scitek
Member
(06-22-2011, 06:16 AM)

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#268

I do hope they've implemented proper MSAA, but I don't expect it. It would be nice to have my console commands back, too. I wanna play without the HUD again.
flipswitch
Member
(06-22-2011, 06:18 AM)

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#269

Do we know when it's out roughly?
adelante
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(06-22-2011, 06:39 AM)

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#270

Originally Posted by NBtoaster:
The reflections will look real pretty in areas like this:

http://i.imgur.com/x6u4r.jpg
They really do. Crysis 2 has some of the most well-composed lighting I've ever seen in a game. I especially love how they don't resort to extreme color correction for an exaggerated film look like most games tend to do... the realistic hues in the city environments just pop out as a result.
mrklaw
MrArseFace
(06-22-2011, 07:35 AM)

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#271

How will the patch work for those that bought from steam? Will steam still host/serve the patch or will crytek host a steam compatible version?

Don't care if steam stops selling it, but they shouldn't stop supporting it for people that already gave them money
Dreams-Visions
I'm mad as hell but this sandwich is delicious
(06-22-2011, 07:37 AM)

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#272

Originally Posted by jonnyp:
I think you should go see an optician, mate. There's a huge difference in the pictures you quoted.
okay mate. Really, I was looking for something more significant AND something completely different, which is probably why I didn't notice the slightly puffy bricks. The GIF version makes the differences stand out.
Revolutionary
Member
(06-22-2011, 08:15 AM)

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#273

Link is giving a 404 error now. -_-
TUROK
Member
(06-22-2011, 08:22 AM)

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#274

Originally Posted by scitek:
I do hope they've implemented proper MSAA, but I don't expect it. It would be nice to have my console commands back, too. I wanna play without the HUD again.
Nah, MSAA wouldn't work with Crysis 2, since it uses a deferred lighting setup.
HooYaH
Member
(06-22-2011, 08:32 AM)
#275

Originally Posted by TUROK:
Nah, MSAA wouldn't work with Crysis 2, since it uses a deferred lighting setup.
Under dx9 that's true, but not for dx10/11.
Dapperk
Member
(06-22-2011, 08:37 AM)

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#276

Nice. Good excuse to give it a second play through.
Metal-Geo
Member
(06-22-2011, 08:38 AM)

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#277

Error 404 indeed. :(

On a side note, that error image is hilarious. Socks confirmed in the DX11 patch!
sp3000
Member
(06-22-2011, 08:42 AM)

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#278

Link taken down.

I'm getting suspicious now that the whole thing is still months away.
Gram Negative Cocci
Member
(06-22-2011, 08:46 AM)
#279

Originally Posted by dragonelite:
Screen space reflection
This is really the biggest improvement. Look at how every mirror-like surface mirrors the environment now, even the floor on that pic. This is a big deal.

This will make Dennis4K's pics so much more impressive... cannot fucking wait!
flipswitch
Member
(06-22-2011, 09:12 AM)

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#280

I am amazed how good this game looks in dx9.I am 10hrs into the game running the highest settings possible at 60fps.This has to be one of the best looking PC games out.dx11 will be awesome whenever it comes out.
LabouredSubterfuge
Member
(06-22-2011, 09:20 AM)

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#281

Originally Posted by Gram Negative Cocci:
This is really the biggest improvement. Look at how every mirror-like surface mirrors the environment now, even the floor on that pic. This is a big deal.

This will make Dennis4K's pics so much more impressive... cannot fucking wait!
Yeah, I'm really stoked about the SSR. Can't wait to see more.
Corky
Nine out of ten orphans can't tell the difference.
(06-22-2011, 09:32 AM)

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#282

Hopefully the performance hit will reflect and not exceed the difference in visual fidelity between the different modes being on/off.

The game is rather well optimized to begin.
I NEED SCISSORS
Member
(06-22-2011, 09:35 AM)
#283

I really would love to see comparisons of the game before, and after with all these new options enabled at once. These shots only show one thing at a time - just imagine what it's like when it all comes together, and then with a DennisK4 config on top of that.. Dice and CDPR could have their work cut out.
DimetappWUT
Junior Member
(06-22-2011, 09:38 AM)

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#284

Can't wait to see some of those reflections in later parts of the campaign.
Anteater
Member
(06-22-2011, 09:43 AM)

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#285

Don't have a good PC but interested to see how the game will look with everything turned on in motion.
Corky
Nine out of ten orphans can't tell the difference.
(06-22-2011, 09:46 AM)

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#286

Originally Posted by I NEED SCISSORS:
I really would love to see comparisons of the game before, and after with all these new options enabled at once. These shots only show one thing at a time - just imagine what it's like when it all comes together, and then with a DennisK4 config on top of that.. Dice and CDPR could have their work cut out.
Gah fuck I forgot, I hated the grain and AA methods used in the original, is there a link to a "kick-ass sweet looking n' clean" config?
Luigiv
Member
(06-22-2011, 09:54 AM)

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#287

Originally Posted by Gram Negative Cocci:
This is really the biggest improvement. Look at how every mirror-like surface mirrors the environment now, even the floor on that pic. This is a big deal.

This will make Dennis4K's pics so much more impressive... cannot fucking wait!
Wait. Why didn't the original release just use environment mapping? No reflections at all just looks tacky.
I NEED SCISSORS
Member
(06-22-2011, 09:57 AM)
#288

Originally Posted by Corky:
Gah fuck I forgot, I hated the grain and AA methods used in the original, is there a link to a "kick-ass sweet looking n' clean" config?
You can use this configurator to adjust things like that. I dunno about the 'best' config, but this one in the OP of the official thread is probably as bleeding edge as you can get. Maybe PM DennisK4 to ask about his settings as well.
Corky
Nine out of ten orphans can't tell the difference.
(06-22-2011, 10:03 AM)

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#289

Originally Posted by I NEED SCISSORS:
You can use this configurator to adjust things like that. I dunno about the 'best' config, but this one in the OP of the official thread is probably as bleeding edge as you can get. Maybe PM DennisK4 to ask about his settings as well.
Cool thanks man.
ashley678
Member
(06-22-2011, 10:06 AM)

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#290

im guessing these pics are without the hi res textures
Soneet
Member
(06-22-2011, 10:24 AM)

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#291

If I don't get a DX11 card, I won't be part of the PC Master race anymore :<?
Gram Negative Cocci
Member
(06-22-2011, 10:26 AM)
#292

Originally Posted by Luigiv:
Wait. Why didn't the original release just use environment mapping? No reflections at all just looks tacky.
The whole thing just smells like EA forbid Crytek to 1) work extra on the PC version and 2) release this patch as day-0, in the box version of Crysis 2 just to not downplay the console versions of the game.

I shift my blame from Crytek to EA. Fuck EA!
6.8
Member
(06-22-2011, 10:26 AM)

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#293

When can I expect this on my PS3???
mr_nothin
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(06-22-2011, 10:28 AM)

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#294

Originally Posted by 6.8:
When can I expect this on my PS3???
When PS4 comes out
mxgt
Member
(06-22-2011, 10:28 AM)

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#295

Originally Posted by 6.8:
When can I expect this on my PS3???
Not sure if serious
Gram Negative Cocci
Member
(06-22-2011, 10:31 AM)
#296

Originally Posted by 6.8:
When can I expect this on my PS3???
Wait for Killzone 4.
dragonelite
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(06-22-2011, 10:31 AM)

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#297

Originally Posted by Luigiv:
Wait. Why didn't the original release just use environment mapping? No reflections at all just looks tacky.
It had image based lighting if im not mistaken.
6.8
Member
(06-22-2011, 10:35 AM)

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#298

sorry maybe you guys misunderstood me.... when can I expect to download this on PSN for my copy of Crysis 2?
Gram Negative Cocci
Member
(06-22-2011, 10:37 AM)
#299

Originally Posted by 6.8:
sorry maybe you guys misunderstood me.... when can I expect to download this on PSN for my copy of Crysis 2?
When PSN+ gets DirectX12.
subversus
I've done nothing with my life except eat and fap
(06-22-2011, 10:37 AM)

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#300

Originally Posted by 6.8:
sorry maybe you guys misunderstood me.... when can I expect to download this on PSN for my copy of Crysis 2?
lol stop trolling