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Member
(07-31-2011, 08:12 PM)
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Senior Game Designer on Metroid Prime/DKCR leaves Retro to join id Software
#1
Retro Studios senior designer leaves
Mike Wikan was one of the few Retro Studios employees who remained at the company since the early days. Starting as a senior designer on Metroid Prime, he pursued a similar role on the other two iterations of the trilogy. Later he was in charge of bosses and enemies in Donkey Kong Country Returns, which was released only last year. As of May 2011, Wikan has become lead game designer at id Software, best known for DOOM and Quake. ![]() Wikan is the second senior designer who has left Retro Studios this year. Kynan Pearson, designer on MP2 and MP3, as well as an unreleased title, and level designer on DKCR, left to join 343 Industries in January already. The fate of the last senior designer, Tom Ivey, is currently unknown, he might still be at the company. Retro Studios faced a similar situation when several key members who were responsible for the Metroid Prime trilogy left in early 2009, after quarrels between the studio leads and Nintendo Japan concerning the studio's future direction and creative freedom. While this proved to be a critical issue at Retro Studios with a Zelda spin-off and several original IPs directed at a more mature audience being rejected, the situation at another internal Nintendo studio was even worse. At NST, this led to major departures and a disassemblement of their console team. However, it appears as if Nintendo has yet to understand that their Western studios require some creative freedom to ensure a low turnover rate and thus quality & consistency, as not all of Retro Studios' employees appeared to be satisfied with working on DKCR after working on Metroid Prime, much less with the prospect of working on another DKCR for Nintendo's next generation console WiiU. Both old and new Retro employees may see these as a opportunity. When Nintendo CEO Iwata asked Pearson about his feelings when the Metroid Prime leads left, Pearson said: "Well...it was, of course, hard when a few key members who had worked on the Metroid Prime series left, but I knew it was also a chance to introduce new ways of thinking and operating." Retro Studios is currently helping on Mario Kart 7 for Nintendo 3DS. _______________________ It's no surprise that both Pearson and Wikan left. I've heard of several Retro Studios employees that they were not very happy to be put on the DKC game, they wanted to take the direction many other Western studios pursued - but that's not what Nintendo Japan liked. These departures pretty much point towards DKCR2 though. |
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Meticulously designed by GodManPig to be a few sticks short of a teepee.
(07-31-2011, 08:15 PM)
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#4
I don't understand why they would have a problem working on DKCR. I can understand they'd want a new project after working on nothing but metroid for so long, but what's wrong with Donkey Kong?
also, who told you about this part:
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Member
(07-31-2011, 08:16 PM)
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#5
Originally Posted by Shikamaru Ninja:
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任天堂 の 忍者
(07-31-2011, 08:19 PM)
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#16
Originally Posted by Shiggy:
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Member
(07-31-2011, 08:20 PM)
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#17
Originally Posted by ZeroGravity:
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Member
(07-31-2011, 08:21 PM)
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#22
Originally Posted by rekameohs:
I'm sure Nintendo picks up just as much talent as leaves the company. Also, if history tells us anything, Retro needs Nintendo's direction in order to be successful. |
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Banned
(07-31-2011, 08:21 PM)
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#23
Originally Posted by DanteFox:
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Will Suck Cock While GDGF Watches
(07-31-2011, 08:21 PM)
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#24
Originally Posted by DanteFox:
They wanted more freedom, so they went where they needed to go to get it. |
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Super Adventure Boxing
(07-31-2011, 08:21 PM)
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#25
Originally Posted by AceBandage:
Metroid Prime was a first person shooter series, and Armature might not be making one anymore, but id and Microsoft definitely are. |
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Member
(07-31-2011, 08:21 PM)
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#26
Originally Posted by Shadow of the BEAST:
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Banned
(07-31-2011, 08:22 PM)
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#27
Originally Posted by Shadow of the BEAST:
1. Mario Kart isn't shovelware. 2. They aren't making Mario Kart. Just lending some assets to it.
Originally Posted by [Nintex:
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Member
(07-31-2011, 08:23 PM)
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#31
Originally Posted by Shikamaru Ninja:
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Member
(07-31-2011, 08:23 PM)
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#32
Originally Posted by apana:
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Member
(07-31-2011, 08:24 PM)
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#34
Considering DKCR outsold all of Retro's Metroid titles, I imagine Nintendo is now even more content with working on DKCR2 than anything else.
I imagine the turnover is one of the reasons Nintendo has not invested in creating Western dev houses. In Japan, until recently, most people who entered a company stayed their whole careers in it. The Western market seems much more fluid in terms of workforce, which can be a very bad thing when it comes to worker benefits. I suspect DKCR2 is in the works. They had a hiring spree for a bit at their GDC discussion if I recall. Either way, Nintendo needs to build their internal development studios, and the faults of the Wii and latter DS lineups show that even moreso. They need another Rare to be their complement, and having other third party companies do a few games can only work so many times with success. |
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Super Adventure Boxing
(07-31-2011, 08:24 PM)
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#36
I wonder if Armature's game will be a rebranded version of whatever their first person Sheik game was.
I realize that wouldn't work well for XBLA/PSN, but Shiggy was saying that Capcom was willing to fund them on handhelds.
Last edited by Nirolak; 07-31-2011 at 08:28 PM.
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Will Suck Cock While GDGF Watches
(07-31-2011, 08:26 PM)
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#38
The seemingly endless cycle of senior staff leaving Retro is a bit concerning when taken as face value, but until Retro's product quality drops I dont think it warrants too much concern. Many were convinced the mass exodus pre-DKCR was a sign of the end, but DKCR's quality is right up there with the best of what Nintendo has offered this generation.
Still, its always sad to see important staff go, and I hope Nintendo manage to replace him with someone of equal talent. EDIT: Despite the talent at the company, I seriously question the status of Armature. The company has flip flopped partnerships and direction for far too long now. I'm sure they're working on something, but I'm not going to bet on it being anything too significant. |
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Member
(07-31-2011, 08:26 PM)
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#39
Originally Posted by Nirolak:
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Member
(07-31-2011, 08:28 PM)
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#40
Metroid Prime was a piece of junk until Miyamoto hand held them with daily updates and meetings. Technically MP is a piece of work but would hardly be the trilogy it is today without Nintendo Japan intervening and guiding Retro.
Also people move around in the industry although granted, Nintendo have let their partnerships slide. |
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Super Adventure Boxing
(07-31-2011, 08:28 PM)
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#41
Originally Posted by apana:
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Member
(07-31-2011, 08:28 PM)
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#42
Originally Posted by Nirolak:
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And who knows whether they wanted to make another Halo? What about an innovative FPS? People enjoyed the MP series after all, the Wii could've needed some FPS titles. They already have enough 2D jump'n'runs and with Retro they once had a studio capable of creating immersive 3D games.
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Member
(07-31-2011, 08:29 PM)
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#43
Nintendo need to appreciate the fact that Retro are one of the most talented, creative and intuitive game development studios that they have under their wing, and need build on that by allowing them more creative freedom and input. If Nintendo want to succeed with this whole WiiU thing, they have to allow developers like Retro proceed with some of their ideas and concepts, because it will be them that takes Nintendo's next console to the hard-core audience.
Losing Retro would be a huge loss to Nintendo, both from a physical and idealogical perspective. Retro are Nintendo's last connection to the west in terms of mature, well-produced titles, such as the Metroid Prime series. In fact, Retro are probably more valuable to nintendo of Japan than they realise. |
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Super Adventure Boxing
(07-31-2011, 08:31 PM)
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#45
Originally Posted by Shiggy:
Thanks for the information. |
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Banned
(07-31-2011, 08:31 PM)
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#47
Originally Posted by Ubermatik:
They can't lose Retro... And what ideas and concepts are you specifically talking about? Everything they were working on Pre-Prime (IE, before Miyamoto stepped in and saved them) was junk. |
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Member
(07-31-2011, 08:31 PM)
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#50
Originally Posted by Nirolak:
Because Armature has managed to lose more publisher agreements than they've released games in the history of their existence. |