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Member
(08-13-2012, 11:14 AM)
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#2152
Nomura is creating a huge open world for the game, which is going to need a lot of asset development. He also mentioned that the game will have airships and will work with the world map in some way. On top of that, he is making those real time controllable cut-scenes, with luminous powered high quality graphics. He also mentioned the difficulty in creating and running those gimmicks, like explosions, Behemoth destroying bridges, etc. Now I don't know what the exact reasons are for such a long delay. We know XIV has contributed a little, and maybe those KH handheld games took a bit of Nomura's attention, but the other development problems will only come after the game's post mortem, if that. Anyway, I feel that it will be the next FF worth playing since FFX. TGS 2012!!! |
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Member
(08-13-2012, 11:41 AM)
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#2153
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Good job running circles in your head convincing yourself that somehow the 13 subfranchise is really important to Square though. They're not pumping the money into minor spinoffs because they were developing new IPs, like Bravely Default, the new Unreal RPG, and the Unity RPG rumored a while back, as well as cellphone games to expand into that market. They're supposed to be porting FF10 to Vita too, but who knows about that. MMOs also require large amounts of resources, so there's no doubt 14 and DQ10 have been consuming a lot. If you're only considering the FF franchise and nothing else, of course you're going to come to your half-baked conclusion as to why no spinoffs have been made or announced.
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The steep dropoff in sales between 13 and 13-2 is definitely a flag about damage to the brand. Consider how sequels to Mass Effect, Uncharted, Assassin's Creed, and other new IPs of this generation sold, and then wonder how 13-2 could do so much less than its predecessor. Sure, 13-2 gives them short term profits (I would argue that the profits are not as huge as you imagine). On the long term though, it continues to damage the brand. Also, this:
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Warning: I think every modern Western game looks and plays the same.
(08-13-2012, 01:44 PM)
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#2154
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XIII-2 should be around 2 million at the end of the year I guess. It's not important though, the game is already considered a success by Square Enix that's why we're getting more of those. While discussing the total numbers, one should always remember that this is not a race in which the one that sells the most automatically wins, only the one that makes profits wins. Max Payne 3 sold alot, so L.A. Noire... still, they didn't generate profits if I remember correctly. What if XIII-2 gave them better profits than a title like XIII or the incoming Versus XIII? It's possible I guess... even if the total amount of copies sold is way less. The current status of the franchise and its future is not so easy to read as you imply. It's a new strategy for Square Enix which fruits will be counted in the future and not right now.
Last edited by Perfo; 08-13-2012 at 01:54 PM.
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Member
(08-13-2012, 03:20 PM)
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#2155
This seems like the best place to ask; I hadn't touched a FF since X, until playing 4 Heroes of Light in a whim. It's kind of made me nostalgic for another good, job-based FF, but I'm not sure if there's anything like that in the myriad of spin-offs released in recent years?
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Warning: I think every modern Western game looks and plays the same.
(08-13-2012, 03:35 PM)
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#2156
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Member
(08-13-2012, 05:47 PM)
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#2157
Definitely hyped for Bravely Default, but it doesn't appear to have US release date, let alone Europe. Is FFTA2 more highly regarded than the first? I could never get into it.
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Member
(08-13-2012, 06:27 PM)
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#2159
I can't wait for Type-0!!
Seriously though, I know it's almost guaranteed Bravely Default's coming out here (even if they hopefully change the name for Greece). I'm just saying it might be a ways off, despite closer international release dates between the US and EU these days. |
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Warning: I think every modern Western game looks and plays the same.
(08-13-2012, 06:27 PM)
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#2160
If you didn't like FFTAdvance probably you're not going to enjoy FFTA2 either. It's still a very good game though. Another game with jobs I forgot to mention it's Final Fantasy IIIr on DS/PSP, but maybe you already played that.
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Member
(08-13-2012, 07:02 PM)
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#2161
Was looking for something 'new', but I suppose the remake overhauls enough of the game to be pretty much a new game. I'll give a shot, thanks!
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Eloquent Princess
(08-13-2012, 08:45 PM)
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#2162
Just skimmed, but Perfo, did you really think TLR was bad?
It's a very fun game, especially the PC version which apparently improved on the 360 version a lot. I've only played the PC version but it's one of my favourite games of the generation. Soundtrack is awesome too. >.> I don't think sales numbers dictate how good a game is supposed to be. It's about how many people feel about it after they've played it. A game can sell well, but the reception of players (not critics alone, as I feel players' opinions matter more) is what matters the most, and it can differ from what the sales dictate. Anyway. I hate how the Olympics proper are over and now I have to go back to playing video games and studying for finals. ![]() I miss stuff like this. FF needs to take more cues from Mother.
Last edited by Dark Schala; 08-13-2012 at 09:06 PM.
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Member
(08-13-2012, 09:44 PM)
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#2163
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Member
(08-13-2012, 10:02 PM)
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#2164
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Eloquent Princess
(08-13-2012, 10:05 PM)
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#2165
I'm willing to give that Mother 4 a chance even if it's a fangame and won't have Itoi's writing skills. -_-
I love simplicity in design. As long as there's an abundance of colour and an excellent use of a colour palette while injecting some good humour without taking itself so damn seriously and inserting dramarama everywhere, I'm happy. I dunno about you guys but I want to fight streetlamps and backhoes.
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Back on-topic, though: even Final Fantasy VII didn't take itself super-seriously until the compilation. Final Fantasy VII let you fight this cool dude:
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Member
(08-13-2012, 10:07 PM)
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#2167
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Eloquent Princess
(08-13-2012, 10:25 PM)
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#2168
Actually, now that you bring it up, the Wall Market sequence is one of my favourite parts of the game. Even choosing the stairs instead of busting into the Shinra Building brought some funny stuff with it. You wouldn't think the stairs are eventful, but they are, because:
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"Will you stop acting like a retard and climb?!" FFVIII lets you inflict status effects with a train and summon the devil. It has a few batshit people in its main crew, but you have people cramping their legs because they're afraid of talking to girls. FFIX has a bunch of quirky stuff from callbacks to funny dialogue to everything about Steiner. FFV is all about poking fun at everything. And at least, even though I don't care for it much anymore, FF4 finds a way to be funny in terms of NPC dialogue / spells you can cast. Final Fantasy VI is similar in that way, and it has the added benefit of more character animations to express stuff adequately. I miss that a lot.
Last edited by Dark Schala; 08-13-2012 at 10:31 PM.
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Eloquent Princess
(08-14-2012, 02:09 AM)
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#2172
Man, I wish I could feel the same way. I felt a lot of them were kinda uninteresting. Most of the enemies I liked were the Undying enemies and the Ahriman-like ones.
The Boxed Phalanx enemies were lol, though. ![]() I HAVE A FROWNY FACE AND A MOUSTACHE ON ME. |
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Member
(08-14-2012, 02:10 AM)
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#2173
FFXIII does horror creatures better than RE5/6 does.
but seriously, there's just something about them. they might not be the most interesting designs in the world, but how they come together from the animation, to the sounds, to the way they look, there's just tons of charm.
Last edited by Gravijah; 08-14-2012 at 02:22 AM.
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Warning: I think every modern Western game looks and plays the same.
(08-14-2012, 04:49 AM)
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#2176
People are misunderstanding me here, I was not speaking of the quality of those games but simply of capacity of Square Enix to put out successfull HD products (considering costs of dev., time of dev., sales and profits). While failing with almost every other attempts, FFXIII and XIII-2 marked a success and thus they'll keep being part of a new strategy, the strenghtning of FFs franchise (annual release, DLCs, fast dev. cycles ect.) and the focus on few more IPs combined with it.
Btw, I didn't enjoy TLR much, it had some cool ideas but was too focus on the battles than anything else and so ended to bore me. I loved NieR though, even it if was an imperfect creation it was very inspired. |
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Eloquent Princess
(08-14-2012, 05:11 AM)
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#2177
Haha, I feel a little out-of-place sometimes because I don't often play games for the story anymore. Can't really get into them unless they pique my interest (ex: politics, social justice, warfare), play to my emotions (Nier, Mother 3), or are funny/pokes fun at themselves (Persona 4, Mother 1/2/3). Visual novels are a different breed, though.
I'm more interested in games for their battle systems and their ability systems now. I ended up liking TLR's system a lot (and I think that could be partially attributed to the Turbo Mode and bunch of other things in the PC version).
Originally Posted by Professor Beef:
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Member
(08-14-2012, 02:07 PM)
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#2179
So, after a failed attempt to play through FFVI Advance earlier this year, I decided to try it again, only this time, I decided to use music restoration patch, along with the patch that adjusts the colors to be more in line with the SNES version.
It's really great to finally play through a version of VI Advance without the grating music. |
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Eloquent Princess
(08-14-2012, 08:29 PM)
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#2181
When they have Sakimoto compose for FF games, they should say, "Hey, Sakimoto-san. Compose for this like you would for your shmups. It would be pretty cool, man." And then Sakimoto would compose some cool stuff like this and this.
Or it could be like Gauntlet IV or Azure Way. Or heck, his Romeo x Juliet soundtrack was very good and one of my favourite works from him. Better yet, Yuzo Koshiro could finally compose for an FF game and all would be right in the world.
Last edited by Dark Schala; 08-14-2012 at 08:37 PM.
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Member
(08-15-2012, 03:33 PM)
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#2183
At 3:14 http://www.youtube.com/watch?v=OPK0yclgAsk |
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Member
(08-15-2012, 08:25 PM)
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#2184
It looks like the game that'll justify the 3DS to me, if it fixes 4 Heroes Of Light's mistakes- apart from the silly 'one save slot' thing, I haven't really heard anything bad about it after the several thousand demos that appear to have come out on the japanese eShop.
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Eloquent Princess
(08-15-2012, 09:08 PM)
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#2187
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Last edited by Dark Schala; 08-15-2012 at 09:25 PM.
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Member
(08-16-2012, 01:16 PM)
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#2191
so, i took a risk on a cheap copy of final fantasy: 4 heroes of light & i'm quite enjoying it to be honest. i went in knowing a few of the flaws so nothing is really surprising me negatively. anyway, when you die, your main punishment is losing a few gems, right? otherwise there's nothing stopping you from grinding away, is that correct?
also, i'm thinking of picking up final fantasy tactics advance 2. i used to own this but never got that far into it. what're people's opinions of the game? |
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Member
(08-16-2012, 03:41 PM)
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#2192
Well, gems are you main method of advancement (job 'levels', equipment upgrading) but it's all you lose, yeah- losing half your diamonds though would suck.
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Member
(08-16-2012, 04:48 PM)
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#2193
yeah, i guess it will probably turn out to bite me in the ass if i lose something valuable. any idea how the game decides what gems you lose?
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Member
(08-16-2012, 04:50 PM)
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#2194
Something to be aware of though: Once you hit the 2nd half of the game, (it'll be VERY obvious when this occurs), enemies will start to level with you, so you'll want to avoid over-leveling or enemies will start to wreck you if you're ill-prepared. Not every Crown is useful and many are very gimmicky. But leveling up "good" Crowns will help a lot in progressing. Sadly, leveling a Crown for somebody won't upgrade it for everyone else, so be aware of that. FFTA2 is alright. Gameplay-wise, it's better than than FFTA, but the story still isn't anything special. (And despite fixing some things, you can still break the game with certain job combos.)
Last edited by Ultratech; 08-16-2012 at 04:57 PM.
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Member
(08-17-2012, 10:15 AM)
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#2195
didn't know about the second half, thanks! i hate when enemies level with your team. i'm sure it's good to provide a constant challenge to some but i love strengthening & leveling up & then destroying easier foes. ah well!
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Asleep in the Fantasy
(08-17-2012, 09:00 PM)
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#2199
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