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Member
(09-13-2011, 08:11 PM)
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F1 2011 |OT| Not bad for a number 2 game...
#1
[IMG]http://i56.************/25iorh1.png[/IMG]
![]() F1 2011 is Codemasters second Formula 1 game since they obtained the FIA Formula One World Championship license. Built upon the success of the first game, F1 2011 includes numerous improvements to the franchise and gameplay after critical feedback from its predecessor that will hopefully create the best Formula One game ever made. Formula One is the most glamorous and adrenaline-fuelled sport on the planet. Racing on some of the best circuits in the world (and some Tilke atrocities), Formula One brings in over 525 million viewers worldwide, watching some of the finest racing drivers race at speeds of 220Mph with some frantic wheel-to-wheel action. In F1 2011, you too can race where only 24 drivers in the world can in the seat of a Formula One car. Many F1 fans have already played F1 2010 so why pickup F1 2011 when it is just supposedly a yearly update with the new liveries for the teams and drivers of 2011? ![]() ![]() F1 2010s car handling was a decent blend of realism and accessibility for gamers that provided some highly entertaining action however, it wasnt very deep, and there were quirks to the driving model that lessened the impact of driving a Formula 1 car. Some kerbs, even in the dry, you could not touch without the risk of spinning the car unfairly, damp weather still felt relatively easy to drive on, and you could control any spin by just tapping the brakes it was fun, but not particularly detailed. There is a whole new suspension modelling system in F1 2011, which makes you feel more connected to the road than ever before. You can now properly attack kerbs, control oversteer just like in a real race car, actually lock your brakes up during heavy braking, and easily light up the rear wheels when you have traction control turned off and too much throttle. Each person will have their own preference as to what they are looking for in a driving model, but all the signs are pointing to a more rewarding and technically challenging experience for racers, yet the driving aids are still there to help novice gamers the chance to learn the Formula 1 experience. The general concsensus from gamers who have played the preview of the game is that F1 2011s is a massive improvement compared to F1 2010, which is sure to please everyone. The gif below shows off the new driving model to the extreme this would never have been possible in F1 2010. Look at the suspension travel and wing flex: ![]() ![]() ![]() F1 2011 now includes a full grid of 24 cars during online play - up to 16 players and 8 AI. Spectators can also now watch a race in session rather than having to sit idly watching the lobby screen. Also new for F1 2011 is a full XP system for every ranked match online. Last year there was little incentive to race with 2010 performance levels - but F1 2011 introduces a fully-realised XP system that rewards brilliant overtakes, performances exceeding the expectations of the team you are driving fors, but it also punishes you for reckless contact. No longer will you groan when you are put in a HRT - you have the chance to earn massive XP beating cars you really ought not to. This will provide extra variety in the multiplayer action, as differing car performances will mean you will always be in the thick of the action as your level up and be ranked amongst the finest races. ![]() ![]() This year you can play a whole season online with a friend or enemy in the same team. Inter-team rivalries bring along a whole new meaning in the fight for glory as you fight for the constructors championship. It brings an entirely new dimension to every Practice, Qualifying and Race, as you vie to get upgrades on your car before your team mate does and become the lead driver in the team. You can start and stop the championship when it is convenient for you, so you can come back to the save whilst continuing other racing. You can also compare the amount of fastest laps, podiums, qualifying & racing positions whilst you look across the garage and see your main rival throughout the season. This game mode is only available online split screen is not supported. Check out Codemasters Developer Diary on Online Co-Op here. ![]() ![]() At last split screen has arrived for F1 2011. Now you can race up to a full season with a buddy on the same console. You can race from quick 1 lap races right up to a full season whilst sitting on the same couch, including practice sessions. ![]() ![]() SAFETY CAR?!?!?!?!?! ![]() For the first time in any Formula 1 game, the safety car is now fully supported in F1 2011. Deployed during scenarios of extreme heavy rain, or during a big crash with cars left stricken on the circuit, a safety car dictates a set pace for all cars to follow, forming one of the most expensive queue of automobiles behind it. F1 fans have been crying out for the safety car to be implemented in a game for a long time now. It provides a unique element of tactical opportunities in races of over 20% do you put on new tyres when it has been deployed? Do you stay out? Can you make the jump on the driver in front of you when normal racing resumes? Do you have to re-build your lead again, having seen your last 12 laps of hard work thrown away? Not only this, but you will also save fuel when running at slower speeds, so you can run a richer engine mode later in the race, plus you will have to manage the heat in your tyres. In extreme circumstances a race can also be red-flagged, with the game deeming the race is too dangerous to go ahead. If you dont like the sound of either of these real-world racing elements, they can be turned off. It remains to be seen how well the SC is implemented, but the potential is there for the safety car to change the course of any race. ![]() ![]() ![]() Post-race celebrations in parc ferme are now present, including that sodding finger. No longer do drivers just do a fist pump or a head shake in the cockpit post-race we now see teams and drivers celebrating a win, or letting out the frustration after a poor performance in other sessions beyond the race. ![]() ![]() ![]() DRS and KERS are now fully included, requiring manual deployment like in real life Formula 1. KERS (Kinetic Energy Recovery System) provides a button boost of 80BHP over 6.67 seconds of a lap, which is replenished each time a driver crosses the start/finish line. This can be deployed at any section of the track, although is most effective whilst accelerating on the exit of a corner. It can also be used tactically to overtake or defend against an opponent. It was not used in F1 2010 by any teams, but this year all but 3 have a KERS system in place. DRS (Drag Reduction System) is Formula 1s new controversial rule that allows a portion of the rear wing to open, allowing cars to travel faster in a straight line to help aid overtaking. During qualifying and practice it can be used freely, whilst under racing conditions you must be within 1 second of the car in front at a certain specific point of the track to be able to open the wing for the subsequent straight. The effective effect can make a car 10-15km/h faster, but it does make the car have reduced downforce, making it more twitchy and less stable to drive. Do not use through a corner unless you fancy a trip to a gravel trap! Note that, like in real-life, these specialised racing components can fail! ![]() ![]() All tyre compounds are included in F1 2011, and react just like their real-life counterparts. The tyres have arguably been the single greatest improvement to the extra excitement of Formula 1 this season, as more pit stops are required this year than ever before thanks to the tyres degrading faster. You can now experience this in F1 2011, meaning more pit stops, a greater variety in tactics to be used and also a larger variation in grip and effective performance of cars on track, meaning more overtaking oppurtunities! During normal dry conditions a driver must use two different sets of tyres throughout a race a hard and a soft tyre. If the race is at any point deemed wet, this rule no longer applies. Intermediate and full wet tyres are available for these conditions, each providing differing levels of grip for the amount of surface water on the track. Discarded pieces of rubber from the tyres, known as 'Marbles' in the Formula 1 world, also have an impact on the level of grip the track offers if you stray away from the racing line towards the conclusion of a race. ![]() ![]() The AI has been massively improved compared to F1 2010. They are more aggressive, make more informed decisions, faster at higher skill leves and are generally much more human in their race craft. They make mistakes, are bound by the same driving physics as the player car, and are more aware of their surroundings. Prepare to be challenged! ![]() ![]() Paddock Area The paddock has been made more open and detailed, showcasing the life away from the action on the track in even greater detail. Proving Grounds Time trials are back, but there are also specific challenges to compete in that go beyond the traditional hot lap in the fastest car possible. For example, it could include driving a Mercedes round a soaking wet Spa circuit. Once more is known, this section will be updated. Race Director This is a new feature which allows you to see where people are, what tyres there on etc from the in game menu. It also allows you to see what happened to a particular driver who ended up at the back of the field. This is available in both offline and online game modes, and available in the post-race lobby so you can re-live some of the high and low-lights of the previous race. Weather An improved weather system not only has a graphical impact. For example, it is now perfectly possible for it to be raining in only a portion of the track, yet remain bone dry at the other end a few miles away as rain starts to threaten the racing action thanks to the dynamic cloud system in place. Weather can also introduce the safety car, and even bring out a red flag if it is too dangerous for racing Race engineer A more professional pit engineer will now provide you more detailed information during the racing action. He is also available in online races too; a new addition to F1 2011. Graphics Improved graphical fidelity, especially in regards to the detail of the environments compared to F1 2010. Individual steering wheel models for each team has also been implemented. Damage The damage model has been tweaked from F1 2010. Your car is more fragile than ever before, suffering from mechanical failures in reaction to the way you drive. Damage to your wings will now vastly affect performance more so than in F1 2010. T Cam View The T cam has now been pushed back and down slightly, addressing complaints from F1 2010. Cockpit View The cockpit view is now more dynamic, reacting to heavy braking, corner turn in and impacts. Pit Stops Smoother pit stop animations, plus the pit release system is more aggressive, meaning you are no longer wasting precious seconds stuck in the pits when you could have been released earlier. Mechanics & Race Crew There is now more garage activity before sessions, and each team has their own pit crew faces. Kerbs You can now ride and attack the kerbs thanks to the new handling model. Not that you couldnt do it in F1 2010... Bodywork The cars now have flexible bodywork, which is particularly evident at high speeds and with the use of DRS, making the cars look less rigid. Dynamic Racing Line The racing line has been improved for newcomers to the game. It has also been tweaked so that it lifts off of the ground in braking areas in a nifty 3D effect. Fuel You can now control the amount of fuel consumption your engine uses so at different points in the race you can be more aggressive or conservative, depending on the tactical position you are racing in. Brakes Brakes are now a lot easier to lock and will now result in smoke coming from the locked up tyre. Flags & Rules There are both electronic boards that show the flag colour and also marshalls that wave them. The rules have also been re-tweaked with the aim of improving the reliability of correct decisions being made by the game during racing incidents. ![]() "Go Compete" Gameplay Trailer "Season so Far" Gameplay Trailer Developer Diary Video No.1 Developer Diary Video No.2 (Handling and AI) Developer Diary Video No.3 (Co-Op Championship) Developer Diary Video No.4 (Season Updates & Safety Car) TV Spot 1 F1 2011 Launch Trailer F1 2010 vs. F1 2011 Comparison Video ![]() Minimum Specifications Windows XP/Vista/7 DirectX 9.0c Intel Core 2 Duo @ 2.4Ghz or AMD Athlon X2 5400+ 2GB Ram Graphics Card: GeForce 7800/Radeon X1800 or higher DirectX Compatible Soundcard or onboard audio Dual Layer Compatible DVD-ROM Drive 12.5 GB Hard Drive Space Recommended Specifications for DX11 Windows 7 DirectX 11 Intel Core i5 or AMD Phenom II x4 4GB Ram Graphics Card: GeForce GTX460 or ATI Radeon HD 5850 DirectX Compatible Soundcard or onboard audio Dual Layer Compatible DVD-ROM Drive 12.5 GB Hard Drive Space Network Requirements Broadband internet connection required (512kbps+ recommended) TCP/IP Network Game Manual Can Be Found Here ![]() ![]() OXM: 9/10 "This year's edition has scored one better. The main reasons are improved physics and the new focus on turning the game into one of the most exciting multiplayer racing games around." IGN UK Review: 8.5 "Examine the environments close-up or grief the collision system by harpooning your way into clumps of competitors and, yes, the illusion will be temporarily shattered. Play it properly, however, and F1 2011 is an incredibly satisfying experience. Difficult and draining, but ultimately extremely rewarding. Few, if any, other racing games can truly match its intensity." Gamespot UK: 8.0 "F1 2011 is a great sequel which captures the fragility of an F1 car for the first time and features significant improvements over its predecessor. Its extremely steep learning curve will frustrate many novice racers but will delight serious F1 fans." Gamespot Video Review OPM: 8/10 "a game about appreciation for the sport" "change the way you watch the Sunday affo Grand Prix" Eurogamer: 8/10 "A marginally better outing than last year, then, and that's enough to ensure that, as F1 games go, this is still quite comfortably the best." ![]() ![]() ![]() Lucius86 - GAF CHAMP Folorium Viridum - Emotional support, championship organiser, ball wrecker. Kyaw - Graphics for |OT| and league tables. HeliosCM - support from Codemasters and inviting us to the F1 2011 press event. Great work! Leunam - Inspiring us last year with his amazing contribution in F1 2010. SunhiLegend - F1 gif god. Everyone in the F1 2010 Gaf Champ for being awesome and fuelling each other's passion for the game. See you all in F1 2011!
Last edited by Lucius86; 09-20-2011 at 11:17 AM.
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Banned
(09-13-2011, 08:11 PM)
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#2
MUMBLE -
chi.eoreality.net 64739 ![]() ![]() Last year we put together a small but competitive league for F1 2010. Racing every weekend with a qualifying session and race of 50% length, they were some of the most intense and fun races that many GAFers have ever had. Although competitive, our races were primarily about fun. Some players put in blistering lap taps and ran away with the victory, but throughout the field there were constant battles from players of varying skill. Put simply, if you want to race with us we don’t care about your skill level - having a full grid is the most important thing to most of us! Even if you didn't play 2010 and think you may be left behind that's not going to be the case, as the drastically different driving model means that even the most die hard 2010 player will be learning how to handle the car and make use of the new features, such as DRS and KERS. Last year we had one GAFer, Fixed1979, join us late for our second league despite never playing the game before a few days the league began. He was so new that during our first race he didn't realise that the first lap wasn't a formation one - until, of course, we all started overtaking on the first corner. Within a few races he had the pace that matched many of the drivers in the middle of the pack and pretty much everyone was impressed with his progress. So, if you're thinking that you'll be left behind in the dust and don't want to try - don't be silly! You might surprise yourself with how quickly you start lapping people. You can see many of our exploits on our NeoGAF F1 2010 Youtube channel, but for a quick idea of what you’ll be getting yourself into, give this a watch: ![]() ![]() Whilst nearly all of the 2010 vets will be back, the increased player count online enables new players to participate. Being restricted to 16 players means that not everyone will be able to join in, but if we get enough people interested there’s always a chance that we will be able to run two leagues. Due to the increased player count this year, we will be able to have teams and run a full constructor championship alongside the driver championship. This is how the participants, teams and assists will work this year:
For the best racing experience, we suggest that players attempt to get two things: ![]() Although a racing wheel and a headset aren't required they will improve the enjoyment of your experience greatly. Of course, we realise that a £80 driving wheel might be too much of an investment for a lot of people, but a large part of our league is the community and banter that goes on during a race - you might feel left out if you don't have a mic to talk to us with during the races! ![]() As previously mentioned, the league races generally take place on Saturdays every week. The times are somewhat flexible, however given that it’s a Saturday and most people will want to spend the night out, we try to race between 4pm and 5pm GMT, which is early morning for Americans and... an ungodly time for Australians! We have racers from various different regions, so we try to make it work the best we can, but it does mean you might have to wake up early or go to bed late depending on where you live. We can give you milk and cookies to make the following sleep better, if needed. The race day generally goes like this:
![]() Just like last year, the game uses Games for Windows Live to manage friends, messaging and voice chat. Though some people have issues with GFWL, last year we found it very good for inviting friends and voice chat, so other third party software such as Mumble will not be required to play with GAFers. We also have a group dedicated to the game on Steam which we encourage all players to join! The group is used not only to schedule league races, but also to connect players, use the chat room to get casual races going and even to commentate on real life F1 races! Obviously this thread will be the main focus when it comes to discussion on the game, but if you have the PC version of the game and want to stay connected to other GAFers who play the game, this is the group to join. If you wish to have your Steam username and GFWL gamertag listed here, just post them in the thread and I'll add them to the following list. If you have never used GFWL before and need to create an account beforehand you should go here. Remember: You must have someone on your GFWL friend list to invite them, not Steam, so it's important to list that more if you just want to play with them. Games for Windows Live (GAF Username | Gamertag) Foliorum Viridum | FoliorumViridum Lucius86 | Lucius86 Stop It | StopItOmega Staab | StaabGFWL Orgun | OrgunUK Salacious Crumbs | SalaciousCrumbs AcridMeat | AcridMeat Fixed1979 | Fixed1979 Omiee | BigOmiee Angst | Angst72 Shaneus | Shaneus2k2 f0rk | f0rk123 mxgt | MXGT NO_Quarter25 | NoQuarter2587 jambo | jambo1977 Manik | CazzBside TylerD | TylerD951 Funky Functionality | FunkyFunction JAFAR | J4F4R GuessWho | boodongkidonk Bungieware | Kermad Frawdder | Frawdder Templar Wizard | Templar Wizard Dilly | Dillyracer gragy10 | Banana Barons SunhiLegend | SunhiLegend Kyaw | Kyawgasmic S. L. | SL4649 the_korben | the korben Adamm | Adamm0o Captain Bluey | Captain Bluey spicy cho | xMetninjax Oblong Schlong | Mr Oblong 1-D_FTW | StalkerU Steam (GAF Username | SteamID) Foliorum Viridum | FoliorumViridum Lucius86 | Lucius86 Stop It | Stop It Staab | Staab Orgun | OrgunUK Salacious Crumbs | Salacious Crumb AcridMeat | AcridMeat Fixed1979 | Fixed Omiee | Omiee Z Angst | Angst72 Shaneus | Shaneus2k2 f0rk | f0rk123 mxgt | MXGT NO_Quarter25 | NO_Quarter25 jambo | jambo Manik | CazzBside TylerD | TylerD Funky Functionality | FunkyFunction JAFAR | J4F4R GuessWho | boodongkidonk Bungieware | Bungieware Frawdder | Frawdder Templar Wizard | Templar Wizard Dilly | Dillyracer gragy10 | gragy10 SunhiLegend | SunhiLegend86 kyaw | Kyaw25 S. L. | SL_ the_korben | the_korben Adamm | Adamm0o Captain Bluey | Captain Bluey shagg_187 | shagg_187 spicy cho | spicy cho Oblong Schlong | oblongschlong 1-D_FTW | StalkerU ![]() As you can probably tell, the main community here on GAF is on the PC. There are actually a lot of console players here as well, however, and many have voiced interest in having a console league this year. As of yet, nobody has stepped up to organise anything, but if you want to be that person then please say so! We don't want a PC monopoly in this thread and would be happy to see the progress of a console league if enough people are interested. Regardless of whether a console league happens or not, you'll want to play with like minded folks online, right? This is where all gamertags will be collected to ensure you can easily find a GAFer to play with regardless of your platform! Simply post it here with your platform of choice and it will be added to the list. Xbox 360 (GAF Username | Gamertag) Nihilistic Monk | Nihilistic Monk dinosaur_hunter2 | IamTurok2 Xun | Volcanux mocoworm | mocoworm DownWithTheShip | DownWithTheShip Gav | Norfolkandgood Fong Ghoul | Fong Ghoul Captain Bluey | Captain Bluey evanylee | Yes Pringles SLIM v3n0m | SLIM V3n0m PS3 (GAF Username | PSN ID) dinosaur_hunter2 | I_am_Turok2 sleeplessnights | man_utd_10 Norante | Norante doitlvie | ilostmymind Xun | Volcanux dubc35 | dubc35 gutterboy44 | Gutterboy44 TheAzRim | AzRim904 juicyfrys | juicyfrys rithvikgv | theneurotoxin Dommel | Reservebelg Dibbz | Dibbz deim0s | godoftofu ![]() As Lucius has outlined above, the new Co-Op career is a big addition to the game this year and will be what most of us spend our time doing when we're not in big races online. Don't have a friend who you can play with? No worries - simply list your desire for a partner in the thread and I'll add it to this list. Please specify your platform of choice, too! Partners wanted by: (GAF Username | Platform) ![]() Don't have time to commit to the league or just want to participate in shorter races? No problem! We wouldn’t be much of a community if we only raced together every weekend. For the last year many of us spent night after night racing against each other in a casual environment. These races ranged from short 3 lap sprints which incredibly close and exciting racing, to races in the full wet with dry tyres and full damage on. To many of us F1 2011 is going to be our Modern Warfare 3 - we'll play it every night.
Last edited by Foliorum Viridum; 01-21-2012 at 03:35 PM.
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Member
(09-13-2011, 08:23 PM)
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#9
Originally Posted by Lucius86:
Great job with the OP. Damn shame I'll miss out this season now that I'm taking classes but I'll follow things in the thread regardless. :( Again, great job. Lastly, awesome thread title. |
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Member
(09-13-2011, 08:23 PM)
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#10
Great OT guys.
I would love to hop in, but unfortunately am away from home working until probably May or June next year. Hopefully I will see you all in the F1 2012 league! I was playing quite a bit of iRacing before moving for work, and was sort of waiting for this game instead of jumping into F1 2010. Do these F1 games support a 3 monitor setup? |
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Member
(09-13-2011, 08:27 PM)
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#14
Originally Posted by theRizzle:
Great OP! I'm proud of everything. :D |
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Member
(09-13-2011, 08:29 PM)
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#16
Originally Posted by Juicy Bob:
Originally Posted by Foliorum Viridum:
Xbox |
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Member
(09-13-2011, 08:31 PM)
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#18
Seriously though, I can't wait for this game. I can't wait to try out the improved handling model. I can't wait to 'fall off the cliff'. I can't wait to use KERS off the grid to perform amazing Alonso-esque starts and take the lead before Turn 1. I can't wait to race against the improved and more challenging AI and struggle to score points in a Virgin. I really can't wait for the Safety Car to be deployed during a 100% race and have it completely shit up my strategy. And I can't wait to race online. 'Go Compete'? Yes please.
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Member
(09-13-2011, 08:39 PM)
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#20
Freaking love the ot, and im ready for the GAF league.
Add me on the list of steam, i need to see which of my2 gfwl im going to use before i post it. Omiee | Omiee http://steamcommunity.com/profiles/76561198014423475 |
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Member
(09-13-2011, 08:41 PM)
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#22
Terrific OP, good job guys!
I want in on the league thing: Angst | Angst72 | Angst72 PC by the way. So to clarify (I have stubbornly refused to learn anything about GFWL so far, but I guess that has to change) - if I want to join the league, I need to add people to my GFWL list AND my Steam list? |
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Member
(09-13-2011, 08:44 PM)
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#23
Originally Posted by Angst:
That is correct - steam is the priority as we meet up in the F1 2011 steam chat before the race. But you need GFWL to actually join games. |
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Banned
(09-13-2011, 08:44 PM)
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#24
Originally Posted by Angst:
Steam is more the social side of it, but we often setup chatrooms etc before a race, so it's good to have both :) |
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Member
(09-13-2011, 08:50 PM)
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#28
Originally Posted by Lucius86:
Originally Posted by Foliorum Viridum:
EDIT - do you guys have a tentative start date for the league? I presume you will give people some time to familiarize themselves with the game first, having a league race the day after release might make for some interesting first corner screenshots and some hilarious rage dumps though... :P |
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Member
(09-13-2011, 08:56 PM)
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#35
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Banned
(09-13-2011, 08:57 PM)
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#36
Originally Posted by Angst:
It will probably be about 3 weeks after release to give everyone time to practice :) |
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Member
(09-13-2011, 09:07 PM)
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#42
Do we know if we able to choose any team to drive for on Online Co-op Championship, by the way?
Originally Posted by Nihilistic Monk:
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Member
(09-13-2011, 09:09 PM)
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#43
Subbed! Also throwing my hat in the ring, promising that I'll put in more effort to be in the league than last time. Also, dibs on Webber.
GFWL: Shaneus2k2 Steam: Shaneus2k2 (or Shaneus, but I think it's the former) Thread title is amazing, BTW. The more chin references, the better. |
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Member
(09-13-2011, 09:11 PM)
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#44
Originally Posted by Shaneus:
Mate.....MATE?!? |
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Member
(09-13-2011, 09:20 PM)
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#49
Trying to think of what I need to do before this comes out on Tuesday. I definitely need to make room on my SSD for the game and room on my media drive for recordings. I really need to get my headphone/microphone situation figured out as well.
Nice to finally have the information how how the league will be set up. Seems perfectly fair. One question though, any idea how you're picking the track or when we'll actually know what the qualifying track will be? |