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my titty out of milk
(08-04-2011, 05:06 AM)
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#104
Originally Posted by Kimosabae:
looks like arsenio hall in coming to america. |
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Banned
(08-04-2011, 05:10 AM)
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#108
Sanwa modded is a good deal all you really need.
iPlaywinner has a pretty good character guide not sure how updated it is considering AE is not very old but should be good for the basics at least. |
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Member
(08-04-2011, 05:15 AM)
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#109
Originally Posted by ARXIN:
Is there perhaps a character I should use to get the basics down before switching to a main or does that not really work with everyone having differing playstyles? |
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loves Arcade Sticks
(08-04-2011, 05:19 AM)
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#111
For someone who asked when Mad Catz started becoming cool...
It's when ppl stopped learning to listen to their hearts. All that is necessary for evil to triumph is for good men to do nothing. I'll never stop. <3 FYI. We are focusing on high end/quality now. |
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Member
(08-04-2011, 05:19 AM)
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#112
Originally Posted by ARXIN:
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Banned
(08-04-2011, 05:25 AM)
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#115
Originally Posted by Solune:
also Ryu is the fundamentals character to use. Good for beginners who want to learn to play the game. |
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notag
(08-04-2011, 05:26 AM)
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#116
new thread huh? might as well post my improvement since AE dropped, I think i've come quite a long way. That break I took definitely helped my game.
http://www.youtube.com/watch?v=ALh8sMgEa-8 |
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Member
(08-04-2011, 05:28 AM)
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#117
Started playing Rose, her hitbox makes so much sense I don't even know how to explain. You press the button, character does the animation and stuff hits (or whiffs) exactly where is supposed to. I defeat people who clearly play this game more then I do just by poking right 10.000 times during the fight. She just hits where she is supposed to.
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Member
(08-04-2011, 05:30 AM)
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#118
Originally Posted by Threi:
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Member
(08-04-2011, 05:30 AM)
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#119
Originally Posted by ARXIN:
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Banned
(08-04-2011, 05:31 AM)
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#120
Originally Posted by Threi:
Also, my boy LuckyD making Neurosis super salty at EVO. |
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Member
(08-04-2011, 05:34 AM)
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#121
Originally Posted by Threi:
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Member
(08-04-2011, 05:36 AM)
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#122
Originally Posted by Sblargh:
It's about Rose's issues with abel so you know them. It's abel-centric but most of the theory applies to everyone else, so take some notes. |
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my titty out of milk
(08-04-2011, 05:46 AM)
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#124
Originally Posted by Threi:
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Member
(08-04-2011, 06:01 AM)
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#126
Originally Posted by Satyamdas:
Originally Posted by Imm0rt4l:
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notag
(08-04-2011, 06:07 AM)
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#127
now those that know me know that i didn't post that video for no reason, obviously its one of my self-pity trips that happen pretty much every time I play the game. But, I wish to spark a little debate here. Now you see in that video that despite the turbo and randomness factor, I was completely overwhelmed. It is not a new occurrence. Here's the thing, who was the better player in that match? I ask that because people have been saying that a player is only as good as the character is, and if the character is limited then the player is as well, and essentially losses "don't count" because of this character handicap. I personally disagree with that theory, I say there is no hypothetical "hidden potential" in a player, handicapped by the character. For my example DeeJay in particular isn't that bad of a character anymore, and all the mistakes in that video fall on me as a player, not DeeJay being poor or turbo bison being insane. Switching to Yun or something wouldn't magically make me not get hit by crossups, low shorts, and failed throw techs.
So what do you think? What I am essentially trying to say is that at least on a level that isn't absolutely tops (and even then I debate that) the character you use doesn't have any bearing on your skill level. The onus is on the player, not the character. You can lose with Dan or Hakan all the time and say "oh it's just the character I play", I say unless you show me that you can win with a seemingly "better" character i think it's just that you are a bad player. I think we need to stop attributing so heavily the character a person plays to their overall skill level, and instead look at the strengths and weaknesses of the player themselves. |
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Junior Member
(08-04-2011, 06:24 AM)
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#130
Originally Posted by Threi:
Regardless of skill, matchups are still valid. A bad dhalsim vs a bad abel is still hard for the dhalsim. Even a good yun can struggle against a mediocre hawk/gief. But yes, blaming your character is no excuse. One can simply swap main or counterpick. |
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Member
(08-04-2011, 06:44 AM)
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#132
Paging, USD. Another Kara Police in slightly different poses.
![]() And a little something for the ladies. ![]() http://karaface.smugmug.com/ESports/...076539_p6RQBqL |
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Member
(08-04-2011, 07:00 AM)
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#133
also for USD :33333333
http://www.formspring.me/karaleung/q...swer&_sg=&_sk= How was your first kiss? Kara Leung karaleung It was interesting, was with another girl. I really didn't know what I was doing and was worried I was doing it all wrong. I liked it, but at the same time back of my mind I kept on thinking, "OMG, what if I'm horrible! OMG, what do I do?" |
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Member
(08-04-2011, 07:09 AM)
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#134
Originally Posted by jlai:
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my titty out of milk
(08-04-2011, 07:11 AM)
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#135
Originally Posted by gutabo:
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Banned
(08-04-2011, 07:15 AM)
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#137
Originally Posted by gutabo:
Originally Posted by Threi:
Just a few pages back I remember Imm0rtal saying how many wins he racks up with ease with Yun, and also saying how hard of a grind it is playing Gouken. Having played Gouken for so long and Yun for so relatively a short period of time, you would think that he would still have more success with Gouken. But even though his skill as a player is the same, when he switches to a stronger character lo and behold the wins come easier. This happens to a ton of players, and is evidence to me that player skill alone is not the only determining factor when it comes to wins/losses like threi claims. I agree that most players whining about characters holding players back and using tier placement as a crutch is just BS excuse making. Threi goes to the opposite extreme of this, and acts like every character is perfectly balanced with every other character, therefore the outcome of a match is decided 100% upon the skill of the player, and that matchups, tools, and relative strength or weakness of characters is a total non-factor. Threi was moaning about not being able to beat us gaf irc regulars on a consistent basis with DeeJay. He says that DeeJay's weaknesses are irrelevant, and if he were a good enough player he would overcome those weaknesses and be winning against us more. To this I say that yes, if you are good enough, you will be able to beat strong players who use better characters. But how good would you have to be to do so? I think that for a DeeJay player to beat a solid Dhalsim player consistently, which is a very bad match up for DeeJay (probably 6.5 for Sim), that that DeeJay player would have to be playing orders of magnitude better than the Sim player. Just like for a Sim player going against a solid Yun/Rufus/Viper player, that Sim must be playing *levels* above the other player in order to overcome the inequalities of the match up and win consistently. The only time character selection is completely irrelevant is in a mirror match. So if threi and I are in a similar skill range, and I have a built in 6.5-3.5 advantage from the start due to our characters strengths and weaknesses, then does it not stand to reason that unless threi somehow pushes far above my skill level he will probably not beat me consistently? Threi sees this argument as patronizing and trolling. I do respect him for not pointing to DeeJay and saying "that's why I lose", because that is some lame cop-out shit, but to ignore the glaring imbalance of strengths of different characters and expecting to win consistently in matches where your character is clearly weaker is equally lame. Bottom line: Acknowledging character strengths and weaknesses as a factor in the outcome of a match is not necessarily using them as excuses for wins or losses. I think you go way too far in the opposite direction, as if you are so disgusted by players who make excuses about using a low tier character that you won't even acknowledge that character weaknesses exist at all, lest you be compared to one of those cop out using scrubs. I can understand where you're coming from, but I think it leads to unrealistic expectations and overly harsh self-criticism. I told you I was done talking to you about this threi, but I wanted to sum up my view one last time. Now I am done for real. :D
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Rodent Whores
(08-04-2011, 08:28 AM)
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#141
Originally Posted by Satyamdas:
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Member
(08-04-2011, 09:02 AM)
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#145
Originally Posted by Edgeward:
I still wish there was more, three photos will never be enough.
Originally Posted by vulva:
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Why won't homeless people take my money????????
(08-04-2011, 09:14 AM)
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#146
Does this game auto-correct DASHES, too? @_@ Was watching this video and as Oni jumps to land a cross up, Rose hits right (5 times) but dashes to the left.
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Banned
(08-04-2011, 09:19 AM)
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#148
Originally Posted by MIMIC:
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Nine out of ten orphans can't tell the difference.
(08-04-2011, 09:20 AM)
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#149
Originally Posted by MIMIC:
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good credit (by proxy)
(08-04-2011, 09:25 AM)
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#150
Why in the world would you want dashes to autocorrect??? How Auto Correct is a mixed bag, but how is doing it to dashes in any way sound game design? Is auto correct dash somehow exploitable in the way that autocorrect DP is? I cannot think of a situation where it would be a good thing.
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