izunadono
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(05-13-2012, 09:13 PM)

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Originally Posted by K.Sabot: View Post
Love your guide man, started learning Ibuki with it. I find this game to be the most fun when I'm learning a new character, especially one as well equipped as Ibuki.
I was about to make another one for Ibuki in SFxT but I really don't like that game. I think I'll go back to VF. AE is fun, but you need a handful of sporting people. I'm glad the guide is still being downloaded. =)
izunadono
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(05-14-2012, 03:26 AM)

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Ibuki Player Guide

- [Combos after Stun]-

Always go for easier high damaging combos depending on the set-up you want. Never do a Tsumuji Loop or MK Tsumuji Loop as you'll only get a little extra damage ** for the increased difficulty -- these are the ones I use:

[st.MP, st.MP, st.MK]: Use this if you want to end in Neckbreaker (Untechable), EX Tsumuji (Wall Combos), HK Kazegiri (FADC, Meaty Pressure or Vortex if they don't quick rise * see below for details), and of course Kasumi Gake or Raida (if you don't have meter for EX Tsumuji to set up an Unblockable). Remember! This combo doesn't work on Dan or Hakan unless after a LV2/3 Focus Attack.

[j.HP, cr.HP SJC U2]: You will rarely need to use this, but it's in fact the most damaging SJC Ultra combo, going more damage than a Raw Yoroitoshi (Ultra 1). Only use this to win the round or against Zangief/T.Hawk (pushing them to the corner is a good idea).

[cl.st.HK SJC CD cr.HP]: Use this if the want the juggle reset. st.MP, st.HK is a 1-frame link but it can be plinked and is fairly easy (but it doesn't work on some characters e.g. Chun-Li and Guile). This is the most damaging way to get the cl.st.HK launcher without spending meter.

[TC9, or HP xx cr.HK xx st.HK]: Use this if you want the cr.HK xx st.HK launcher. Remember! This combo will sometimes whiff if you don't do a LV2/3 Focus Attack!

Please Consider: When you achieve a Stun, you should opt for starting your combos with j.HP rather than LV3 Focus Attack because it will induce less Damage Scaling. However [st.MP, st.MP, st.MK] does not work on Hakan or Dan unless after a Focus Attack.

If you have Yoroitoshi (Ultra 1) you should go straight into it, please remember to practice your Okizeme after Yoroitoshi. MingoDynasty's charts have Safe Jumps. You can also do [MK Kasumi Gake, j.LK] for an ambiguous jump-in, but it is not a Safe Jump.

*Notes

* when you do HK Kazegiri and immediately do HK/MK Kasumi Gake, you can do a meaty st.MP. If your opponent doesn't quick rise you can react during the dash, and instead what you should do is step back a little bit and throw a Kunai. This will give you a Meaty Kunai similar to the standard Kunai Vortex (though please practice this in Training as it's not easy to do). You can also do a j.LK after HK Kazegiri for an ambiguous cross-up (Iyo uses this a lot).

** if you are confident with your execution I would recommend doing double Tsumuji Loops on Abel, Sagat, Deejay, or Claw. You can make the leniency easier by doing [st.MP, st.MP, st.MK xx LK Tsumuji, st.LP, st.MK] -- this is your most damaging Tsumuji Loop.

*** cr.HP JC Kunai combos are very character specific and relatively difficult to do. Personally I would do but only if I was really confident that I was going to win. The reward you gain from doing this is very minimal so in general you shouldn't bother.
MIMIC
Why won't homeless people take my money????????
(05-14-2012, 04:49 AM)

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Does Hakan have an unblockable/inescapable move? I was playing one the other day and got caught in his mixup where he does that diving grab move. The only way I didn't get caught was if I did an EX move to GTFO of there. If I blocked low, he grabbed me upon my wake up. If I neutral jump, he grabs me, too (but that's usually how he gets you: no block, block high, or jumping).

Blocking low would ordinarily work but for some reason, this one guy's Hakan kept getting me regardless of how I blocked.
Nyoro SF
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(05-14-2012, 05:04 AM)

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Originally Posted by MIMIC: View Post
Does Hakan have an unblockable/inescapable move? I was playing one the other day and got caught in his mixup where he does that diving grab move. The only way I didn't get caught was if I did an EX move to GTFO of there. If I blocked low, he grabbed me upon my wake up. If I neutral jump, he grabs me, too (but that's usually how he gets you: no block, block high, or jumping).

Blocking low would ordinarily work but for some reason, this one guy's Hakan kept getting me regardless of how I blocked.
In SF4 when you stand up after a knockdown your first frame is uncrouchable.

In order to avoid getting grabbed on the frame where you can't crouch you have to wake up with a normal attack (low short most popular option) as this cancels the uncrouchable frame and allows you to avoid the Oil Drive grab.
MIMIC
Why won't homeless people take my money????????
(05-14-2012, 05:16 AM)

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Originally Posted by Nyoro SF: View Post
In SF4 when you stand up after a knockdown your first frame is uncrouchable.

In order to avoid getting grabbed on the frame where you can't crouch you have to wake up with a normal attack (low short most popular option) as this cancels the uncrouchable frame and allows you to avoid the Oil Drive grab.
Wow...didn't know that. Next time I'll be ready for Hakan and his oily shenanigans!

I thought my controller was fucked up, lol
Last edited by MIMIC; 05-14-2012 at 05:30 AM.
onemic
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(05-14-2012, 05:49 AM)

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Anyone on stick have an issue where playing on one side is a lot weaker/harder than the other? I use the wine glass grip with the stick placed between my ring and middle finger and I find that movement on my right side is a lot more sloppy than movement on my left. qcf's, qcb's, ultra's etc. Are always a pain to do on the right side and its come to the point where I train in the lab with my character only facing right. FADC to ultra for instance, I was able to roughly get a feel for the left side in about 10 minutes. On the right side I've spent the past 2 days exclusively working on the motions(ryu's FADC to ultra specifically) and I'm still better at doing it on the left side, which I've only practiced no more than half an hour on than my right side which I've easily put 3+ hours in.
Last edited by onemic; 05-14-2012 at 06:23 AM.
Professor Beef
holds a doctorate in beef
(05-14-2012, 06:03 AM)

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Originally Posted by Nyoro SF: View Post
In SF4 when you stand up after a knockdown your first frame is uncrouchable.

In order to avoid getting grabbed on the frame where you can't crouch you have to wake up with a normal attack (low short most popular option) as this cancels the uncrouchable frame and allows you to avoid the Oil Drive grab.
So THAT'S why I kept getting grabbed by it. I just got tired of it and did Hawk's medium SRK because it's ungrabbable.
heliconsoul
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(05-14-2012, 09:14 AM)

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Originally Posted by onemic: View Post
Anyone on stick have an issue where playing on one side is a lot weaker/harder than the other? I use the wine glass grip with the stick placed between my ring and middle finger and I find that movement on my right side is a lot more sloppy than movement on my left. qcf's, qcb's, ultra's etc. Are always a pain to do on the right side and its come to the point where I train in the lab with my character only facing right. FADC to ultra for instance, I was able to roughly get a feel for the left side in about 10 minutes. On the right side I've spent the past 2 days exclusively working on the motions(ryu's FADC to ultra specifically) and I'm still better at doing it on the left side, which I've only practiced no more than half an hour on than my right side which I've easily put 3+ hours in.
I have exactly the same problem, but only with Ryu's FADC > Ultra while on the right side. I main Rose and don't have the same problem with Reflect > FADC Soul Throw or any of her other FADCs.

It's just Ryu. Stupid Ryu.
rCIZZLE
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(05-14-2012, 09:19 AM)

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Originally Posted by onemic: View Post
Anyone on stick have an issue where playing on one side is a lot weaker/harder than the other? I use the wine glass grip with the stick placed between my ring and middle finger and I find that movement on my right side is a lot more sloppy than movement on my left. qcf's, qcb's, ultra's etc. Are always a pain to do on the right side and its come to the point where I train in the lab with my character only facing right. FADC to ultra for instance, I was able to roughly get a feel for the left side in about 10 minutes. On the right side I've spent the past 2 days exclusively working on the motions(ryu's FADC to ultra specifically) and I'm still better at doing it on the left side, which I've only practiced no more than half an hour on than my right side which I've easily put 3+ hours in.
I used to have a problem with the other side where I couldn't always get the dash off. After I started using the side of my ring finger to dash instead of my palm it got fixed. Are you able to get the dash but end up with ex shoryuken instead of ultra most of the time?
Rice-Eater
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(05-14-2012, 09:21 AM)

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Originally Posted by Professor Beef: View Post
So THAT'S why I kept getting grabbed by it. I just got tired of it and did Hawk's medium SRK because it's ungrabbable.
Same reason why people get thrown by Cammy's hooligan on wake up. I kept yelling at loud "I'm crouching, how am I being grabbed". Then I learned that wake up normals will beat it. So if a Cammy is not standing right next to me, I will wake up jab just in case they're trying to set up a hooligan throw against me.
onemic
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(05-14-2012, 02:17 PM)

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Originally Posted by rCIZZLE: View Post
I used to have a problem with the other side where I couldn't always get the dash off. After I started using the side of my ring finger to dash instead of my palm it got fixed. Are you able to get the dash but end up with ex shoryuken instead of ultra most of the time?
yup, either an ex shoryuken or an ex Haduken. Its gotten better, but it still is nowhere near being consistent.
Sunflower
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(05-14-2012, 04:44 PM)

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So, like, the other day I got into this same argument again - one I got into LONG ago. I feel that people can only really learn beyond the bare minimum by playing against other people, and my friend was just fuming about it, wanting more from the computer. When I had the argument once long ago, a friend was kind enough to have recorded it here:

http://www.youtube.com/watch?v=kc-oGVL-jlo

So having the same kind of argument again, yesterday, and the other person couldn't wrap his head around what I mean. So, long story short - do you think people can get to a reasonably competent level by not playing against people better than them? Or is it both?
Nyoro SF
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(05-14-2012, 05:09 PM)

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You're only as strong as the people you face.
Lost Fragment
Obsessed with 4chan
(05-14-2012, 06:19 PM)

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Originally Posted by Rice-Eater: View Post
Same reason why people get thrown by Cammy's hooligan on wake up. I kept yelling at loud "I'm crouching, how am I being grabbed". Then I learned that wake up normals will beat it. So if a Cammy is not standing right next to me, I will wake up jab just in case they're trying to set up a hooligan throw against me.
Pretty sure it's only wakeup crouch normals. Wakeup stand normals won't work if they do it right.
Last edited by Lost Fragment; 05-14-2012 at 06:24 PM.
onemic
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(05-14-2012, 07:12 PM)

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Originally Posted by Sunflower: View Post
So, like, the other day I got into this same argument again - one I got into LONG ago. I feel that people can only really learn beyond the bare minimum by playing against other people, and my friend was just fuming about it, wanting more from the computer. When I had the argument once long ago, a friend was kind enough to have recorded it here:

http://www.youtube.com/watch?v=kc-oGVL-jlo

So having the same kind of argument again, yesterday, and the other person couldn't wrap his head around what I mean. So, long story short - do you think people can get to a reasonably competent level by not playing against people better than them? Or is it both?
I agree in certain respects. If you face someone so above your caliber, it's next to impossible to learn anything from the match as theres far too much to take in to why you lost in the first place. This is why people completely new to fighting games playing SSFIV for the first time and get their asses kicked by dude in the 4000pp range are more likely to quit than continue playing. Their level of play is so much higher than your own that you can't wrap your head around what you did wrong and how to improve. On the other hand, playing better players that are still around the same skill level than you is required to get better at the game, as it's at a level that you can more easily see areas to improve and things are less likely to go over your head.

In short playing better players is required to get better, but it will only be effective if they are still around your general skill level. A newbie will learn next to nothing from playing against Daigo, but they would learn a whole lot more from playing against me or some others on this forum.
MIMIC
Why won't homeless people take my money????????
(05-14-2012, 09:18 PM)

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Originally Posted by Sunflower: View Post

So having the same kind of argument again, yesterday, and the other person couldn't wrap his head around what I mean. So, long story short - do you think people can get to a reasonably competent level by not playing against people better than them? Or is it both?
Reasonably competent level? Sure. Competitive? No.
black_vegeta
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(05-15-2012, 01:07 AM)

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EdMa's Sagat/Guy ;_;

and his Elf ;_;

Cool thing about EdMa is that he'll keep playing you even though he's beating your ass with every character on the roster.
izunadono
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(05-15-2012, 05:31 AM)

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EDIT* DP sorry
Last edited by izunadono; 05-15-2012 at 05:52 AM.
BHK3
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(05-15-2012, 04:17 PM)

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I guess I'm gonna have to upgrade to AE now since super is practically dead at certain points of the day.
Conceited
mechaniphiliac
(05-15-2012, 07:09 PM)

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Nice FT5 set between Jozhear and John Choi;

http://www.youtube.com/watch?v=fG6FzGKpgI0

dat finish
Last edited by Conceited; 05-15-2012 at 07:23 PM.
biosnake20
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(05-15-2012, 07:28 PM)

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Oh my days :(
Last edited by biosnake20; 05-15-2012 at 10:03 PM.
onemic
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(05-15-2012, 07:30 PM)

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For all you E Ryu players what would be his most useful ultra, 1 or 2? I find that FADC into ultra 2 doesn't do the full ultra even when the first hit lands.
Rice-Eater
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(05-15-2012, 08:31 PM)

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Originally Posted by onemic: View Post
For all you E Ryu players what would be his most useful ultra, 1 or 2? I find that FADC into ultra 2 doesn't do the full ultra even when the first hit lands.
So in other words, you're just asking me(that's how far the number of GAF E.Ryu players go)? They both have there pros and cons. When you FADC into ultra, the damage difference isn't a big deal. At max damage it's 30 difference, equivalent to a jab. U1 is easier to land overall while U2 is his best choice for punishes and is great for anti-air'ing opponents from further ranges. Something his normal DP wouldn't be able to punish. Match up wise, I don't really see many matches where one should be the preferred Ultra over the other.

IMO you can't really go wrong with either. But if I were to give the edge to one, it would be Ultra 2. But that's only if you can use it effectively beyond the typical stuff(like SRK, FADC). Being able to use it for anti-airs or punishing stuff on block or whiff whenever you have the opportunity is when it will really pay off. Ultra 1 is more beginner friendly as it can be used exactly the same way as Ryu's Ultra 1, which has been around since Vanilla.
onemic
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(05-15-2012, 09:02 PM)

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Originally Posted by Rice-Eater: View Post
So in other words, you're just asking me(that's how far the number of GAF E.Ryu players go)? They both have there pros and cons. When you FADC into ultra, the damage difference isn't a big deal. At max damage it's 30 difference, equivalent to a jab. U1 is easier to land overall while U2 is his best choice for punishes and is great for anti-air'ing opponents from further ranges. Something his normal DP wouldn't be able to punish. Match up wise, I don't really see many matches where one should be the preferred Ultra over the other.

IMO you can't really go wrong with either. But if I were to give the edge to one, it would be Ultra 2. But that's only if you can use it effectively beyond the typical stuff(like SRK, FADC). Being able to use it for anti-airs or punishing stuff on block or whiff whenever you have the opportunity is when it will really pay off. Ultra 1 is more beginner friendly as it can be used exactly the same way as Ryu's Ultra 1, which has been around since Vanilla.
Well then I guess so, lol.

Ya FADC into ultra 2 is quite trickier to pull off than ultra 1. So ultra 2 can be used in AA situations, punishing on whiffs/blocks and the basic FADC in ultra? And are the combos in the OP SRK combo thread good? You replied to one of the posts I made where I was practicing the combo on vega and it didn't work as it was character specific, but yet was not mentioned as being such even though it was under his basic BnB's.
biosnake20
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(05-15-2012, 10:09 PM)

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Originally Posted by Conceited: View Post
Nice FT5 set between Jozhear and John Choi;

http://www.youtube.com/watch?v=fG6FzGKpgI0

dat finish
Great set. Jozhear, Zeus, and some other players like are showing that Vega is better than some people thought. Maybe the japanese were right about vega.
Last edited by biosnake20; 05-15-2012 at 10:11 PM.
dragonballjoseph
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(05-16-2012, 05:55 AM)

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http://www.youtube.com/watch?v=-8K-aeh835M

Just leaving this 758 damage combo here... >_>
MIMIC
Why won't homeless people take my money????????
(05-16-2012, 06:13 AM)

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Originally Posted by Conceited: View Post
Nice FT5 set between Jozhear and John Choi;

http://www.youtube.com/watch?v=fG6FzGKpgI0

dat finish
I played my 1st FT10 match a few nights ago. Won the 2nd (1-1)....lost the last 9. The person I was playing was using some EVO-style competitive tactics

<-----SO DAMN SALTY
the_log_ride
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(05-16-2012, 07:43 AM)

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finally got to playing after a long while, and wouldn't you know it, I run into imm0rtal, and proceed to get molested by dat gouken. ggs man
Imm0rt4l
my titty out of milk
(05-16-2012, 07:49 AM)

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Man getting back into playing this game after not playing sfxt for a month, I have to say there is one thing that sfxt has over this game. You can't get randomed out as easily as you can in ssf4. You can sometimes get away with just doing really dumb shit and the game will sometimes reward you. Even then this game>>>>

Originally Posted by the_log_ride: View Post
finally got to playing after a long while, and wouldn't you know it, I run into imm0rtal, and proceed to get molested by dat gouken. ggs man
ggs bro, it was fun. It seems everyone migrated from the gfaqs chat to the fgc chat on psn, add me on whichever account you want so I can send you an invite to the chatroom.
Fraeon
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(05-16-2012, 07:51 AM)

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Originally Posted by dragonballjoseph: View Post
http://www.youtube.com/watch?v=-8K-aeh835M

Just leaving this 758 damage combo here... >_>
Could you possibly record that without having infinite meter on?
the_log_ride
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(05-16-2012, 07:52 AM)

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Originally Posted by Imm0rt4l: View Post
Man getting back into playing this game after not playing sfxt for a month, I have to say there is one thing that sfxt has over this game. You can't get randomed out as easily as you can in ssf4. You can sometimes get away with just doing really dumb shit and the game will sometimes reward you. Even then this game>>>>



ggs bro, it was fun. It seems everyone migrated from the gfaqs chat to the fgc chat on psn, add me on whichever account you want so I can send you an invite to the chatroom.
That person that was on with us in the lobby was so freaking random. To the point where I was asking myself, "Is this some next level mind game shit, or is he just rolling the dice and getting really lucky?" Luckily, Sim can zone out that mess pretty easily and still manage to throw a round away once they get in, no matter how much of a life lead I have LOL
Imm0rt4l
my titty out of milk
(05-16-2012, 08:17 AM)

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Originally Posted by the_log_ride: View Post
That person that was on with us in the lobby was so freaking random. To the point where I was asking myself, "Is this some next level mind game shit, or is he just rolling the dice and getting really lucky?" Luckily, Sim can zone out that mess pretty easily and still manage to throw a round away once they get in, no matter how much of a life lead I have LOL
Yea that guy was so random, it was amazing to see how effective his dumb shit was working. It was especially offputting since I was playing a legitimately strong oni just earlier today. The other guy that came in that played Deejay and Cody was legit though, too bad the connection wasn't strong with you and him though.
dragonballjoseph
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(05-16-2012, 08:18 AM)

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Originally Posted by Fraeon: View Post
Could you possibly record that without having infinite meter on?
That combo is within meter restrictions. She builds up 1.1 bar of meter thoughout the combo. So I could do that ex tatsu post stun.
Cloudius12
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(05-16-2012, 08:20 AM)

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Originally Posted by dragonballjoseph: View Post
http://www.youtube.com/watch?v=-8K-aeh835M

Just leaving this 758 damage combo here... >_>
still don't know why she didn't get a nerf yet.
Pandaman
Banned
(05-16-2012, 12:49 PM)

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Originally Posted by Cloudius12: View Post
still don't know why she didn't get a nerf yet.
she did.
Rice-Eater
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(05-16-2012, 02:21 PM)

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Originally Posted by onemic: View Post
You replied to one of the posts I made where I was practicing the combo on vega and it didn't work as it was character specific, but yet was not mentioned as being such even though it was under his basic BnB's.
I know what you're talking about, that needs to be moved. Only stuff that works on the entire cast should be listed in listed in the BNB section IMO. The thing is most people who plays these characters pretty much knows what you can and can't do against certain characters so they don't care to go look at the sticky'd threads for info. Thus old and unreliable info remains there and goes unchanged.
Tizoc
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(05-16-2012, 09:17 PM)

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http://www.youtube.com/watch?feature...&v=BrRYmrV2BMg
This FC Jago vid is so much fun and hilarity.
biosnake20
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(05-17-2012, 06:05 PM)

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nvm
Professor Beef
holds a doctorate in beef
(05-18-2012, 02:02 AM)

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Come watch DBJ get bodied on Arturo's stream: http://www.twitch.tv/nycfurby
Pandaman
Banned
(05-18-2012, 02:10 AM)

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Originally Posted by Professor Beef: View Post
Come watch DBJ get bodied on Arturo's stream: http://www.twitch.tv/nycfurby
7 wins.

reppin dat sak.
Robot Pants
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(05-18-2012, 02:35 AM)

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Is this being streamed live from Arturo Sanchez Elementary?
TheThunder
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(05-18-2012, 02:41 AM)

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It's from his FIOS castle
BHK3
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(05-18-2012, 03:03 AM)

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Originally Posted by Tizoc: View Post
http://www.youtube.com/watch?feature...&v=BrRYmrV2BMg
This FC Jago vid is so much fun and hilarity.
That was pretty damn funny.
Pandaman
Banned
(05-18-2012, 12:12 PM)

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watching dbj made me long for the good old days with sak.

now i just cheese things out with hakan, i miss you sak. ;_;
MIMIC
Why won't homeless people take my money????????
(05-18-2012, 10:31 PM)

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Originally Posted by Tizoc: View Post
http://www.youtube.com/watch?feature...&v=BrRYmrV2BMg
This FC Jago vid is so much fun and hilarity.
LOL @ the 2nd match


time shenanigans. bwahahahaha

-Yo, look at the time! What is that?!
-Wait...what the hell?

-You better just EX Seismo something.
Kadey
Mrs. Harvey
(05-19-2012, 02:22 AM)

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Who wants to play? Yeah I'm looking at you Saty.
Flying_Phoenix
Banned
(05-19-2012, 02:28 AM)

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So does anybody want to set up an online tournament for SSFIVAE2012 PC version online?

I'll do one if you guys want.

Add me: Gunraidan
black_vegeta
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(05-19-2012, 03:12 AM)

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Originally Posted by Flying_Phoenix: View Post
So does anybody want to set up an online tournament for SSFIVAE2012 PC version online?

I'll do one if you guys want.

Add me: Gunraidan

I won't set one up, but I would play.
Flying_Phoenix
Banned
(05-19-2012, 03:24 AM)

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Originally Posted by black_vegeta: View Post
I won't set one up, but I would play.
Add me. What's your username?

I'll set up one.
Robot Pants
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(05-19-2012, 03:28 AM)

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So glad everyone realized SF x Tekken was utter trash and went back to SF4.
No more ghost town :)