|
Member
(04-18-2012, 02:33 PM)
|
The graphics debate will never end. My 2 cents, I initially was disappointed with the graphics but having played some of Act I it is starting to grow on me. My only hope is that the art in the later parts of the game really open up and blow me away. I don't mind the scaled back graphics if there is a performance gain, which tbh I'm not seeing so far.
Oh and I'll be rolling a male Monk for launch. Witch Doctor for my ranged class alt. |
|
pronounced "sassy"
(04-18-2012, 02:34 PM)
|
they can't make very high poly models for high end machines and low poly models for low end machines and have them co-exist. why? because of gear. they would have to tune the gear to fit both (or range) of models to appease 1% of the player base. that's twice (or more) as much work for 1%. its not worth it. its the same problem with wow. old races can't just be updated - every single piece of gear has to be upgraded as well. the d3 models/art/environments/overall graphics look excellent for the widest range of people and will do so probably for the longest period of time. end of story. edit- if you want a game which only looks OMGWTFSPLOOGE good for a year, you're playing the wrong game
Last edited by sazzy; 04-18-2012 at 02:39 PM.
|
|
Member
(04-18-2012, 02:34 PM)
|
|
|
Member
(04-18-2012, 02:39 PM)
|
/edit: Although, as always, my problem isn't so much with fidelity, more with style. It looks nothing like the first two games, and I think that's a shame. But we've been over this so many times for the last 4 years. Time to let go. |
|
Member
(04-18-2012, 02:39 PM)
|
You get covered in gear, so what you initially look like is pointless. Also, since you will be clicking and murdering demons around the world, what you look like fades into the background of exploding monsters, bodies flying all over the place and fountains of loot bursting forth.
|
|
Member
(04-18-2012, 02:41 PM)
|
However, the fact that I have zero interest in playing PoE and will not be buying it, versus the fact that I will be buying D3 day one and playing it for most likely the next decade, should speak to the point of just how important graphics really are to a game. Blizzard has always understood this fact, that making a good game is not synonymous with making a graphically superior game. So yeah, Diablo 3 is not the best looking Diablo clone out there, nor will it win any technical graphic achievements awards. Who cares. The game is going to rock and be fun to play, for years to come. In the end, that's all I really care about. |
|
pronounced "sassy"
(04-18-2012, 02:44 PM)
|
blizzard has hit gold with making their games look great years down the line, even if they aren't technically great. why? because people actually play their games in very significant numbers years down the line. |
|
Member
(04-18-2012, 02:46 PM)
|
Yeah, they are getting it just right on the distance that the game is played from. Their only mistake is deciding to have a zoomed-in view when selecting a character instead of not zooming in, or not showing a model at all (like with Path of Exile, hehe), because there is no point in making assets for something that you will never play with - as opposed to what is in World of Warcraft, where players see the characters zoomed in a lot more.
|
|
Member
(04-18-2012, 02:46 PM)
|
Yeah, this statement is accurate. |
|
Member
(04-18-2012, 02:47 PM)
|
I guess I have my blinders on because I have never felt that Diablo 3 looks dated. It's very stylized with a painted look. I think the graphics are awesome, the spell effects are amazing, and the animations really shine.
Seriously, people that are complaining, have you seen the Barbarian spotlight video? |
|
Member
(04-18-2012, 02:47 PM)
|
Look guys, I am the most reasonable and objective person in the world and so I shall settle this.
Yes, sadly Diablo 3 is lacking in the technical department - texture blurriness, lower than expected polycounts and the game overall is a little blurry for some reason. However, the art style is so cohesive, stylised and different it makes up for the technical flaws completely. Also, PoE art style is only closer to D2 than D3 is because D3 tries to create its own art style. D2's art style is much much better than PoE's. |
|
pronounced "sassy"
(04-18-2012, 02:49 PM)
|
|
|
Member
(04-18-2012, 02:54 PM)
|
No. I have even proven it in other thread.
People should stop talking things out of their asses or repeat PR bullshit like 'this art style will make this game looking 10 years from now!' or 'Blizzard make the best art and animations in industry'. If game dont look good now [for many people it doesnt], it wont look better 10 years from now. And why will Diablo 3 look better than for example Mass Effect 2, Dark Souls, or Crysis 2 10 years from now? And why are we even talking about 10 years span? Its not like Diablo 3 was planned to be released 12 years after D2, they just mismanaged franchise. Or maybe, because they dont make sequels for 10+ years? Its not like people dont demand new games from them. How long have You waited for D3? 9 years?
Last edited by KKRT00; 04-18-2012 at 03:00 PM.
|
|
Member
(04-18-2012, 02:58 PM)
|
|
|
Member
(04-18-2012, 03:02 PM)
|
|
|
Member
(04-18-2012, 03:06 PM)
|
I haven't played the d3 beta, but I have played PoE and while the graphics look crisp, thats almost the problem. Everything looks very disjointed and static; the environments don't look good as a whole. From what I've seen, diablo definitely holds up better even if it isn't that sharp. Everything looks more like a painting, everything feels like it belongs together.
|
|
Member
(04-18-2012, 03:06 PM)
|
|
|
Member
(04-18-2012, 03:09 PM)
|
http://i.minus.com/ibdh7MuamXXoqA.gif They fired first team and then delayed game for 2 years and cut like 5 big features? Not mismanaged at all.
Last edited by KKRT00; 04-18-2012 at 03:29 PM.
|
|
Member
(04-18-2012, 03:11 PM)
|
Diablo 2 lasted for 10 years and it got graphical upgrades and tweaks over the years. Not being an MMO does not mean it won't get upgrades. Even the community will make graphical upgrades in the opening weeks of launch.
If Diablo 3 makes it 10 years (I am sure it will) we can expect plenty of updates, especially when Expansion packs are involved (Like D2) |
|
Member
(04-18-2012, 03:18 PM)
|
I like the artstyle of POE a lot more and I do agree that DIII should've looked like that. Let's be honest, blizzard obviously tries to cater to the WoW community as well, so they made something that, in a sense, is "similar" when you look at it first. Also they didn't want you to need a highend pc to play it, their WoW community is huge and there are probably some pcs last upgraded 2004 so...
POE though is a no go for me, because it's f2p AND you can't zoom out the camera. I lost interest in it after 10 minutes in the beta just because of that. |
|
Member
(04-18-2012, 03:19 PM)
|
So, for your gifs. The D3 one is zoomed in (not how you play the game) and the PoE isn't? That's objective? Plus your PoE gif is broken. And it looks like Shit Mountain from Dragon Age 2. And, quite frankly, the D3 animations look pretty good to me...especially when playing and at proper zoom and speed. Firing the first team, delaying the game, and cutting features is called management... not mismanagement. Look at plenty of other cases around the video game industry where companies are forced to release games in buggy states with features promised but under delivered. That is mismanagement. |
|
Member
(04-18-2012, 03:19 PM)
|
|
|
Rage Apologist
(04-18-2012, 03:20 PM)
|
Although I do remember just now that you can still talk and compare graphics/animations/particles-on-specific-demon-balls in the OT... so yeah KK and his minions will probably join the thread as-well. Because remember guys, he's still buying D3 - and probably going to play it more than half of you in this thread! He just loves comparing like it's PS3 vs 360 in 2005 all over again, baby!
|
|
Member
(04-18-2012, 03:23 PM)
|
|
|
Member
(04-18-2012, 03:24 PM)
|
What about Warcraft 3 upgrades? You know, there werent any. How its not working? Link or You just dont see the difference? Both arent amazing [like those from Dragon Dogma for example], but without a doubt PoE one got more detailed animation. Calling animation shit when one has detailed hand animation that reach quicker and other dont, its simple bs.
--edit-- Link is fixed.
Last edited by KKRT00; 04-18-2012 at 03:29 PM.
|
|
Member
(04-18-2012, 03:25 PM)
|
I'll just share this again for anyone who may have missed it. It's the entire GDC presentation "The Art of Diablo III" in its entirety including slides.
http://www.gdcvault.com/play/1015306/The-Art-of-Diablo What I find hilarious, is that many of the arguments made regarding the look of Diablo 3, especially when compared to PoE, is that Blizzard is some how incapable of producing what people are considering technically superior graphical techniques. In fact, there isn't one decision regarding Diablo 3's graphical approach that wasn't an extremely calculated decision be it technical or artistic. Have you ever looked at the list of those employed at Blizzard? It's a veritable who's who of the industry's best artists, programmers, animators, etc. Still think Blizzard is incapable of creating what you think is superior art or graphical techniques? If so, I think you may be thinking a little naively. So the archer in PoE pulls an arrow and notches it while in D3 the demon hunter does not. Wow, Blizzard's art department must be full of a bunch of inadequate animators. Seriously? Do you think this is a huge priority for Blizzard in the bigger scope of things right now? Never mind that the Ranger in PoE has a static quiver that never moves while the demon hunter has a huge array of quivers located in different positions based on the armor worn. Never mind that in the second GIF of the PoE animation examples the Ranger actually has the arrow backwards in her hand and it instantly flips in the right direction. Think priority and scope here. I mean PoE isn't going to have both genders for each class. Is it because they are incapable? No, they just don't have the resources for it at the moment. Again, priority and scope. Do you really think Blizzard is incapable of producing excessively noisy textures with an overblown specular map so that the normal maps look more pronounced? While you may see technical achievement, I see poor decisions and rookie mistakes. Visually, while the lighting in the caves with spec and normal maps make look cool, there is a lot of immaturity in regards to screen readability when everything is equally high detailed and viewed from a distance. In the end I could really give two fucks which game your going to play, but jesus christ can we just end with all of the idiocy being stated as if it were some fact? And yes, at this point...I'm mad bro! -ps- This is the gif I was referring to. It came from the other D3 bashing thread.
Last edited by nacire; 04-18-2012 at 03:39 PM.
Reason: Added Gif
|
|
Member
(04-18-2012, 03:26 PM)
|
|
|
Member
(04-18-2012, 03:26 PM)
|
|