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The Mayuh of f'n Bawston
(10-11-2011, 03:47 PM)
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#1254
Originally Posted by reggie:
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Member
(10-11-2011, 03:58 PM)
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#1256
Originally Posted by ii Stryker:
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Junior Member
(10-11-2011, 04:16 PM)
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#1257
I just downloaded this last night. Love it so far, and this is my first time playing through this, so I'm sure it will be a good ride. I played the intro on my nephews maxed out PC, and besides the obvious differences, they did a great job graphically on this port.
I had some issues with the stealth at first, but when I played a little more I felt I've grasped it and my only issues with the stealth are now more attributed to me trying to see through thick jungle when I should be scouting for a better vantage point to tag enemies instead. The weapons feel so tight too, I love it. |
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Banned
(10-11-2011, 04:21 PM)
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#1258
I just realized about the difficulty glitch myself last night. I started the game on hard and realized halfway through the damn game "Normal" was checked in the Options Menu. That's fucking annoying.
Originally Posted by ii Stryker:
I just can't fathom someone thinking the AI is "shit" in this game. Especially on the higher-end difficulty levels. The AI may not be "challenging" overall, but I think it's highly respectable in its routines and at times, even remarkable. |
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Member
(10-11-2011, 04:25 PM)
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#1259
Originally Posted by Kimosabae:
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Banned
(10-11-2011, 04:36 PM)
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#1260
Originally Posted by reggie:
True, but at the same time, I like to consider two things when I get frustrated with this: 1. Put yourself in the shoes of a collection of vigilant soldiers actively searching for anomalies. Your group is probably an awful lot of sentries if they can't spot an enemy within 200 meters utilizing available accouterments (binoculars, scopes etc.). People seem to make the mistake of thinking "I can't see them, so they shouldn't be able to see me". 2. People probably aren't utilizing the HUD properly. I didn't realize until last night how informative it truly was in regards to keeping me aware of how visible I am, how aware the enemy is of my presence and what kind of liberties I could take in my approach to the gameplay in that moment in time. 3. Binoculars
Last edited by Kimosabae; 10-11-2011 at 04:44 PM.
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Member
(10-11-2011, 04:42 PM)
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#1261
Originally Posted by reggie:
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The Mayuh of f'n Bawston
(10-11-2011, 04:48 PM)
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#1262
Originally Posted by scitek:
So does Crysis Warhead pick up where C1 left off? If not, do we ever find out what happened with Prophet? |
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Member
(10-11-2011, 04:51 PM)
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#1263
Originally Posted by Neuromancer:
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Banned
(10-11-2011, 05:25 PM)
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#1265
Originally Posted by Kimosabae:
I hate spending 45 minutes creeping/fighting my way though 30 enemies, most of whom can see me through the environment from 2 miles away, killing 29 of them only to have the 30th one magically kill me. What you perceive as remarkable I call frustrating uneven shit. I suppose it wasn't an issue on PC because you had the option to quicksave, something the console versions lack. |
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Member
(10-11-2011, 05:26 PM)
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#1266
Originally Posted by Neuromancer:
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Member
(10-11-2011, 05:33 PM)
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#1267
Originally Posted by ii Stryker:
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Member
(10-11-2011, 06:55 PM)
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#1269
Originally Posted by Warm Machine:
In Crysis they are 20-30 minutes apart, and the nature of the game is just... one wrong move and you're done. Even on normal. And because the game encourages experimentation and different approaches, but it really doesn't let you because you have a 30 minute time penalty if you screw up. edit: truthfully I don't even need quicksaves, more frequent checkpoints would be enough.
Last edited by diffusionx; 10-11-2011 at 06:58 PM.
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(10-11-2011, 06:56 PM)
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#1270
Originally Posted by Warm Machine:
However, it doesn't seem to work that well in Crysis due to the level size. |
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Member
(10-11-2011, 06:59 PM)
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#1271
Is there still no technical analysis of the two versions yet?
I'm not sure I really want to spend so much on it when I have it on PC, but I'm interested just because it's one of the best shooters ever, and it'd be nice to have it on the TV nice and convenient. |
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Member
(10-11-2011, 07:11 PM)
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#1272
Originally Posted by StuBurns:
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relies on auto-aim
(10-11-2011, 07:41 PM)
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#1276
Glad to see a lot of positive impressions in the thread.
Originally Posted by Neuromancer:
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Member
(10-11-2011, 08:16 PM)
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#1278
Originally Posted by reggie:
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Member
(10-11-2011, 08:18 PM)
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#1279
Originally Posted by StuBurns:
Originally Posted by purple cobra:
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The Mayuh of f'n Bawston
(10-11-2011, 08:19 PM)
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#1280
Did you guys find the kill 400 enemies achievement easy to get? I'm on play through 2 and i still haven't gotten it. As well as the achievement for killing someone/something with every weapon.
The issue might be on my end though, my profile became corrupted in the second half of my first play through and I didn't get any achievements then. I wonder if I'm now locked out of earning them if I was already supposed to get them. |
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Member
(10-11-2011, 08:24 PM)
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#1281
I don't think I'm too far into the game a little after Prophet was snatched up by an alien. I'm at a base/dome and it's nighttime. Looking through the trophy list, I think I can manage to get only my second platinum trophy.
Originally Posted by KageMaru:
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Member
(10-11-2011, 08:27 PM)
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#1282
Originally Posted by purple cobra:
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Member
(10-11-2011, 08:28 PM)
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#1283
Originally Posted by Warm Machine:
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Cock Encumbered
(10-11-2011, 08:30 PM)
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#1284
Originally Posted by Neuromancer:
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The Mayuh of f'n Bawston
(10-11-2011, 08:31 PM)
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#1285
Originally Posted by Stallion Free:
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Banned
(10-11-2011, 09:27 PM)
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#1286
Originally Posted by ii Stryker:
"2 miles away" is hyperbolic to the extreme. At that distance, you won't even be able to spot enemies without binoculars. What you call "frustrating uneven shit" couldn't possibly be you being overconfident due to the circumstances of facing a single AI, now could it? And wow @ people clamoring for a quick save system. Really shows how much gaming has changed and how pampered gamers are. I find the checkpoint system to be quite liberal and you're largely talking 2-3 minute encounters every 2-3 minutes. Sure, I've had my share of frustrating deaths, but reaching the next checkpoint is the challenge. So, essentially you want to: *Play Crysis on Delta* *Reach an area that frustrates you* *Snipe an enemy* *Save* *Snipe another enemy* *Save* *Wash, Rinse, Repeat* *Have a platinum trophy to reward your false sense of accomplishment* Amirite? Unless I'm misunderstanding what a "Quick Save" option is. In that case, forgive me.
Last edited by Kimosabae; 10-11-2011 at 09:38 PM.
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Member
(10-11-2011, 09:35 PM)
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#1287
Originally Posted by eshwaaz:
I also don't find the checkpoints too badly spread in most of the game. Sure there are sections such as the Village with the first hostage that is pretty chock full of enemies but really, anyone could A-B that once they know what to do. |
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Member
(10-11-2011, 09:41 PM)
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#1288
Originally Posted by Kimosabae:
Plus, as mentioned, the game originally had it. This version doesn't. Arbitrary removal of features is annoying. |
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Banned
(10-11-2011, 09:47 PM)
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#1289
Originally Posted by eshwaaz:
How is experimentation subjugated by this design? I don't see it.
Quote:
Yes, I'm sure the lead designer woke up one morning and just decided to have the feature replaced on a whim. He didn't even consider how satisfying it would be to piss owners of the PC version off! That's how arbitrary it was!
Last edited by Kimosabae; 10-11-2011 at 09:50 PM.
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Member
(10-11-2011, 11:12 PM)
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#1291
I'm really not missing the quicksave system, and I was quite liberal in using it while playing the PC version. Finished Assault, Onslaught, Awakening, Core and Paradise Lost on Delta today. Didn't even die during Onslaught and Core, I was impressed with myself. :lol
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Banned
(10-12-2011, 12:05 AM)
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#1292
Originally Posted by Kimosabae:
Quote:
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Member
(10-12-2011, 12:28 AM)
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#1293
Originally Posted by Kimosabae:
Originally Posted by Kimosabae:
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Member
(10-12-2011, 12:30 AM)
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#1294
Originally Posted by Kimosabae:
What's even more ridiculous is that the leaked beta had quicksave but it was inexplicably removed for the final. I can see that they dumbed down the suit modes also. Funny that the Nanosuit 2 is worse than the original. I found a mod that puts the original in Crysis 2 so luckily it wasn't an issue after that. |
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Banned
(10-12-2011, 12:58 AM)
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#1295
Originally Posted by ii Stryker:
Quote:
Dude... it's a videogame. How realistic do you want it to be? Do you want the AI system to institute cataract simulation routines for soldiers? How about distraction routines, where they send/receive intermittent text messages to/from friends/family/girlfriends? How about ennui simulations? They just get bored of the game itself and stop caring about you all together. You'll catch soldiers reading pornography in the middle of firefights. It's a videogame. The best you can do is know the rules and play by them accordingly. I don't think there's much, if any rules, the AI plays by that can be considered unfair and the game itself gives you so many of your own tools it's more unfair for them.
Originally Posted by eshwaaz:
Quote:
Last edited by Kimosabae; 10-12-2011 at 01:01 AM.
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Member
(10-12-2011, 01:08 AM)
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#1297
Originally Posted by StuBurns:
This made trying to aim at him a struggle since the game was trying to aim for me, lol |