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Member
(07-04-2011, 05:27 PM)
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#105
For those wondering what kind of rig you need to run this, this is from the creator of the video:
"My computer is only an iMac with a Core i7 @ 2.97 and a little Radeon 5750 which is mid-range. Using GTA4 on 1.0.4.0 It''s gonna work on lastest patchs + EFLC later , like next week." There you go. Edit: Beaten! |
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Member
(07-04-2011, 05:28 PM)
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#106
I just tried jt this morning. Jacked up my brightness and contrast to an unbelievable degree. Trees look like paper cutouts. Doesn't look like that YouTube video at all. Did I miss any additional things I need to do? I'm using the steam version if that makes a diff.
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(07-04-2011, 05:28 PM)
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#108
Originally Posted by Misterinenja:
A PC exclusive/PC led GTA would probably look like a 2 generation jump. |
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Member
(07-04-2011, 05:29 PM)
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#111
Anyone remember that cancelled game 2 Days to Vegas?
Even then I remember seeing those bullshots and saying to myself, it's not possible this gen. This video is the first time I've seen a mod or game that actually matches and exceeds those bullshots. Still sitting blown away here. |
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Member
(07-04-2011, 05:30 PM)
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#112
Originally Posted by yellow submarine:
Replace this in your config; ( Just a suggestion, what I use, could probably be better ) [TREE] LeavesReflectionAmount=0.0 LeavesSpecularPower=0.0 LeavesAmbientAmount=0.95 LeavesColorMultiplier=1.0 LeavesColorPow=1.8 LeavesColorFilterR=1.0 LeavesColorFilterG=1.0 LeavesColorFilterB=1.2 This is how my trees look with the above;
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Member
(07-04-2011, 05:35 PM)
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#119
Originally Posted by Shadow of the BEAST:
Maybe one day modders won´t have to do all the work for sandbox game devs (JC2 excluded). |
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Member
(07-04-2011, 05:39 PM)
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#123
Originally Posted by Jonm1010:
I mean assume next-gen is N times more powerful than this gen. Would dev rather up the graphics but leave physics as it is now or go total physics-based destruction (on buildings, bridges, domes etc.) and have graphics like in this GTA4 mod. Are physics still CPU bound? Hard to say what would be more demanding. Besides if we want GTA to be "realistic": how would one bring down a whole skyscraper. It doesn't really happen in real-life... |
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Member
(07-04-2011, 05:41 PM)
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#127
Originally Posted by Zapages:
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Member
(07-04-2011, 05:45 PM)
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#132
This is what I'm expecting we'll see on the next generation of consoles from developers who really try, especially later in the gen.
Originally Posted by bobs99 ...:
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Member
(07-04-2011, 05:45 PM)
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#133
Originally Posted by Gully State:
So with 1.0.7.0 they did their damnedest to cut out any kind of modding whatsoever. I am surprised there hasn't been a way to downgrade the steam version yet. |
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Member
(07-04-2011, 05:46 PM)
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#134
Originally Posted by Gully State:
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Member
(07-04-2011, 05:47 PM)
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#136
Originally Posted by CharmingCharlie:
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(07-04-2011, 05:51 PM)
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#139
Originally Posted by Jtwo:
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(07-04-2011, 05:52 PM)
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#144
Hey Cousin, wanna go bowling?
NO FUCK OFF ROMAN, I'M LOOKING AT THE SUNNNNNNNNNNNNNNNN THROUGH THE TREEEESSSSSS. ...Okay, maybe next time? (Mods out Roman and the rest of the crew that calls) Suddenly, GTA4 is photo realistic and better! Gotta admit, this tempts me to buy a boxed retail copy of GTA4 PC for $15. Too bad I don't have the cash or PC. :( |
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Junior Member
(07-04-2011, 05:53 PM)
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#146
Looks really impressive. I wonder if there will ever be (or if there have been) cases of official mod endorsement. It would make sense to see mods like this bundled with the game during Steam sales and such, kind of like a GOTY package. Morrowind 2011 and Stalker come to mind too.
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Member
(07-04-2011, 05:55 PM)
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#148
Originally Posted by Darklord:
Surely it can't be hard to get that sort of lighting correct in racing games? Hell PGR4 did it, PGR4 was godly with it's lighting in this respect, especially cloudy races. I'm hoping Forza 4 uses a lighting palette similar to this. |
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(07-04-2011, 05:56 PM)
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#149
More screens! Youtube doesn't load in the train I'm in currently :|
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