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Member
(06-02-2012, 08:21 PM)
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#202
You install Sonic Stage and tick the option to use it? It has the audio decoder for the format most PSP games use.
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Member
(06-02-2012, 09:07 PM)
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#206
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Member
(06-02-2012, 09:54 PM)
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#210
Holy...fucking...shit.
I NEED THIS NOW, RIGHT FUCKING NOW! I wasn't aware of this, those shots are wonderful!
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best seen in the classic "Shadow of the Beast"
(06-03-2012, 06:46 AM)
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#215
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LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
(06-03-2012, 06:53 AM)
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#217
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Member
(06-03-2012, 07:44 AM)
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#225
Unfortunately it looks better than it plays at the moment unless you have something with a massive amount of power (maybe). BBS and 3rd birthday are not really playable.
Having said that, VC2 Looks and seems to play really well. Very Occasional stutter so far, maybe audio related but generally smooth. ![]() ![]() ![]() Will do some more detailed testing later and maybe some videos. |
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Member
(06-03-2012, 07:50 AM)
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#226
Wish I had an computer that could run emulators, but no one codes for AMD CPUs. :(
Last edited by Kukuk; 06-03-2012 at 08:27 AM.
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Member
(06-03-2012, 07:54 AM)
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#227
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Member
(06-03-2012, 08:00 AM)
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#228
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Member
(06-03-2012, 06:02 PM)
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#231
This is amazing. Just goes to show that if Square wanted, putting out an HD or Vita Birth by Sleep or Type-0 wouldn't be too hard (asset-wise).
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Member
(06-03-2012, 06:08 PM)
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#232
I was just about to mod my psp when I realized that I only have a 1GB memory stick...
=_= Tonight or tomorrow, I'm buying a bigger one. Can't wait to test this stuff...those type-0 screens are ridiculous. Its giving me the Dolphin syndrome* all over again. XD *: The need to rip each and every one of my games to test them.
Last edited by Seik; 06-03-2012 at 06:10 PM.
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(06-03-2012, 06:26 PM)
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#233
Are you fucking kidding me? This is SSAA right? How much of it, at what resolution and how well are the games running? Looks absolutely amazing.
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Member
(06-03-2012, 06:41 PM)
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#234
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Member
(06-03-2012, 08:01 PM)
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#239
Just for fun, here are shots at 1440p. I'd stick with this resolution but jpcsp/fraps gets a lot more finnicky.
http://******************/gaf/java-20...0-46-46-24.png http://******************/gaf/java-20...1-20-23-70.png Here's the resolution up to scale with the native psp res ![]()
I've gotten ingame, haven't went through it extensively. You could rebind the second stick to be the face buttons, but otherwise it's the same.
FF Type 0, specifically the demo. All my shots before page 4 have terribly wrong lighting (especially the Soul Calibur ones) :p [img]http://******************/gaf/java-2012-06-03-00-00-33-62.png[/img] |
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Member
(06-03-2012, 08:35 PM)
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#241
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(06-03-2012, 09:14 PM)
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#243
Any word on network support on the emulator? Perhaps something that works with Xlink?
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Member
(06-03-2012, 09:17 PM)
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#244
EDIT: Done! I just had to press select when I was on 'USB connection' (but I think we can press select anywere and it will work) and you have to change usb connection for 'UMD drive' instead of memory stick. Copy, paste, its done. WONDERFUL, TESTING TIME! Currently ripping Dissidia! :D Its great to know there's a future for my UMDs, yep...I'm looking at you, dear Vita! ¬¬ I stopped collecting because of this, now I'm back on the track!
Last edited by Seik; 06-03-2012 at 09:34 PM.
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Banned
(06-03-2012, 09:19 PM)
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#245
probably because the filters/AA/wizardry are going over the 2D assets as well, which tends to make them blurry and gross (think a SNES emulator with super eagle or "HD" filters over the games) |
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Member
(06-03-2012, 09:44 PM)
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#246
Ok so now do I take the original emulator in OP or is there some website with frequent updated revisions?
EDIT: NVM, got my answer on page 2
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Member
(06-04-2012, 05:19 AM)
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#247
No wonder the PSP had dithering. The color banding can be HORRIBLE(example). This isn't like running GCN/Wii games on Dolphin that makes the colors look better without any dithering.
Edit: The sky in the Metal Gear screenshots posted below me has bad banding too.
Last edited by vazel; 06-04-2012 at 05:44 AM.
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Member
(06-04-2012, 05:50 AM)
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#250
Edit: Cleaned up my java situation and tried a different build of jpcsp but the problem is still there. :(
Last edited by vazel; 06-04-2012 at 10:12 AM.
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