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Member
(08-30-2011, 01:44 PM)
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What really bothers me is the ginormous number of existing playlists once the TU drops, Reach already has 23 playlists while 3 had like 15, 343 needs to do something about this.
Also, will we ever get a September matchmaking update, last one was like 2 monthes ago and Reach's matchmaking configuration is far from perfect :/ |
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got struck
(08-30-2011, 01:48 PM)
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Originally Posted by Gabotron ES:
Reason is duplicate playlists. If we have a Ranked Slayer, Ranked FFA, Ranked Objective/Skirmish, etc., there is no necessary reason to have another playlist closely identical to it in the unranked category. It only causes for more playlists and that isn't needed. Halo 2 had it down nicely with your basic ranked, competitive stuff, and unranked was commonly things like Actionsack, Team Training, and Multi-team. |
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Pride of Iowa State
(08-30-2011, 01:57 PM)
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Originally Posted by wwm0nkey:
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My preferred nomenclature
is Hobo-American (08-30-2011, 02:09 PM)
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Originally Posted by GhaleonEB:
Originally Posted by JonCha:
Originally Posted by Gui_PT:
Last edited by squidhands; 08-30-2011 at 02:26 PM.
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(08-30-2011, 02:53 PM)
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Originally Posted by FyreWulff:
Originally Posted by Gui_PT:
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Member
(08-30-2011, 02:53 PM)
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IMO the zero bloom DMR is fine the way it is as a five shot kill. Granted I don't think we lost a single game at halo fest so I would probably need more time with it in the wild to be certain it felt balanced. To me it felt like I had the good old BR in my hands and I didn't want to let it go. I am getting teary eyed just thinking about it. Needless to say going back to bloom DMR last night was sad times.
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Member
(08-30-2011, 02:56 PM)
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Originally Posted by JonCha:
I wanted to snag a lot of these Cortana codes on Sunday. (Waiting till the most Halo Fans got their code) But the codes were all gone. :[ |
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Member
(08-30-2011, 02:59 PM)
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Originally Posted by Captain Blood:
Originally Posted by Deputy Moonman:
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(08-30-2011, 03:01 PM)
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Originally Posted by Captain Blood:
Halogaf -----<BLOOM>
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Member
(08-30-2011, 03:04 PM)
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Originally Posted by bobs99 ...:
The Waypoint guys are funny. Didn't Frankie say that the normal Reach multiplayer gameplay will be still there? Or will Armour Lock and Jet Pack completely change in every Gamertype? |
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GAF parliamentarian
(08-30-2011, 03:11 PM)
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Originally Posted by Hypertrooper:
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Member
(08-30-2011, 03:12 PM)
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Originally Posted by Deputy Moonman:
If I'm a person in Classic looking for optimal kill times with no bloom and the same ROF as the old DMR, and was a bit shady, why wouldn't I just buy an autofire controller so I don't have to worry about pulsing the trigger anymore? Just have the autofire controller spam "Right Trigger" to the console over and over again and shoot at the fastest possible speed for kills. Especially since the aim assist and magnetism was exactly the same. I didn't lose a single game in a bloomless gametype except for the one match versus HaloGAF in the BTB pod, where I was pretty much on the pubbies team, so that was expected. I want Classic to succeed, but if it just becomes an arm race, you're going to lose people who aren't interested in playing that little game. Most people in Halo 2 used macro controllers to automatically doubleshot when they pulled the right trigger, some even had a separate button dedicated to BXR. Autofire and macro controllers are currently completely useless in Reach because using autofire with a DMR will just keep you at maximum bloom and make it complete inaccurate. I want someone in Classic to beat me because they beat me, not because they wanted to spend more money on extracurricular hardware. |
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Member
(08-30-2011, 03:13 PM)
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Originally Posted by Hypertrooper:
I think i'm going to use the updated pistol rather than DMR. Yes, it has small mag if it's accurate enough, it's damage is more useful than DMR's larger mag (i don't think i've ever killed more than one guy with DMR mag, or i have, it's quite rare). |
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Member
(08-30-2011, 03:13 PM)
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Originally Posted by Deputy Moonman:
Edit: I also haven't considered cheater controller which would obviously screw things up.
Last edited by Captain Blood; 08-30-2011 at 03:17 PM.
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Member
(08-30-2011, 03:21 PM)
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Originally Posted by Captain Blood:
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Member
(08-30-2011, 03:24 PM)
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Originally Posted by FyreWulff:
Controllers with macro's are useless in Reach because of the inability to cancel animations glitching to the next action. Auto controllers are useless because there is a cap to how fast the DMR shoots regardless of the presence of bloom... and that cap is completely within the ability of everyone who plays the game. Relative to the population, I'd say MOST people didn't have them in H2... and those that did still got shit on by good teams. |
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Member
(08-30-2011, 03:33 PM)
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Looked to see if any type of rapid fire controllers worked with reach currently, fairly sure they dont because of the way weapons are made, theres values for the weapon fire rate and tapping the trigger wont reset that value.
Came across this which is one of the worst/best advertisements for a product iv ever seen. Linky Beware Pro Gaming at its best. |
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Member
(08-30-2011, 03:33 PM)
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Originally Posted by Risen:
Nobody is going to try and see what an autofire controller does to Reach.343 at the current moment because an autofire controller is completely useless due to bloom. I would hope and expect that 343 is testing their new Megalo gametypes with autofire controllers on hand. We won't be able to test it ourselves until we see the Beta Hoppers. Especially since the TU Needle Rifle automatically gave you headshots for firing at their chest and the non-TU NR does not do this even if you pace your shots. It's two seperate environments. For all we know, eliminating the need to let the trigger depress and be pressed down again to fire the nbDMR may give you a consistent multi-frame advantage over another player using a normal controller. And before you think talking about a frame advantage is silly, the whole high level play for some games is sometimes about knowing which weapon or move has a 1-2 frame advantage over another move or weapon. |
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My preferred nomenclature
is Hobo-American (08-30-2011, 03:38 PM)
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Originally Posted by Captain Blood:
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Member
(08-30-2011, 03:39 PM)
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Originally Posted by Risen:
The max ROF on the pistol and DMR is easy to manually pulse. Besides, id feel like id have more control of I pulled the trigger for every shot. Not the controller. I believe one of the 343 dudes, Ellis I think, said that things like ROF caps aren't final. Especially for the classic ++ playlist. There was a zero bloom option to showcase an extreme example. Also, are there any vids of no bloom/classic gameplay featuring GOOD players? I'm sick of seeing AR spray in all these vids. |
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Member
(08-30-2011, 03:44 PM)
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Also even though I played the bejesus out of Prisoner back in the day, the hole they cut in the top and the snowfall really does help keep you aware of your bearings at all times.
Was sad to hear that Terminal was considered but cut, but I do mostly agree with them in that it was great at 1 Flag and 1 Bomb but not so great for other gametypes. We do need DLC to be more useful for more gametypes or else we end up with Longshore v2 where it's barely anywhere.
Originally Posted by squidhands:
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Member
(08-30-2011, 03:51 PM)
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Originally Posted by A27 Tawpgun:
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Member
(08-30-2011, 04:09 PM)
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Originally Posted by wwm0nkey:
speaking of thread titles Halo: Reach lOT6l Do not be afraid. The TU is peace; the TU is salvation. Oh screw it, everyone will find something to complain about anyways. |
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Member
(08-30-2011, 04:12 PM)
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Originally Posted by FyreWulff:
For the 2nd bold part, i wouldn't worry about it if I were you. You do realize the max DMR ROF is so slow that anyone with a finger can do it, you don't need a modded controller for any reason. |
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got struck
(08-30-2011, 04:12 PM)
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Originally Posted by Captain Blood:
Curious to feel how the Pistol feels in the non-bloom based DMR stuff. It has no bloom, either, correct? And remains 5-shot? |
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Member
(08-30-2011, 04:18 PM)
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Originally Posted by Merguson:
Btw. It's Halo Legends part of the whole Reclaimer Trilogy fiction. If so, we can finally say that the buildings were built by humans in the short movie "The Babysitter.. |
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Member
(08-30-2011, 04:21 PM)
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Originally Posted by FyreWulff:
There were controllers available for H3 that worked marvelously for automatic weapons... needler, plasma rifle, turret, and others that were available due to the increased accuracy in the first shot of these weapons. Kids made controllers that gave a first shot every time. There was no rampant use of them though... H3 also had a limiter on the rate of fire for the BR. Controllers were a non-issue because the rate of fire was within the ability of everyone who played and any 1-2 frame difference may certainly have caused someone to win an interaction, but it's ultimate expression on game play over the long term is small. If it were not, controllers would have been much more common.
Originally Posted by StalkerUKCG:
Last edited by Risen; 08-30-2011 at 04:25 PM.
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Member
(08-30-2011, 04:27 PM)
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Originally Posted by The Real Napsta:
Just because something doesn't work -now- doesn't mean it can't act differently in the TU, or whatever development build they were letting us play on. |
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Member
(08-30-2011, 04:32 PM)
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Originally Posted by FyreWulff:
Also, did anyone else notice the NR doing this? or is it a "firewulf problem"? |
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Member
(08-30-2011, 04:35 PM)
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Originally Posted by Striker:
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