bloodydrake
Cool Smoke Luke
(10-07-2011, 01:09 AM)

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#501

Originally Posted by plagiarize:
we need someone with a 2GB card to go visit the area Angular posted comparisons of.
i tried 16k and was getting a lot of pausing throught out level so went back to 8k
Dizzy-4U
Member
(10-07-2011, 01:12 AM)

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#502

Smokey, what SLI profile are you using? The game will unlock for me in an hour and I want to be ready.
Gvaz
Member
(10-07-2011, 01:13 AM)

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#503

Hrm dunno what I did but now it doesn't look so bad. Put it to 4xAA but it jumps between 60 and 30fps with vsync but I think I can deal with it for the visual boost.

Jubbly
Member
(10-07-2011, 01:14 AM)

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#504

Originally Posted by Gvaz:
100% sure.

I'm noticing tons more popin at 4096 too... Lemme try 8 again..
4096 is worse than the auto quality setting, fyi. It's 8K or bust.
Smokey
Just ordered 2 Laker car flags on Amazon.com
(10-07-2011, 01:14 AM)

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#505

Originally Posted by Dizzy-4U:
Smokey, what SLI profile are you using? The game will unlock for me in an hour and I want to be ready.
It doesn't properly support SLI as of now. Game will still run so you won't have to disable the 2nd card or anything. Only thing I'm forcing through Inspector is Vsync and Triple Buffering. Everything else is default with the custom config taking care of most of the work.
Jubbly
Member
(10-07-2011, 01:15 AM)

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#506

Originally Posted by Dizzy-4U:
Smokey, what SLI profile are you using? The game will unlock for me in an hour and I want to be ready.
There is no SLI or CrossFire in Rage. AFAIK, it's because of the transcoding and some other issue.
MustacheBandit_
Member
(10-07-2011, 01:17 AM)

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#507

Originally Posted by Wallach:
If you don't want to force it through drivers for whatever reason, add this to your launch properties in Steam:

+r_swapInterval 1
thanks for the quick reply!
Dizzy-4U
Member
(10-07-2011, 01:18 AM)

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#508

Originally Posted by Jubbly:
There is no SLI or CrossFire in Rage. AFAIK, it's because of the transcoding and some other issue.
Originally Posted by Smokey:
It doesn't properly support SLI as of now. Game will still run so you won't have to disable the 2nd card or anything. Only thing I'm forcing through Inspector is Vsync and Triple Buffering. Everything else is default with the custom config taking care of most of the work.
Thanks.
davonaytor
Member
(10-07-2011, 01:21 AM)

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#509

Randomly overnight Rage decided it wanted to go 60fps during driving sections instead of ~30. I'm happy.
aeolist
Member
(10-07-2011, 01:33 AM)

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#510

Getting a crash to desktop during the Wellspring load screen
Tom Penny
Member
(10-07-2011, 01:40 AM)
#511

Textures up close are embarrassing. You walk up to tires and they are flat tubes. You walk away and they look like they have ridges in them. Same thing with boxes, spray cans all that stuff. :/
scitek
Member
(10-07-2011, 01:56 AM)

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#512

Originally Posted by aeolist:
Getting a crash to desktop during the Wellspring load screen
Same here. Luckily it quicksaves just before it freezes every time so I can just alt-tab out and hit "continue game," but it needs to be addressed.
SalsaShark
Trust no one!
Keep your laser handy!
(10-07-2011, 02:18 AM)

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#513

Just started, trying to push the best quality since im running at a low native res anway. Getting 60fps constant with this:

cfg file:

vt_pageimagesizeuniquediffuseonly2 16384
vt_pageimagesizeuniquediffuseonly 16384
vt_pageimagesizeunique 16384
vt_pageimagesizevmtr 16384
vt_restart
vt_useCudaTranscode 2
vt_maxaniso 4
image_anisotropy 4

steam launch options:

+r_swapInterval 1 +vt_maxPPF 16 +cvaradd g_fov 10



Game's looking great, but i wonder if it could look better. anything i might be missing?
bluedeviltron
Member
(10-07-2011, 02:19 AM)

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#514

Originally Posted by Gvaz:
Hrm dunno what I did but now it doesn't look so bad. Put it to 4xAA but it jumps between 60 and 30fps with vsync but I think I can deal with it for the visual boost.
Can you post your config/launch settings? That's a pretty massive upgrade over what I'm currently getting.
Wallach
Member
(10-07-2011, 02:20 AM)

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#515

Originally Posted by SalsaShark:
Just started, trying to push the best quality since im running at a low native res anway. Getting 60fps constant with this:

cfg file:

vt_pageimagesizeuniquediffuseonly2 16384
vt_pageimagesizeuniquediffuseonly 16384
vt_pageimagesizeunique 16384
vt_pageimagesizevmtr 16384
vt_restart
vt_useCudaTranscode 2
vt_maxaniso 4
image_anisotropy 4

steam launch options:

+r_swapInterval 1 +vt_maxPPF 16 +cvaradd g_fov 10



Game's looking great, but i wonder if it could look better. anything i might be missing?
Take the vt_maxPPF out, you don't need it.
Grayman
Member
(10-07-2011, 02:21 AM)
#516

so why does g_fov ### not work ingame without cvar add? stuff like swapinterval is not working either.
DaBuddaDa
Member
(10-07-2011, 02:24 AM)

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#517

Originally Posted by Wallach:
Take the vt_maxPPF out, you don't need it.
Should I use it with an i5 750 quad-core?
Endymion
Member
(10-07-2011, 02:25 AM)
#518

Hi guys, I tried your suggestions and tips and this is the result:

http://www.megaupload.com/?d=3RVYS35X

Virtually no pop-up whatsoever in ANY circumstance.
No slowdown in ANY circumstance (60fps all the time).
No tearing.
Jaw-drapping textures.

Never, never have I experienced such perfection in an FPS on its debut on any platform. It even tops Crysis 2.

Thank you all for a job well done.

My rig:
I7 950 OCced to 3.5 Ghz
6GB 1600 Mhz DDR3 RAM Triple channel
Zotac AMP2! GTX 580 3GB
2 SSDs in RAID 0

The video was recorded while the game was at maximum settings (1080,16AA, full screen etc.) with Fraps recording at half-resolution and at 30 fps not locked and it did not falter for a moment nonetheless. Amazing.
Last edited by Endymion; 10-07-2011 at 02:30 AM.
belvedere
Junior Butler
(10-07-2011, 02:26 AM)

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#519

Tried all this shit and the textures are better, but the pop-in is still god awful and the framerate is 30s.

Something is definitely wrong.
Wallach
Member
(10-07-2011, 02:27 AM)

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#520

Originally Posted by DaBuddaDa:
Should I use it with an i5 750 quad-core?
I took it out and I have the same processor.
Endymion
Member
(10-07-2011, 02:36 AM)
#521

I forgot to say, textures were at 16k.
SalsaShark
Trust no one!
Keep your laser handy!
(10-07-2011, 02:39 AM)

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#522

Originally Posted by Wallach:
Take the vt_maxPPF out, you don't need it.
will do, thanks

anyway, game's looking fucking great as far as im concerned. Although i gotta say im not a fan of the AA options. 8x just doesnt seem to cut it and 16x makes everything look blurry, like it goes overboard. Playing with that, but i wish i could get a sharper image.

gotta downsample because of Steam's shitty compression, but you get the idea:






And the only other issue: where are we at with the green shadows? is that supposed to be normal or what? because..




ewww
Xander51
Member
(10-07-2011, 02:43 AM)

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#523

Yeah, those shadows are "supposed" to be greenish. They're baked into the textures that way.
JaseC
Member
(10-07-2011, 02:43 AM)

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#524

Yeah, it's an intentional artistic choice. Certain areas of the game have a particular colour grading scheme (e.g. caves), which also pops in because it's all pre-baked. :p
Xander51
Member
(10-07-2011, 02:44 AM)

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#525

It bothered me at first but I like it now.
kingschiebi
Junior Member
(10-07-2011, 02:46 AM)

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#526

Since I've seen people asking and actually was looking for a definitive answer, I can now confirm (for us EU people who had to wait) that the game runs on an 2011 iMac 27" i7 w/ Win7 64bit.
Of course, not without tweaks, so here we go:
  1. get the AMD Rage performance driver here (yes, it works with Bootcamp - I was shocked)
  2. open the Catalyst Control center and make sure that triple-buffering is off
  3. I use these launch options in Steam: +set com_allowConsole 1 +fc_maxcachememoryMB 1024 +vt_pageImageSizeUnique 8192 +vt_pageImageSizeUniqueDiffuseOnly 8192 +vt_pageImageSizeUniqueDiffuseOnly2 8192 +r_swapInterval 1

I personally find 2560x1440 a bit too stuttery and toned it down to 1920x1080.
No other changes were made and I played through the first mission now without any issues at all (some stutters here and there, but nothing gamebreaking).
TheExodu5
Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(10-07-2011, 02:59 AM)

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#527

Wow. Dropping the mouse sensitivity setting in game makes the mouse actually stop reading below a certain threshold (deadzone). Shameful.
SalsaShark
Trust no one!
Keep your laser handy!
(10-07-2011, 02:59 AM)

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#528

Mh, weird. When i first started the game it would run at like 5fps for 2 seconds and then go back to normal. Now i quicksaved elsewhere and when i go back and load it the game gets stuck at that 5fps performance. But i know i can handle the custom cfg i made cause after saving it i was getting constant 60fps. Its like the game goes to hell after loading the save (5fps even in menues)

any ideas?
Wallach
Member
(10-07-2011, 03:00 AM)

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#529

Originally Posted by TheExodu5:
Wow. Dropping the mouse sensitivity setting in game makes the mouse actually stop reading below a certain threshold (deadzone). Shameful.
Haha yes, I noticed this in my efforts to fix the fucking menu mouse acceleration. In the end I gave up and am just playing on the 360 pad.


Originally Posted by SalsaShark:
Mh, weird. When i first started the game it would run at like 5fps for 2 seconds and then go back to normal. Now i quicksaved elsewhere and when i go back and load it the game gets stuck at that 5fps performance. But i know i can handle the custom cfg i made cause after saving it i was getting constant 60fps. Its like the game goes to hell after loading the save (5fps even in menues)

any ideas?
The numbers in the first four lines should be 8192 not 16384. Didn't notice that the first time you posted your cfg. That's assuming you're still using that 560.
Pandoracell
Member
(10-07-2011, 03:02 AM)

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#530

So is AF not enabled by default? It looks like there's some kind of filtering (maybe trilinear?) going on, so should I still enable AF in the config?
SalsaShark
Trust no one!
Keep your laser handy!
(10-07-2011, 03:05 AM)

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#531

Originally Posted by Wallach:
The numbers in the first four lines should be 8192 not 16384. Didn't notice that the first time you posted your cfg. That's assuming you're still using that 560.
560ti, will do, but weird, since ive been using 16384 with 0 issues so far.
Tokubetsu
Member
(10-07-2011, 03:05 AM)

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#532

Getting character model flickering in wellspring. Is this another ATI thing? =/
Wallach
Member
(10-07-2011, 03:06 AM)

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#533

Originally Posted by Tokubetsu:
Getting character model flickering in wellspring. Is this another ATI thing? =/
It is! Congratulations.

This fuckin' 5850 is the first and last time I give team red a serious shot.
bloodforge
Member
(10-07-2011, 03:06 AM)

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#534

Originally Posted by Tokubetsu:
Getting character model flickering in wellspring. Is this another ATI thing? =/
Just a bug, do a few missions and it'll go away.
TheExodu5
Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(10-07-2011, 03:08 AM)

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#535

How on Earth can a 25GB game have textures this bad? Look at that compression!

NullPointer
Member
(10-07-2011, 03:08 AM)

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#536

Originally Posted by bloodforge:
Just a bug, do a few missions and it'll go away.
Yep. It goes away pretty quickly.

Its can rear its head up again every once in a while though.
FloppyDelux
Member
(10-07-2011, 03:12 AM)

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#537

Originally Posted by TheExodu5:
How on Earth can a 25GB game have textures this bad? Look at that compression!

they dont know how to make them properly? textures making is time consuming believe it or not.
SalsaShark
Trust no one!
Keep your laser handy!
(10-07-2011, 03:13 AM)

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#538

alright, that fixed it. 0 issues now except i still dont like 16XAA, it looks too smooth, its kinda blurry.
TheExodu5
Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(10-07-2011, 03:14 AM)

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#539

Originally Posted by FloppyDelux:
they dont know how to make them properly? textures making is time consuming believe it or not.
It's not even that. That texture "might" be decent without the worst compression I've ever seen in a video game texture. It's like a blown up low quality JPEG.
SalsaShark
Trust no one!
Keep your laser handy!
(10-07-2011, 03:16 AM)

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#540

yup textures look bad up close, they always mentioned that. The reason why the game is so big its cause of the megatextures. The textures are huge instead of tiny ones, it shows in the way that you need to try really damn hard to see 2 textures that look the same.

Game looks gorgeous because of that and i doubt i'll be facing 3cm from walls so im cool with it.
DaBuddaDa
Member
(10-07-2011, 03:19 AM)

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#541

It's like an impressionist painting; looks great from normal viewing distance, but vague blobs of color up close.
FoolsRun
Member
(10-07-2011, 03:21 AM)

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#542

For those of us waiting for new ATI drivers:

Originally Posted by Todd Hollenshead:
Working to get the new ATI drivers up but won't happen tonight. Tomorrow for sure they tell me.
44 minutes ago
Wallach
Member
(10-07-2011, 03:23 AM)

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#543

Originally Posted by FoolsRun:
For those of us waiting for new ATI drivers:
Yeah, going to wait until tomorrow to play it further. Getting annoyed with the occasional weapon flickering and it crashed on me again during a transition, both of which seem to be consistent AMD issues. Hoping the driver fixes it.
Sax Russel
location: beach
(10-07-2011, 03:42 AM)

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#544

Originally Posted by angular graphics:
I've been shown this comparison: 8k^2 vs 16k^2.




So yes, there's a difference, if your system can handle it.
I'm not too sure how that comparison was taken, cause I just got to that part and I'm using 8k and it looks like the "16k" shot.



Edit: I went back in and took another shot, this one using 4k. Looks like the "8k" shot now: http://www.abload.de/img/rage2011-10-0621-45-482udj.png so yeah, I think that comparison is borked.
Last edited by Sax Russel; 10-07-2011 at 03:48 AM.
Smokey
Just ordered 2 Laker car flags on Amazon.com
(10-07-2011, 03:43 AM)

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#545

My pics from last page for the new page:





I love Wellspring. Great looking town.
SalsaShark
Trust no one!
Keep your laser handy!
(10-07-2011, 03:45 AM)

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#546

You guys using AAx16? dont you notice the blurriness im talking about?
Firehead
Adam's Significant Otter
(10-07-2011, 03:50 AM)

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#547

Originally Posted by Sax Russel:
I'm not too sure how that comparison was taken, cause I just got to that part and I'm using 8k and it looks like the "16k" shot.

[img]http://www.abload.de/img/rage2011-10-0621-27-12hupn.png[img]
Actually, yours looks much better from either of those pictures. What config are you using?
Pimpbaa
Official Forum Cocksucker
(10-07-2011, 03:58 AM)

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#548

Originally Posted by TheExodu5:
How on Earth can a 25GB game have textures this bad? Look at that compression!
Easy. When you use a very large texture to cover everything rather than smaller repeating textures. The benefit being everything looks unique rather than the same dirt texture used over and over. It also allows artists to do their job easier by now having to worry about texture budgets. The downside being stuff looking like shit close up.
Smokey
Just ordered 2 Laker car flags on Amazon.com
(10-07-2011, 04:05 AM)

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#549

Just noticed but in Wellspring my VRAM shot up to 2.1GB :o
FlyinJ
Douchebag. Yes, me.
(10-07-2011, 04:06 AM)
#550

Just tried playing for the first time. I can't believe what a complete shit release this is.

No 5.1 sound. Terrible texture pop-in on a mid-range system running at 720p. Unbelievable.

Anyhow, anyone have any suggestions for my system:

quad core 2.77
4 gig RAM
6850
Windows 7 64bit

So far I've put the settings file mentioned in the OP in my Base directory, as well as downloaded the ATI rage drivers.

In-game I'm running at 720p on my TV using the 360 controller, and have antialiasing set to 2x.

I get a bit of texture pop-in, but my frame rate is decent. My main issue is the game is constantly randomly hitching. Constantly. It's maddening. If I turn my head completely 360 degrees inside the first garage, I get about 3-4 hitches before I entirely turn around.

So, any more advice for those specs would be great. Thanks.