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Member
(07-23-2012, 03:53 AM)
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#1901
Oh wow, that's the first I've heard of that. Bummer. X's art could've really benefited from modern tech. |
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Member
(07-23-2012, 03:54 AM)
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#1902
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Eloquent Princess
(07-23-2012, 03:54 AM)
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#1903
There was a time after FFX-2 where I wanted an FFX-0 to make even more use out of the environments seen in concept art, but I think we're fine where we are with regards to the FFX games.
Originally Posted by RDreamer:
Like, throw me a bone here, or structure it like the arena in FFX or something so I can at least get some mileage out of it.
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Member
(07-23-2012, 04:25 AM)
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#1905
What was meant to be "story" DLC was pretty disappointing though. The Sazh DLC is just an overall waste of time, and the Lightning episode, while a cool idea, was pretty poorly executed. That, and I'm sure I'm not the only one who expected more than just one (two, if you count Chaos Bahamut) battle in the whole thing, specially with the announcement hype of being able to play as Lightning. ...That, and the trophy hunter in me was irked by the lack of additional trophies. The damn Gilgamesh battle alone is harder than anything in XIII-2 yet I don't get anything to show for it!
Last edited by Noi; 07-23-2012 at 04:30 AM.
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Member
(07-23-2012, 05:30 AM)
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#1907
So I'm currently playing VIII right now for the first time. I just finished the first SeeD mission, but I didn't head back to the garden yet.
What do you guys think of the game in general? I'm enjoying it, but I feel the battle system is needlessly complicated compared to VII's or even the older games'. Does it get better? I already can tell I'm not gonna enjoy it as much as VII.… e: Also, I might be crazy. But does anyone else feel that the 3D Areas when engaged in battle are actually of less quality than VII's? I only played for the first time last summer, so it's not the nostalgia speaking!
Last edited by BIONIC-ARRRMMM!!; 07-23-2012 at 05:33 AM.
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Member
(07-23-2012, 05:50 AM)
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#1909
I don't have much of an opinion on VIII cause I haven't played that game in a good 8-9 years. I just remember being indifferent about the love story theme and thinking the junction system was kind of overly complicated. That and never understanding how Triple Triad worked.
In retrospect, I do appreciate the whole enemy scaling aspect of it, even if it does kinda make people who grind a lot early have to work harder due to harder enemies. |
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Member
(07-23-2012, 06:55 AM)
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#1910
I think Zell should have been more explored. I think Eyes On Me is the greatest, saddest, most romantic song ever written for a JRPG before. Look on YT for the Angela Aki version. It just give me the chills. Someday I'll replay on PSP with the "correct way" to play it. Don't leveling up (I lvled A LOT), just drawing stupid skills and etc. I have the original game for PS1 (played on my PS3), but if it runs smoothly on Vita, I can see another reason to buy one in the future.
EDIT: I remember a lot of fuzz about the [end game spoilers] Rinoa is Ultimecia theory, but I think that's just gamers nonsense and the writers didn't think anything like this at all.
Last edited by dokish; 07-23-2012 at 07:04 AM.
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Member
(07-23-2012, 07:07 AM)
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#1911
I'd hate to think that I'm becoming dependent on Trophies, but XIII-2 was a really easy Platinum and given the size of my backlog, it's been hard to justify spending the time to go back to a lot of the Coliseum DLC content without that extra incentive. It's also weird how there's no in-game battles to be fought in the Coliseum, that it's only for DLC. I think SE stumbled a bit with that one, they could've at least thrown in some XIII boss battles just to give it some non-DLC content. That said, the fanservice and the challenge were two things SE did very well with this DLC. I actually liked the design of a lot of the DLC costumes but SE was so slow about releasing them that I'd long since completed the game and moved on by the time the new outfits came out. It's a shame because I thought the White Mage and the AK48 costumes were much better than Serah's default outfit. They also felt pretty overpriced at 2.99 a pop, but I guess that wouldn't have bothered me if I'd actually had a use for them. In sum, I think SE did a lot right with the XIII-2 DLC, but it's still sort of a mixed bag. At the very least, as far as DLC goes, XIII-2's was fairly inoffensive from a consumer POV, I think, but there's definitely a lot of room for SE to improve in terms of content and timing. |
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Member
(07-23-2012, 07:20 AM)
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#1912
The Rinoa is Ultimecia and the Squall is Dead theories are as bogus as the Indoctrination theory in ME3. It's people looking deeper into things that don't exist.
Quote:
Edit: And I just remembered that the Mass Effect outfits are a thing that exists. That's probably the most out there piece of DLC for the whole game, more so than Noel's Assassin's Creed one.
Last edited by Noi; 07-23-2012 at 07:25 AM.
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Member
(07-23-2012, 08:03 AM)
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#1913
I liked it, for the most part. I expected good battles, I got good battles. The costumes were pretty neat too, especially on my second playthrough. The story DLC was alright. I wish there were more, but Chronobind made up for that.
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Member
(07-23-2012, 11:00 AM)
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#1914
I just thought it'd be more sensible to play the classic games first because it might be harder to go back to them once I finish the SNES-era ones. I think Aeana said that FFIII on DS/iOS is a bit crap compared to the NES version but I don't think I'll be able to play that version legally. :( |
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Junior Member
(07-23-2012, 12:34 PM)
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#1915
I enjoy VIII more than the average Joe. Draw. All the time. The faster you get 99 stock of a spell, the faster you can abuse the shit out if the junction system. The story has its strange and silly moments, but overall it was enjoyable. I was like, 11 when I got this game and figured out how to break it. You shouldn't have too much of an issue if you learn the junction system (it's really not complicated). Triple Triad rules. |
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Banned
(07-23-2012, 12:42 PM)
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#1916
The battle system seemed lame to me too, but after watching some lets plays of the game it has a lot of mouth watering sequence breaking elements to it that I absolutely love. So while I would just skip everthing about the game, using the junction system to just crush the game is very appealing to me even if I've never done it before. |
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Member
(07-23-2012, 03:42 PM)
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#1917
I know people have different taste in music, but come on, 'terrible'? Far from it. Few examples of great OST Balamb Garden Breezy Liberi Fatali Don't Be Afraid Julia Only A Plank Bewtween One and Perdition EDIT: An Angela's Aki version of Eyes On Me, HD! http://youtu.be/mPYVF_oIjgo |
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Eloquent Princess
(07-23-2012, 04:37 PM)
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#1918
There are several reasons why I'm not too fond of FFVIII's overall soundtrack either:
Post 1 Post 2 Post 3 There are great standout tracks, sure, but if you take it as an overall product, the FFVIII soundtrack is rather lacking in terms of the samples Uematsu chose, general repetitiveness of many tracks, and compression. |
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Member
(07-23-2012, 04:52 PM)
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#1919
The biggest travesty of FFVIII's OST to me was the decision to replace Raid on Dollet (used in the Demo version) with The Landing in the final release. Granted, Attacking Dollet could have still used a bit more work, but I feel like it gives that whole segment an entirely different feeling.
That and I remember the former getting me really hyped to play FFVIII, so it was a pretty big slap in the face to not have the song in the game.
Last edited by Noi; 07-23-2012 at 05:00 PM.
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Member
(07-23-2012, 08:39 PM)
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#1923
Nostalgia doesn't make you like something that you used to hate.
By which I mean it wouldn't really impact your judgement of a game's soundtrack over time. The synthesizer he used in VIII always struck me as a bit weird, though.
Last edited by laika09; 07-23-2012 at 08:49 PM.
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Eloquent Princess
(07-23-2012, 09:05 PM)
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#1924
Samples from that synthesizer that aren't from FFVIII: Demo MIDI Files; Demo MIDI Files Part 2 |
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Medal Princess
(07-23-2012, 09:12 PM)
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#1925
The problem with simply taking samples from a sound module like the SC-88 Pro and using them in a PSX game is that only the sample itself carries over - you lose all of the effects capabilities, and other such things. The PSX's sound chip was really capable, but it wasn't directly compatible with any other synthesizers. Minoru Akao, the sound programmer for all of the PSX FF games, sometimes did an all right job, but usually he could have done much better.
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Eloquent Princess
(07-23-2012, 09:34 PM)
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#1926
Who did the sound programming for the PS2 FFs? Outside of maybe FFXII (because the voices sounded like they were coming from extreme ends of a hallway), I felt they were pretty good. I have very little problems with the synth in those ones.
Edit: Nevermind, it was also Minoru Akao. Sounds hit-or-miss. The synthesizer programmers (ex: Ishimoto, Yamazaki, and Kawamori) did a pretty good job at picking good instruments for those games, I felt. |
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Banned
(07-23-2012, 10:54 PM)
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#1927
There are a few good songs in the ffviii soundtrack, but that is terrible compared to iv, vi, and vii where basically every track was great. Vi and vii also had a sort of melancholy with a sense of hope that permeated the whole soundtrack that was not in the Viii soundtrack
I hate eyes on me, why would I want some boring jpop sounding ballad in a ff game? Begging of the end in my opinion. Man with the machine gun and balamb garden music are the only tunes I like really from that game. The future city music was good too. And while I'm stirring the pot, I thought the ffix soundtrack was terribad too. I only liked the opening song played with the ocarina. That is a good song. |
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Member
(07-23-2012, 11:50 PM)
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#1928
Finally finished up XIII today. Very happy. The game came out at the worst time for me (right in the middle of grad school), and ever since then I've been dragging along with it.
I enjoyed the game. Its not my favorite FF, but by no means worth the backlash it receives (just a result of the overwhelming hype it had). Yes it was quite linear, and the story was pretty damn convoluted, but the battle battle system was phenomenal (even if the summons are useless for the most part) and Lightning was a great mean/lead character IMO. The end of thr game kinda ramped up the difficulty quite a bit (chapter 12 onwards), and the final boss gave me quite a bit of difficulty (died probably 10-12 times). Happy to clear this one from the backlog. I came extremely close to throwing in the towel and just looking up the ending on YouTube for a mute there. Very glad I did not. Now onto XIII-2 finally :)
Last edited by MikeE21286; 07-23-2012 at 11:54 PM.
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Asleep in the Fantasy
(07-23-2012, 11:52 PM)
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#1929
Been thinking about this, but what do you guys think the impact would be if Square really did cancel FF Versus XIII?
Obviously to me it would be disappointment like no other, but what does every one else think? Aside from Versus, the next new FFs to look forward to are a sequel to FFXIII-2 and FFXIV 2.0. |
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Member
(07-23-2012, 11:57 PM)
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#1931
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Asleep in the Fantasy
(07-24-2012, 12:04 AM)
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#1932
Those two games are still sort of in limbo when it comes to a western release though. I'd like to see them as much as the next person, but given that 4 Heroes of Light bombed I don't think SEA is very eager to localize the spiritual sequel.
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Member
(07-24-2012, 12:06 AM)
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#1933
Hell, the only reason I own a 3DS (which was given to me as a gift) is because of Theatrhythm and KH3D. As for impact on the industry though... I can't imagine Versus XIII getting cancelled changing much of the public opinion as lot of people have about SE. |
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Member
(07-24-2012, 12:07 AM)
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#1934
I mean if VsXIII is really in that type of dire straits, and the team is basically still at ground zero (with I'm sure some salvageable assets and learnings at least), then it probably is the best thing to cancel the project. This is my logical response. I'd be extremely disappointed though, but excited to see SE shift focus to a project that can potentially come out as opposed to spinning their wheels trying to make VsXIII work. It's going to be a big black eye, if true, regardless. |
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Asleep in the Fantasy
(07-24-2012, 12:18 AM)
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#1935
They definitely need to clarify things in any case. Stocks are already dropping since yesterday, though it could change today: http://www.bloomberg.com/quote/9684:JP
Last edited by Kagari; 07-24-2012 at 12:27 AM.
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Eloquent Princess
(07-24-2012, 12:49 AM)
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#1936
I wouldn't have a positive outlook if they don't comment on the rumour this week.
Jumble of thoughts here, but if Versus were cancelled: For me in an individual sense, it doesn't make a difference because I never really had much stock into the game anyway. Outside of the art direction in terms of the architecture of buildings, I didn't care much for it. For me, thinking about the company: well, that would underscore some sort of incompetence on SE's behalf. As someone who always used to look forward to their games with an open mind and with rapt attention, feeling enthusiastic about a new game, I've been treating their recent console outings with skepticism. If you told my younger/teenage self that I would eventually begin to look at FF games with caution or requiring to see more footage of battles, I'd be quite surprised. Mind you, I wasn't very enthusiastic or hyped for FFXIII either since I didn't find that it appealed to me. To be honest, I don't know what I want out of FF anymore outside of having fun. I've had more fun with their portable offerings in general than their console stuff. For the company: First they announce a game a few years prior to them actually putting work into it, there are rumours that it was still in pre-production up to last year, they release very little info about it six years after the announcement (never mind the whole closed theatre bit), only show cutscene info about it and a small section of gameplay which leaves much to be desired, concentrate on what Noctis is wearing including his glowy shoes, and they barely let the game's creator talk about it in interviews after so many years? If they had been working on it from time to time in the years since its announcement, then that would be a disappointment in that they probably threw money at it for those Roen clothes, art direction, trailer production, cutscene production, music production, etc. Get your priorities straight, really. Announce games after you do some work for it and have a trailer/demo to show for it at the very least. If that entire bit about FFX HD being announced far before they even started work on it is true, then they really need to start working on department-to-department communication and appropriate scheduling/timelines for this company. Also, Wada's management of the company should be called into question, and people should keep Toriyama away from a word processor/writing utensils forever. For the company in terms of perception: well, that's kind of a hard thing to think about, really. Does SE/the FF brand still have the same pull as it did in the past? What does their target demographic (tweens/teens/young adults) think of FF? At least a few years ago, I knew people who weren't into FF, but looked forward to Versus because this trailer looked cool. |
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Member
(07-24-2012, 02:21 AM)
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#1937
I think I'd lose a lot of faith in Square-Enix if they cancelled Versus-XIII.
That isn't to say I had a ton of investment in vsXIII. I wasn't actually following the game a ton, and I wasn't really hyped up like a lot of gaf was. I don't tend to get like that until a game is pretty close to release anyway. No, I'd lose faith with them as a functional company. Honestly, I think they're on a sort of death spiral at this point, and canceling a project that was ongoing for that long would just be crushing. FF12 took so long to come out, and had so many internal problems, leading to one of my favorite directors, Matsuno, leaving the company. FF13 was a great game, but their weird whining about HD towns being hard and what have you was just bad. That, and I personally just think they went in the wrong direction with that game. They're focusing way way too much on graphics. That's why the HD towns are hard stuff bugs me. They're not. Look at Lost Odyssey and other RPGs from this generation. They're not hard if you don't try and make your game look crazy. We don't need that. Just give us a full RPG, and we'll be happy. And on top of that, FF14 was released completely unfinished and by all accounts terrible. I basically feel like they're doing nothing but blunders at this point. They can't seem to keep it together and release anything right.
Last edited by RDreamer; 07-24-2012 at 02:24 AM.
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XisBannedTier
(07-24-2012, 03:33 AM)
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#1939
They should of never showed the game off in the first place. |
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Member
(07-24-2012, 03:39 AM)
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#1940
This year alone they've released Theatrhythm and KH3D, and FFXIII-2, while flawed, I did enjoy. Last year was Deus Ex: HR (published, I know, but I doubt it'd exist without SE funding), Dissidia 012, Re:Coded, Tactics Ogre and FFIVCC, while the year before that was XIII, Birth by Sleep, Just Cause 2, Nier and 4 Heroes of Light. I guess it's fine to say that "they've done nothing but blunders" if you're only looking at Final Fantasy, but I don't measure the quality of SE by just what they do with FF. |
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Member
(07-24-2012, 04:05 AM)
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#1943
Maybe its just me, but nothing about Versus ever looked all that great. But I have a hard time getting past the way the characters look to begin with. If they canceled it, then that makes them look pretty bad professionally, but I can't say I care much. Actually, if it speeds up 15 getting out the door. . . well, yeah.
But either way, don't get the whole doom and gloom stuff. |
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Eloquent Princess
(07-24-2012, 04:14 AM)
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#1944
I would rather get an FFXV now as opposed to anything XIII-related new.
We need a new world and mythology now. The FNC sorta feels like old hat at the moment, and it doesn't really help that I never became invested in the world or mythos all that much. |
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Banned
(07-24-2012, 01:08 PM)
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#1946
Ivalice OTOH I could probably never get enough of, even after all the games that were already set in that universe.
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Member
(07-24-2012, 01:49 PM)
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#1947
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Warning: I think every modern Western game looks and plays the same.
(07-24-2012, 06:05 PM)
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#1948
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