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Super Adventure Boxing
(07-14-2011, 03:29 AM)
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Are working conditions at Square Enix getting really bad?
#1
There was a concerning trend in interviews with Square Enix from this week's Famitsu, and it had nothing to do with their actual games, but rather involved employees describing poor working conditions.
Given that this is a magazine that is essentially an advertisement to consumers, I'm quite surprised that Square Enix let them voice their circumstances to consumers in it, but since they did, I feel it's a worthy point of discussion. First up, Tanaka took a far more subtle route. When asked what he would do if he was CEO, he did not respond with an answer of what games he would make, but rather this:
Originally Posted by AndriaSang:
Now, this might not sound too bad to people, but let's look at what Naoki Yoshida said about what it's like working on Final Fantasy XIV.
Originally Posted by DualShockers:
Between this and experience GRIN had working with the company, it sounds like things haven't been going so well at the company lately in the realm of employee land. Given the variety of recent departures from the company, several of them higher profile, I have to wonder if they're actually just burning their staff out instead of parting with them over creative differences. |
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Banned
(07-14-2011, 03:32 AM)
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#3
Originally Posted by AceBandage:
Quote:
If the business practice is unsustainable, then Square Enix will suffer as employees leave for greener pastures. At the same time, it's also possible that if developers return to a 40 hour work week, games will take longer to make and budgets will inflate, which may result in a higher price for games. Ultimately, better working conditions may hinge on our willingness to pay more. |
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MeisaMcCaffrey
(07-14-2011, 03:33 AM)
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#4
Didn't Wada say this?
Quote:
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If my BP falls below 1000 Lord Sirlin will kill my family
(07-14-2011, 03:35 AM)
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#5
That's expected with the FF14 development team. 14 bombed so damn hard, and the fact they are STILL putting in resources to try and save that already burned down ship is beyond stupid. No matter WHAT THEY DO that game has already failed in the public's eyes. They should apologize one last time, shut the servers down, and put that team and its resources to increasing FFXI's longevity or focusing on a new MMO that is just FFXI 2.0. I know they are trying to make 14 in FFXI 2.0 now, but it's not gonna work out.
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Member
(07-14-2011, 03:36 AM)
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#7
I think, comparatively, Japan just works harder in general compared to NA.
Rockstar's conditions may be considered a nightmare to us, but Square Enix's condition might just be "a bit bad" for Japanese people. I mean, they work 6 days! Who would want to do that! |
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Banned
(07-14-2011, 03:42 AM)
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#12
Originally Posted by JWong:
http://www.businessinsider.com/the-h...-4#1-mexico-14 Of course, Mexicans tend not to make video games. |
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more money than God
(07-14-2011, 03:43 AM)
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#13
Originally Posted by JWong:
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Member
(07-14-2011, 03:45 AM)
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#15
Working in Japan is long hard hours for little reward and no ownership. Western development mostly seems way nicer.
Remember interviews with people who worked at Sega, and the only thing that made it okay was the fact that everyone else in the company was in the same boat. You got the train with all your colleagues and made it through. At least at a Western studio you aren't just work for hire. |
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Member
(07-14-2011, 03:45 AM)
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#16
Remember the scene in FFVI where Kefka murders Emperor Geshtahl, fucks around with the statues, and destroys the world? I think it was a metaphor.
Kefka is Wada. Geshtahl is Sakaguchi. The statues are Square's development teams. And the earth below is the whole of Square (now Square Enix). |
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If my BP falls below 1000 Lord Sirlin will kill my family
(07-14-2011, 03:51 AM)
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#19
Originally Posted by gblues:
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Member
(07-14-2011, 03:52 AM)
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#21
Originally Posted by Visualante:
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Member
(07-14-2011, 03:52 AM)
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#22
Originally Posted by Nirolak:
Something serious has to be done about things like this. When did companies deciding that good talented workers shouldn't be viewed as their greatest assets. Regardless, if you're the guy who is the producers or just a graphic designer. When you made products like Final Fantasy and sell 5 million copies there's no excuse. Treat those guys damn good when you have that much success on a product.
Last edited by Phenomic; 07-14-2011 at 03:56 AM.
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Member
(07-14-2011, 03:55 AM)
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#24
You know, I've always wondered how SquareEnix (or the Square side of things for that matter) would be like if they had a figurehead like "Old Man" Yamauchi in charge...?
A shrewd businessman with a keen eye for spotting and nurturing talented people within the company. Maybe SquareEnix management wouldn't b so piss poor now if someone like him was there instead of Wada... Those poor employees. :-/ |
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Member
(07-14-2011, 04:01 AM)
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#26
Originally Posted by Meisadragon:
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(07-14-2011, 04:15 AM)
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#29
Originally Posted by Spokker:
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(07-14-2011, 04:21 AM)
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#32
Wada, driving the company into the ground with style, panache, and a gnarled smile on his face.
I'm always floored by how many employers (in any country, in any industry) really do not understand the concept of employee happiness and well being. |
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Member
(07-14-2011, 04:37 AM)
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#33
I guess they still are trying to figure out that whole HD towns thing huh?
But seriously, i think Yoshida is trying hard to clean up the mess that Tanaka left. I applaud his effort and he is a great leader, but i honestly feel that the game as is (ff14) is not salvageable with the current mechanics in it. It really needs to be built from the ground up again.(yes i bought the collectors edition of 14). Who knows, maybe the crystal tools engine has done more damage to SE than they hoped for. Maybe its one of those impossible pain in the ass engines to work with and communicate with. Could be why we havn't seen anything this generation worth mentioning yet(imo). I just hope the conditions they work under over at SE are not on par or even close to that of Foxconn. |
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Member
(07-14-2011, 04:37 AM)
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#34
Kitase said this years ago in a review of 'The Last Guy' in Famitsu:
Quote:
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Member
(07-14-2011, 04:38 AM)
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#35
None of what I'm about to say is specific to Square-Enix, but it wouldn't surprise me, given what Yoshida's working hours seem to be, if this were the case at SE too.
There's a certain segment of Japanese society that seems to enjoy engaging in the masochism of sleep deprivation. Bosses impose it on the employees, and employees, eager to prove their diligence, accept the imposition. At my first job, in Tokyo at age 23, we were unlucky to have a boss who barely seemed to need sleep at all, and who felt that he could impose that regimen on his employees. 8 AM to midnight, every weekday, was perfectly normal. Of course many of us hardly got anything done in the hours after 8 PM or so, and the struggle was simply to stay awake. Being so exhausted and sleepy all the time, coupled with the lack of time to shop for food or cook it, meant that "dinner" was typically some preservative-laden food bought at the 7-11 and wolfed down while walking back to the train station. Then when the weekends finally arrived, the sleep deprivation of the previous week would mean I'd wake up well past noon and then not be able to fall asleep that evening. This created a kind of virtual jetlag which made it that much harder to wake up at 7 AM on Monday, and of course with that morning alarm came the profound depression of realizing that as tired as I was at that moment, it was still more energy than I would have until the next weekend, five days away. And I was so cranky that I wanted to tear someone's head off half the time. Ever wonder why you sometimes hear about salarymen getting into fights on the train platforms over trivial things? This is why. Never, ever work for a company that deprives you of sleep. A 12-hour day, where you work all day long and then flop into bed for a solid 8-hour rest before getting up and doing it again, can still be rewarding and exciting. A 14-hour day cannot be, unless your apartment is in the same building as your office. Once your working hours start cutting into your sleep, watch out. You work will suffer, your friendships will suffer, and your health will suffer. The stuff you produce while at work will probably suffer, too. It's a vicious circle. I can easily see 230 messages per day going back and forth just because what could be communicated in one note probably takes many back-and-forth clarifications as the exhausted workers' brains aren't 100%. Combine that with the general Japanese corporate penchant for going into minute detail on everything and you've got yet another time-sink for employees who really don't have the time. Or energy. When I went for my annual health check (mandatory, and I despise it), one of the questions was about how much sleep I get per day. The choices were (A) under 4 hours, (B) 4-5, (C) 5-6, and (D) 6 or more. Imagine a question about nutrition where all the choices except one were "under 1000 calories per day" and the last one were "1000 or more" despite the standard for a healthy adult being 2000 calories per day! I don't want to play a game designed and produced by people who aren't at 100% of their mental capacity. If I'm a SE stockholder, I'm ordering Naoki Yoshida to start sleeping 8 hours a day, minimum, even if it means he has to hire an assistant to read all that pointless e-mail and summarize it for him. His customers deserve better. |
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Member
(07-14-2011, 05:06 AM)
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#36
Originally Posted by Pagusas:
I suspect that classical japanese management simply doesn't scale well to the team size needed for this generation, and they either just take longer to make games, or just cut down on features. -Sony first party teams seem to take the former approach, and so do many other developers. -Nintendo seemed to struggle with development in the Gamecube gen, where they released Sunshine and Windwaker, which seemed strangely short in content, and then they delayed Twilight Princess forever when Miyamoto had to retool a lot of it. The Iwata Asks interviews show that Miyamoto loves to work overtime, and that some others designers are adopting that too. -Capcom was doing all right this gen at the start, but something happened midway and they outsourced a lot of their franchises and a lot of talent left. It's hard to say without knowing better how they structure their teams. Kind of weird, given how japanese management techniques were all the rage in the 80s, and it seems they are still studied. |
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Member
(07-14-2011, 05:15 AM)
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#38
The way I come to understand is that FFXIV was rushed due to technical difficulties(I really wouldn't be surprised if real development started around 2008) and the employees were probably given a tremendous burden because the upper brass wanted a certain release date. Tanaka would be understandably bitter if I'm right.
EDIT:
Originally Posted by john tv:
I am not sure Yoshida can be used as a proper example though. It seems voluntary and FFXIV is his "baby". I figure Yoshida knows if he can pull off a FFXIV revival he will make a name for himself. (Unfortunately it is probably mandatory if he wants to stand a chance of doing so.)
Last edited by Riposte; 07-14-2011 at 05:22 AM.
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Member
(07-14-2011, 05:32 AM)
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#40
Originally Posted by ElFly:
Although I might be wrong and overlooking something. I know for obvious reasons there was a bit of resources taken with 3DS internal software development. |
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Member
(07-14-2011, 05:45 AM)
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#41
Originally Posted by zlatko:
Failed MMOs have a habit of destroying companies. |
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Member
(07-14-2011, 05:47 AM)
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#42
Originally Posted by Dunan:
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Little Big NeoContra
(07-14-2011, 05:55 AM)
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#43
Originally Posted by NeededSleep:
Last edited by Teknoman; 07-14-2011 at 06:00 AM.
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Billiechu
(07-14-2011, 05:57 AM)
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#44
Square needs to send their management over to CDProject or someone and learn how you make an RPG that looks fantastic in a short amount of time without killing half your staff and your budget. "HD Towns are impossible" is literally the worst excuse I've ever heard from a developer.
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Member
(07-14-2011, 06:00 AM)
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#45
I can see the similarities with LA Noire. It sounds that for certain games they have taken the wrong path (FFXIV, Versus) and now they have to work double time to fix everything and make the intended release date.
For everyone claiming that Asian development generally entails working more grueling hours than North America, just look at Nintendo. I don't remember any complaints coming from their first party developers. |
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Member
(07-14-2011, 06:02 AM)
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#46
Originally Posted by Dunan:
- A Healthy and happy worker does more and a better job than one that isn't healthy or happy. - 2 people won't do the job twice as fast... neither does working twice the regular hours. |
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Member
(07-14-2011, 06:03 AM)
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#47
Originally Posted by Billychu:
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Member
(07-14-2011, 06:12 AM)
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#50
Originally Posted by Billychu:
On a personal note..The 3rd Birthday I will never forgive them for what they did to my PE series... |