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is beloved, despite what anyone might say
(09-22-2011, 06:36 PM)
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#56
I was wondering what the hell was going on with PSP emulation, why it was taking so long to get something out of the gate... this is very very cool.
If Sony was smart, they would buy these guys out and have them build a PSP emu for PS3, then allow for PSN-bought games to be played on PS3. |
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listen to the madman
(09-22-2011, 06:38 PM)
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#57
Thanks. I'm not likely to use this because I have a modded PSP so RemoteJoy Lite is going to be a better option for me in general, but I really had no idea PSP emulation had gotten past title screens and opening movies.
Actually, when me and some of the other mods were talking about this earlier today, charlequin, duckroll, and Nirolak were all surprised to see it get this far. I think Minsc was the only person who even had a clue that PSP emulation was coming down the pipeline. I'd be willing to wager that most of the rest of GAF didn't have a clue either! |
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Member
(09-22-2011, 06:47 PM)
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#59
Originally Posted by Stumpokapow:
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Member
(09-22-2011, 07:21 PM)
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#60
Originally Posted by desu:
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Will Eat Your Children
(09-22-2011, 07:34 PM)
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#61
Originally Posted by Stumpokapow:
Dolphin has definitely spoiled me however, wasn't too impressed with the videos shown here :( |
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Member
(09-22-2011, 07:52 PM)
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#62
Originally Posted by Teetris:
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(09-22-2011, 07:53 PM)
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#63
Originally Posted by Zaraki_Kenpachi:
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Member
(09-22-2011, 08:07 PM)
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#65
Originally Posted by Stumpokapow:
Java isn't quite the hobbling cripple, at least it doesn't have to be, as many might reckon. I'd suppose it a case of "how it is done/skill" alongside random happenstance. Java 7&8 ARE due in the not distant future after a long while of general stagnation though, IIRC, so things will only ever improve from here barring some sort of catastrophically stupid decisions/regressions. Hell, the new Flash/AIR stuff coming from Adobe may well upset the table on some fronts in terms of performance gains in an absolute sense. |
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Member
(09-22-2011, 08:08 PM)
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#66
I've had more problems getting the GUI to behave than actually running games. Is it really even a GUI if the menus disappear and ignore your commands?
Originally Posted by Host Samurai:
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Member
(09-22-2011, 08:19 PM)
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#68
Originally Posted by Freedom = $1.05:
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Member
(09-22-2011, 08:30 PM)
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#70
Originally Posted by jediyoshi:
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Pure Life tonsil tickle
(09-22-2011, 08:34 PM)
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#71
Originally Posted by Zaraki_Kenpachi:
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Member
(09-22-2011, 08:41 PM)
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#72
Originally Posted by Chairhome:
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Member
(09-22-2011, 08:57 PM)
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#73
I've played around with this emulator a bit. It's promising, but still needs work. A lot of games have framerate issues and there is still some all around jankiness. Right now I'd still rather play these games on my psp. DS emulation is pretty good though, much more advanced than this.
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Akimbo Dogs
(09-22-2011, 11:31 PM)
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#81
Originally Posted by Suairyu:
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Member
(09-22-2011, 11:55 PM)
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#82
Originally Posted by Zenith:
Gonna have to get CFW back on my PSP in time for the release of this over here. |
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holds a doctorate in beef
(09-23-2011, 12:10 AM)
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#83
Subscribing, and keeping an eye on this. I have no way of getting CFW on my PSP, but I still like hearing about stuff like this.
Originally Posted by Chairhome:
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Member
(09-23-2011, 12:25 AM)
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#86
So I got my 360 pad working, I can get past "New Game" selection in Dissidia, but all the text is missing. Also, when I try to change the resolution, it changes my whole screen's resolution. I guess I shouldn't try to supersample and just apply AA? I started KH BBS, too, and it wouldn't get past the main menu (I was able to select difficulty). Bleh. I might rip some other games I have to try em out.
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Member
(09-23-2011, 02:53 AM)
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#88
![]() ![]() ![]()
Originally Posted by Chairhome:
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Faster, stronger, smarter and has a wife who plays more games than you
(09-23-2011, 05:23 AM)
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#90
Originally Posted by Brettison:
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Member
(09-23-2011, 06:25 AM)
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#92
Originally Posted by The Abominable Snowman:
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Member
(09-23-2011, 09:45 AM)
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#93
Originally Posted by Freedom = $1.05:
You change the framerate in an emulated game and everything changes. The music will distort as it is forced to be played faster/slower, the internal clock counts down faster/slower (making timed games almost impossible), the animations will cycle through faster/slower. You aren't emulating a game, you're emulating a console. Increasing/decreasing the framerate means the console itself is running faster/slower. What you're talking about requires a port, like with the PS3 HD collections. |
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Banned
(09-23-2011, 09:53 AM)
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#94
Originally Posted by Chairhome:
http://buildbot.orphis.net/jpcsp/ and get the latest build to fix the fonts. |
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Banned
(09-23-2011, 07:46 PM)
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#97
Is there any way to not be stuck in full screen mode with this? The first time I used it it ran in a window, but I used it again just now and it's stuck in full screen for some reason and the only way for me to go back to a window is if I press F11 or F12 to bring up the configure menus (but when I close them it goes back to full screen again).
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Member
(09-24-2011, 02:18 AM)
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#99
Originally Posted by nincompoop:
also make sure the checkbox "Start JPCSP in Full-Screen Exclusive Mode..." is unchecked in the Display tab of the config window. |
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Member
(09-24-2011, 02:24 AM)
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#100
Originally Posted by charlequin:
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