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Trust no one!
Keep your laser handy! (09-23-2011, 09:18 AM)
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Minecraft: shit just got hardcore
#1
Notch just tweeted this
![]() game reaaaally needed something like this dammit. Roguelike minecraft here we go. I remember something like this mentioned a LONG time ago, but i guess this means its finally coming. |
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Member
(09-23-2011, 09:27 AM)
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#11
Originally Posted by SalsaShark:
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Member
(09-23-2011, 09:33 AM)
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#18
Originally Posted by Branduil:
Point being, Minecraft is nearly perfect for a roguelike because it can be played as either a full creative mode, full hardcore "I can only swing my sword", or anywhere in between. This makes challenges like one-day scavenge and solar apocalypse even better. |
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makes good threads.
(09-23-2011, 09:34 AM)
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#19
Originally Posted by Branduil:
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Member
(09-23-2011, 09:57 AM)
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#30
Originally Posted by slidewinder:
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Junior Member
(09-23-2011, 09:57 AM)
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#32
Originally Posted by Branduil:
Because otherwise people can't resist the temptation... |
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Member
(09-23-2011, 09:58 AM)
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#34
Originally Posted by slidewinder:
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Banned
(09-23-2011, 10:08 AM)
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#36
Originally Posted by Drazgul:
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Trust no one!
Keep your laser handy! (09-23-2011, 10:09 AM)
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#37
Originally Posted by DiscoJer:
If you take what youre saying to a more obvious level then you could argue that any game wich anyone says its too easy could be IMMEDIATLY HARDCORE if you limit yourself to turn off the console every time you get hit or something. It doesnt work like that. |
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Member
(09-23-2011, 10:16 AM)
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#39
I've always liked the idea of hardcore, but it's really too hardcore for most.
A good compromise is a life system. 3 lives and dead. It still gives weight and consequences to actions and threats, but it's not quite so bad that it makes you paranoid. Additionally, there could be a system for earning lives - but the trick is balancing it such a way as to not trivialize the life system. Something like only 3 earnable per game; maybe one is found by digging/harvesting for it, another is awarded upon a certain achievement (killing X mobs), and the last; maybe uploading your world/creation and getting a certain amount of downloads/ratings. |
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Member
(09-23-2011, 10:18 AM)
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#40
Self-imposed restrictions are goofy, clunky and lame, I want the game to work against me not to work against myself. Interesting game play avenues and discussions always will pop up from a genuine article as well as opposed to the crazy dude on Youtube who formats his computer upon making a mistake.
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Member
(09-23-2011, 10:27 AM)
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#44
Originally Posted by Zaptruder:
Yeah that is probably too hardcore for most but this isn't intended for most people. |
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(09-23-2011, 11:07 AM)
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#46
This might be just the kick in the dick in the balls I needed to get myself
The more likely alternative being ragequitting and never touching the game again after stupidly falling off some tower. Fall damage needs to be modified for that shit. |
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Member
(09-23-2011, 11:08 AM)
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#47
Originally Posted by Haunted:
EUGH - auuuuuuuuugh~ |
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(09-23-2011, 11:11 AM)
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#48
Originally Posted by Zaptruder:
1 life but 3 earnable lives per world. One by exploring your world - I'm thinking the vault/throne room of one of those automatically generated fortresses - one by exploring the Nether and the last for mining each type of block, using each type of tool and crafting each type of item at least once. If Mojang were EA/Activision you could buy additional lives via microtransactions /devil's advocate
Last edited by Haunted; 09-23-2011 at 11:15 AM.
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Member
(09-23-2011, 11:11 AM)
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#49
Originally Posted by AdventureRacing:
Even without the option of varying number of lives (e.g. hard hardcore = 1 life, normal hardcore = 3, easy hardcore = 5), killing yourself a couple times right out of the gate is easier to swallow than dying 70 hours into a world over a mistake or unfortunate circumstance. |