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STOP SHITTING ON MY MOTHER'S HEADSTONE
(03-22-2012, 04:58 AM)
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#253
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Member
(03-22-2012, 08:35 AM)
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#258
Yeah, that's why I'm not too hyped for this. I feel like this guy has a pretty big flaw as a developer, and that's not knowing when to quit. He's got a pretty killer combat system. He needs to make a game for it now, but that's probably not going to happen any time soon. So much thought is going into the combat, and I wonder how important the subtleties will actually be.... but that's impossible to gauge without an actual game. I'd love to see the game come out one day, though. I'm afraid the every other aspect of the game will either get glossed over... or just as heavily developed as the combat. Both would be bad, and the latter would mean the game really would never release.
Granted, I don't watch these development updates too closely, so it's possible that I've just put my foot in my mouth in some way. This guy really needs to hire one or two additional developers.
Last edited by Sklorenz; 03-22-2012 at 08:38 AM.
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I've done nothing with my life except eat and fap
(03-22-2012, 08:46 AM)
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#260
Or put some AI there and fight them. I plan to buy it at the end of the year. |
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Member
(03-22-2012, 04:23 PM)
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#266
That looks quite... john carterish.
Would be amusing if Disney bought this guy out and converted the assets to a john carter universe. Would it have more or less appeal I wonder... I wouldn't at all trust big corporate to keep true to the essence of what this game is about though. |
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Member
(03-22-2012, 04:43 PM)
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#270
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Member
(03-22-2012, 04:57 PM)
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#272
Same here, really do hope something amazing comes from it. The main guy responsible is a master, it really has some of the most unique (as well as unique LOOKING) combat I've seen. Hope the campaign is well-thought out, can only imagine how amazing it would be...
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Member
(03-26-2012, 11:43 AM)
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#273
Multiplayer gameplay
http://www.youtube.com/watch?v=Ntke2AE3Mlw ![]() ![]() ![]() That's some ninja scroll shit right there. |
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Member
(03-26-2012, 11:46 AM)
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#274
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(03-26-2012, 11:53 AM)
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#276
It looks so fun to just run and jump around.
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Member
(03-26-2012, 12:36 PM)
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#279
Let's see what he responds with.
Also, they're going to be in Indie Game: The Movie. Here's a behind-the-scenes of their team, very interesting how they made it from the ground up. Wolfire Talks Overgrowth (20:40) |
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Junior Member
(03-26-2012, 12:40 PM)
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#280
also, new alpha video http://www.youtube.com/watch?v=QPPzVltjn1g They can climb now. |
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Member
(03-26-2012, 12:48 PM)
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#281
You mean being funded by pre-orders? He can still make a Kickstarter campaign even if he's currently making the game like or has pre-orders. Crate Entertainment the developers of Grim Dawn is going to make a Kickstarter campaign soon, even though they have pre-orders up on their site which is used to help fund the game.
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Member
(03-26-2012, 02:11 PM)
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#282
People need to relax with all the, "if it finishes stuff." Its one guy doing the programming on a game that looks AAA level in terms of what they are doing. It surpasses a lot of games technically that have 100+ people working on them. Of course its gonna take time.
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Junior Member
(04-07-2012, 08:23 PM)
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#284
David's livestreaming working on animations for the one handed sword:
http://www.twitch.tv/wolfiredavid |
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Member
(04-14-2012, 05:59 AM)
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#286
I love it too. |
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Member
(05-02-2012, 07:35 AM)
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#288
Alpha 177 video:
The weapon handling looks amazing: http://www.gametrailers.com/video/al...rgrowth/729735 |
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(05-02-2012, 08:14 AM)
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#289
That looks very impressive.
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STOP SHITTING ON MY MOTHER'S HEADSTONE
(05-10-2012, 10:21 PM)
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#290
Alpha 178
http://www.youtube.com/watch?v=c-4WdtTGIkg Mostly just behind-the-scenes stuff, but that jump kick from behind is the smoothest shit. |
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(06-24-2012, 05:54 AM)
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#291
I've been watching some vids on this and man there are aspects of it that just look fantastic. The jumping and fighting physics mixed with ragdoll states are so smooth.
This guy could make a CRAZY wuxia style game. The multiplayer footage of the rabbits jumping around in that field gets my mind racing with possibilities. |
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Member
(06-24-2012, 06:14 AM)
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#293
I am not quite sure, but watching this come together has been very cool. Even if he just makes an open world beat em up the animation would make it something special.
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Member
(06-24-2012, 06:42 AM)
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#294
The finished game will have a campaign with various missions and objectives, so action-adventure is probably the best descriptor. I think of it kind of like Assassin's Creed with interactivity and game mechanics in place of most of the canned animations.
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Banned
(06-25-2012, 08:31 PM)
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#297
I downloaded the latest alpha... Is there anything to do in this game yet, or just test out the moves against that one enemy? I only tried it for a few mins but couldn't even figure out how to do any attack whatsoever, lol, left and right click just had a kind of readying animation for a split second then nothing. Well, I hope we'll see some game design developments soon.
I also got Kenshi and that seems to be equally devoid of gameplay at this moment. I also can't actually try it out much because my mouse wheel is broken and the camera requires it, you can't remap it yet. By the way, that one's not action at all, it's all clicky click RPGlike stuff, contrary to popular belief likening it to Mount&Blade with post apoc samurais. I'm kind of disappointed but still have faith both projects will become amazing at some point, it's quite early still (apparently). Though the disappointment still stopped me from pulling the trigger and getting Miner Wars early too, heh.
Last edited by Alextended; 06-25-2012 at 08:38 PM.
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Member
(06-27-2012, 07:57 AM)
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#298
Judging by this week's video...
http://www.youtube.com/watch?v=2GHSqu6A-oQ ...the developer has also realized there is as of yet no overarching "win condition" goal to the game yet and that seems like it might be getting some focus in forthcoming updates. |