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Member
(07-04-2011, 08:37 PM)
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#304
Urge to try GTA4 on PC again rising...I bought it at release and couldn't get over the performance issues even after a few patches and never touched it again. Does vanilla GTA4 run a lot better now than at release? I just want some of these mods that aren't even graphic mods necessarily. I need me some beautiful cars and even the WTC towers mod is really cool and brings back memories of the old skyline.
Why the fuck don't developers support modding on PC anymore? Everything is centered around consoles and no one cares to take the time to release mod tools for PC gamers anymore when they should realize that a lot of mods are where they could get great ideas for their next game. I used to work on a lot of mods in the Battlefield franchise and DICE was always open to listening to new ideas and using some of them from the mods for the next game. Now we won't get tools for BF3 I'm sure... I love me some mods! |
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erotic butter maelstrom
(07-04-2011, 08:38 PM)
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#307
Originally Posted by demolitio:
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The Everyman
(07-04-2011, 08:39 PM)
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#308
Originally Posted by StevieP:
but hasnt the advantage of console development been that you can eek the absolute most out of low end cards by programming for them specifically? even with that in mind we're not looking at anything like this mod? essentially, the cards for the next gen consoles are going to have to be from waaaaaay back when as opposed to fairly new stuff (at the time of launch) that the past gen consoles got? |
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Member
(07-04-2011, 08:41 PM)
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#310
Originally Posted by Snuggler:
I think I'll try it out just for the mods alone even if it's at lower settings than I want. |
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Member
(07-04-2011, 08:43 PM)
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#312
Originally Posted by ∀ Narayan:
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Member
(07-04-2011, 08:44 PM)
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#313
i downloaded the current version and had it running on 1.0.7.0
the brightness and contrast were a bit painful on the eyes. :| couldn't adjust them either. i'm new to gta modding so maybe i fucked something up (but i doubt it). i uninstalled for now because it did run kinda crappy, likely because i'm on 1.0.7.0 and the readme included with the mod said it would run bad on it. neat though. |
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but ever so delicious
(07-04-2011, 08:49 PM)
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#315
I was going to try this on the weekend but since this thread exists, Maybe i will whip out the old GTA4 discs and reinstall and update it. Hopefully i can post some results in 12hrs +.
Might give me a reason to OC my 2500k too. PC based experiments, I like it! |
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The Amiga Brotherhood
(07-04-2011, 08:54 PM)
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#316
Originally Posted by Wazzim:
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My Member!
(07-04-2011, 08:57 PM)
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#317
Damn I've been wanting to play some open world sandbox games lately. Something like this in the future would be nuts.
Originally Posted by nextgeneration:
Not to say you're wrong, because you're not, but notice how the whole demo is the camera turning side to side during the game. GTA IV was a really nice looking game when it came out, but honestly, I can say I didn't notice or care about a good 90% of the detail in the game because I was focusing on the GPS on where to go, never walking around to just look at the city, and so on. So while stuff can still look a lot better in the future, whats the point of it all if your game design doesn't take advantage of it? I would rather have a Vice City sized map that I can manage without staring at the GPS all the time and setting waypoints, with Saints Row 2 quality graphics, and having every building in the city able to be interacted with, rather than a game look like this and be a big GTA IV city. I hope they focus their time on next gen games letting you interact with city more and have environmental damage and every building you could go in and has something unique about it, rather than putting time into making eye candy you won't even notice because of the narrow focus of the game design. |
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Member
(07-04-2011, 09:08 PM)
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#322
I have two huge questions. And I'm asking here before I go hit Google for an hour to find out (also just because the answer will serve others).
1. Is there a good step-by-step? 2. Can some others who got this rolling post some specs (I've got a 5850/930 and I'll let you all know)? Thanks! |
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Member
(07-04-2011, 09:10 PM)
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#323
Originally Posted by TheNatural:
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Official Forum Cocksucker
(07-04-2011, 09:13 PM)
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#327
Looks very nice. But I doubt we will see this quality lighting on next gen consoles. You can't just blow all your GPU usage on lighting alone especially in an open world game. Also sad that people still fail to understand what diminishing returns means.
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Member
(07-04-2011, 09:14 PM)
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#329
Originally Posted by -COOLIO-:
Yeah, people wonder why they aren't in a rush to upgrade the hardware ... Most people are so blind to graphics it's crazy. |
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The Everyman
(07-04-2011, 09:16 PM)
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#331
Originally Posted by Sethos:
IMO F.E.A.R. would be a much better game to argue the PCs side and i still think pd0 and cod2 beat it handily |
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Member
(07-04-2011, 09:18 PM)
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#333
Originally Posted by -COOLIO-:
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Member
(07-04-2011, 09:18 PM)
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#334
Originally Posted by -COOLIO-:
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Member
(07-04-2011, 09:18 PM)
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#335
Originally Posted by -COOLIO-:
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The Everyman
(07-04-2011, 09:20 PM)
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#338
Originally Posted by darkpaladinmfc:
Originally Posted by Sethos:
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The Everyman
(07-04-2011, 09:24 PM)
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#342
Originally Posted by Gully State:
and the lost coast opening is gorgeous but you get up to the courtyard and things already start looking muddy |
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Member
(07-04-2011, 09:28 PM)
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#346
Originally Posted by scar tissue:
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Member
(07-04-2011, 09:30 PM)
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#347
Originally Posted by scar tissue:
Kameo was a very busy game that showed off its lighting tech, but it was still clearly a console game. Worse graphics and still 30fps. |
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Member
(07-04-2011, 09:30 PM)
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#348
Originally Posted by Sethos:
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