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formerly zmoney
(12-01-2011, 03:30 AM)
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Member
(12-01-2011, 04:58 AM)
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May the Schwartz be with you
(12-01-2011, 05:12 AM)
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Also if people want to real id friend add me codyj@pacbell.net |
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formerly zmoney
(12-01-2011, 05:52 AM)
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My big issue is that I still have no idea what units to produce. I've been doing the three barracks build thing since I read about it and watched that youtube video on the previous page. I'm getting close to the 50 by 7:00 mark, usually around 42-45. But that's on medium against the computer. Whenever I try to do that against an actual person I get destroyed. Should I be sending around 4-5 marines or something to the opposing base just to harass him every few minutes? I feel if I do that then they just die needlessly and that makes it even harder for me to build up my forces. Also, once you get a group together do you just attack en masse or is there some kind of strategy as to who you send in first and how do I keep all my units in a big group, whenever I send them somewhere the flying units and the hellions just zip on over there and get killed before anything else can show up. Are battlecruiser's and thors even worth building considering the supplies it takes to build them? Around what point (how many units should I construct) before I start building a second base and spawning SVC's from that thing. When I do that should I build up barracks and supply depots around that as well? Whoever said that you could teach a college class on this was right there's just so much shit to learn I can hardly wrap my head around it. I'm not too stressed since it's my first week, but damn. Same |
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Member
(12-01-2011, 06:05 AM)
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If you need help, get on Mumble and get in the in-game NeoGAF chat channel. You can get on the chat channel by hitting the little chat icon in the bottom right and typing in 'NeoGAF' to join a specific channel. I'll help you out. If you're doing the 3-rax build, never, ever send small groups of marines over to harass the enemy. The point of the build is that you build up a large army with 2 key upgrades (stim and concussive shells) and hit at a time (7:00-7:30) where they don't expect to be attacked. If you send small groups of units to the enemies base you're not harassing him, you're just donating kills to him and making yourself weaker. Are you making sure to attack with stim and concussive shells? If you do this, you should easily crush your opponent. If you're getting Hellions and Banshees (the flying units with the propellers on the side), you want to keep them on a separate control group. Use the Hellions to scout for your main army. Once you find out what they enemy has or where they are, turn around and join up with the rest of your army or wait for it to get there before attacking. Having separate control groups will help with this. I generally keep my Command Center on hotkey '4', my Barracks on '5', Factories on '6', etc., etc. This leaves '1', '2', and '3' open for my army and army control. Battlecruisers and Thors are great for mid-late game against certain enemy army compositions and in certain situations, but they're not worth it for you since you're not good enough to understand when and where to use them yet. Sorry if that sounds harsh but it's true. Heck, I got to Platinum with Terran and I still don't use them because I would fuck it up. Your second base timing depends on how long the game has been played, what build you played against what build the opponent played, who has the better army, position, etc. It depends a lot on a bunch of different factors. For example, if you do the 3-rax, march your army over to the enemy base, scan and see that you can't do any damage, you should immediately turn around and expand. Save your army, don't attack needlessly. Supply depot placement and barracks to wall off around it is more useful against Zerg, less so against Protoss and more of a liability against Terran. Hope all this helped. EDIT: I'm going to be really busy tomorrow, but I can help you on Friday. You may be able to find someone else from GAF to help you too. Also, don't try building Hellions and flying units just yet. Do the 3-rax until you can do it really, really well. Just that one build, nothing else.
Last edited by Keikaku; 12-01-2011 at 06:10 AM.
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formerly zmoney
(12-01-2011, 06:19 AM)
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[QUOTE=Keikaku;33094813]Here are some answers to your questions.
Yea, this has helped quite a bit actually. thanks
Thanks again, once again glad to have GAF as a resource lol |
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Member
(12-01-2011, 06:35 AM)
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Originally Posted by zmoney:
Originally Posted by zmoney:
- You will need to build a Factory: 60 seconds of build time for the structure, around 20 seconds to get the required gas to build the Factory (100 vespene) - You will need to build Hellions: 30 seconds per Hellion. 50 seconds for a reactor, if you choose to get one to build 2 hellions at a time and then 30 seconds to build 2 Hellions. In those extra 2 minutes you could comfortably march across the map and just fucking kill your opponent. If you wait, you will lose. Or, at least, you should lose.
Originally Posted by zmoney:
Originally Posted by zmoney:
Originally Posted by zmoney:
Originally Posted by zmoney:
Originally Posted by zmoney:
EDIT: I just wanted to give you props for your good advice to the OP in this thread. Dude is likely heading for another burning though >.>
Last edited by Keikaku; 12-01-2011 at 06:45 AM.
Reason: Needed to give mad props. Mad props given.
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Member
(12-01-2011, 06:49 AM)
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I'm still a rookie Terran player who just got this game right before MLG Orlando. Here's my advice as someone who has seen improvement but still sucks ass at the game. The way I see it, your build in SC2, is like doing a hot lap on a race track. In SC2, if your goal is to have a certain amount of units and buildings at a certain time in the match, you have to do everything right to reach that goal. If you slip up, the mistake blows up exponentially. Same goes for racing on a track. If you slip up just a little, miss a shift, come into a turn too fast or slow, it's going to have a big effect on the result.
It's like a butterfly effect in SC2. Let's say early on you build you're building SCV's, throw down a supply depot, a barracks and everything is going smoothly. You build your Refinery to get gas, build another supply depot, get command center and more barracks, wonderful! But wait a sec, oh shit. I forgot to add 2 more workers to mine for gas. Fuck! Ok ok, not a big deal, I was a little late. Guess what? Your tech lab is going to be late. Which means your stim will be late, your reactors will be late, your concussive shells will be late and you're going to get fewer marauders. And then, it's almost 10 minutes into the match, you've got Stim, you've got concussive shells, and like 12 marines and marauders. Awww yea you're ready to push, this is gonna be awesome. Right as your about to push, "Your base is under attack" WTF! Yea, this guy's knocking on your fuckin door with 20 marines and marauders, two sieges tank and a medivac and he just fucked your shit up. GG. Oh and he's definitely taken a 2nd base too. Build SCV's, build Supply depots. It sounds so degrading when you're told this. Same shit happened to me bro. I was like, "yea yea SCVs and supply depots whatever. Blah blah blah" That shit is so important. You'll see it, you'll have a good game and a bad game and they'll end around the same time and you'll tell just how much better your build was in the good game you had vs the bad game. It's mind blowing. Perfect the build, get used to always building supply depots and SCVs and it will make the rest of the game easier. After that, you'll get into the problem of, "what the fuck do I buy, I have so many minerals" :lol |
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Member
(12-01-2011, 06:56 AM)
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I trained you well :3 |
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formerly zmoney
(12-01-2011, 07:05 AM)
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As for Moooose, I think he has a decent shot, although I haven't read the first 5 pages of that thread, but he has to take it easy and just remember what he did the first time around. The girl sounds like she just got that typical, I'm in college now and I've missed out on stuff mindset. He's just got to show her that he's better for her than everyone else out there. It can be done, difficult, because like all these builds in SC it requires timing, planning, and some ballsy maneuvering...but it can be done.
Last edited by Pollux; 12-01-2011 at 07:08 AM.
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Member
(12-01-2011, 07:08 AM)
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You have trained me well, I just need to put more time in. |
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Member
(12-01-2011, 07:56 AM)
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You're right. I'm sorry :(
2-to-3-base Ultra is the new thing in ZvZ. Why just yesterday ColMVPDRG used it against oGsLuvsic on their sec . . . no, wait, he didn't. Actually it was STCurious who used it to crush MVPMonste . . . . no, I tell a lie that didn't happen either. Wait . . . :p <3
Just a quick post about my mental approach to the game and how I think about my play afterwards, if that helps either you or zmoney:
There are probably better ways of thinking and other aspects of you game to focus on. For me, right now, this is what I can handle. Adapt as necessary.
Last edited by Keikaku; 12-01-2011 at 08:02 AM.
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Member
(12-01-2011, 08:32 AM)
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That said, sorry, VileDdoRo is pretty much Canadian in much the same way that HuK is Korean :p After switching through all 3 races and going from Bronze-Plat with all 3, yeah :p I can and will hit Masters, at the least. It's just a question of when. I really wish I could play this game more. |
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Banned
(12-01-2011, 08:50 AM)
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http://i.imgur.com/59CRr.jpg
http://i.imgur.com/BtQ1K.jpg southpaw is PswRG's american account, he was a korean gm in season 3. the games were played in august though which i think was season 3? -.- |
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Member
(12-01-2011, 08:52 AM)
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EDIT: Corran! Play me, jerk! |
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Banned
(12-01-2011, 08:56 AM)
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you mean the time i invented destiny's entire ZvP infestor playstyle 'bout a month before he started doing it and used it against a member of destiny's team? yeah that was pretty awesome. although both destiny and I admit the true inventor of the infestor style was mrbitter.
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Member
(12-01-2011, 08:58 AM)
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thanks for the laugh
(12-01-2011, 09:37 AM)
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hero replay pack!: http://www.teamliquidpro.com/news/20...eplays-14-hero bring tissues. |
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Member
(12-01-2011, 09:47 AM)
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QXC has been transferred from FXO to Complexity
http://esfiworld.com/sc2/news/fxo-tr...qxc-complexity |
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Member
(12-01-2011, 10:19 AM)
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For Zmoney, i'm also JUST starting to play SC2. I've been watching GSL games for most of the year though, so i have a basic grounding i guess.
First thing i did was the campaign. Decent enough way to expand you and give you more knowledge of each unit type. Now i'm playing against the AI on most o the common duel maps. I have the speed set to faster, not fastest, so i can think a bit more, and until i learn a map a bit better. I must have knocked out about 30 or 40 games against the AI. I still lose the occasional one mainly cause my scouting is terrible. I plan to keep playing against the AI until i feel a lot more comfortable doing stuff with the keyboard and until i have a basic feel for most maps. |
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Member
(12-01-2011, 10:47 AM)
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formerly zmoney
(12-01-2011, 11:16 AM)
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Not that it really adds anything to the discussion but....holy crap I love this game. I've never had so much fun playing a game I'm this bad at lol. I really like that it's early enough that I can actually try different races and builds (granted the only build I've actually learned is the terran 3-rax build) and even then I still only win one our of three against the AI on hard. Speaking of the AI, when I'm practicing with a build I've worked on, what level should I set it at? Any advise on a very basic zerg build, something equivalent to the terran 3-rax in terms of "simplicity", so to speak? If anyone was willing to explain BASIC, and I mean the equivalent of 10 year old basic, zerg strategy that would be awesome. As Keikaku said earlier, with my terran build, I just bulk up and then go out in one big push, if I can overwhelm them I take them on, if not fall back. But what's the basic zerg build/strategy for new people? EDIT: Also, sorry for all the dumb questions....I feel like I should be able to figure this sort of thing out on my own, but that's not working out too well. |
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Banned
(12-01-2011, 11:19 AM)
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the basic of basic zerg builds is:
9 overlord 14 gas 14 pool 15 overlord 15 queen 15 ling speed the number in front is the amount of drones you should have before building it you basically get extremely quick map control and a potent attack force, the build branches into roach and bane aggression, a quick expansion or just straight up mass ling shenanigans. for newer players i recommend the roach or mass ling varients. the ling one is easy, after you start ling speed stop mining gas and just build lings and overlords until the speed upgrade finishes, then go kill the other guy. the roach build has you mine 175 extra gas after you get speed. once your pool is done start your roach warren and two overlords, do not build lings or drones. when your warren is finished build 7 roaches with your 3 saved larvae + inject, attack and reinforce with zerglings. getting used to the mass ling build will atually be very important for your ZvZ's in the future while the roach build will get weaker and weaker the higher you climb the ladder.
Last edited by Pandaman; 12-01-2011 at 11:29 AM.
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Member
(12-01-2011, 11:29 AM)
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Unless you want to move up the ladder quickly then you just build your pool at 6 :P.
When i read people talk about zerg strategies it really makes me want to go back but i think i want to try and improve on my toss play first. It's really hard to choose what to play when you really like both races. Edit: It's funny reading all your edits as they keep getting more complex lol. Also i definitely agree about going lings, it's a much more enjoyable style. |