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Member
(05-08-2012, 06:17 AM)
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#6202
Right, I'm at the point where I want to throw the disc out of the window. I'm trying to do the last race in the latest B spec special event - the 650pp Cote D'Azur race. I'm using the Ford GT LM car as it seems to be quickest at getting near the front of the pack.
But - and I'm sure anyone who has tried this will know what I'm going to say - without fail, every single race the a.i either hits the barrier at the chicane out of the tunnel, or the final corner. I sat trying this race over 30 times this weekend, and every single race the a.i crashes and spends an age correcting himself. I've tried slowing him down, speeding him up, keeping him in the middle of his bar, leaving him to his own devices. But no luck whatsoever. Any tips? Any choice of a better car to use that maybe avoids the barriers a little better? Thanks. |
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Member
(05-08-2012, 06:46 AM)
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#6203
You need a perfectly trained driver (not just by pure LV, but one that has trained personal skills) and a Chapparal 2J.
It can be won with some other cars, but than you really need a driver that has been manually tained and trained throughout the complete career, which is pretty rare I suppose. And regarding Motegi - finally. |
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Member
(05-08-2012, 10:37 AM)
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#6207
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Member
(05-08-2012, 11:11 AM)
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#6209
"Good question! RT @jambogt: @Kaz_Yamauchi Hi Kaz :) so should we expect Motegi in GT5 after GT Academy ends? :)"
What a tease. Well I'm glad it's not Silverstone. Anything but Silverstone. That track is so bad, and I never understand racing devs' fascination about it.
Last edited by Enhanced; 05-08-2012 at 11:17 AM.
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Member
(05-08-2012, 12:02 PM)
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#6210
This is something I don't understand with PD right now. Surely they developed a system for day/night transitions, because it's already on a couple tracks. Now, in most games (and I'm not 100% technically aware here), it seems that if that system is there, it can be applied to every track. Can anybody explain why PD doesn't, at the very least, make their DLC tracks (Spa and hopefully Motegi) have a selectable time? To me it's kind of like they wasted the tech by only really showcasing it on La Sarthe and the Nurb.
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Member
(05-08-2012, 12:22 PM)
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#6211
I also do not understand why Infineon was not included. If Laguna Seca in GT5 is just an upresed GT4 model then I do not understand why they could not do the same thing for Infineon. While most people hated it, I really wanted Grand Canyon to return from GT4. I thought it was the most cinematic track from any racing game.
Last edited by paskowitz; 05-08-2012 at 12:48 PM.
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Member
(05-08-2012, 01:39 PM)
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#6213
Maybe they are saving that feature for GT6?? |
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Member
(05-08-2012, 02:17 PM)
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#6214
I know this is a GT5 thread but GT6 desperately needs certain things: - IMO the most important thing is that it is on the PS4. What Kaz wanted out of GT5 was just not possible on the PS3. Doing this will fix just about every graphical and performance related issue. (Shadows, framerate, low res textures, loading, etc) If the next GT is going to finally solve the problems of the last couple of releases it is going to need the space to play. - Better menus. GT Academy is a promising example. - An Ai slider. Increase slider to increase the speed of the Ai. Instead of giving them faster cars, it just gives them more grip. This should make offline races actually competitive. - Interior photomode. Why on earth do I have glitch in order to take picture of the glorious interiors? - Offline race creator. You choose the track, laps, rules, Ai level, specific cars (you and Ai) and their set ups. - Expanded course creator. Kaz stated they could do something like Mod Nation Racers but only if it was ready and worked in practice. This solves the track problem. - Livery editor. Easy way to solve the immersion problem is giving online players the ability to limit or disable liveries. Want only specific templates selected from a list? No liveries? Anything goes? - Only premium cars and only cars worth driving. I do not care if the next game only has 300 cars. Just make them 300 cars worth driving. The time of 50 Nissans and 1 Maserati need to end. Every country should be represented. Kaz needs to quit his myopic nationalistic vision of GT. This is a game the world buys, not just Japan. - Finally, something that almost no racing game has done... actual racing conditions. Rubbering, flatspotting tires, temperature and elevation affecting performance, marbles, debris, proper simulated pit stops, etc, etc. All the things that make racing, racing, besides the actual racing.
Last edited by paskowitz; 05-08-2012 at 02:19 PM.
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Member
(05-08-2012, 03:30 PM)
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#6215
My guess is it was a feature created in the middle of the developement of GT5. The older tracks were already done and textured with the pre-baked shadows and the new ones are the ones that support day-night cycle and/or weather.
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Junior Member
(05-08-2012, 04:55 PM)
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#6216
My guess is that being taxying on the system, it can be implemented only on the "lighter" tracks... In a place like tokyo r246 for example it would be a nightmare to calculate shadows with all that buildings around. |
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Member
(05-08-2012, 04:55 PM)
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#6217
Playing F1 2011 the tyre wear, marbles and fuel sim all make for some god damn amazing racing. Also make the clutch useful to use in online races. Shifting with a controller is too quick imo and I never use the clutch in serious races since you lose too much time. |
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Junior Member
(05-08-2012, 04:57 PM)
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#6218
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Member
(05-08-2012, 05:12 PM)
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#6219
Regarding city circuits I think the issue is more the work needed to redo all the buildings on a night setting than a system limitation. |
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Member
(05-08-2012, 06:00 PM)
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#6221
Compare this to the whining about standard cars... yeah, no, you are wrong. The average GT5 garage is around 200 cars. Of those 200 only ~100 are worth driving. That is not enough. The saving grace of that other racing game is the strength of its car roster. GT6 needs more cars worth caring about. More classics, Group B rally cars, Group C Le Mans cars, modern exotics, performance street cars, etc. Ditch this economy car crap. Nobody drives the Prius, it just sits their in the garage. |
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(05-08-2012, 06:43 PM)
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#6222
New shot of Motegi as well as an insanely high resolution of the previous one:
http://www.gtplanet.net/new-motegi-s...ewards-in-gt5/ |
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Member
(05-08-2012, 07:44 PM)
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#6224
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(05-08-2012, 07:48 PM)
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#6225
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Member
(05-08-2012, 08:22 PM)
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#6226
Barely anything in video game development (except maybe a game engine) is from scratch so it is kind of a pointless statement.
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Member
(05-08-2012, 09:08 PM)
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#6227
And even if the aren't, they are at least on a different level to Sarthe. |
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(05-08-2012, 09:09 PM)
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#6228
They were.
Well, Nurburgring was. No idea about SSR5/7. |
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6.0
(05-09-2012, 09:09 AM)
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#6231
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Member
(05-09-2012, 10:12 AM)
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#6233
@PlayStationEU tweeted this:
Quote:
They usually ignore everything GT-related. I guess it has to do with GT Academy. |
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I got d 2 tha eepdicked
d-e-e-p-d-i-c-k-e-d (05-09-2012, 11:04 AM)
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#6234
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Member
(05-09-2012, 12:02 PM)
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#6236
I need premium versions of the Mondeo, 406, Laguna and Primera for some classic BTCC loving.
Last edited by Wax Free Vanilla; 05-09-2012 at 12:06 PM.
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Junior Member
(05-09-2012, 12:20 PM)
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#6237
So if we speak about cars nice to drive, i'd guess we should include lots of them in the count. |
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Junior Member
(05-09-2012, 12:22 PM)
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#6238
Difficult to decide an absolute best for me. Team Oreca Viper in GT1 maybe ? I used to like that A/P Nissan Gtr R33 Nismo a lot when race tuned too. Devastating turbo lag but great fun.
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Member
(05-09-2012, 12:35 PM)
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#6239
Last edited by ruttyboy; 05-09-2012 at 01:48 PM.
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Member
(05-09-2012, 01:26 PM)
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#6240
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Junior Member
(05-09-2012, 05:47 PM)
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#6242
The Yellow Bird is the most important one historically speaking but it's way too powerful to be driven with joy, it's always a fight. The BTR instead has the right amount of power while retaining the classic behavior or those tail - heavy machines. It oversteers like hell if you don't respect her enough but when driven the right way it's a dance, simply beautiful. There are other old school machines that resemble the BTR however. Maybe you did not try them :) One is the Ferrari 512 BB. Another one, if you simply give her more power not touching anything else, is the standard BMW 2002. Of course it's somewhat different from the RUFs being A / P but if you can kill the turn in understeer being sideways at corner entry it's beatiful. The Renault 5 Turbo '80 ( the street one, not rally ) is nice too. You can learn it keeping it standard and only after add a little of power. It' oversteer everywhere, soft on the suspensions but probably the short wheelbase makes her quite a bitch to control properly while oversteering. |
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Member
(05-09-2012, 05:48 PM)
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#6243
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Junior Member
(05-09-2012, 05:53 PM)
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#6245
Others instead would push to include new cars, while i don't give a shit about them. Others like everyday cars a lot ... And so on |
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Member
(05-09-2012, 06:09 PM)
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#6246
Basically all I am saying is PD needs to focus on including more cars that are worth driving. Standard vs premium is just an offshoot of this.
Look at your garage and then sort by order used or miles driven. Most people only drive 1/4 of the available cars in the game. Its sad. Almost all the classic premium cars are fantastic... but there are less of them than <200hp economy cars. It just does not make sense. That and the heavy skew to Japanese manufacturers. I understand the Japanese take great pride in their country. But if PD really believed in that they would include Japanese cars like the original Skyline and the 2000GT as premium cars. Why bother modeling a Mitsubishi K car? 1 Maserati, 2 Aston Martins, almost nothing from France, 1 historic Ferrari, etc, etc. It just does not make sense. You have roughly 13 countries and over a 1000 cars represented in GT5 and OVER 640 of them are Japanese. The next closest is America with 100+. There are more Nissans than British cars and Italian cars COMBINED! That is so wrong it is not even funny. 90% of those Japanese cars and 95% of those Nissans are not even worth driving. Think of all the time PD took to put them in the game. |
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Junior Member
(05-09-2012, 07:14 PM)
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#6248
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Member
(05-09-2012, 07:25 PM)
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#6249
Greatest single reason to include "Standard" category of vehicles was PSP-compatibility and ability to import 100 of your favorite GTPSP cars into your GT5 Arcade garage. As I know, complete modeling for all Standards was done fast, from original GTPSP models (not GT4), upscaled and redone for sounds. Backslash from the community inspired PD to slightly improve the most horrific models and add basic interiors, but they still didn't bother to model the hoods or side-mirrors that are on hoods or bumpers for models that have them (as they exist in GTPSP interior). So, the "List of Standards" is almost 100% copy/paste of GTPSP car-list (with few minor exceptions), imported into GT5 as an added-value - but primarily oriented towards fulfilling the promise of importing the cars and compatibility for GTPSP players. If there was no "Sport Trucks Race" and "GT Formula Chapionship" venues, complete GT5 could be 100% finished without using one single Standard vehicle. I agree it would be great to have much more "attractive" cars in Premiums form the Standard list, but it will take time to make it happen. However, I will also always be part of the "Normal Street Vehicles Defense Force" because I happen to drive "normal" (opposed to sportier or supercar vehicles) for 80% of my GT5 time (including online with my friends). I am also 100% certain how PD have fully understand the feel of community towards Standard models and how future GT games will be pretty different regarding that particular issue. |
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(05-09-2012, 07:35 PM)
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#6250
My brother for example loves driving all sorts of old cars. Hell he drives more standards then premiums because of it, and not by a small margin. It will be a sad day if that happens, since they're clearly not going to upgrade all standards to premiums.
Last edited by Metalmurphy; 05-09-2012 at 07:38 PM.
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