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Member
(05-07-2012, 10:16 PM)
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This suggests: 1. The cars were already modelled and ready to be included on the disc on release day. 2. Any payments due to EA for the Porsche licence were already factored into the development costs of FM4. The delay gave MS/T10 an opportunity to farm some extra cash from DLC, and as businesses they would be mad to pass that opportunity up. I just think it would have been nice if the loyal fans didn't have to pay quite so much for content that we were reasonably expecting (right up until the last minute) to be already included in the game. I'd feel exactly the same if Amalfi Long or New York were released as paid-for DLC. |
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Member
(05-08-2012, 01:30 AM)
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But regardless, I'm very happy this Porsche is in. Any additions to their ALMS offerings or motorsport in general, I'm all for. I foresee a lot of FIA GT3 paints a'coming from this. |
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Member
(05-08-2012, 02:07 AM)
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In the end, we paid for a full game. If you want to argue that Forza Motorsport 4 lacked content, by all means, keep going this route of argument. But I'd say it was still a full-featured game that packs in more content than you get from 95% of games these days and that while not having Porsche was a disappointment, it sounds like pure entitlement to say we should be given stuff for free or a discount just cuz some of you still expected Porsche to be in the game, especially considering there was word quite early on that made it pretty obvious we probably wouldn't be seeing them. As for Amalfi Long or New York being paid-for-DLC, the fact that they aren't tends to tell me that they weren't included for genuine reasons and not because they are out to jip us. There were probably legitimate issues with the lighting or time constraints or whatever that meant these tracks didn't get included. And if they did bring out these tracks later on as DLC, you wouldn't have anything but a conspiratorial hunch that they did it to take advantage of us and not because they had to spend time after the deadlined game was finished which requires extra time and effort that they need to be compensated for. By all means, though, vote with your wallet if you're that unhappy. Just realize that the only thing you'll be telling them is that they shouldn't bother doing this sort of DLC at all. |
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Junior Member
(05-08-2012, 08:05 AM)
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Member
(05-08-2012, 10:14 AM)
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I have a query: I know that with normal car DLC packs, when you download the 'free' car you can see the rest of the pack (instead of a generic grey box) if other people are using them in multiplayer. Does doing this also populate the AI cars in normal career races? Assuming there's a free Porsche, would downloading it mean I will occasionally race against all the other Porsches in singleplayer?
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Member
(05-08-2012, 10:42 AM)
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Pre-order cars were populating races when I only had one so I guess that it would be the same with Porsche.
BTW, I don't get this sudden backlash for the price. It has been known since they announced the thing two months ago... Also, you can see it that way, if Porsche had been in the game from the start, we may have lost 30 other cars that we would have ended up buying as DLC. You also seem to forget that some DLC cars have been known to be completed for FM3 DLC but only ended up in FM4 DLC, should those cars have been free as well ? Beside, it's very unlikely that Porsche would let their cars be released at a reduced price, don't think they would see it as a good thing for their brand. So yeah, I do think the price is a bit high (1200 MSPoints/15$ would have been better) but I also think that Turn 10 are genuinely trying to do their best with all this licensing mess that EA created. |
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Banned
(05-08-2012, 10:49 AM)
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Member
(05-08-2012, 11:15 AM)
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I dunno, maybe I'm still smarting from the 'value' I got from buying the FM4 LE and the last season pass. |
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Member
(05-08-2012, 11:40 AM)
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Last edited by BADNED; 05-08-2012 at 11:43 AM.
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Member
(05-08-2012, 12:33 PM)
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I've been on search for Forza Horizon tid bits about, but can't find anything worth anything, maybe I'm not looking hard enough. :( |
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Member
(05-08-2012, 01:25 PM)
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Dude who does mods created an anti-lag system for the Scooby: http://www.youtube.com/watch?v=KcMq2...eature=g-all-u
I would seriously kill to have options like this in the next Forza. I want more engine management stuff! |
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Junior Member
(05-08-2012, 01:48 PM)
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Imo, the anti lag isn't needed until Turn 10 actually simulates lag better then it currently does now. As it stands now,whacking a monster turbo on a 1.2 L vehicle doesn't generate the same affect of it's real life counterpart. I mean, my old R31 Skyline had a massive turbo installed onto a 3.0 motor. That thing had monstrous lag. Nothing,nothing,nothing,boost..change gear...it was ridiculous. And we are talking about a 3.0 here with heaps more torque than this pissy little 1.2 used in my example yet the FM4 equivalent drives off like it has an anti lag system already fitted! |
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Member
(05-08-2012, 01:56 PM)
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I really am tired of all the Stage 1, Stage 2, etc stuff. Give me real information. Give me REAL specs and car terminology. Stop dumbing it down. |
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Member
(05-08-2012, 03:27 PM)
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The 959 seems to look much better. It was probably the worst looking Porsche in FM3 as it had polygonal bugs around the rear wheel arches inherited from the FM/FM2 days...
I think what gets me the most hyped for the Porsche pack is the sound. I can't wait to hear Nick's work on the famous flat 6 note or the amazing high pitched V10 note of the Carrera GT. :) |
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Banned
(05-08-2012, 03:29 PM)
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Member
(05-08-2012, 05:33 PM)
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Even following the FM4 price inflation, it would still be 560 MSPoints/7$ tops... |
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Member
(05-08-2012, 05:37 PM)
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Our campaign to get Mt Panorama into Forza has almost passed into mythology now. We want it. Dan knows we want it. Yet not a peep from Turn 10 about it. I kind of think we'll never get it. I can load up Shift 2 for Spa and Bathurst, and GT5 for Spa on its own. But I'd much rather play them in Forza. |
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Fallen Xbot (cannot continue gaining levels in this class)
(05-08-2012, 05:38 PM)
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i guess we got a few from fm3 to fm4 as the games were on the same system, and it wasnt necesary to reinvent thoe fm3 dlc tracks completely when putting them into fm4. now though, with fm5 hitting next gen, it would seem a lot of work would obviously go into making the track for fm4, then, aside from the tracks "data" and "resource materials" they'd have to start almost from scratch to put it into fm5. so, in this sense, they arent getting the band for the buck for track DLC that they did with the last step - nevermind the fact that they said it wasnt all that attractive to consumers (hello, add it into career next-time dummies!) |