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Member
(08-06-2011, 06:17 AM)
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#152
Eh, I actually downloaded Journey tonight and couldn't be bothered to finish it. I forgot how awful the combat was. Plus there's a permanent buff spell that covers your party in a cloud of smoke. I literally just mashed the x button for an hour before I stopped because I couldn't see anything. It's just not worth revisiting the nightmare.
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Banned
(08-06-2011, 06:21 AM)
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#153
Originally Posted by jim-jam bongs:
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Banned
(08-06-2011, 06:22 AM)
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#154
Originally Posted by Stallion Free:
They don't even need to say it, because the game itself basically says it. |
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(08-06-2011, 06:22 AM)
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#155
Originally Posted by black swordsman:
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is too reasonable
for this forum (08-06-2011, 06:23 AM)
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#156
Originally Posted by M.D:
But finishing quest lines takes time away from GIGGLESQUEEing and really that's the actual work at Bioware. |
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Member
(08-06-2011, 06:25 AM)
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#158
I haven't played DA2 and I'm sure all the stuff has already been mentioned by others, so I'll just comment on something shallow: I hope they fix the character models and improve the character creator, I loved the character creator in DAO and the toolset to make better faces, bring that back too!
Why the hell did they downgrade that?! |
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Member
(08-06-2011, 06:31 AM)
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#160
Originally Posted by Anteater:
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Cock Encumbered
(08-06-2011, 06:52 AM)
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#162
Originally Posted by ShockingAlberto:
Merrill was a complete waste of a party member. If they had actually focused on the mirror and tying it into DA1, it could have been something truly interesting. Instead it's all build up and absolutely no payoff. |
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Member
(08-06-2011, 06:56 AM)
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#163
Very skeptical, going from those comments, that they can get back to what made origins great.
Bioware go back and play BGII and then do something similar. I have no problem with making the game more accessible or intuitive. It is not complexity that I crave but flexibility, the ability to play the game my way. EDIT: I think they are not going to get as many pre orders this time around. Please will wait and see, so the next game will sink or swim on it's own merits. |
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Member
(08-06-2011, 07:08 AM)
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#164
so how good is legacy?
Originally Posted by Mike Laidlaw:
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Cock Encumbered
(08-06-2011, 07:16 AM)
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#165
Originally Posted by Reuenthal:
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Member
(08-06-2011, 07:20 AM)
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#166
Reading all the posts gives me the impression that Laidlaw still thinks the game is all kinds of awesome, it's just that us the consumer don't get it and if he were to explain it properly the game would be universally hailed as the Lord of the Rings of gaming.
There was a thread on the Bio social Network some months ago that I though nailed the problem with DA2. It basically said DA2 lacked ambition and they stook the easy way out. What ever you think off other games or companies you can't really say games like Skyrim, DX:HR, LA Noire, TW2 etc... lack ambition. Deep down DAO had six different experiences, DA2 has one with tits and one without and that made no discernible impact on the game anyway. |
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Member
(08-06-2011, 07:30 AM)
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#167
Originally Posted by Stallion Free:
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Member
(08-06-2011, 08:05 AM)
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#170
Originally Posted by Morkins:
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Member
(08-06-2011, 08:07 AM)
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#171
I tried replaying a little bit of DA2 to see if I should buy Legacy and after a while I realize the combat is crap. It felt like a horrible mixture between DA1/BG2's tactical combat and some ARPG combat. It's like the worst from both world instead of being either a good tactical RPG combat or good action RPG combat.
I feel wish DA3 they shouldn't try to mix the two anymore and should just embrace one or the other. |
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Member
(08-06-2011, 08:07 AM)
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#172
Originally Posted by Rufus:
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(08-06-2011, 08:15 AM)
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#173
Originally Posted by kamspy:
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Member
(08-06-2011, 08:49 AM)
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#174
It has been said before, but the only way I'll consider buying DAIII would be if they went back DA:O and build it on that. That includes everything: combat mechanics, customisation and even story structure.
Then they can fiddle with it, improve a few things that certainly did not work in Origins and look how to take this series forward. But if DAII is going to be the basis for where the series is going they have lost me. However the reason I think this won't happen, is that they could actually work the DAII formula into something that will appeal very much to the "action adventure with RPG elements"-crowd and this is clearly the crowd EA wants them to cater for. Even Bethesda seems to be eyeing them with some of the design choices they are making with Skyrim. |
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Medal Princess
(08-06-2011, 08:55 AM)
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#175
Originally Posted by delirium:
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Member
(08-06-2011, 09:01 AM)
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#176
Originally Posted by Aeana:
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Member
(08-06-2011, 10:23 AM)
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#179
I still don't understand the design decision about not being able to change your companion's armor. That way loot you found is literally junk, because Hawke can't use it :/
I understand that BioWare wanted companions to be unique this time, but they can also achieve it by... making more unique looking armors/robes and items. DA:O has like 2 or 3 types of armor for rouge and the same amount of robes for mages (including Morrigan's costume). No wonder after a while all rouges and all mages in your party looked the same. Of course, as always, modding community fixed both games: gave much more unique loot in DA:O and added the ability to change your party armors in DA2. |
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Banned
(08-06-2011, 10:37 AM)
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#180
Originally Posted by Treemonkeys:
I haven't played it yet but based on the GiantBomb quick look of Legacy, combat still feels like a grind and waves of enemies still spawn during combat. The only difference I noticed is that they don't spawn out of thin air anymore but that doesn't really fix the inherent issues with spawning waves of enemies. EDIT: Actually, there was one fight in DAO that spawned seemingly endless waves of enemies: the town defense in Redcliffe. A lot of people found that to be pretty tedious. Every fight in DA2 is like that. |
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Banned
(08-06-2011, 10:46 AM)
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#181
the only reason why i found the wave combat tolerable in da2 was because the warrior class was basically comically overpowered in comparison to regular enemies
just aoed the shit out of enemies again and again i tried a rogue after and couldnt stand the game at all, fighting one enemy at a time was a disaster |
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Water is not wet!
(08-06-2011, 11:22 AM)
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#183
Originally Posted by DaBuddaDa:
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Member
(08-06-2011, 11:24 AM)
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#184
Originally Posted by water_wendi:
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Member
(08-06-2011, 11:44 AM)
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#185
Originally Posted by FieryBalrog:
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Member
(08-06-2011, 11:49 AM)
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#187
I have lost all faith in Bioware, and I really don't give a shit what they have to say. Like many devs, they bullshit the consumer base and simply view that as "marketing." Worthless to listen to in any meaningful way. Laidlaw says that they listened to consumer feedback? Bioware and their hubris? Yeah, I'll bet.
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Member
(08-06-2011, 12:15 PM)
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#188
Originally Posted by water_wendi:
Legacy has fixed a lot of issues |
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Member
(08-06-2011, 12:24 PM)
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#191
Originally Posted by Corky:
I take Laidlaw's words here with the same grain of salt as I do Todd Howard when he's talking about "unscripted this and unscripted that" in Skyrim. If their last games hadn't squandered so much promise and potential I might be of a different mind. As it stands, their words are about as meaningful as that of a company spokesperson they are. Better to wait until there is some concrete depiction of how the game plays and what it does. Dragon Age III could be good, but I'm certainly not taking Laidlaw's word for it. |
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Member
(08-06-2011, 12:46 PM)
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#193
Originally Posted by Nirolak:
(Someone should probably tell Laidlaw that decisions you take to work within the constraints of your publisher are still design decision.) |
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Member
(08-06-2011, 12:48 PM)
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#194
They either go back to the quality and style that Origins had, or they'll lose me as a costumer on DA3. DA2 was a huge disappointment and it felt like they threw out alot of the charm the first game had just to try to appeal to a bigger audience.
I dont know if I trust Laidlaw with all his promises, since this sounds like a PR damage control to me. They are probably trying to build up the hype for DA3 after the disappointment that DA2 was. |
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Member
(08-06-2011, 12:56 PM)
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#196
Originally Posted by jim-jam bongs:
It still baffles me how... adult BG2 feels in terms of themes and characters (well, some of them), compared to Bioware's later games. The general tone of their latest installments (and developers' messages, if the mrrooowwwl post is to be believed) is off-puttingly juvenile. |
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Has problems recognising girls
(08-06-2011, 01:05 PM)
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#197
Originally Posted by DaBuddaDa:
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Cock Encumbered
(08-06-2011, 01:52 PM)
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#200
Originally Posted by Treemonkeys:
Originally Posted by FieryBalrog:
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