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I've done nothing with my life except eat and fap
(07-25-2011, 01:53 PM)
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#1
Quote:
Quote:
Edit: How does Epic intend to make money in this environment you ask?
Originally Posted by IndustryGamers:
Last edited by Nirolak; 07-25-2011 at 02:19 PM.
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Super Adventure Boxing
(07-25-2011, 01:56 PM)
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#2
Edit:
Here's the post chain that appeared before I switched things around for the thread split.
Originally Posted by Nirolak in 2010:
Originally Posted by rpg_poser - Today:
Originally Posted by subversus - Today:
Originally Posted by subversus:
Last edited by Nirolak; 07-25-2011 at 02:10 PM.
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Member
(07-25-2011, 02:15 PM)
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#8
He is right to worry that people won't buy many $60 console games or $40 handheld games when visually superior games can soon be had on the iPad 3 and company for far less.
After the PS Vita and 3DS, the handheld market will be stone cold dead. It will take a little longer for consoles but with my eyes I will watch the death of the games console. The future belongs to the PC and Smartphones plus Tablets. |
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Member
(07-25-2011, 02:17 PM)
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#9
Originally Posted by DennisK4:
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Super Adventure Boxing
(07-25-2011, 02:18 PM)
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#11
Originally Posted by Erethian:
Essentially, the game is cheap up front, but you get lots of microtransaction that make money later. It makes them less "$1 games" and more "$1 entry games". As for ROI figures, sadly we lack good data on that so far. |
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I've done nothing with my life except eat and fap
(07-25-2011, 02:22 PM)
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#15
Originally Posted by Geoff9920:
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if he talks about books, you better damn well listen
(07-25-2011, 02:24 PM)
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#16
Originally Posted by Erethian:
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Member
(07-25-2011, 02:25 PM)
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#17
Originally Posted by DennisK4:
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Member
(07-25-2011, 02:25 PM)
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#18
Im no where near as informed as him but in my opinion i dont really see $1 games hurting full budgets games nearly as much as he is making out.
Iv found maybe 5 or 6 iOS games that actually have me wanting to play them but even then the something like gears 3 beats them down in every catagory, maybe im not the market he is talking about i frequently find more than 30 mins a day to game but even in scenarios where i only find 30 mins id much rather jump on halo for a game or two than play something like angry birds or SF4 Volt. These games i deem as travel games, if im away from the ability to play a full game ill waste some time on a $1 game. |
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Member
(07-25-2011, 02:25 PM)
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#19
Originally Posted by Nirolak:
But yeah, for a segment of the gaming industry that gets talked about so often in the media (gaming or otherwise), there's a lot of very specific data that there doesn't seem to be a lot of. It's always in broad strokes. What is the average team size? What's the average salary compared to other segments of the industry? For as many successes as there are, how many developers fail to make any meaningful income? |
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Member
(07-25-2011, 02:25 PM)
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#20
This will happen much sooner than the games media imagine.
The games media and journalists (especially American) are so focused on the consoles that they aren't really picking up on the success of the Smartphones and the PC. I for one can't wait to see GameTrailers in 5 years. If they still exist. |
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I've done nothing with my life except eat and fap
(07-25-2011, 02:26 PM)
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#21
Originally Posted by Cygnus X-1:
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He's not our sharpest knife. In fact, he's one of our dullest.
(07-25-2011, 02:27 PM)
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#22
Originally Posted by DennisK4:
I have not really seen any stats that show that pc gaming is really growing... |
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Member
(07-25-2011, 02:27 PM)
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#23
Originally Posted by DennisK4:
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Member
(07-25-2011, 02:27 PM)
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#24
Ironic. There has been so much talk over the past five years about a few big franchises/publishers pushing out "the little guy"; now "the big guy's" worried about $0.99 apps. Long live mom-and-pops!
In all seriousness, though, there's a simple solution I'm sure big publishers are already working on: squeezing the little guy out again by making the point of entry for IOS/Android publication steeper. They'll figure a way to fuck the indies somehow; they always do. |
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I've done nothing with my life except eat and fap
(07-25-2011, 02:30 PM)
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#26
Originally Posted by outunderthestars:
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Member
(07-25-2011, 02:30 PM)
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#27
Originally Posted by Chairman Yang:
Actually, it'd be interesting to consider the affect of the smartphone gaming market on gaming media. In terms of how relevent it is. |
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Member
(07-25-2011, 02:31 PM)
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#30
Originally Posted by snoopeasystreet:
IMHO, the buy in price is too high for the end user, but I guess it's a wait and see sort of thing. |
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Banned
(07-25-2011, 02:34 PM)
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#32
Originally Posted by subversus:
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Banned
(07-25-2011, 02:35 PM)
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#35
I really don't see this happening.
I play videogames for escapism, and I much prefer the higher production values of the $60 games. I don't buy "apps" because they're disposable. What publishers DO NEED to do is spread their $60 releases over the entire 12 months of the year instead of shitting 12 AAA games out within a 3 month period. |
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Member
(07-25-2011, 02:35 PM)
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#36
Originally Posted by Cygnus X-1:
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I've done nothing with my life except eat and fap
(07-25-2011, 02:36 PM)
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#37
Originally Posted by Ulchie:
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Banned
(07-25-2011, 02:37 PM)
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#39
Originally Posted by DaBuddaDa:
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Member
(07-25-2011, 02:38 PM)
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#40
Originally Posted by ii Stryker:
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His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(07-25-2011, 02:39 PM)
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#42
Originally Posted by Ulchie:
Just so you know. |
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Member
(07-25-2011, 02:39 PM)
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#43
Originally Posted by Ulchie:
So I'm hoping the traditional games are thrown under the rug anytime soon. |
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Member
(07-25-2011, 02:40 PM)
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#47
Originally Posted by entrement:
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Member
(07-25-2011, 02:41 PM)
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#49
I don't think that will be a real issue until the Xperia play catches on.
It's really hard to have complex console-like games on a mobile with only touchscreens and motion contols. No shoulder buttons, no analoges(fuck that virtual shit) and no tatical feedback. I try my hardest to play more complex touch games, But it's too frustrating to play. There was a dual stick shooter on android, it was really good, but hot-dam, it was awful to contorl. virtual analoges are a pain to work with. |
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(07-25-2011, 02:42 PM)
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#50
A race to the bottom. That anyone thinks a $1 market of electronic entertainment that is just filled with rubbish far faster than the Atari crash of decades past is a sustainable one is a joke. And now the big boys are beginning to realise they're cutting into their other operations by bigging up this particular time-sink, and chaining themselves to a crapshoot where a bedroom dev could win the multi-millionair coin toss, a wake-up call is hopefully imminent.
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