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point your penis at me,
and have a good day (09-05-2011, 01:32 PM)
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#61
Originally Posted by jett:
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Member
(09-05-2011, 01:32 PM)
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#62
Originally Posted by AgentOtaku:
Originally Posted by Crunched:
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point your penis at me,
and have a good day (09-05-2011, 01:36 PM)
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#63
Originally Posted by jett:
Not trying to imply you can't recognize the problem, but going by this thread it seems the issue is more prevalent with newer hardware. Is it possible that your stuttering is due to actual frame rate drops? Not trying to be an ass and act like your machine is too weak, I'm simply curious. |
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Member
(09-05-2011, 01:40 PM)
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#64
I'm running the game titties to the max, and I'm having no troubles what so ever. I have a constant 75+ fps.
Specs: Intel i5 2400 (3.1 GHz) 8 GB RAM Nvidia GTX 570 SOC running off of an SSD Steam version Settings: DX11 1920x1200 Auto aspect ratio FXAA High (MLAA loses fps with Nvidia over FXAA) 16x Anisotropic Soft shadows High SSAO High DOF no tripple buffering (hmm. Probably meant to have that on) no V-sync post-processing enabled tessellation enabled EDIT: BTW!! People running with only two cores are gonna have a hard time running this game. The game utilizes more cores efficiently, so there's a bigger gap than normal between two and four/six core CPUs. |
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Member
(09-05-2011, 01:41 PM)
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#66
What the flying fuck are you simpletons doing saying "no problems for me"?
Its called a bug. It happens for some, not others. The people its happening for couldn't give less of a shit if you don't have it, and don't like it implied that either us or our rig is to fault. I have it, thousands of others do, the devs have acknowledged it, and it really fucks up an otherwise lovely game. Imagine if a film you wanted to watch dropped every 2 in 50 frames, its that annoying. |
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Member
(09-05-2011, 01:44 PM)
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#68
Originally Posted by JoeTheBlow:
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Worships the porcelain goddess
(09-05-2011, 01:45 PM)
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#70
Originally Posted by JoeTheBlow:
Originally Posted by AgentOtaku:
Also...defensive much? |
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I'm taking it FROM here
(09-05-2011, 01:46 PM)
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#71
Originally Posted by JoeTheBlow:
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Member
(09-05-2011, 01:47 PM)
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#72
Originally Posted by JoeTheBlow:
Last edited by daviyoung; 09-05-2011 at 01:50 PM.
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Banned
(09-05-2011, 01:51 PM)
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#75
I don't think it's solely a nvidia thing, I was able to run the game at just about max settings on a measly gtx 470 even with dx11 on at 60 fps.
There was some stuttering, mostly from a new area loading but nothing anywhere near as bad as that video in the OP. Is that processor a dual core? I've heard that people with dual cores have some pretty bad issues getting the game to run. |
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Member
(09-05-2011, 01:51 PM)
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#76
I usually have it a couple of times after I boot up the game and start playing, but from then on it's smooth.
Asus N53SV i7 quad 8gb ram nvidia gt540m 1gb 750gb 7200rpm hdd WD scorpio black 720p DX11 on FXAA high Tesselation on trple buffering on SSAO normal AF 16x As far as I can tell, it's caused by hdd access. At least my hdd light is flickering a lot in the rare occasions it happens. Even though my hdd is no slouch by mechanical hard drive standards, my guess is it can't keep up with what is being requested by the game in the initial streams of data. Anyone with an ssd having the same issue? |
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Member
(09-05-2011, 01:54 PM)
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#78
I had this problem, or at least a version of it: standing in a room, not moving, and spinning around (I play with a PS3 pad so the turning motion is completely consistent) I would get little stutters and hitches just like in the video in the OP's linked article.
I fixed it and played through the whole game with no more problems (except for the occasional quick pause as it loaded new areas, and I'd have to be running full pelt through one of the hubs to make it happen; just going from cover to cover, slowly stealthing my way through a mission it never happened again). I noticed it didn't stutter with vsync off, and on the configurator I was only able to select 59hz for my screen resolution instead of 60hz. I used the Nvidia driver to make a custom resolution of 1680x1050@61hz, applied it, loaded the DXHR configurator again and for some reason it gave me a resolution option of 1680x1050@60hz. I chose that, loaded the game, and never had another stutter. It's probably not a fix for everyone, and I have to delete the custom rez if I want to play Mass Effect 2, but it got me through the whole game quite nicely. My setup: C2D e7200@3.16ghz, 4gb DDR2, GTX560 1gb, Dell 2209WA 16:10 monitor. OS on hard drive 1, swap file on hard drive 2, Steam+games on hard drive 3. edit: my in-game settings: everything on max, DX11. edit edit: I'm sure I read somewhere that the particular type of stuttering I experienced was specific to 16:10 monitors, something to do with assuming they all run at 59hz instead of 60hz, but a quick at-work google can't find the post. edit edit edit: I don't think people with dual core CPUs should be warned off too harshly. t'other half and I have almost identical PCs but for the CPUs (mine as above, other half's is a Phenom II X4@3.2ghz) and monitors (1080p), and while at the halfway point I turned off tessellation for a while to stay above 40fps-ish otherwise performance was more or less the same: 30+ all the way through, 40+ for the most part.
Last edited by alysonwheel; 09-05-2011 at 02:12 PM.
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(09-05-2011, 01:57 PM)
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#79
I've seen plenty of this as well.
It seems to be less severe in the later missions, but occurs pretty often in city hubs. I think it's pretty clear that the issue is related to streaming data from disk to memory. It doesn't surprise me in the least as most UE3 games suffer from this as well (though only when moving through "loading zones"). I've installed DXHR on an SSD and it only improves the issue a bit. It's frustrating as this issue rarely pops up in a console game. Pulling new data into memory doesn't cause stuttering or pausing in console games using this technique. I do have a bit of faith that they might address it, however, as they completely solved the loading time issue. My load times went from 25 seconds to 3 seconds after that patch. |
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Member
(09-05-2011, 02:01 PM)
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#80
Originally Posted by Crunched:
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Member
(09-05-2011, 02:03 PM)
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#81
A bug is a bug people. PCs have like 1000s different configurations, stuff like this can happen.
I wonder what exactly is triggering this bug? Special GPU model? RAM? GPU/ motherboard combination? Windows version? I mean if it's widespread across different games then it should be traceable. |
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(09-05-2011, 02:09 PM)
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#83
Originally Posted by StoppedInTracks:
I still don't know if I'd consider this a bug, rather, an issue with the engine and the way it handles data on the PC. I suspect a fix would require some serious work on their end. |
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Member
(09-05-2011, 02:11 PM)
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#85
Originally Posted by ToD_:
Like jett said, it's as if the game hangs minutely once a second. After fixing it, I still got the occasional frame drop/mini-hang when moving through an area faster than the streaming could keep up, but that was very rare. |
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Member
(09-05-2011, 02:14 PM)
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#87
it's very easy to find these stutters and they always happened on the same places, usually when you are transitioning from one area to another in detroit.
i'm on a 6970m, i can get solid 60 fps in all other instances but when i walk into these specific zones, the fps drops to 30~40 fps and that would create the stuttering effect. It does suck the first time around but after a while i got used to it. I thought it was because of my mechanical HDD and and SSD would probably fix this. |
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Member
(09-05-2011, 02:17 PM)
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#89
I turned off SSAO, didn't help at all. Didn't improve the framerate either, that was strange. Anyway, an example of the the kind of DX experience I'm getting:
I'm strolling happily down the street... ![]() I decided to look over to my left and...AW HELL NAW ![]() I stop looking around and things go back to normal ![]() It happens just as badly in indoor environments, what the hell is that all about. |
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Member
(09-05-2011, 02:21 PM)
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#91
Originally Posted by jett:
Switch of vsync and triple buffering and try to compare performance. I've also had small stutters when going into a new area and the game seemed to be loading content (npc's?).
Last edited by PjotrStroganov; 09-05-2011 at 02:25 PM.
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Member
(09-05-2011, 02:21 PM)
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#92
Originally Posted by dark10x:
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incest on the subway
(09-05-2011, 02:23 PM)
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#94
Originally Posted by alysonwheel:
It definitely feels like the same streaming stutter I get on just about every unreal pc port---even though this isn't unreal-based. |
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(09-05-2011, 02:28 PM)
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#95
Originally Posted by TimmiT:
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Member
(09-05-2011, 02:28 PM)
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#96
I didn't have the latest drivers, I'll see if that helps me. I'm having another issue where the game would freeze, minimise and then crash too.
edit: no crash so far, but there's still stutter. Mouse movement feels better for some reason.
Last edited by NBtoaster; 09-05-2011 at 03:27 PM.
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Member
(09-05-2011, 02:31 PM)
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#97
Originally Posted by Evershade:
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Member
(09-05-2011, 02:31 PM)
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#98
Originally Posted by PjotrStroganov:
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Member
(09-05-2011, 02:32 PM)
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#99
Originally Posted by Woo-Fu:
The particular manifestation of the stuttering problem on my setup was caused by running with vsync (and triple buffering) at 59hz and solved by forcing 60hz. |
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Member
(09-05-2011, 02:34 PM)
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#100
Agent Otaku, have you tried going to the nvidia control panel and changing "Maximum prerender frames" to either 1 or 0? I used to have mad stuttering in games until I turned mine down from 3. Worth a shot if you haven't tried it already. Minimal effort required.
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