notworksafe
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(09-12-2011, 06:37 PM)

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#201

Originally Posted by Sayah:
I use Lili sometimes but I'm far from being actually really good with her. You should definitely maximize damage output with her with wall splats. Some examples here by Kane.

Edit: Here is part 2.
Awesome! Watching both now.

Is Scenario Campaign the only way to get fight money? It's kinda lame..
AAK
Member
(09-12-2011, 06:46 PM)

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#202

You do get fight money from playing Arcade mode, Ghost Battle, and Online Ranked/Player matches, but it pales in comparison to the money you can get in Scenario Campaign.

I believe Rolento figured out a way to spam a certain stage in scenario campaign for a lot of cash, but the easiest way for me was to simply pick a customizations that would multiply the value of the items you collect multiple fold and increase the chances for enemies to drop items. Then I play Bruce's stage again and again where they drop items non stop and sell them constantly for a lot of money.

But I usually play T6 offline now a days and I just play on arcade mode against a buddy when we play our long sets and whenever I win I get a nice 1k :)
Doomshine
Member
(09-12-2011, 07:10 PM)

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#203

Play the Mokujin stage for a lot of cash and items to sell. It's the golden mokujins you want, break the floor over and over to kill them quickly. Make sure that you are wearing items that increase money.
AAK
Member
(09-12-2011, 07:19 PM)

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#204

Currently working on describing the wall game... I dumbed it down to low wall splats, High wall splats, and wall stuns.... is that intuitive in your opinion guys?

Here's the gif I prepared:



It's so hard to describe because it's actually very variable but I guess this is the best way to summarize it.
Doomshine
Member
(09-12-2011, 07:53 PM)

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#205

Sounds alright, will you be covering side- and BT-splats as well? I guess they're kind of the same thing, you just have to adjust your combo.
AAK
Member
(09-12-2011, 08:03 PM)

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#206

Nah, that is a bit too advanced for the scope of this guide IMO, but thanks for the input regardless. :)
Flying Wonkey
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(09-12-2011, 11:03 PM)

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#207

Less then 24 hours to go for me I guess. Just so anxious to see who the last boss is. :D
Flying Wonkey
Member
(09-13-2011, 06:38 AM)

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#208

http://www.nintendo.co.jp/n10/confer...ken/index.html

Hahahaha oh wow another trailer or short I guess. They're really loving this Ono X Harada thing.
MarkMan
loves Arcade Sticks
(09-13-2011, 03:13 PM)

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#209

45 minutes until the 14th here in Japan.

There's an arcade that closes around 4 AM that will be getting TTT2. I am so there. I'm going to go straight to work from the arcade, like a baws.
abstract alien
baby dolphin -> sun
it's the only way
(09-13-2011, 03:34 PM)

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#210

Lucky bastard. Well, I can't really call you lucky since you've worked your ass off to get where you are, so Ill just call you a bastard lol

Baws indeed
devastatorprime
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(09-14-2011, 03:48 AM)

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#211

Its almost noon in Japan so Im hoping we get some vids on youtube soon. I need to see some alternate outifts and customizations now!
Flying Wonkey
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(09-14-2011, 04:15 AM)

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#212

Apparently the last boss is a team of Jun/Unknown.

Hey Markman can you confirm?
sixteen-bit
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(09-14-2011, 04:20 AM)

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#213

Originally Posted by Flying Wonkey:
Apparently the last boss is a team of Jun/Unknown.

Hey Markman can you confirm?
Yay, I'm glad Unknown returns if that's true
devastatorprime
Member
(09-14-2011, 05:01 AM)

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#214

I will be hyped as fuck if that is true.
TreIII
Member
(09-14-2011, 05:26 AM)

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#215

Unknown's back, too? That'd be nice.

Ah well, Gundam Extreme Vs. should keep me occupied while I wait for this to get its port.
grap3fruitman
Member
(09-14-2011, 05:40 AM)

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#216

Can I just state, for the record, how much I dislike the American notation for these games? Why not use the Korean notation? This is where directional inputs are associated with keys on the number pad. It just seems so logical for the fact that it's used by every other fighting game community. In addition, Tekken is a four button fighter with an eight-way movement system. Whose idea was it to use less than half the numpad for buttons instead of most of it for directions? Logistically, who thought that was a good, efficient idea?
Flying Wonkey
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(09-14-2011, 05:47 AM)

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#217

It seems to definitely be Unknown.

http://www.tekkenzaibatsu.com/forums...hreadid=121997
Flying Wonkey
Member
(09-14-2011, 08:43 AM)

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#218

Okay, I think you face Jun first, then True Ogre, then Unknown.


http://imageshack.us/photo/my-images/59/p9140143.jpg/
http://imageshack.us/photo/my-images/641/p9140144.jpg/
http://imageshack.us/photo/my-images/97/p9140149.jpg/
http://imageshack.us/photo/my-images/696/p9140147.jpg/ - Boss 1
http://imageshack.us/photo/my-images/577/p9140145.jpg/ - Boss 2

I guess some people want this to be a suprise.

It's Jun in a happy stage. After you beat her once the world turns evil and Jun turns into Unkown. She has some very cheap moves which takes of 99% of your health.

Source: I just played it, guy next to me got that far, I got destroyed by someone else. <- The guy who uploaded the images.
Last edited by Flying Wonkey; 09-14-2011 at 10:09 AM.
devastatorprime
Member
(09-14-2011, 09:23 AM)

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#219

The stage where you fight Jun is beautiful and damn I want one of those posters. Japan please upload some videos soon =(
Flying Wonkey
Member
(09-14-2011, 11:28 AM)

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#220

Gotcha!

http://img64.imageshack.us/img64/944...0914123003.jpg

EDIT: Woah the image was bigger than I thought, removed img tags.


http://www.tekkenzaibatsu.com/forums...88#post4436288
Last edited by Flying Wonkey; 09-14-2011 at 11:33 AM.
AAK
Member
(09-14-2011, 01:43 PM)

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#221

Damn..... Jun being the boss came out of freiking nowhere! LOL

This is so exciting! I'm watching MarkMan's twitter like a Hawk! :D
AAK
Member
(09-14-2011, 07:37 PM)

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#222

Launch day footage!

http://www.youtube.com/user/ArcadeHeroes
Throavium
Member
(09-14-2011, 07:46 PM)
#223

Originally Posted by Flying Wonkey:
Gotcha!

http://img64.imageshack.us/img64/944...0914123003.jpg

EDIT: Woah the image was bigger than I thought, removed img tags.


http://www.tekkenzaibatsu.com/forums...88#post4436288
Originally Posted by AAK:
Thank you.
TreIII
Member
(09-14-2011, 07:58 PM)

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#224

Originally Posted by AAK:

Ooooo, nice. Thanks!
AAK
Member
(09-14-2011, 08:05 PM)

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#225

According to TZ, people are not attempting anything new. Tag Assault to people is codenamed "drop your combo" assault at the moment. Things are very early. And Namco is still uploading customizations onto the machines via Tekken-net. Currently there are only 1-4 per character right now (which is what Namco did with T6 as well).

I'll keep this thread updated :)

Don't expect any direct feed anytime soon. The one arcade that regularly updated was Joybox and they shut down :(
CcrooK
Member
(09-14-2011, 08:08 PM)

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#226

Joybox is gone? Noooooooo. :( :( I am sad now.
branny
Member
(09-14-2011, 08:09 PM)

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#227

So all the rumors a long time ago about Jun being Unknown are true? Or did the rumors create this canon?
Throavium
Member
(09-14-2011, 08:10 PM)
#228

Originally Posted by branny:
Or did the rumors create this canon?
This is likely.
Erigu
Member
(09-14-2011, 08:15 PM)
#229

It's no like it was pure speculation either: Unknown always started with Jun's stance, I believe, right?
But she was referred to as a "girl" and I seem to remember there were illustrations of her in school uniform, so I don't think the connection was simply meant to be Unknown = Jun either...
Myself, I wouldn't be surprised if she was supposed to be Jin's cousin or something like that, and they recycled that idea into Asuka eventually...
Throavium
Member
(09-14-2011, 08:20 PM)
#230

Originally Posted by Erigu:
It's no like it was pure speculation either: Unknown always started with Jun's stance, I believe, right?
But she was referred to as a "girl" and I seem to remember there were illustrations of her in school uniform, so I don't think the connection was simply meant to be Unknown = Jun either...
Myself, I wouldn't be surprised if she was supposed to be Jin's cousin or something like that, and they recycled that idea into Asuka eventually...
People are raging over this whole ordeal.
Doomshine
Member
(09-14-2011, 08:24 PM)

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#231

Loving Jin's new stance transistions:

http://www.youtube.com/watch?v=vNTIlPmn1uI
Throavium
Member
(09-14-2011, 08:29 PM)
#232

Man I love that fidgety kick Jin does.
GrayFoxPL
Member
(09-14-2011, 08:47 PM)

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#233

Originally Posted by grap3fruitman:
Can I just state, for the record, how much I dislike the American notation for these games? Why not use the Korean notation? This is where directional inputs are associated with keys on the number pad. It just seems so logical for the fact that it's used by every other fighting game community. In addition, Tekken is a four button fighter with an eight-way movement system. Whose idea was it to use less than half the numpad for buttons instead of most of it for directions? Logistically, who thought that was a good, efficient idea?
Because it's fucking awful, thats why. Do people play with keypads?
It's counterintuitive and considers only 1p side. What's easier to catch in a glimpse? hcf or 41236? Wait that's 63214 for p2 side. So fucking efficient, really.
Normal tekken notation is not "American" it's what most if not all western world uses and you had mere 17 years to learn it.

And that keypad shit thankfully isn't used everywhere.
RelentlessRolento
Member
(09-14-2011, 08:53 PM)

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#234

Originally Posted by AAK:
I believe Rolento figured out a way to spam a certain stage in scenario campaign for a lot of cash, but the easiest way for me was to simply pick a customizations that would multiply the value of the items you collect multiple fold and increase the chances for enemies to drop items. Then I play Bruce's stage again and again where they drop items non stop and sell them constantly for a lot of money.
Mokujin stage is the money maker, but you have to know what to do before heading in.
sixteen-bit
Member
(09-14-2011, 08:55 PM)

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#235

TTT2 looks sooo hot. I can't wait to play it. Prologue will have to suffice though :(
notworksafe
Member
(09-14-2011, 09:30 PM)

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#236

Originally Posted by RelentlessRolento:
Mokujin stage is the money maker, but you have to know what to do before heading in.
What do I do? :o Or is it just putting on item/money increasing gear?

Finally going to have time tonight to go grind some Scenario Campaign. Wish me luck!
GrayFoxPL
Member
(09-14-2011, 09:41 PM)

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#237

Originally Posted by notworksafe:
What do I do? :o Or is it just putting on item/money increasing gear?

Finally going to have time tonight to go grind some Scenario Campaign. Wish me luck!
This and when coming to closed "arena" constantly break floor with a bound move and collect the cash. Maybe I remember wrong but on hard mode there's more money?

Anyway easy way to score 7+ millions.
RelentlessRolento
Member
(09-14-2011, 09:47 PM)

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#238

Originally Posted by GrayFoxPL:
This and when coming to closed "arena" constantly break floor with a bound move and collect the cash. Maybe I remember wrong but on hard mode there's more money?

Anyway easy way to score 7+ millions.
This, but you mainly only need to bound one of the three fat Zaibatsu dudes when you get to their floor. If you do that, youll for sure get golden mokujins which drop huge cash always (so load up on money and item drop boosters)

You cam score more items if you bound quickly on the breaking floors since one will have aliens if you are fasten enough
devastatorprime
Member
(09-14-2011, 10:00 PM)

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#239

Still not seeing any 2p outfits besides Kuma/Panda =(
Skilletor
Member
(09-14-2011, 10:01 PM)

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#240

Originally Posted by Doomshine:
Loving Jin's new stance transistions:

http://www.youtube.com/watch?v=vNTIlPmn1uI
Wow. That's so smooth. Excitement!
Sayah
Member
(09-14-2011, 10:05 PM)

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#241

Originally Posted by AAK:
THANKS
Sayah
Member
(09-14-2011, 10:29 PM)

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#242

Not sure if this was already posted for 3DS. Just shows basic juggles for everyone. Looking great.
AAK
Member
(09-15-2011, 12:38 AM)

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#243

So the current selection of customizations right now is VERY limited, it looks like they're going to update the them completely when they go for the full pacific release in Korea/Australia/Phillipines/etc.

As of now every male has a generic suit, sportswear, Final Fantasy 8 Squall jacket, and karate gi:



And all the girls have a suit, sports wear, waitress shirt, & snow coat:



Except for True Ogre though, his customization is by far the greatest!

http://k.minus.com/jEjmiccF17IA7.jpg

You can check them all out here, with some minor unique ones here and there:

http://www.tekkenzaibatsu.com/forums...hreadid=122013

Thanks to Kane / jay-kei / wogus
Yousefb
Member
(09-15-2011, 12:51 AM)

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#244

Is Ogre not in the game?
AAK
Member
(09-15-2011, 12:52 AM)

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#245

No, sorry, only T. Ogre.

EDIT: And also, only Miguel & Julia have new outfits in TTT2, the rest of the cast has their same default outfits from T6BR.
Last edited by AAK; 09-15-2011 at 02:11 AM.
hawt
Member
(09-15-2011, 04:04 AM)
#246

Really liking some of the head customizations. Specifically this one:

sixteen-bit
Member
(09-15-2011, 06:28 AM)

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#248

True Pelican is too godlike
RelentlessRolento
Member
(09-15-2011, 06:35 AM)

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#249

Originally Posted by _dementia:
True Pelican is too godlike
I hope Prologue has Move support... /sargasmargasm
Flying Wonkey
Member
(09-15-2011, 09:17 AM)

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#250

http://www.youtube.com/watch?v=A-9V-UmibbI

http://www.youtube.com/watch?v=q60NiIt-IB8

So much information is coming through. I think I'm going to take a break.
Last edited by Flying Wonkey; 09-15-2011 at 12:52 PM.