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Member
(07-22-2011, 12:33 PM)
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#18
Originally Posted by Sethos:
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Member
(07-22-2011, 12:43 PM)
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#20
Originally Posted by [Nintex]:
They should just learn to balance the pace better. Honestly, the first CoD's Stalingrado level impressed and shocked me more than anything they've done after. They can even blow up a planet or a galaxy, it won't matter, we've seen them all with the CGI and shit. |
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(07-22-2011, 12:47 PM)
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#23
Ugh, the materials are so poorly done. Dude in the first picture looks like everything on him was made out of rubber, including his skin. Same thing with the boats in the second screen. Call of Duty has always seemed to do that rather poorly, for some reason.
Sharp knees. |
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Banned
(07-22-2011, 12:48 PM)
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#25
Originally Posted by Ahoi-Brause:
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Member
(07-22-2011, 12:53 PM)
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#28
Originally Posted by Spiffy_1st:
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tagged by Blackace
(07-22-2011, 12:55 PM)
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#32
Originally Posted by Cmd. Pishad'aç:
Presumably they've dumbed down the water to increase the graphical level of something else. ..what that is I can't see. |
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Member
(07-22-2011, 12:58 PM)
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#34
Originally Posted by Ahoi-Brause:
I see splashes, swirls and small waves. What else would make it look like water? Reflections would look out of place in the environment and on the surface of rough water.
Originally Posted by Cmd. Pishad'aç:
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tagged by Blackace
(07-22-2011, 01:02 PM)
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#35
Originally Posted by NBtoaster:
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Member
(07-22-2011, 01:03 PM)
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#37
Originally Posted by -viper-:
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Banned
(07-22-2011, 01:05 PM)
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#38
Originally Posted by ResidentDante:
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Banned
(07-22-2011, 01:09 PM)
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#39
Originally Posted by DarkChild:
That's why you're running through a hose in the call of duty games instead of interacting with the enviroment like in battlefield. The engine just isn't capable of anything beyond corridors if you ramp it up to such a high level. And even the setpieces are just corridors when you look at it. A change of engine (maybe ID tech 4 or something) might actually help the games. |
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Member
(07-22-2011, 01:11 PM)
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#41
Originally Posted by Cmd. Pishad'aç:
Besides, just look at it in motion: http://www.eurogamer.net/videos/mode...alysis?size=hd Clear waves and splashes; it animates well. |
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Banned
(07-22-2011, 01:17 PM)
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#45
Originally Posted by Ahoi-Brause:
Quake 3 engine has nothing to do with this engine.Their rendering pipeline is so changed now that it has no resemblance to old ID tech.Similar how Reach engine doesn't have alot in common with Halo's from last gen,even if its the "same" engine. RAGE(running on new ID tech 5),the game that was in making for 5 long years on newest ID's tech runs at 60fps,720p no AA(MW3 600p 2xMSAA) and dropping resolution when the frame rate goes down is perfect example that you can't get more at 60fps no matter what you do to.RAGE's water is not the that great either,neither are shaders great,textures(although featuring alot of variety) are actually lower resolution than those in MW3 etc. You can't expect more at 60fps on those consoles,people should deal with that instead of calling engine a crap. BTW,good luck running game looking as good as MW3 is on newest UE3 engine.Not to talk about CE3 and FB2,you know you would see alot of destruction at 60fps...
Last edited by DarkChild; 07-22-2011 at 01:21 PM.
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Member
(07-22-2011, 01:19 PM)
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#46
Is Nuke coming back ?
As dumb and ridiculous as the Nuke killstreak is, that's the only moment where my body is shaking and my heart is beating fast like crazy. Especially when I'm in the 23-24 zone. Best feeling = Deploying that nuke, seeing all your enemies and allies looking at your name and score. :D Worst feeling = getting killed when you are 1 or 2 kills away. And I got like 10 rounds of this before getting the Nuke emblem. Fucking worst feeling from a game. :( |
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Banned
(07-22-2011, 01:21 PM)
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#48
Originally Posted by DarkChild:
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