fuzzyreactor
was definitely not busy getting laid
(03-22-2012, 04:49 AM)

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#251

looks so good besides player health. whats the point in that awesome combat if you die in one hit?
jet1911
Member
(03-22-2012, 04:54 AM)

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#252

Originally Posted by fuzzyreactor: View Post
looks so good besides player health. whats the point in that awesome combat if you die in one hit?
Ever played Bushido Blades?
Htown
STOP SHITTING ON MY MOTHER'S HEADSTONE
(03-22-2012, 04:58 AM)

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#253

Originally Posted by CountAntonius: View Post
Overgrowth Alpha 171 changes

Combat in this game looks so amazing.
DAT JUMP KICK
CountAntonius
Banned
(03-22-2012, 05:37 AM)

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#254

It was also mentioned in their blog that if you preorder the game now(so you can play all the alpha updates) it will carry over to the eventual steam release.
subversus
I've done nothing with my life except eat and fap
(03-22-2012, 05:41 AM)

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#255

Originally Posted by CountAntonius: View Post
It was also mentioned in their blog that if you preorder the game now(so you can play all the alpha updates) it will carry over to the eventual steam release.
OUT IN 2020
gabbo
Member
(03-22-2012, 05:58 AM)

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#256

Originally Posted by subversus: View Post
OUT IN 2020
Imagine the feature list by then.
Groggy
Junior Member
(03-22-2012, 08:26 AM)

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#257

This game engine combined with Mount & Blade would be epic.
Sklorenz
Member
(03-22-2012, 08:35 AM)

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#258

Originally Posted by subversus: View Post
OUT IN 2020
Yeah, that's why I'm not too hyped for this. I feel like this guy has a pretty big flaw as a developer, and that's not knowing when to quit. He's got a pretty killer combat system. He needs to make a game for it now, but that's probably not going to happen any time soon. So much thought is going into the combat, and I wonder how important the subtleties will actually be.... but that's impossible to gauge without an actual game. I'd love to see the game come out one day, though. I'm afraid the every other aspect of the game will either get glossed over... or just as heavily developed as the combat. Both would be bad, and the latter would mean the game really would never release.

Granted, I don't watch these development updates too closely, so it's possible that I've just put my foot in my mouth in some way. This guy really needs to hire one or two additional developers.
Last edited by Sklorenz; 03-22-2012 at 08:38 AM.
Mechazawa
Member
(03-22-2012, 08:38 AM)

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#259

That fucking kick seriously made me evaluate how much I'm interested in the game.

I need to see more stuff like that.
subversus
I've done nothing with my life except eat and fap
(03-22-2012, 08:46 AM)

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#260

Originally Posted by Sklorenz: View Post
Yeah, that's why I'm not too hyped for this. I feel like this guy has a pretty big flaw as a developer, and that's not knowing when to quit. He's got a pretty killer combat system. He needs to make a game for it now, but that's probably not going to happen any time soon. So much thought is going into the combat, and I wonder how important the subtleties will actually be.... but that's impossible to gauge without an actual game. I'd love to see the game come out one day, though. I'm afraid the every other aspect of the game will either get glossed over... or just as heavily developed as the combat. Both would be bad, and the latter would mean the game really would never release.

Granted, I don't watch these development updates too closely, so it's possible that I've just put my foot in my mouth in some way. This guy really needs to hire one or two additional developers.
actually you can put two bunnies on the map and enjoy Mortal Kombat with your friend.

Or put some AI there and fight them.

I plan to buy it at the end of the year.
subversus
I've done nothing with my life except eat and fap
(03-22-2012, 08:49 AM)

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#261

Originally Posted by fuzzyreactor: View Post
looks so good besides player health. whats the point in that awesome combat if you die in one hit?
but you don't. Blades notwithstanding.
jediyoshi
Member
(03-22-2012, 09:06 AM)

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#262

HK-47
Oh, bitch bitch bitch.
(03-22-2012, 03:42 PM)

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#263

Lots of jump kicks from everybody.
PrinceOfApathy
Banned
(03-22-2012, 03:58 PM)
#264

Combat looks better than anything from Dragon Age games, and that's from a big studio.
StalkerUKCG
Member
(03-22-2012, 04:18 PM)

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#265

Combat looks fantastic, however im not a fan of the rabbits.. Hmm what to do, hopefully modders can it in and change the player models. Some kind of 3D Mugen based on this engine would be amazing
Zaptruder
Member
(03-22-2012, 04:23 PM)

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#266

Originally Posted by jediyoshi: View Post
That looks quite... john carterish.

Would be amusing if Disney bought this guy out and converted the assets to a john carter universe.

Would it have more or less appeal I wonder...

I wouldn't at all trust big corporate to keep true to the essence of what this game is about though.
Lead Based Paint
Member
(03-22-2012, 04:24 PM)

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#267

Honestly for me the rabbits make perfect sense from a physical ability standpoint. Fits well in the game.

Also I really love just how big that field is.
gabbo
Member
(03-22-2012, 04:34 PM)

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#268

Originally Posted by HK-47: View Post
Lots of jump kicks from everybody.
Rabbits, man. Their feet are weapons
Messofanego
Member
(03-22-2012, 04:37 PM)

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#269

Oh cool, didn't know there was a thread for this. Been following it for years, love all the updates. Dude has got some great dry wit.
scitek
Member
(03-22-2012, 04:43 PM)

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#270

Originally Posted by StalkerUKCG: View Post
Combat looks fantastic, however im not a fan of the rabbits.. Hmm what to do, hopefully modders can it in and change the player models. Some kind of 3D Mugen based on this engine would be amazing
They just finished a dog model http://www.youtube.com/watch?v=dNmEp...9ysdYMEe5_k%3D
Htown
STOP SHITTING ON MY MOTHER'S HEADSTONE
(03-22-2012, 04:49 PM)

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#271

Can y'all please get over the animal thing, already?
INDIGO_CYCLOPS
Member
(03-22-2012, 04:57 PM)

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#272

Originally Posted by gabbo: View Post
The campaign is why I preordered ages ago. All the features are nice, but I too hope to see something more structured in the near future.
Same here, really do hope something amazing comes from it. The main guy responsible is a master, it really has some of the most unique (as well as unique LOOKING) combat I've seen. Hope the campaign is well-thought out, can only imagine how amazing it would be...
Messofanego
Member
(03-26-2012, 11:43 AM)

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#273

Multiplayer gameplay

http://www.youtube.com/watch?v=Ntke2AE3Mlw







That's some ninja scroll shit right there.
Grakl
Member
(03-26-2012, 11:46 AM)

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#274

Originally Posted by Messofanego: View Post
Multiplayer gameplay

http://www.youtube.com/watch?v=Ntke2AE3Mlw

[IMG]http://i.minus.com/ibybtS5gEEVfhe.gif[IMG]

That's some ninja scroll shit right there.
Oh, he's throwing a knife. Didn't notice the glint, haha
Night_Trekker
Member
(03-26-2012, 11:52 AM)

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#275

WOW! I hope this actually results in a finished game eventually. Very impressive tech.
Dascu
(03-26-2012, 11:53 AM)

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#276

It looks so fun to just run and jump around.
EmmanuelMunoz
Member
(03-26-2012, 12:00 PM)

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#277

I love watching the weekly update videos for this. So much progress since the game started.
ZoddGutts
Member
(03-26-2012, 12:26 PM)

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#278

Has the guy who's making this game said anything about doing a Kickstarter for it? The game looks interesting enough, that it may do well on Kickstarter.
Messofanego
Member
(03-26-2012, 12:36 PM)

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#279

Let's see what he responds with.

Also, they're going to be in Indie Game: The Movie. Here's a behind-the-scenes of their team, very interesting how they made it from the ground up.

Wolfire Talks Overgrowth (20:40)
broham
Junior Member
(03-26-2012, 12:40 PM)

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#280

Originally Posted by ZoddGutts: View Post
Has the guy who's making this game said anything about doing a Kickstarter for it? The game looks interesting enough, that it may do well on Kickstarter.
He hasn't said anything about kickstarter. I doubt he'll use it since, unless I'm mistaken, the game's already funded.

also, new alpha video
http://www.youtube.com/watch?v=QPPzVltjn1g

They can climb now.
ZoddGutts
Member
(03-26-2012, 12:48 PM)

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#281

Originally Posted by broham: View Post
He hasn't said anything about kickstarter. I doubt he'll use it since, unless I'm mistaken, the game's already funded.
You mean being funded by pre-orders? He can still make a Kickstarter campaign even if he's currently making the game like or has pre-orders. Crate Entertainment the developers of Grim Dawn is going to make a Kickstarter campaign soon, even though they have pre-orders up on their site which is used to help fund the game.
charsace
Member
(03-26-2012, 02:11 PM)

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#282

People need to relax with all the, "if it finishes stuff." Its one guy doing the programming on a game that looks AAA level in terms of what they are doing. It surpasses a lot of games technically that have 100+ people working on them. Of course its gonna take time.
SapientWolf
Member
(03-26-2012, 06:30 PM)

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#283

Could use some more weapon clashes. Even most Bushido Blade matches lasted more than a few seconds. Otherwise, it's looking good.
broham
Junior Member
(04-07-2012, 08:23 PM)

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#284

David's livestreaming working on animations for the one handed sword:
http://www.twitch.tv/wolfiredavid
CountAntonius
Banned
(04-14-2012, 05:55 AM)

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#285

New vid.

Love the obsessive attention to detail.
Grakl
Member
(04-14-2012, 05:59 AM)

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#286

Originally Posted by CountAntonius: View Post
New vid.

Love the obsessive attention to detail.
You say obsessive, but it's hilarious how most of the stuff is absent (specifically dragging, ragdoll, and weapon physics) from hundreds-strong developers. This guy is just doing what games should already have universally.

I love it too.
Qwomo
Junior Member
(04-14-2012, 06:07 AM)

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#287

Originally Posted by CountAntonius: View Post
New vid.

Love the obsessive attention to detail.
That's great.

All these vids are great.

This game is going to be great!
ArjanN
Member
(05-02-2012, 07:35 AM)

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#288

Alpha 177 video:

The weapon handling looks amazing:

http://www.gametrailers.com/video/al...rgrowth/729735
Dascu
(05-02-2012, 08:14 AM)

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#289

That looks very impressive.
Htown
STOP SHITTING ON MY MOTHER'S HEADSTONE
(05-10-2012, 10:21 PM)

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#290

Alpha 178

http://www.youtube.com/watch?v=c-4WdtTGIkg

Mostly just behind-the-scenes stuff, but that jump kick from behind is the smoothest shit.
Net_Wrecker
(06-24-2012, 05:54 AM)

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#291

I've been watching some vids on this and man there are aspects of it that just look fantastic. The jumping and fighting physics mixed with ragdoll states are so smooth.

This guy could make a CRAZY wuxia style game. The multiplayer footage of the rabbits jumping around in that field gets my mind racing with possibilities.
WanderingWind
Member
(06-24-2012, 06:04 AM)

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#292

This is odd and sort of impressive. What type of game is he going for though? Arena style combat? RPG? Action/adventure?
Ceebs
Member
(06-24-2012, 06:14 AM)

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#293

Originally Posted by WanderingWind: View Post
This is odd and sort of impressive. What type of game is he going for though? Arena style combat? RPG? Action/adventure?
I am not quite sure, but watching this come together has been very cool. Even if he just makes an open world beat em up the animation would make it something special.
Orayn
Member
(06-24-2012, 06:42 AM)

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#294

Originally Posted by WanderingWind: View Post
This is odd and sort of impressive. What type of game is he going for though? Arena style combat? RPG? Action/adventure?
The finished game will have a campaign with various missions and objectives, so action-adventure is probably the best descriptor. I think of it kind of like Assassin's Creed with interactivity and game mechanics in place of most of the canned animations.
Bornstellar
Member
(06-24-2012, 06:58 AM)

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#295

This game looks really awesome :0.
Sega1991
Member
(06-24-2012, 08:45 AM)

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#296

If it's anything like the original Lugaru then it'll be very open maps with objectives, but a linear, level-by-level structure following some kind of narrative.
Alextended
Banned
(06-25-2012, 08:31 PM)

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#297

I downloaded the latest alpha... Is there anything to do in this game yet, or just test out the moves against that one enemy? I only tried it for a few mins but couldn't even figure out how to do any attack whatsoever, lol, left and right click just had a kind of readying animation for a split second then nothing. Well, I hope we'll see some game design developments soon.

I also got Kenshi and that seems to be equally devoid of gameplay at this moment. I also can't actually try it out much because my mouse wheel is broken and the camera requires it, you can't remap it yet. By the way, that one's not action at all, it's all clicky click RPGlike stuff, contrary to popular belief likening it to Mount&Blade with post apoc samurais.

I'm kind of disappointed but still have faith both projects will become amazing at some point, it's quite early still (apparently).

Though the disappointment still stopped me from pulling the trigger and getting Miner Wars early too, heh.
Last edited by Alextended; 06-25-2012 at 08:38 PM.
Sega1991
Member
(06-27-2012, 07:57 AM)

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#298

Judging by this week's video...

http://www.youtube.com/watch?v=2GHSqu6A-oQ

...the developer has also realized there is as of yet no overarching "win condition" goal to the game yet and that seems like it might be getting some focus in forthcoming updates.
CountAntonius
Banned
(06-27-2012, 08:16 AM)

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#299

This guy knows valve time.
Sega1991
Member
(06-27-2012, 08:19 AM)

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#300

Originally Posted by CountAntonius: View Post
This guy knows valve time.
Well, they have like... one coder and two or three artists. At least they're giving frequent video updates like this.