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Member
(06-26-2012, 06:19 PM)
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#1053
I actually haven't partied at all in this game yet. The loot being FFA sort of sucks since I'm a Ranger...I stand no chance against a melee loot rush. Did they change the FFA to timer based yet? Also, is there a list of GAF folk playing so we can party up together? |
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Member
(06-26-2012, 06:23 PM)
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#1054
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(06-26-2012, 06:23 PM)
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#1055
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Member
(06-26-2012, 07:36 PM)
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#1056
At least thats how I understand that quote
Quote:
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Member
(06-26-2012, 07:54 PM)
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#1057
ok, not so hardcore ^^
but alone u can only die 5 times and the map is closed, if u play in full party u are out when u die one time... When i read the one quote from KKRT00 it looks like that the normal TP only change the start position/portal on the Map, so if u leave and come back one of the 6 portals is gone. There will be no new instance. |
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Member
(06-26-2012, 09:09 PM)
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#1058
The way I understood that was that the group of portals would then send you to where you used the portal scroll from within your current instance. It would seem kind of silly for it to reset every time, I would say it works somewhat like the current instances, but a town portal scroll takes you back to the eternal laboratory instead of town, and you only have 6 chances, which can be used on other players if you're in a party.
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Member
(06-26-2012, 11:02 PM)
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#1059
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Member
(06-26-2012, 11:14 PM)
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#1060
I think it is a good way how they want to do it.
If every map get closed after one death, this would be to frustrating for many players. But with the Systeme the player still not has infinity lifes. Alone u have 5 lifes, in a 3er group your complete group has only 3 lifes. If u want the one death and is over expierence u can do the maps in a 6 Man Group. |
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Member
(06-27-2012, 06:16 AM)
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#1061
I got the Kiwi (?) starter pack tonight and leveled to 4 or so. It's fun. I can see how it will become addictive. I don't want to play too much though considering characters will be wiped at some point. I'll play casually when I have free time I suppose.
Some things I noticed that could be better: -Selling items should be quicker (ie just right click on the item to automatically put it in the vendor's inventory). Manually dragging every item in a loot-whore game is tedious and too time-consuming. -The dialog screens could be better. I had a difficult time differentiating what was quest information or just dialog between NPCs/characters.
Last edited by plasticpassion; 06-27-2012 at 06:20 AM.
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Member
(06-27-2012, 09:24 AM)
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#1062
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Member
(06-27-2012, 03:18 PM)
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#1065
I didn't do this for my first few characters though heh. |
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(06-27-2012, 03:22 PM)
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#1066
It isn't as intimidating as it initially seems once you figure out the paths and how you want to build your character. Keep in mind skills you don't set up on the skill tree might also be available to you via skill gems
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I am Wayne Brady.
(06-27-2012, 03:52 PM)
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#1068
You just find shit that supports your central idea for the character like bows, pets, traps, magic. Then you just pick shit along the way to those nodes. The only curve balls are A: classes put you closer to some shit than others. B: There are two types of special nodes. One that packages stats around a simple idea like shooting bows more quickly and with more velocity and another that gives you some unique mod most of which can't really be of use to anybody but min-maxing freaks like the ability to spend hp instead of mana for spells or energy shield being converted to evasion. but at the end of the day it's all the same. Just picking up random nodes you think would beef up your character in a meaningful way. |
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Member
(06-27-2012, 04:27 PM)
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#1069
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Member
(06-27-2012, 08:53 PM)
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#1070
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Member
(06-27-2012, 09:17 PM)
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#1071
Just awesome Wonder, it looks like that it will have Maps Recipe, where you can combine multiple maps with each other mhhhh ^^ |
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Member
(06-27-2012, 09:22 PM)
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#1073
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Member
(06-27-2012, 09:32 PM)
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#1074
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Member
(06-27-2012, 09:45 PM)
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#1075
I'm getting more and more excited for the new patch. The end game looks really cool. I've probably put close to 100 hours into the previous beta patches, so I'm trying to stand strong and wait til they release new content before I jump back in.
I pretty much exclusively played this in Hardcore mode, but the maps stuff really makes me want to roll a softcore character so I can be a little relaxed and still see the endgame content. Hardcore just takes so much focus. Sometimes I just want to click things while watching a video. |
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Member
(06-27-2012, 09:46 PM)
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#1076
There wont be set items for a long time, because they cant get them right.
Chris stated many times that sets force You to use all sets items and that alone blocks gear progression. Because of set bonuses You cant replace items with better ones. Its also decreasing build diversity.
Last edited by KKRT00; 06-28-2012 at 05:55 AM.
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Member
(06-28-2012, 12:09 AM)
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#1077
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Member
(06-28-2012, 01:01 AM)
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#1078
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Member
(06-28-2012, 01:21 AM)
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#1080
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Member
(06-28-2012, 01:39 PM)
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#1081
I think I'll be picking up the Kiwi pack here soon. Loved what I played on the open weekend a few weeks back, and while Im not as down as some are on D3, but I do find the loot unrewarding as all I get is trash.... which is a problem when playing a "looter".
This seems much more involved though, intimidating as Forsaken said. But look forward to it. Watching the end game maps video among others and reading how they are adjusting and going about improving the game has me very impressed. |
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Member
(06-28-2012, 01:48 PM)
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#1082
Well I've been playing a witch, I really liked that video of a melee witch but for now I'm just a minion witch. I did run into a problem with this build and bosses. Right now I'm fighting the siren boss and there is nothing for me to kill to create my minion in her lair. So it's just me running in a circle dropping a few weak skills and eventually dying. Anyone have some advice for her.
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Member
(06-28-2012, 02:23 PM)
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#1083
Or wait for 0.9.12 ^^: 0.9.12: This patch will fix most of the issues with Minions. |
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Member
(06-28-2012, 02:31 PM)
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#1084
Trade in a iron ring and a blue gem and you get them from the merchants. |
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Member
(06-28-2012, 02:35 PM)
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#1085
I would love to have some lower sets though .. like from 20-58 or whatever is considered pre-endgame. At least in that way the initial grind feels slightly more rewarding :p |
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If I want to pay a black man $20 to suck him off in a public bathroom, by God and Country, I SHALL.
(06-28-2012, 06:58 PM)
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#1086
Bought the Kiwi edition last night (using D3 auction money).
Played up through 11, but wanted to keep going. Really fun experience so far. I love the skills as drops and leveling them through combat ideas, I love the potions, I really like the passive tree, I love the currency ideas, and I love the endgame map ideas (I really enjoyed Mythos, and this reminds me of that). This game is full of brilliant ideas. I really hope it fully delivers throughout the experience once it goes live. The game looks ugly as sin in my opinion (like Risen from an isometric angle), but that's also fine by me. I just don't like 'realistic' art in games like this. |
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Member
(06-29-2012, 01:51 AM)
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#1087
Also it will be nice to see how much things cost. Right now I have 250 points from the pre-purchase closed beta buy in. I wonder how much that same amount will cost once the game is released. |
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Member
(06-29-2012, 04:04 AM)
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#1088
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Member
(06-30-2012, 12:09 AM)
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#1094
Same, it's actually a really good spec I found, with the right skills such as Cleave.
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Member
(06-30-2012, 09:38 AM)
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#1098
Path of Exile - Build of the Week 3
CrackingSkull's Resolute Technique/Blood Magic Marauder build http://www.youtube.com/watch?v=WTtISGgVpVw |
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Member
(06-30-2012, 10:44 AM)
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#1099
I never got around signing in, I wonder... is it still worth it to sign up for a chance to be in the Beta? Either way I can Sign up and when it releases I'll be able to use that account, right? |
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Member
(06-30-2012, 11:00 AM)
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#1100
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