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would totally do this old lady if his wife were guaranteed not to find out.
(11-17-2011, 01:16 PM)
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Originally Posted by LegendofJoe:
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Member
(11-17-2011, 01:20 PM)
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Originally Posted by MDX:
I think so too. But I think what's more important is that Nintendo needs consumers to get the idea and to demand creative implementations of the screen beyond the usual map and inventory bullshit. 3rd parties are going to complain like the little bitches they are, about how the WiiU audience isn't reacting to their innovative menu on screen implementation. You've seen it with Wii countless times. Then one company gets a runaway hit (Rabbids, Just Dance) and everyone and their dog runs in that direction. Really my oppinion on 3rd parties being creatively bankrupt (at least in the projects they greenlight) is solidifying itself even more these days. |
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Member
(11-17-2011, 01:24 PM)
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There has been something crazy like 5 Mario games in 5 years on the DS/Wii.
New Super Mario Bros. 2006 Super Mario Galaxy 2007 New Super Mario Bros. Wii 2009 Super Mario Galaxy 2010 Super Mario 3D Land 2011 Pretty sure if they wanted to they could have a game ready for Wii U's launch. |
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(11-17-2011, 01:30 PM)
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Originally Posted by boris feinbrand:
They had trouble understanding a controller with a stick and buttons, no input at all? Flopping around like Magikarp. |
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Member
(11-17-2011, 01:30 PM)
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Originally Posted by FiveMinuteHero:
This is not appliable at all in the portable consoles. Sony being Sony upped the specs of psp to match ps2 as close as possible. NDS was akin to the N64 so it was a normal jump tech wise. In case of home consoles it was only with the wii that Nintendo went for the underpower tech option.. |
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Banned
(11-17-2011, 01:31 PM)
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Originally Posted by codhand:
I'm still not seeing how people are deducing it's even going to be underpowered considering it'll be nearly 2 years from the time we learned about the thing before it's launched and everything they showed was tech demos to show off the controller. The graphics are fine and dandy from that bird demo they did, so I'll be happy if it achieves that which it will. |
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Junior Member
(11-17-2011, 01:32 PM)
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Originally Posted by monome:
I have to ask why every console has to be almost identical? Nintendo could do some (a lot of!) things better certainly, but is not a bit of variety a good thing? |
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Member
(11-17-2011, 01:49 PM)
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Originally Posted by word up:
I've been saying this since 2006. There's actually a compelling reason to own multiple consoles this gen other than exclusive titles. |
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Member
(11-17-2011, 01:49 PM)
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Originally Posted by wsippel:
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(11-17-2011, 02:02 PM)
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Looked a bit deeper into the iGware deal, and it seems iGware and BroadOn are one and the same. Which makes the fact that Acer bought them quite a bit weirder, as Nintendo is not only a major client, it actually seems they're iGware's only client.
The whole buyout thing is strange. BroadOn/ iGware was a company founded by Wei Yen for Nintendo. Nobody really knows all that much about the company - their website tells you absolutely nothing at all, not even what business they're in. I don't remember them ever issuing a single press release, giving any interviews or attending any trade shows. They were never mentioned in any Nintendo press release, either (but their logo is on the Hollywood heat spreader). The whole company is a mystery. Then all of a sudden, Acer announces the buyout. Now why would they buy a company nobody knows, a company that seemingly only has a single customer? This is where things get interesting: Wei Yen is not only the founder of BroadOn/ iGware, he's also a member of the board at Acer. So Acer knew about the company, they knew what they were doing and who their main/ only customer is. Nintendo is supposedly happy with the buyout, and it's guaranteed they knew about the move up front, they probably even greenlighted it. But why? |
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Member
(11-17-2011, 02:08 PM)
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Originally Posted by BurntPork:
I'm not the biggest Metroid Prime fan, it's true but I played the games on NES/SNES and Wii but was not interested in the FPS style of Prime so don't hate me and by Metroid HD I refer to a game with FPS controls and I can hardly see a Metroid HD not being pimped in some sort of way as a great MP experience on WiiU. Selling the adventure and exploration is not exactly the way marketing goes these days. |
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Member
(11-17-2011, 02:12 PM)
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Originally Posted by Thunder Monkey:
I think it's great to go for something you lust over rather than a mere iteration of something you liked. I am a bit alarmed at the recent news of a soon-to-be next-gen and wouldn't mind a few more years so thaht developpers are encouraged to innovate rather than play on visuals strenghts to get me interested. I was schooled in gaming by NES/SNES etc...so I do care about gameplay. That said, money is on COD these days, and if Nintendo wants a share they have to play the game. |
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Ninty Ninty Ninty
Ninty Ninty Ninty (11-17-2011, 02:14 PM)
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Originally Posted by wsippel:
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Banned
(11-17-2011, 02:17 PM)
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Originally Posted by wsippel:
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Member
(11-17-2011, 02:33 PM)
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Originally Posted by Thunder Monkey:
You have some few publishers and developers who actually spend the time and resources into R&D and those usually deliver amazing experiences that extend to UIs as well. I expect EA in particular to be the biggest underachiever when it comes to the tablet integration on WiiU. I actually expect some interesting ideas coming from a few Ubisoft teams, but for the most part I can see small developers on the future E-shop to actually use the tablet. I mean watching Ken Levine talking about playing Bioshock infinite on the Tablet in Bed right next to his wife, and acting like that was some sort of amazing idea for the uses of the tablet is quite telling. As much as I love Bioshock and the world they created. If that is what excites someone who I regard as one of the more creative heads in gaming, then you know it's going to be very bleak. |
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Member
(11-17-2011, 02:37 PM)
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Originally Posted by lherre:
An old IGN article I saw indicated Wii had five dev kit versions and it sounds like Wii U is on a similar path. Any indication of when you might get V4? And you might have missed an earlier question I have (or didn't and couldn't answer), but are they currently using some generic looking box for the kit or is it something closer resembling the console?
Originally Posted by Luckyman:
Last edited by bgassassin; 11-17-2011 at 02:41 PM.
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Member
(11-17-2011, 02:51 PM)
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Originally Posted by Shin Johnpv:
Actually we know nothing, the CPU could be both 45nm (original planing) or changed to 32nm (according to wsippel's source) and the GPU could be everything from 45nm (SOC acc. original planing) to 40nm (current customer GPU process) to 32nm (wsippel's SOC again) to 28nm (next years customer GPU process). |
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PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 XBOX PS4 PS4
(11-17-2011, 03:17 PM)
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Originally Posted by P90:
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Member
(11-17-2011, 03:21 PM)
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Originally Posted by cyberheater:
Like...why? |
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Member
(11-17-2011, 03:23 PM)
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Originally Posted by guek:
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Member
(11-17-2011, 03:28 PM)
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Originally Posted by guek:
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Accurate
(11-17-2011, 03:39 PM)
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Originally Posted by walking fiend:
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Accurate
(11-17-2011, 03:40 PM)
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Originally Posted by bgassassin:
The kits remember a bit the final design (small, same inputs-outputs, well more or less) but more "ugly" then the retail version shown. |
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Member
(11-17-2011, 03:42 PM)
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Originally Posted by lherre:
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Member
(11-17-2011, 03:47 PM)
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Why do people keep saying the Wii was underpowered?
It was a normal step up from the last generation. What do you expect for a $250 console? It was designed to last five years. Its Sony and MS that decided to break the trend and sell overly priced consoles at a loss for a 10 year console cycle. WiiU could very well be a normal step up from the Wii. That might look underpowered to some, but it makes good business sense in the long run. Now we see that MS and Sony feel threatened by the WiiU. And have shifted their new consoles for earlier launches than planned. If rumors are to be believed. Keeping up with Nintendo will cost them. |
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Accurate
(11-17-2011, 03:54 PM)
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Originally Posted by MDX:
Besides, I repeat, ps4 and xbox next-loop or whatever name it will have, won't have the tech costs that its predecessors had in some of the components (blu-ray, cell and first graphic card with unified shader-vertex tech). This cost to sony a lot of money for example, now a blu-ray drive is very cheap, graphic cards several times better than xenos are cheap, Sony won't made a new ultra rare cpu like cell, etc. You can see Vita as an example of this new way, a powerful machine but with a "good" price and known tech inside. Obviously is my personal opinion.
Last edited by lherre; 11-17-2011 at 04:03 PM.
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Member
(11-17-2011, 04:09 PM)
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Originally Posted by lherre:
Originally Posted by lherre:
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Member
(11-17-2011, 04:20 PM)
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Originally Posted by MDX:
What, if I own an original Gamecube? Yes, Platinum Wind Waker bundle, why? |
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Member
(11-17-2011, 04:20 PM)
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Originally Posted by lherre:
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if I suck dick, are my arguments less valid?
(11-17-2011, 04:21 PM)
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Originally Posted by MDX:
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Member
(11-17-2011, 04:24 PM)
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Originally Posted by MDX:
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Member
(11-17-2011, 04:47 PM)
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Originally Posted by Donnie:
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Member
(11-17-2011, 04:52 PM)
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Originally Posted by Deguello:
Of course that will never happen, but it would still be funny (in its own way) to see happen. |
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Member
(11-17-2011, 04:54 PM)
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Originally Posted by bgassassin:
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Banned
(11-17-2011, 04:55 PM)
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Originally Posted by MDX:
No comment. You know what? Ignore list. That was just so stupid and fanboyish that I can never take you seriously again. |
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Member
(11-17-2011, 05:16 PM)
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Originally Posted by Deguello:
Sony lost all of its PS2 money and a nice chunk of its PS1 money too. I think it's safe to say that they over reached this generation. Even if they weren't trying to trojan horse Bluray into as many homes as possible they still would be in a financial blackhole this gen (attempting to stealth cell network us was very expensive too) MS has lost how many Billions on the 360 alone? Not many companies can afford to just buy their way into the console market, but the ends have to justify the means, but I'm sure share holders would appreciate it if those means were somewhere approaching profitable this time around. Windows can't cover all your losses forever.
Originally Posted by BurntPork:
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Junior Member
(11-17-2011, 05:17 PM)
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I just watched the ubisoft roundtable again after it was posted a few pages back and noticed something that had escaped my attention previously - namely the suspiciously blue x button on the onscreen prompt.
I don't know whether this is in any way indicative of the hardware that this extremely early build of the game was developed on. But, if so, it would be another slap in the face for all those pointing and laughing at the Wii U's supposedly sub-PS360 graphics during the reveal. If this has been mentioned before - please ignore and carry on...
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Member
(11-17-2011, 05:20 PM)
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Originally Posted by 11redder:
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Member
(11-17-2011, 05:28 PM)
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Originally Posted by Deguello:
Originally Posted by 11redder:
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Member
(11-17-2011, 05:30 PM)
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Originally Posted by 11redder:
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