(Note: almost a year ago, they claimed they had 30 million active users: http://store.steampowered.com/news/4502/ )
Steam is our direct pipeline to customers. It began as a little sleeper project—a handy tool to update Counter-Strike—and morphed pretty quickly into the world's largest online gaming platform. Steam guarantees instant access to more than 1,800 game titles and connects its 35 million active users to each other—and to us. Through Steam, fans can easily buy, play, share, modify, and build communities around Valve products as well as titles from other independent game studios. Steam is available in 237 countries and 21 different languages.
And then there's this:
inb4 Source 2, you know it's not going to happen.
In addition to Steam, there is Source, our own state-of-the-art game engine. Its sophisticated character animation, advanced AI, real-world physics, shader-based rendering, and super extensibility have helped us create some of the most popular and good-looking games on the market for computer and consoles. We don’t like to brag, but Source is considered the most flexible, comprehensive, and powerful game development environment out there. And it’s about to get even better.
And this: http://valvesoftware.com/company/people.html
The updated list of employees doesn't seem to include Eul, Icefrog, Doug Church or Michael Abrash.
We’ve been boss-free since 1996.
Imagine working with super smart, super talented colleagues in a free-wheeling, innovative environment—no bosses, no middle management, no bureaucracy. Just highly motivated peers coming together to make cool stuff. It’s amazing what creative people can come up with when there’s nobody there telling them what to do.
New job openings: http://valvesoftware.com/jobs/job_postings.html
They are looking for a hell of a lot people:
3D Character Artist
Bilingual Support Representative
Multimedia Graphics Artist
Software Engineer—Payment Systems
Steam Account Manager
Steam Data Mining Engineer
Steam Database Engineer
Steam Technical Account Manager
User Experience Designer
Web Engineer—Back End
Web Engineer—Front End
We’re always growing.
Most people think of Valve as a company that makes video games—
and we are. But we also built the software that powers those games and the platform that lets millions of fans play, share, modify, and build communities around more than 1,800 titles. That makes us a full-spectrum entertainment studio. As such, our search for talent has taken us beyond the game industry and into the fields of architecture, economics, psychology, and industrial design. We’re not just growing. We’re diversifying. Where to next? You tell us. We’re after talented people with original ideas and the passion to realize them.