|
Sucking and blowing™
(09-13-2011, 06:42 PM)
|
#951
Originally Posted by Amir0x:
It can work like a Nintendogs type scenario, where many different factors played against it, or work like Rhythm Tengoku Gold where it's sequel more than quadrupled the sales if the original. A sequel can indeed bring in new people, but I understand what you means that none of this games will serve as a sole catalyst to expand the userbase like the first Nintendogs did. The only games that have had that selling power have been Nintendogs, Brain Age, Wii Sports and Wii Fit really, but I don't understand why you're dismissing them outright. |
|
|
|
Member
(09-13-2011, 06:44 PM)
|
#952
Originally Posted by EvilMario:
Mario in iOS would have looses because selling some hundreds of thousands of PAID $0.99 copies isn't enough to pay games with this budget. Only casual shovelware will move from portables to phones, because bigger games only can monetize with this business model, need proper controls and a certain game size barely acceptable for 8GB devices.
Originally Posted by BroHuffman:
|
|
Will QA for food.
(09-13-2011, 06:48 PM)
|
#955
Originally Posted by yurinka:
|
|
Member
(09-13-2011, 06:48 PM)
|
#956
Originally Posted by Meier:
|
|
Member
(09-13-2011, 06:50 PM)
|
#958
I think the analysts are right about their ideas but that doesn't mean that the 3DS will be a failure. Investors flocked to Nintendp because they were able to attract casual gamers with Brain Age, Nintendogs and touch generations titles. The thing is that now cellphone offers these casual experience at a much cheaper price without requiring you to buy a 3DS. Everyone pretty much have a cellphone so you don't need additional hardware to play casual games. Cellphones' userbase is always going to be more important than a handheld's userbase. Investors believe the company is missing the boat by not exploiting this new market and/or not offering something unique that will attract that kind of gamers to the 3DS.
Gamers wise, the 3DS sill still do extremely well. |
|
gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(09-13-2011, 06:51 PM)
|
#959
iphone iphone iphone facebook farmville angry birds iphone iphone iphone angry birds iphone iphone iphone facebook farmville angry birds iphone iphone iphone angry birds iphone iphone iphone facebook farmville angry birds iphone iphone iphone angry birds iphone iphone iphone facebook farmville angry birds iphone iphone iphone angry birds iphone iphone iphone facebook farmville angry birds iphone iphone iphone angry birds iphone iphone iphone facebook farmville angry birds iphone iphone iphone angry birds
|
|
GAF Kustomer Kare Rep
(09-13-2011, 06:56 PM)
|
#962
Why does everyone think Nintendo games would have to be priced at 99c? I can see a range of prices from 99c to a few dollars for catalog titles and more traditional price points for new releases.
|
|
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(09-13-2011, 07:00 PM)
|
#965
Perhaps the most disappointing thing with the 3DS thus far is the lack of NEW content from talented development teams (particularly of the first party variety).
I love sequels as much as the next guy, but the 3DS lineup reads like that of every other Nintendo system. I'm happy to see a new Mario game, but wouldn't you also like to see, say, the team behind Zelda or some other group at EAD tackle a new game? Why were/are people excited for stuff like Uncharted, The Last Guardian, Bioshock, Shadows of the Damned, inFamous, Portal, Heavy Rain, Bayonetta, Mass Effect, Gears of War and Child of Eden? None of these series existed before this generation yet every one of them comes from a developer with a track record for producing amazing games. When you allow a talented team to come in and create something new the results are usually going to be incredible. This is what I want to see out of Nintendo. I want to see the world class teams at EAD come up with something original yet in the spirit of games they've created previously. Zelda is a great series, but what about a new action adventure series from that group? It wouldn't have to play like Zelda, of course, but could be something of that magnitude and type. What about a new platformer with a unique mechanic, aesthetic, and level design from the Mario Galaxy team? I know these franchises are basically a license to print money, but it's disappointing seeing the exact same lineup of games once again on another platform. All the regulars are here. Why not allow at least one of those teams to create something original with the potential to become huge? They struck gold with the Wii* series of titles (Sports, Play, etc), but those really don't appeal in the same way that a good Zelda game does (at least to the non-casual crowd). Let's see something new, Nintendo! |
|
Member
(09-13-2011, 07:01 PM)
|
#966
Originally Posted by DefectiveReject:
Then again, watch Nintendo put content up and no one cares because "eh, it's no big deal." Sometimes, I think the hype and pressure people place on Nintendo to "adapt" to making iOS games is just a matter of "they have to because it's the in thing". Edit: Guy above me gets it though. |
|
Member
(09-13-2011, 07:02 PM)
|
#967
I wonder if Wii U will be canceled and they come up with something more technologically advanced. What Nintendo will have to do is create games that aren't possible on any other device. I'm talking Avatar quality graphics. Imagine Mario 64 but with Avatar graphics.
|
|
Member
(09-13-2011, 07:04 PM)
|
#969
Originally Posted by dark10x:
They definitely need to make a bunch of new IP for WiiU (Basically out of necessity as their previous casual series seem to be declining and because they need to appeal more to the West) so hopefully it happens. Will be a major mistake if they don't. |
|
Member
(09-13-2011, 07:05 PM)
|
#970
Originally Posted by dark10x:
Originally Posted by AzureJericho:
Another part of it is that not all of these people are as dense as they act. They know that mobile gaming isnt as all encompassing, nor as much of a gold mine as they play it up to be. But they seem to desperately crave that it eventually makes it to that point. Nintendo existing on mobile phone markets would bring a LOT of legitimacy to it, whether folks want to admit it or not. Mobile phone gaming is still seen as rinky dink free or 1 dollar shallow experiences for the most part. The full fledged experience is not something most people go to the app store looking for. And thus far the mobile market hasnt shown that it can successfully house a full gaming experience like those found in games worth the $40 we pay for them. The mobile market still needs to prove it can sustain more than $1 to $5 games on average. It needs to show it can be a viable place for a game thats actually worth $40. Until then it cannot claim to be a viable replacement.
Last edited by Cipherr; 09-13-2011 at 07:09 PM.
|
|
Member
(09-13-2011, 07:05 PM)
|
#971
Avatar like graphics? Lol, you know how long they'd take to make a game? The Wii-U's generation will probably be over by the time they're finished.
Plus, Nintendo can not just cancel the Wii-U at this point nor can it just ditch the 3DS, it made these decisions it has to ride them out, they can't just kill a console after a year like some want with the 3DS and expect consumers to not remember, nor does the 3DS even need killing. HW wise all Nintendo ever needed to be competitive with the core was decent enough hardware that it wasn't a joke compared to the other two and a workable on-line solution. So long as Nintendo can at least manage that they will be fine, of course they won't beat investor expectations though but that's a given. |
|
Member
(09-13-2011, 07:06 PM)
|
#972
Originally Posted by antonz:
|
|
Member
(09-13-2011, 07:09 PM)
|
#974
Originally Posted by Guardian Bob:
![]() For five bucks and people wonder why it has horried visuals, poor controls, stripped down content, no multiplayer and no sustainable replay value. 99cents is great for Angry Birds but to expect fully featured games for 99cents is unrealistic. It was my biggest problem when I gamed exclusively on my iPhone for 3 years. Chinatown Wars gets released and what do most do from the comments sections of the reviews? Complain about the ten dollar price tag. iPhone games are devalued as soon as they launch. Not to mention the holdouts that will "wait for a holiday sale". Nothing wrong with that, but it doesn't shock me why Nintendo isn't jumping the bandwagon to go iOS. They're not a 2 person dev house where iOS is their only realistic option to success. |
|
GAF Kustomer Kare Rep
(09-13-2011, 07:10 PM)
|
#975
I thought Sonic Racing was particularly awesome on iOS.
|
|
Member
(09-13-2011, 07:12 PM)
|
#976
Originally Posted by confused:
The Frankenstick basically has convinced me to hold off on the 3DS.
Last edited by AzaK; 09-13-2011 at 07:18 PM.
|
|
Member
(09-13-2011, 07:13 PM)
|
#977
Originally Posted by dark10x:
It also helps that *generally* mainline franchise entries are years apart and introduce as many new ideas as they retain from their past entries, if not completely upending the tea table on said franchises from time to time. EAD has also produced a whole lot of new franchises in the past decade, one of which has become the highest selling game in history. |
|
(more a nerd than a geek)
(09-13-2011, 07:15 PM)
|
#978
Originally Posted by Mammoth Jones:
DSiWare has a large number of $2 titles, and given that a new crop of DSiWare appears each week, it is presumably doing decently enough. Nintendo has "cheap handheld game" functionality, but it isn't really being used. Now, granted, ESRB ratings and requiring you to be an "actual business" is part of that, but I am a bit puzzled by the general lack of DSiWare and 3DS eShop ports. It would seem as though it might make for a semi-profitable port shop business. |
|
Member
(09-13-2011, 07:15 PM)
|
#979
Originally Posted by Xater:
Fuck yeah, and also, Apple, they should license out iOS 5. That way all those folks who dont like Apples hardware can buy other phones from other makers, and just buy iOS 5 and load it on those other phones. Apple keeps selling iPhones and makes a shit ton of money selling the OS for other phones also! What would be so wrong about that?
Originally Posted by StevieP:
Last edited by Cipherr; 09-13-2011 at 07:20 PM.
|
|
Member
(09-13-2011, 07:20 PM)
|
#981
Oh noes! Nintendo is in the investors' Shark Tank except instead of the cranky dude with the diamond earrings, the old bald guy, regular middle age guy, and the scary looking old chick with the xenomorph teeth, it's Reuters and some greedy Japanese investors who are trying to bluff and scam them!
Investor stupidity and flavor of the week thinking aside, I love my IPhone (heck, I'm posting from it) and certain app games like Tiny Wings and Groove Coaster designed for it are fantastic. But the horrible demo for arcade Pac Man and Hudson's TG-16 app are all I need to know that I never, ever want to try playing Mario or Zelda with virtual controls. |
|
Member
(09-13-2011, 07:23 PM)
|
#982
Originally Posted by Cipherr:
Quote:
|
|
Member
(09-13-2011, 07:25 PM)
|
#983
Originally Posted by Xater:
Because of the race-to-the-bottom pricing structure on platforms like iOS, Nintendo couldn't charge a whole lot for their games (certainly not the $30-40 their games can, and should, get). Do you think that potential sales of a $.99-$4.99 Mario game on iOS will be more than what Nintendo would make if that game was $40 on 3DS, bolstering hardware sales, and third party confidence to put their games on the 3DS (increasing licensing revenue for Nintendo)? Something tells me that, no, it would not result in more money. |
|
Member
(09-13-2011, 07:30 PM)
|
#985
Nintendo is already dead. The iPhone has been out for years and it killed the DS long ago. The DSi and DSi XL blew up in Nintendo's face. Nobody bought them! And how much did this year's new Pokemon sell? 11 million copies? That's pathetic. Angry Birds sold way more! The writing is on the wall. Nobody wants handheld games with substance anymore, they want cheap distractions. There's no room for both. Sorry, but 99 cent apps where you watch birds bump into stuff are the future of video games.
|
|
Member
(09-13-2011, 07:37 PM)
|
#986
Originally Posted by dark10x:
I personally don't give two shits about the 3ds anymore (sold mine for games I'm interested in this year), but I completely understand why the software is what it is at this stage in the game. The platform is on thin ice and towing that line between utter failure and smashing success. You guys really think coking up with new experimental, unproven shit is a GOOD idea at this point? Priority one at the moment, is to build a meaningful userbase and rack up on sales. The safest way to do that is by bombarding the hell out of the market without the staple million selling franchise titles. Get this stuff out now, out early, and if the platform is doing well, you can start to release more risky stuff. Better its done now to save the platform so many people waste..er..spent their money on, so it can ensure there's a big enough userbase for the new games to have a chance at succeeding. Now if in two years, they are still playing it mostly safe, condemn them all you like. Hopefully third parties will have provided the new software everyone is clamoring for. If not, sell the thing and be weary if their next platform. IF there is one. |
|
incest on the subway
(09-13-2011, 07:42 PM)
|
#987
Wii volume drying up, a new handheld that will never perform like previous handhelds thanks in part to much greater competition---and also in part to Nintendo forgetting what made their handhelds successful in the first place--and the WiiU announcement generating next to no hype whatsoever, of course the stock is going to go down.
Revenues shrinking, margins shrinking, there is no upside. |
|
Honourary member of the SISTERHOOD
(09-13-2011, 07:43 PM)
|
#988
Originally Posted by Xenon:
|
|
Member
(09-13-2011, 07:45 PM)
|
#989
Originally Posted by bon:
|
|
Member
(09-13-2011, 07:46 PM)
|
#990
Originally Posted by dark10x:
I didn't read the rest (yet) but I wanted to say DEAR GOD YES, a million times yes. I can only take the same crap for so long. If they came out with a system that was enough of a paradigm (hate that word) shift, with all actually NEW games (new concepts, new systems, new standards) then I'd buy it. |
|
Member
(09-13-2011, 07:51 PM)
|
#991
Originally Posted by Aeonin:
|
|
Member
(09-13-2011, 07:52 PM)
|
#992
Originally Posted by Aeonin:
|
|
Member
(09-13-2011, 07:52 PM)
|
#993
Originally Posted by Woo-Fu:
The lack of a consistent flow of software does indeed suck but the console has plenty of life and back catalogue for the people who are buying it today or tommorrow. As for the 3DS I wouldnt evcen begin to guess where it is going to end up. Its selling better than the DS did in its initial period and much like the DS has a very popular predecessor on the market that is still pulling sales away. I doubt anyone would be dooming and glooming if NOA had moved 400,000 3DS last month instead of having to split the pie with the DSi/XL |
|
Banned
(09-13-2011, 07:54 PM)
|
#994
Originally Posted by Agent Unknown:
|
|
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(09-13-2011, 07:55 PM)
|
#995
Quote:
Also, about half of those games I listed are first party titles (or, in the case of something like Gears or Mass Effect 1, published by a first party).
Originally Posted by StevieP:
|
|
Member
(09-13-2011, 07:57 PM)
|
#996
Originally Posted by DavidDayton:
|
|
Banned
(09-13-2011, 08:06 PM)
|
#997
Originally Posted by idwl:
The fact that one game can actually compare to the entirety of the iOS App store revenue in the first place is telling enough in of itself though. |
|
(09-13-2011, 08:06 PM)
|
#998
Is this thread still going? Why aren't Reuters and Gamasutra banned yet:
[IMG]http://i55.************/j65zkg.png[/IMG] Reminder: Conference began 12:00. |