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Member
(11-02-2011, 09:21 AM)
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#655
Interview with Harada. He talks about how unpopular he perceives Jun(?!?) and Kunimitsu to be based on... data from Tekken 2 arcade cabinets and "marketing research". >_>
Personally, I'm really getting tired of his market research excuses and going off data that is crazy old. It's the same old TTT excuse just in a new package. And no offense to these characters, but I'm sure people were just begging for Jinpachi and True Ogre, so his popularity claims don't seem to really ring true. (And to build rosters purely on popularity is never a good idea, especially since characters that have been out of the spotlight for a while don't have any avenue to build their status.) Skip to 6:00 to hear his comments about the characters.
Last edited by Gunloc; 11-02-2011 at 09:25 AM.
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Member
(11-02-2011, 10:14 AM)
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#656
Jun's usage data on TTT2 seems to be dropping too.... Hmmm I thought she was so requested? Asuka buffs might have something to do with it......
I get why he'd put T. Ogre over Kuni though, since T. Ogre was a really popular character to use by Jinpachi is the oddball here but he realllllly looks like fun to play atm. but yeah basing roster decisions on usage data seems kinda flimsy nowadays since TTT2 isn't really as accessible to every player right now. I think there was an older interview where he said more characters might appear in the console versions so I guess thats the next shot unless character updates are coming through the machines. Jaycee looks to really pave a subtle path for Michelle's inclusion.
Last edited by Flying Wonkey; 11-02-2011 at 11:59 AM.
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Member
(11-04-2011, 03:57 AM)
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#657
Checked Harada's twitter after a long time. Nothing too useful so far besides....
1. Deciding right now on whether TKxSF will be 1 v 1 or tag based. (Hopefully a tag battle). 2. Gathering ideas from fans for mini games in Tag 2. Tekken Kart brought up. 3. The Tekken 3DS promotion was painful. lol
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Member
(11-04-2011, 04:00 AM)
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#658
Originally Posted by Gunloc:
Questions could have been better for the interview. |
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Member
(11-04-2011, 04:02 AM)
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#659
Originally Posted by Flying Wonkey:
I would like her to return with a brand new moveset. |
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Member
(11-04-2011, 05:57 AM)
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#662
Originally Posted by Sayah:
![]() Now it's pretty obvious, but back then I was flipping out! lol. Proxicide did so many insane things.... Like this, and these. But I have hope for her return! Melon Outfit makes me..... Even better in real life![IMG]http://i42.************/2wrf9dy.jpg[/IMG]And here's a sample of what's to come in the OP in the future :) This is a gif where I'll be explaining stances and how to change between stances: ![]() And I've got like 20 more of these in the oven! ;)
Last edited by AAK; 11-04-2011 at 06:04 AM.
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Member
(11-04-2011, 06:31 AM)
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#664
Damn this looks so hilariously bad. Reminds me of that 3 people tag teams in the Tekken Advance (GBA)
Maybe when the PS4 rolls around or something.
Quote:
Oh, and a new LUYG video is up. Steve Fox this time.
Last edited by Flying Wonkey; 11-04-2011 at 06:41 AM.
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Member
(11-04-2011, 06:46 AM)
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#665
Originally Posted by Sayah:
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Member
(11-04-2011, 06:50 AM)
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#666
Originally Posted by Sayah:
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Member
(11-05-2011, 03:50 AM)
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#670
Originally Posted by Flying Wonkey:
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Member
(11-05-2011, 04:20 AM)
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#671
Originally Posted by Sayah:
And EWGFridays is online! With Aris commentating on his own play. Pretty funny. |
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Member
(11-06-2011, 03:17 AM)
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#672
Damn, so late for this! Some guy made a tag code for Tekken 6 PSP.
http://www.tekkenzaibatsu.com/forums...postid=4455392 Cwcheat and PSP version of the game required. |
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Member
(11-07-2011, 03:37 PM)
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#673
I'm back ^_^
For those wondering it was a temo ban, but good things came from it. my time away from GAF I found the local Shoryuken group of people to play and they have roughly one to two other Tekken players. I'm super rusty, and I'm not happy with how I currently play, but that's why I need to play people. |
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Member
(11-07-2011, 08:49 PM)
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#676
Also, proper video up of Team Tekken's close defeat.
Originally Posted by RelentlessRolento:
Nice to see you back. |
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Member
(11-07-2011, 09:13 PM)
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#677
Really Really, bad news guys. My laptop currently stopped working. I think it got fried. And all the material I had for the massive update to the OP was all in it. I hope I can find a way to recover everything.
What's even worse is that it had a project I was doing for a grad level class due on wednesday.... Now I have to start over :/ BACKUP your files people!!!!!!
Originally Posted by Flying Wonkey:
Originally Posted by RelentlessRolento:
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Member
(11-07-2011, 09:26 PM)
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#678
Originally Posted by AAK:
Back to topic, offline Tekken really is the best Tekken. |
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Member
(11-07-2011, 09:37 PM)
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#679
www.getdropbox.com
I knew this thing existed.... yet I never used it :( that is the ultimate solution! Gives you around 2 GB to store any piece of information that you can access anywhere that has internet. Curious to ask you though Sayah, what sort of offline competition do you have in your area? That Nina technology must have really made some waves in that area if you know what I'm saying ;) |
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Member
(11-07-2011, 09:45 PM)
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#680
Hahahaha. Thanks. I haven't done any local tournaments. Just play with my brother (usually) or friends.
Although, I still can't do fluttering butterfly continuously which is basically essential for any Nina player. I practiced using that tutorial you had posted earlier but still can't do it. :( It's surprising since I don't have any trouble doing her most ignored yet very useful move (aka poison/evil mist).
Last edited by Sayah; 11-07-2011 at 09:51 PM.
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Member
(11-07-2011, 09:52 PM)
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#681
I did 4 flapping butterflies consecutively.... once :(
And that was when I was using pad. Since my stick is getting older after all these months of abusing Armor King's shining Wizard, the spring isn't as strong as it used to be. Going back to to neutral isn't as easy anymore. d,d/f~n,1 d,d/f~n,1 d,d/f~n,1 again and again. Yeah, it's not easy. |
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Member
(11-07-2011, 10:09 PM)
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#683
Something that might help practicing it is by using Lee and Leo. Try this:
Lee: CH 1+2 dash d,d/f~n,4 Leo: CH qcf+2 dash d,d/f~n,4 If you did it correctly, the dash into iWS+4 should continue the juggle after the knockdown stun. I felt that was good starting point to get adapted to the instant WS motions. |
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Member
(11-07-2011, 10:18 PM)
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#684
Thanks for that. I was actually thinking of practicing with Lee next. That may be a good idea, though. Start at a somewhat similar but more rudimentary setup with one character and work my way towards Nina's flapping butterfly. It is after all an experience of familiarizing your fingers/thumb with the proper movements.
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Member
(11-07-2011, 10:26 PM)
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#685
Something I forgot to mention about Lee, is that you have to Crouch Cancel (TZ legend's acronym is cc) after the 1+2. It's weird but after the animation, Lee is still in a slight squatting phase, you basically cancel the animation by tapping u to return him to a neutral position followed by the dash and iWS+4. It's just that the Lee players we see in match vids do it so fast we don't notice the crouch cancel or the dash. :S
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Member
(11-10-2011, 12:58 AM)
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#688
Angle definitely plays a factor:
http://www.youtube.com/watch?v=GmxDT9mK9Ak&t=1m35s Here's some other impressions on how to do it:
Originally Posted by Lime from TZ.com:
Originally Posted by WeaponX from TZ.com:
Originally Posted by Mastapopo:
Originally Posted by Mr. Kula:
Originally Posted by Weapon X:
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Member
(11-11-2011, 01:27 PM)
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#696
![]()
Originally Posted by jett:
Last edited by AAK; 11-11-2011 at 01:31 PM.
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