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Member
(10-02-2011, 07:27 AM)
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Assassin's Creed III [November 2012 - End of Desmond arc]
#1
During the GAMEFEST 2011 (ends today) in Spain, Ubisoft has revealed to the site Juegosd some juicy info. They removed the info from the website but someone managed to save the text.
Here it's in spanish:
Quote:
Take it with a grain of salt, but it makes too much sense to be fake. Not sure if the end of the current arc means 100% sure that it's the end of Desmond too, but that's what people is reporting. |
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st5fu
(10-02-2011, 07:28 AM)
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#2
Quote:
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Member
(10-02-2011, 07:34 AM)
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#5
I figured this would be the case. Wrap up the flashback related stories of Ezio and Altair in Revelations, and then have AC3 wrap up the story of Desmond in the present.
If they wanted to be really trippy, though, they should have AC3 take place in the animus again, but have it be set 500 years in the future, with the hereditary successor of Desmond reliving the final chapter of Desmond's story. |
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#upliftingtherace
(10-02-2011, 07:39 AM)
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#8
Originally Posted by elwes:
IT WAS DESMOND'S DESCENDANT RELIVING HIS MEMORIES ALL ALONG!!! |
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Banned
(10-02-2011, 07:46 AM)
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#11
Originally Posted by JDSN:
*** Anyway, everything's expected. Basically the info says that most of the rumors online have guessed the location of the III game and that it will be a conclusion, give an answer to mostly everything (first civilization, Altair, Desmond), and also why Ezio was so important in the story. |
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He gonna cry in the car
(10-02-2011, 07:49 AM)
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#12
Originally Posted by MrCookiepants:
See, I was doubtful when they pumped out Brotherhood, but when I found out the quality of it surpassed that of AC2 and it had important canon in it, I didn't doubt their ability to make a quality game in a short amount of time. With their story they can go anywhere and attempt to make it fresh. And this is not the end of AC, just the end of the Desmond Arc, so yeah. It'll probably be the last AC of this generation. Been waiting SO LONG for a proper AC3, wonder where it will take place. |
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Member
(10-02-2011, 07:50 AM)
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#13
Originally Posted by fernoca:
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Member
(10-02-2011, 07:53 AM)
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#14
The story is so magnificently awful in the Assassin's Creed series that it doesn't matter how many games they make. I'm interested in the locales they choose and the time periods. The amount of historical info they've packed into the games is impressive, but I'd also like a bit more fantasy elements (since there storyline could easily accomodate it).
And, even though I doubt they'll ever do it, some better stealth elements would be so appreciated. It seems silly for an over the top action platformer to be called "Assassin's Creed." |
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Member
(10-02-2011, 08:58 AM)
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#17
Ugh
I'm probably in but without Patrice Désilets and another AC game just a year after the last one (and with news of it coming out before this year's game is even out), I kind of want this series to crash for a little while so Ubisoft takes their time Like Driver San Francisco, that game is fantastic but I am not sure I am already looking forward to Driver San Francisco 3, you know? |
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Member
(10-02-2011, 09:19 AM)
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#30
Originally Posted by Moaradin:
You get a brohug from me This is an unpopular opinion on GAF, but it is one I share. ACB was disjointed and unpolished. It may have built upon the gameplay of AC2 (why would it go backwards there), but it took several steps back in the things AC2 accomplished with making sure a game felt cohesive and complete. |
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Member
(10-02-2011, 09:27 AM)
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#33
Less complaining about milking, more thoughts on what the next time frame will be.
This is what I want... |
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Member
(10-02-2011, 09:29 AM)
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#34
Originally Posted by Luthos:
The options, as best I remember them, were: Victorian England Civil War China French Revolution World War 1 Germany I think I voted for French Revolution. |
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Member
(10-02-2011, 09:29 AM)
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#35
Originally Posted by ShockingAlberto:
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Member
(10-02-2011, 09:31 AM)
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#36
Originally Posted by Luthos:
That, or revolutionary Russia or Victorian England. Those three always seem like they'd make awesome AC games. |
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Member
(10-02-2011, 09:34 AM)
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#37
Originally Posted by omnomis:
I mean the actual areas in the game felt like they were made by different teams, I frequently ran in to areas that had objectives on my minimap but I could not access because of nonsensical gameplay restrictions that were handled better by AC2's multiple cities, everything in the city and outside of it lacked the personality that AC2 had and it was made even more obvious with the Cristina missions, the entire last act was incredibly shoddily made from both a QA and design standpoint. The game felt like they solved the Rubix Cube of Assassin's Creed by taking the stickers off and putting them back on and going "SOLVED" except the stickers are slanted and broken. |
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Member
(10-02-2011, 09:52 AM)
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#39
Originally Posted by ShockingAlberto:
That said, I totally buy "synchronization" as an excuse to limit my options objective-wise. You have to complete them in some sort of chronological order, otherwise the timeline of the story is broken. This was a symptom of, as you said, there being only one city to work with, and I think it was intrinsic to this. Having entire cities in AC2 become inaccessible may have appeared to be more elegant, but it was literally the exact same thing. What part of the last act was shoddy in the QA department? I didn't run into anything game breaking. In the end, I think ACB wasn't AC2 because there was no way it could have been. The plot may have been treading water Borgia-wise, but I'm sure glad that they made the game and refined the mechanics as much as they did. Scaling buildings like the Colosseum don't hurt my impression of exploring it's game world either. As I said, more Ezio story, even if it's weaker sauce compared to how cohesive AC2 was, makes me a happy camper. People who complained even back when Brotherhood was announced that there was "ANOTHER Ezio game OMG" completely baffle me. He has more personality and gravitas in his left foot than Altair and Desmond put together. Why would Ubisoft not give his story arc room to breathe? If anything they should have held back on AC2 so that ACB would have had more impact. Seeing him kick ass in his "Sam Fisher" years while breaking the fourth wall to find the players story answers in Revelations makes me beyond hyped. |
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Member
(10-02-2011, 09:53 AM)
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#40
Originally Posted by elwes:
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Freestyler
(10-02-2011, 09:56 AM)
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#41
Originally Posted by Luthos:
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Member
(10-02-2011, 09:58 AM)
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#43
People crying about Ubi milking the AC franchise have forgotten that both sequels are awesome. Brotherhood, which everyone and their imaginary friend considered a cynical cash grab pre-release, turned out to be the best game in the series, and to include as much new content as you'd expect in a numbered entry. Revelations looks as though it will do the same, yet the dairy trolls still find a way to complain. Remarkable.
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Freestyler
(10-02-2011, 10:06 AM)
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#44
Originally Posted by Monocle:
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Member
(10-02-2011, 10:15 AM)
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#45
Originally Posted by Monocle:
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Member
(10-02-2011, 10:46 AM)
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#48
Originally Posted by Kabouter:
I also loved Florence and Venice a lot more than Rome. I can still remember my way around large parts of those cities, whereas Rome was a little too big and unwieldy for my tastes. Not sure if they planned it this way, but the red and gold background "motif" colors of Florence and the blue and gray backgrounds of Venice really served to distinguish them well. Forli and San Gimignano shared a brown-and-green motif and tended to blend into each other in my mind. Rome suffered from this too; each district needed to be a little more distinctive even if it meant diverging from reality. |
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Member
(10-02-2011, 10:50 AM)
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#50
Originally Posted by Luthos:
Anyway, these will do: ![]() ![]() ![]() • Dark, moody atmosphere? Check. • Great, complex architecture? Check. • Secret societies/Masonery, for the story mumbo jumbo? Check. • Horses, guns and whatever? Check. The Russian revolution would be cool aswell, but we already have the comicbook about that. |