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Member
(07-26-2011, 09:09 PM)
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#7501
Originally Posted by Caj814:
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tagged by Blackace
(07-26-2011, 09:41 PM)
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#7502
Originally Posted by Tizoc:
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Member
(07-26-2011, 09:43 PM)
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#7503
Originally Posted by Caj814:
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Member
(07-26-2011, 09:52 PM)
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#7504
Originally Posted by Nyoro SF:
Dark Phoenix re-buff confirmed. |
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Member
(07-26-2011, 10:01 PM)
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#7505
Originally Posted by enzo_gt:
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Member
(07-26-2011, 10:03 PM)
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#7506
Originally Posted by _dementia:
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best in Shadow of the Beast
(07-26-2011, 10:36 PM)
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#7507
Do we have archives of any of the UMvC3 tournaments from comic con?
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XisBannedTier
(07-26-2011, 10:43 PM)
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#7508
Man I hope japan puts up the character themes or something soon :( I need firebrand's!
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Member
(07-26-2011, 10:50 PM)
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#7509
Originally Posted by Parallax Scroll:
Not sure if its a full archive though, but its got several hours worth. |
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best in Shadow of the Beast
(07-26-2011, 10:58 PM)
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#7510
Originally Posted by lowhighkang_LHK:
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Member
(07-26-2011, 11:02 PM)
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#7511
I've got a request too. Can anyone ask Nitsuma (or heck, Seth) if the weird issue with Japanese voices and characters with alternate names still exists?
What I mean is Hsien-Ko and Akuma. In Japan they're known as Lei-Lei and Gouki, right? But no one on the Capcom side with Japanese voices refers to them by name or ANYTHING at all. It's so cold, and I'm wondering if the same thing will happen to Phoenix Wright (Ryuichi Naruhodo) and Firebrand (Red Arremer). It'd be nice to have the other characters actually acknowledge them this time around! |
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Member
(07-26-2011, 11:24 PM)
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#7512
Quote:
Quote:
The way I see it, Dormammu can make your trip toward him hell, but he can't actually stop you from getting there. If you want to play dedicated keepaway with Dormammu, an effective anti-air assist is absolutely necessary.
Quote:
Edit: And IMO, Jam Session is one of Dormammu's best assists. I would use it if I didn't hate Dante. |
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Member
(07-27-2011, 12:48 AM)
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#7513
Dr. Strange/Frank West
Iron Fist/Nemesis Nova/Phoenix Wright Rocket Raccoon/Vergil Here's the order the characters were revealed on the website...Wouldn't be a stretch for them to be revealed again in that order. referanced from srk *rolls eyes*
Last edited by Toxicplatypus; 07-27-2011 at 01:49 AM.
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Member
(07-27-2011, 12:53 AM)
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#7514
I have heard some people talking on Shoryuken that Shuma/Jill bombed bad enough that Capcom is wanting to steer clear of DLC characters. Is there anyone in the know here that can comment on this?
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tagged by Blackace
(07-27-2011, 12:57 AM)
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#7515
Originally Posted by Toxicplatypus:
I thought people just guessed links until they they worked? |
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Member
(07-27-2011, 12:58 AM)
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#7516
Care to reference that SRK conversation? It's probably just people BSing. People on SRK often talk a lot while knowing very little.
Please let this be false: http://www.siliconera.com/2011/07/26...er-combo-mode/ |
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Member
(07-27-2011, 12:59 AM)
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#7517
Phoenix Wright should totally parody Jean Grey's Phoenix abilities in this game. It would be fucking hilarious.
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As in "Heathcliff"
(07-27-2011, 01:02 AM)
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#7518
Originally Posted by monkspider:
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tagged by Blackace
(07-27-2011, 01:02 AM)
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#7519
Originally Posted by Karsticles:
But if this is from Famitsu, surely there must be a preview or something up on the internet. |
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The physical form of blasphemy
(07-27-2011, 01:04 AM)
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#7520
Originally Posted by Karsticles:
How is that even being entertained? NRS had full modes like this, FOR FREE...on the disc. You didn't need to buy it. It better be free or worth those useless ass points you get when you play the game. |
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Member
(07-27-2011, 01:34 AM)
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#7521
Originally Posted by Karsticles:
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Member
(07-27-2011, 01:35 AM)
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#7522
Originally Posted by Karsticles:
Phoenix without the need to worry about meter? wat and if you really wanted to play that way, can't you just do it in training mode? who the hell would pay for this. |
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is too reasonable
for this forum (07-27-2011, 01:36 AM)
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#7523
Nickel and diming on DLC seems especially strange since I've heard rumors of Capcom execs being upset that Mortal Kombat was doing better than MvC3.
Though, I guess it does line up nicely with reality that maybe they were upset but did not understand why it was selling better. |
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Member
(07-27-2011, 01:37 AM)
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#7524
Originally Posted by Oldschoolgamer:
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Member
(07-27-2011, 01:39 AM)
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#7525
Originally Posted by Anth0ny:
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Member
(07-27-2011, 01:40 AM)
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#7526
They totally fucked Dante confirmed LOL.
http://www.youtube.com/watch?v=hYEV6...bedded#at=2999 Skip to the 50 minute mark exactly. Shit is hilarious. Yeah, that's Floe. He may not be the greatest out there, but he usually doesn't drop intermediate Dante combos back to back to back to back. What they have effectively done is force everyone to resort to the day 1 Marn combo, BECAUSE NONE OF THE OTHER SHIT LANDS. Instead of lowering damage output or something on a character that didn't really do high damage, they prevent the player from doing the whole point of the character to begin with, stylish and creative combos. Dante was one of the few characters that really broke the (A B C, 1 2 3) meme of Marvel, since his combos required jump cancels, frame cancels, rekka motions etc.
Last edited by lowhighkang_LHK; 07-27-2011 at 02:39 AM.
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The physical form of blasphemy
(07-27-2011, 01:40 AM)
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#7527
Originally Posted by Ultimoo:
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Member
(07-27-2011, 01:45 AM)
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#7528
Capcom will sell you useless modes yet not characters, and they wonder why people are mad at them.
I foresee Capcom doing a UMvC3:AE only if Marvel lets them get Venom/Anti-Venom/Carnage, Gambit, and Ms. Marvel. There would be no way to sell it to a sizeable number of people without those characters. |
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Member
(07-27-2011, 01:46 AM)
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#7529
Quote:
Quote:
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Member
(07-27-2011, 01:48 AM)
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#7530
Originally Posted by Karsticles:
Unlimited hyper combo mode...really? Well it hints towards support I guess as a start.
Last edited by Toxicplatypus; 07-27-2011 at 01:55 AM.
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Member
(07-27-2011, 01:51 AM)
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#7531
Does Capcom even entertain the idea of an UMvC3 arcade release? I highly doubt it, it would not make them any money.
They didn't even release the updated version of TvC to arcades. That really disappointed me, since a lot of people in Japan had the cabinet hardware already. |
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Member
(07-27-2011, 01:52 AM)
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#7533
gosh evo could not come sooner. Hypothetically if they do have some sort of content to deliver to us.
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Member
(07-27-2011, 01:52 AM)
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#7534
Originally Posted by Karsticles:
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Member
(07-27-2011, 01:54 AM)
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#7535
Originally Posted by Nyoro SF:
SF4>>SSF4>>SSF4:AE Nobody actually thinks that there will be an arcade edition. They could call it MvC3: Third Strike. |
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Member
(07-27-2011, 01:57 AM)
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#7536
Originally Posted by Khal_B:
He suspected that if he did a trimmed version of that combo, that it would land - but like the video link I posted earlier, it once again proved that won't land either. Problem is by the time you get to the prop shredder (even if dashing in works and it lands) the character recovers out of it. Making the point of doing that combo stupid. What you should do - apparently, and unfortunately, is to bookend the combo ASAP with one ABC on the ground, one ABC on the air, do whatever move to knock down in reverb shock - fireworks - millions dollars. How fucking exciting isn't it. # sarcasm. |
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Member
(07-27-2011, 02:08 AM)
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#7537
Originally Posted by lowhighkang_LHK:
But like Karst said, perhaps there's a chance that this will change in the final build, or we may be given new tools for new combo opportunities. If they give us something viable that can end up in landing the hammer from the air, I think everything should be more or less fine since his OTG properties seem unchanged. If all we're stuck with is magic series combos for Dante though, then Vergil ftw. |
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Member
(07-27-2011, 02:08 AM)
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#7538
Originally Posted by lowhighkang_LHK:
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tagged by Blackace
(07-27-2011, 02:22 AM)
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#7539
To help pass the time, an updated alternate colour list:
New Alternate colours: (each returning character gets 2 more on top of their old 4 colours for a total of 6 colour schemes for each character) Captain AmericaDeadpool
Shout outs to fellow GAFers and eventhubs for the help. |
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Member
(07-27-2011, 02:28 AM)
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#7540
lowhighkang_LHK is MvC3 the first fighting game you've ever played? Old combos not working in newer iterations is nothing new... but the idea is new moves and balancing. Don't act so surprised.
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Member
(07-27-2011, 02:29 AM)
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#7541
Originally Posted by monkspider:
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Member
(07-27-2011, 02:30 AM)
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#7542
Originally Posted by Karsticles:
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Member
(07-27-2011, 02:37 AM)
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#7543
Originally Posted by CPS2:
They are basically nerfing the high execution combos and forcing you to use Day 1 combos with Dante (which are still damaging but not near as fun, hype or stylish). This is much different than a Dive kick nerf on Wolverine where he can't use a ground bounce because his BnB is still unaltered if he uses another start up. Dante legitimately can't do some of his intricate combos relegating him to just another character in terms of combo potential. CAPCOM IF YOU ARE READING THIS UNDO THE NERFS ON DANTE IMMEDIATELY!!!! I am fine if Capcom removes stuff like Dante's Pop Shredder loops, Acid Rain loops or nerfing Hammer. |
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Doesn't buy fighting games to actually play them
(07-27-2011, 02:38 AM)
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#7544
MUA2 used Juggernaut as a pre order incentive, and it's DLC was X-Men characters(Cable, Psylocke, and Magneto) and Carnage + Black Panther. It also has an infinitely superior roster than MVC3 marvel side. http://www.youtube.com/watch?v=_V2Nvcfzve0 Just embarrassingly better. |
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tagged by Blackace
(07-27-2011, 02:42 AM)
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#7545
Originally Posted by Dahbomb:
You can't assume shit like this months before release. People will adapt. Perhaps Dante has undiscovered tools that can make up for what he lost. We know next to nothing so far, so we shouldn't be making snap judgements. Plus they gave you Vergil. You have no right to ask for more out of them :P
Originally Posted by DR2K:
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Member
(07-27-2011, 02:53 AM)
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#7546
Originally Posted by enzo_gt:
Also you can't keep all of your old combos and have a more balanced game. It just doesn't work that way. |
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Member
(07-27-2011, 02:53 AM)
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#7547
Originally Posted by CPS2:
But, it's not a matter of a few old combos no longer working. All the effective branch points in Dante's combos aren't possible from what I've been seeing. And it seems Dante didn't really get any new moves afaik. They are running out of inputs and moves -to give him- in that regard. And as for balancing, Dante didn't really need balancing. Maybe some xbox live champions thought Dante was top tier, but most advance players agreed that Dante was a solid middle-top tier character. Nobody really complained about cheap Dante wins, nowhere in the same department as Phoenix, Taskmaster (and his idiot proof 80% damage bnb's) Wesker, Wolverine, Sentinel etc. In fact, the only two characters that actually really needed nerfs - was Wolverine and Phoenix. You don't go and nerf the very essence of a character who really didn't need to be messed with in the beginning. That's like limiting the reach on Dhalsim's attacks. It just doesn't make sense, it's the whole point of the character. It's kind of analagous in a "what the fuck" way has butchering Sentinel's health. There are proper ways to nerf characters. You could technically nerf Phoenix by totally getting rid of Dark Phoenix, but that doesn't make any sense. I really don't understand why Capcom complicated matters. Minor adjustments to Wolverine, Phoenix, take out DHC glitch, TAC glitch of She-Hulk, readjust X factor. And call it a fucking day. Nobody clamored for Magneto nerfs, Dante nerfs, Tron nerfs, Sentinel nerfs, Zero nerfs etc., etc., and ... etc.
Originally Posted by CPS2:
Anyway, I get what you're saying. Ultimately, a new edition, new changes. Regardless if these changes make sense, it's the point of an update. Whatever. Like I said, I have no problem switching out Dante for either Vergil, Taskmaster or Strider (Depending on how Vergils play style is), but when you consider some of the most hypest moments in a Marvel tourney outside of Grand Finals tends to be a out of nowhere Dante combo that lights shit up, and you realize that you probably won't be getting that anymore, it's a damn shame. And who knows - people drop combos, even pros...back to back to back... We need more concrete facts.
Last edited by lowhighkang_LHK; 07-27-2011 at 03:04 AM.
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Doesn't buy fighting games to actually play them
(07-27-2011, 02:56 AM)
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#7548
Originally Posted by enzo_gt:
Old Dante is dead, new Dante will have new combos. He has a million god damn moves. |
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tagged by Blackace
(07-27-2011, 03:01 AM)
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#7549
Originally Posted by DR2K:
Also if you've played the MUA games then you know quite a lot about how identical characters play there. |
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Member
(07-27-2011, 03:02 AM)
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#7550
Originally Posted by Dahbomb:
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