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Member
(09-06-2011, 03:10 PM)
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Tekken |OT| of Tag Assaulting the Devil, Ogres, Wild Animals & MILFs (Bitcap Warning)
#1
![]() ![]() I. Tekken Tag Tournament 2
II. Tekken Hybrid
III. Tekken On Nintendo Platforms
IV. Tekken X Street Fighter Shoutouts to everyone who contributed to this in the T6 OT in the community forum: Sayah, MightyKAC, RelentlessRolento, Doomshine, zlatko, StalkerUKCG, GrayFoxPL,Flying Wonkey, Oichi/Reno, CcrooK, MarkMan, noodalls, _dementia, Lyte Edge, Rhazer Fusion, DrEyeRelief, USD, Teknopathic, and from TZ.com forums: ZeroEX, Blackpriest, Rip, Kane, Suiken, among many others I can’t remember right now :).
Last edited by AAK; 12-13-2011 at 06:04 AM.
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Member
(09-06-2011, 03:11 PM)
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#2
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![]() Tekken Tag Tournament 2 will have the biggest roster of characters in the history of the series. Tekken 6 was the second highest with 41 characters total (38 if you don’t include Mokujin & Kuma/Panda – Christie/Eddy palette swaps). Tekken Tag Tournament added 3 more new characters to the roster bringing it up to 44: ![]() First Row: ![]()
![]() Being a 3D game Tekken has always been about the in your face man v man struggles and hence has been more times than not been accused of being a game where you can resort to button mashing where the game's depth can be thrown out the window. Hopefully I can present a set of basics to everyone and show them the simple things that are really going through players mind in high level play and extinguish that misconception. ![]()
![]() This is the core fundamental aspect people playing Tekken need to grasp. Since Tekken doesn’t have any zoning style projectiles, newer players automatically run up and start attacking (or mashing). What they really should be doing is trying to learn the deep footsie game and learn to space themselves properly. ![]()
![]() Running is an important tactic in Tekken because it is a very quick way to cover ground from an enemy far away for you to keep pressure and when you are in a running state, you have access to a core set of attacks:
Last edited by AAK; 12-07-2011 at 01:49 AM.
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Member
(09-06-2011, 03:13 PM)
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#3
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![]() Juggles are the big bills of currency for damage in Tekken. The fundamentals base around moving/spacing and poking, punishing, and waking up properly (discussed later on). But when the opportunity arrives, you launch your opponent immediately. There are A TON of ways to launch your opponent and I'll try my best to organize and describe all of them to you. There are no official names for a bunch of these launcher other than "juggle launcher" so I'm going to be a little creative here.
![]() Stuns are another fascinating part of Tekken. With such an abundance of moves it's customary that it should have a magnitude of hit responses to accommodate all of them. When your opponent is stunned it is always an opportunity to unleash free damage upon them. Here the various stuns that certain moves inflict will be discussed. ![]()
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![]() Walls in Tekken work like any other 3D fighting game like Soul Calibur, Dead or Alive, and Virtua Fighter. It's a dead end for where you or your opponent will have to stop turtling and do some risky maneuvers to have a better vantage point. But once a juggled opponent reaches a wall (which is the most common scenario) you will be able to finish that combo with some very juicy damage.
Last edited by AAK; 06-04-2012 at 09:15 PM.
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Member
(09-06-2011, 03:14 PM)
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#4
![]() Stances work in Tekken like any other fighting game. You input a certain command to enter into that stance and from that stance you will have access to a plethora of new moves that you weren't capable of unleashing from a neutral position. A lot of characters can interchange between stances like Zafina, Hwoarang, Ling, Lei, or Steve among others which makes their use pretty complex and beautiful to watch simultaneously. Taking for example Hwoarang and his transitions between his 4 stances: ![]() Unblockable attacks would probably be the equivalent of a super or an ultra because the usually entail the most damaging move a character has. Like the name of it, it's an unblockable attack so if the move will connect the damage will be done completely, but they are always the slowest moves the character has and hence very easy to counter hit them out of it. The few character that have projectiles like True Ogre's fire breath and Alisa's rockets are also considered unblockables. ![]() This is one of the most controversial inclusions in the Tekken saga which a lot of the old school players aren’t too fond of, it’s the crush system. Crush basically implies a “dodge”. Some moves have specific properties that can dodge a low attack or a high attack. If a move dodges a low attack, it’s called a low crush move, and those moves usually involve airborne manoeuvers. Similarly if a high attack is dodged it’s called a high crush move. The gif below gives some examples: ![]()
![]() Along with movement and spacing, wakeup is the other fundamental mechanic of Tekken that players NEED to understand and prioritize to survive in this game. After talking about wakeup we'll talk about Okizeme. Okizeme basically translates to your course of action against an opponent grounded. So it basically talks about what you can do to counter someone who's attempting to wakeup. ![]() Counters in Tekken work just like how you'd expect in any other fighting game. Counters work on physical strikes coming from your opponent and reverse them into a throw like move which does a bit of damage. Usually the more powerful the attack attempted the more damage the counter inflicts on your opponent. However, this isn't like DOA3 where the counters take priority over everything, in fact it's possible for you to counter their counter. This is called a "chicken". This works where if you used your right limb to strike the opponent and they countered, you can "chicken" their counter by pressing f+2+4 right after it was initiated breaking out of their counter. If your left limb was used or a double handed strike, you use f+1+3. However, there are a lot of moves that can't be countered, the main ones are elbows and knees, so you have to be careful of them if you play a turtle character an those situations arise. And Likewise some characters have counters which can't be chickened like Marduk or Raven. ![]() ![]() Now to talk about the 2 v 2 mechanics of this game. Since you only have control over one character at a moment in time you switch between them by pressing the 5 button. However, it’s extremely unsafe and you can easily get punished for it. In the original Tekken Tag, you could tag cancel by pressing u,u/b to instantly enter in a blocking stance to protect yourself from an oncoming attack. This isn’t the case anymore and you have to be much more careful with your tags: ![]() The brand new feature in Tekken Tag 2 is of course tagging with walls behind you since the original Tekken Tag Tournament only had infinite stages. When a character tags out from a wall, their partner comes jumps in rather than runs in so the run in properties seen above won’t be possible with wall tags. But there are several unique properties with wall tags such as better recovery and its own potential risks: ![]() Tag combos are a returning staple from the original Tekken Tag Tournament. Tag combo essentially involve the point character landing a launcher and quickly pressing the tag button simultaneously to leave the play field and allow their partner to complete the combo. The advantage of using these tag combo’s is to eliminate the red health from your opponent so they won’t be able to recharge their health when tagged out: ![]() Tag Assault is probably the most anticipated feature added to TTT2. Tag Assault combos combine the bound properties of juggles with the tag combo function explained previously. Instead of tagging in your character after a launcher after a tag combo, you tag them in after a bound move. If you successfully inputted a tag assault, the opponent should be bounced up back in the air rather than the usual bound crumple animation seen previously. Now your tag partner can come in and input one string of attacks before relinquishing control back to the point character to finish the combo after him. There are some important limitations placed by the designers on tag assaults for the sake of balance that need to be outlined: ![]() The Tag Crash feature is also very foreign in the realm of Tekken and is the first time any sort of meter management has come into play for this series. Tag Crash is essentially a safe method of raw tagging your partner into the play field with the condition that your partner has netsu activated. If that is the case then you can “Tag Crash” your partner in from a knockdown position by inputting 1+2+5 to safely tag your partner into the play field at the expense of the netsu status & the point character's red health.
Last edited by AAK; 09-05-2012 at 05:45 PM.
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Member
(09-06-2011, 03:15 PM)
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#5
![]() ![]() Your standard walled stage, a staple in the series since Tekken 4. ![]() The old school style of stages, a turtle’s paradise. So far there’s only the Christmas stage, school stage, and DBZ-Namek stage ![]() A returning stage type from Tekken 6 where there are various pressure points across the top floor of the stage where any spike move (not necessarily just a bound move) will cause the floor to crumble and send the opponent into a bound state to continue your combo. ![]() Also another returning stage type from Tekken 6 where you can do any move that causes a knockdown in which the opponent is forced back will cause a Wall Break. And from a wall break you combo will continue ![]() This is a new stage dynamic specifically in Tekken Tag Tournament 2 which utilizes both characters in your team. This takes place in stages with a balcony like Snow Castle, Tekken 3 Jin Redesigned Stage, Oil Refinery stage, and the Desert stage. If a knockdown move is done in this scenario then the opponent will fall off the balcony and instead of you falling down with the opponent, your partner will be waiting downstairs and continue the combo for you. ![]() ![]() Tekken Zaibatsu's premier contributor of all technical information that can be extracted from direct feed gameplay has created a phenomenal tool for breaking throws using Ling Xiaoyu from Tekken Tag Tournament 2 Prologue. See the quote below for a full breakdown of everything it offers along with the download link: ![]() Here is a the list of all the individual Tekken entries throughout its inception concisely displayed below once again thanks to noodall's efforts. It shows the dates of its release depending on region and platform along with the duration between the console and arcade release dates: ![]() Pair Play mode is a feature that came with the PS2 version of the original Tekken Tag Tournament where it was a 4 player game where 2 people controlled one character completely separately. This wasn’t in the arcade version but because of the recent networking features in arcades today, it should be possible as Harada teased below on his twitter: ![]() Probably one of the most special and cherished aspects of the Tekken series has been its music coming from Namco’s incredibly talented sound team. The original composer of the original Tekken Tag Tournament, Akitaha Tohyama has returned to direct the music for this instalment with to staple composers Keiichi Okabe and Nobuyoshi Sayo: ![]() ![]()
Last edited by AAK; 12-13-2011 at 06:03 AM.
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Member
(09-06-2011, 03:16 PM)
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#6
![]() ![]() Tekken Hybrid is a collection of Tekken related content coming out Exclusively for PS3 scheduled for release sometime this Holiday season. It comes backed in with the Tekken: Blood Vengeance BRD motion picture with 3D capability, Tekken Tag Tournament HD, and Tekken Tag Tournament 2 Prologue. ![]() T:BV is the CG Movie announced during Namco’s Dubai LevelUp even May 5th. It was animated by Digital Frontier, the same guys who made the Resident Evil Degeneration films. The film was directed by Youichi Mori who also directed the game intros for Tekken 5 and Tekken 6. The screenplay was done by Dai Saito of Cowboy Bebop fame. BRD is set for North American release on November 22, 2011. ![]() Also included in this package is the original Tekken Tag Tournament in full 1080p HD at 60fps. I won’t go into a lot of details about this game other than this was the game that was played during the heyday of competitive Tekken. It is unfortunately one of the most imbalanced fighting games in existence but the skill and speed needed to compete in this game was fierce. For more information about this, the Tekken Zaibatsu page for Tekken Tag has a plethora of comprehensive information about this game: ![]() ![]() TTT2 Prologue was a surprise announcement from Namco this E3 2011 with its inclusion in the Tekken Hybrid package. This is essentially a demo of the Arcade version of TTT2 for consoles but exclusively limited to the features it has in common with the Blood Vengeance motion picture. This means that the playable characters and venues will only be the same ones that appeared in Tekken:BV like the School yards stage and the cast given below. ![]() The cast for TTT2 Prologue is only 4 characters that include main protagonists and antagonists of the Blood Vengeance movie: Ling Xiaoyu, Alisa Boskonovitch, Devil Jin and Devil Kazuya:[IMG]http://i54.************/rm33he.jpg[/IMG][IMG]http://i51.************/fksdvo.jpg[/IMG] ![]()
![]() ![]() It was revealed during Nintendo’s E3 press conference that the Tekken team would finally be expanding the franchise onto Nintendo’s home consoles and Katsuhiro Harada outlined some of the key features he would like to include with this package: ![]() While someone is in the middle of their fight, a second person and use the screen on the controller to view the fight at different angles and such to make spectating a match more enjoyable and dynamic. ![]() The new controller will also offer a brand new set of features with practice mode. Harada says that there is only so much information that can be displayed on a TV screen at one time so the WiiU controller can definitely be used to diplay other important pieces of information that could potentially improve your game. ![]() Probably the most talked about feature in the WiiU edition of Tekken is the means with which you can defile your opponent if they lose using the controller. Harada believed that the controller is ideal for drawing things and was convinced it could be used in great fashion to humiliate your opponent if they lose. Personally, I think it will bring an insane tidal wave of rage quits. ![]() But the controller can also be used to stylize your own appearance as well. You will now be able to create your own custom designs and paste them directly onto your character as you see fit. Let’s all brace ourselves for some obscenities however :P ![]() Lastly, another interesting feature is how the new Tekken will allow you to use your designs on the controller to make your own stages. And not only is it going to be cosmetic, but those things can also be interactive such as wells and other obstacles. These levels can be uploaded online LBP style and get ranked by other users: ![]()
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Last edited by AAK; 12-09-2011 at 12:43 AM.
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Member
(09-06-2011, 03:47 PM)
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#39
Originally Posted by Kabuki Waq:
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Member
(09-06-2011, 03:50 PM)
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#41
Originally Posted by notworksafe:
Originally Posted by Flying Wonkey:
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loves Arcade Sticks
(09-06-2011, 03:50 PM)
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#42
I'll be in Tokyo, Japan for the arcade launch of TEKKEN TAG TOURNAMENT 2! And will take tons of videos/pictures and post them here and on my blog (http://sdtekken.com) as well as my twitter (http://twitter.com/MarkMan23).
Trying to schedule in interviews with the head honcho and some members of the development team. If anyone has any questions, please let me know. Thanks. |
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loves Arcade Sticks
(09-06-2011, 03:53 PM)
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#45
Originally Posted by Luigiv:
:( He doesn't play the same... But one thing is for sure... He's still a big target. ;( Haha. |
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Member
(09-06-2011, 03:55 PM)
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#47
Originally Posted by MarkMan:
Also... yeah, questions about console performance would be a big plus, but I don't expect them to delve into it other than say they'll try their hardest. |
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Do I win a prize for talking about my penis on the Internet???
(09-06-2011, 03:58 PM)
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#49
Originally Posted by MarkMan:
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