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Member
(10-14-2011, 05:38 PM)
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#1355
Originally Posted by Neuromancer:
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Member
(10-14-2011, 05:44 PM)
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#1356
Originally Posted by Cudder:
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Member
(10-14-2011, 06:17 PM)
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#1358
Going from Crysis 1 into my near ending save of Crysis 2 the delta between the two games in gunplay, ease of use, visuals, and enemy hit reactions is very apparent. Crysis 2 does all of it better than Crysis 1. However, the trade off is the lack of more open environments and that is only due to the type of technology being used...terrain vs. static geo.
Crysis 2 got way too much flak for its design than it really deserved. |
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Member
(10-14-2011, 06:35 PM)
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#1359
Originally Posted by Warm Machine:
Having a city environment over a jungle environment does equate to "dumbing" the game down. If anything the jungle got boring & monotonous over it's course. |
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(10-14-2011, 06:47 PM)
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#1361
I also love Crysis 2. It felt significantly more polished than Crysis and still offered plenty of ways to play. It is let down somewhat by poor AI and a weak story. If the AI could have been beefed up and the story completely different it would have been one of the years best.
I thought the switch to a city environment was a nice change for Crytek. No, it wasn't as open as the original, but it was still FAR more open ended than most other shooters. I thought they struck a perfect balance between linearity and openness. It was also the very first time Crytek was able to leave the jungles behind. Their three previous games focused entirely on this tropical theme and I'm glad to see them try something new. Visually, Crysis 2 is the most impressive looking game they've ever made even if it isn't quite delivering as much detail as the original. |
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Member
(10-14-2011, 06:50 PM)
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#1362
OK...after never finishing Crysis on my PC, I bit the bullet and just finished downloading it off PSN because I thought sitting in my living room playing might come a bit easier than running the game on my PC with a 4870.
I don't figure I'll miss much graphically, and I played it with a 360 controller on my PC. Let me see if I enjoy it more. |
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Junior Member
(10-14-2011, 07:17 PM)
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#1363
Originally Posted by Blue Ninja:
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Member
(10-14-2011, 07:24 PM)
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#1364
Originally Posted by Cudder:
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Member
(10-14-2011, 07:51 PM)
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#1365
If you have a PC with at least a 4870...get the PC version and connect a 360 controller to it.
If you 1) don't have a graphic card at least as powerful as a 4870 2) don't game on your PC at all ...get this game. Personally, it's just as fun to "play" as the PC version, but DAMN visually. This game guarantees I buy a 6870 with my next paycheck. Great value for $20 over PSN, but a better value on PC. |
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Member
(10-14-2011, 08:51 PM)
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#1366
Can't believe anyone is taking the tech demo joke seriously.
Console gamers always threw that stupid phrase around about Crysis on PC. Poor art direction and felt like a tech demo. They all seemed to have a friend with a super awesome PC that allowed them to actually play it so they could make their well informed opinion. I just found it odd that I hadn't heard a single person say that about the console version. Crytek must not have ported the tech demoness over. They cut it out along with the VTOL level. |
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The Mayuh of f'n Bawston
(10-14-2011, 09:04 PM)
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#1367
Originally Posted by I H8 Memes:
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Member
(10-14-2011, 09:07 PM)
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#1368
Originally Posted by I H8 Memes:
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Member
(10-14-2011, 09:49 PM)
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#1370
Originally Posted by dark10x:
The limitations of the suit and its capabilities was a huge letdown for me. There was too much linearity as well, the confines of the city weren't that interesting for me, and I often find myself handling encounters in the more common and effective methods. There just wasn't really any room for a lot of experimentation like the original. |
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Member
(10-14-2011, 10:01 PM)
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#1372
Originally Posted by Neuromancer:
I'm overwhelmed with resent. I have a box next to my pc full of 6x9 cards with the name of every person on the internet who ever called Crysis a tech demo. |
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Member
(10-15-2011, 12:24 AM)
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#1374
Originally Posted by diffusionx:
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Member
(10-15-2011, 12:24 PM)
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#1375
Digital Foundry Crysis Face-Off: http://www.eurogamer.net/articles/di...rysis-face-off
Quote:
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Member
(10-16-2011, 02:07 AM)
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#1378
I'm playing on Delta, just finished the first level. I had a standoff with 6 enemies, and we just totally demolished one of the little huts during the firefight. Another cool moment was when I cloaked behind a group of enemies huddled around an explosive barrel (lol) and it blew them all to pieces.
This game rocks, glad I'm finally able to play it. |
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Member
(10-16-2011, 03:05 AM)
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#1380
Lovely game. Very fun to play.
Only bit: the dynamic range on the sniper is a little too much, I almost jumped out of my seat when I fired it, the volume of it is 3x louder than any other gun. My neighbours probably didn't like that, neither did my eardrums. |
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Member
(10-16-2011, 07:34 AM)
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#1381
Originally Posted by Blue Ninja:
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bE in Litrit is fo sukas
(10-16-2011, 07:45 AM)
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#1382
Originally Posted by Rainy Dog:
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Member
(10-16-2011, 08:00 AM)
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#1383
Originally Posted by Dark Octave:
It even inspired me to give the sequel another playthrough immediately afterwards and I'm appreciating that more than I did the first time round too. I enjoyed it anyway, but I'm using the suit to much better effect after experiencing the first game plus using much more pre-analysis and planning of approaches. I'm taking different routes to pretty much every situation than the first time around which is a credit to the game that I can even do that. It's obviously less open ended than the original, but still allows for much more strategy in how you get from A to B than the average FPS nowadays. |
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Member
(10-16-2011, 10:59 AM)
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#1384
Originally Posted by Rainy Dog:
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Member
(10-16-2011, 12:24 PM)
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#1385
PC vs 360 comparison @1080p: http://www.youtube.com/watch?v=AcKLjgWl7tM
My reactions to art direction: Every PC scene : ) Every 360 scene : ( Since Crysis, Crytek have gone worse and worse, art direction wise. |
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Member
(10-16-2011, 01:42 PM)
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#1387
Lighting-wise, I really prefer the look of the console versions. The PC version often looked bland. I don't even remember the Onslaught level looking so foggy and meh on the PC version as it looks in that video, it's crazy.
(I do like the way Exodus looked on PC better, though.) Texture-wise, there's no denying the PC's the stronger one, but really, did we need a video comparison to realize that? That video showcases how good of a job Crytek's done on porting this game, bugs notwithstanding. It's mind-blowing.
Last edited by Blue Ninja; 10-16-2011 at 01:47 PM.
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I am full of shit.
Rich, smooth, creamy shit. (10-16-2011, 01:55 PM)
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#1388
The bloom, high contrast lighting in 360 version really is worse
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Member
(10-16-2011, 02:06 PM)
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#1389
Originally Posted by lemmykoopa:
One sound that they really nailed, that most shooters overlook, is really satisfying bullet impact sound effects. It makes the enemies feel solid; like they have mass. Headshot sounds are especially good. |
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(10-16-2011, 02:06 PM)
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#1390
After hearing the horror stories of Crysis 2, I'm finally getting around to playing it on the PC. I do miss the jungle, but the gunplay and control design (ie: "e" for stealth and "q" for strength instead of "lean") is outstanding. The stealth shotgun is fantastic.
Of course, my experience may be influenced by the DX11 support and the mega-texture pack. |
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Member
(10-16-2011, 02:27 PM)
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#1392
Originally Posted by Blue Ninja:
Quote:
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Member
(10-16-2011, 02:31 PM)
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#1394
Originally Posted by JB1981:
Originally Posted by XOMTOR:
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Member
(10-16-2011, 03:08 PM)
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#1395
Originally Posted by Curufinwe:
The problem with simply choosing "medium" in-game is that Crytek turned down way more Cvars than was really needed for each setting. I'm sure there's a good medium autoexec out there that may even net you a few more fps. |
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black folks = Newports
(10-16-2011, 05:25 PM)
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#1397
I always play Crysis PC with default TOD. I've tried different light mods and I always go back to Vanilla. That video made the console lighting look completely horrible and just ugly, contrast was all over the place. Shit look like a box crayons exploded, and that bloom dear god it's like 20 nukes went off in the sky.
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Member
(10-17-2011, 12:50 PM)
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#1398
Originally Posted by -SD-:
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Member
(10-17-2011, 01:02 PM)
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#1399
I actually like how saturated the green of mother nature looks in the Remastered version. On the PC, everything blends way too much. Unless, of course, you use modified color grading and/or ToD. But the Remastered version definitely suffers from a lot of crushed blacks and way-too-bright spots. And the sky in the Remastered version is... yugh.
I think the perfect Crysis would be a blend between the too. :P |
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Member
(10-17-2011, 02:24 PM)
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#1400
Originally Posted by Rolf NB:
The PC version looks so flat & devoid of any lighting & reflective mapping that in some parts it looks like it's using technology built for PS2/Xbox era of games. The super graphic heavy mods on the PC absolute destroys the improvements that Crytek made for the console & they're all just expanded effects of what the 360/PS3 got. |