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Metalmurphy
Banned
(10-08-2012, 10:08 AM)
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I'm a few millimeters away from 40 on A spec. Reached it on B spec a long time ago thought.
Melfice7
Member
(10-08-2012, 10:37 AM)
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Originally Posted by TurkishEmperor

Who has reached both A and B spec lvl 40?

I have, also every single car and platinum :D
Watevaman
Member
(10-08-2012, 10:47 AM)
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I'm level 40 in both, but I used the Indy trick to get A. As much as I liked GT5, I wasn't going to play as much as they wanted me to. I mainly did it to unlock the 24 hour races.
Canis lupus
Junior Member
(10-08-2012, 12:40 PM)
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Congrats! Whats that Indy trick and does it still work? I'm level 34 and gave up on grinding.
amar212
Member
(10-08-2012, 03:00 PM)
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Originally Posted by TurkishEmperor

Congrats! Whats that Indy trick and does it still work? I'm level 34 and gave up on grinding.

For A-Spec you should not grind. Take your Ferrari F1 car into F1 seasonal, master the Nordschleife with 800PP and drown yourself in Aspec points for every one-lap-run. Other 4 tracks are great too.

For BSpec just go through all regular endurances, but take some advices overthere at GTPlanet to avoid problems regarding strategies and such. Or just use X1 for each of them and never look back.
seattle6418
Member
(10-08-2012, 07:26 PM)
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Originally Posted by TurkishEmperor

Who has reached both A and B spec lvl 40?

This brings back memories. My plan all along was to grind it out the game, collect all cars and reach level 40 so i could concentrate on enjoying the game afterwards.

I was going as planned, the grinding was becoming tedious until the SSR7 Nurb exploits. I´ve made a bunch of points there and left some endurances b-spec running overnight.

I finnally got to level 40 sometime in 2011 and collected all the cars. Once i got the platinum, i thought, "well, now it´s time to enjoy the game", except the fact that most of my friends had already stopped playing online.

So what i take is this, the grinding was so absurd, that once i was finished, i ended up a bit bored with the game.

GT Academy, GAF races and a few races with some friends were the only great moments i had. Lately there´s not much going on the online scene.
Metalmurphy
Banned
(10-08-2012, 07:41 PM)
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I still have some endurances to do and the god awful X2010 special events. I think I'll reach 40 with one endurance alone but the X2010 events...

I heard it's easier with a controller but I can't drive to save my life with that.
Watevaman
Member
(10-08-2012, 08:43 PM)
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Originally Posted by TurkishEmperor

Congrats! Whats that Indy trick and does it still work? I'm level 34 and gave up on grinding.

Back before they really updated the game, you could take the X2010 to one of the Indy races (the 10 lap one?) and setting up your controller properly with a rubber band allowed you to constantly win and start the race over automatically. I'm not sure if it still works, but it might be worth a shot looking it up.

This was before the seasonals and login bonuses came along, though.
spats
(10-09-2012, 03:34 PM)
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I attended the "Dramatic 4K experience" at the Sony building yesterday and got to play the Gran Turismo 4K demo too. I was left really impressed by the whole thing, but there were a few small technical things I noticed: mainly tearing and pop in. The screen tearing wasnt the same type you have in GT5, but it would tear both horizontally and vertically in the center, basically creating seams that split the view into four smaller screens. It was pretty minor but it was there. Then I dont remember if the spectators actually popped in or out on Eiger Nordwand (I dont think they did) but in the 4K demo a fair amount of them disappeared when you drove close enough to them. There seemed to be be some new or custom UI too. I have a few videos and pictures too - theres nothing terribly interesting to show but Ill try to get them up when I have the chance.

The car they set you up with was a BMW Z4. Seemed like all of the assists were on and you couldnt do manual shifting.

Im giving off a negative impression but it really was absolutely stunning. The tunnel section in Eiger running at a 4K res and 60fps was some next level stuff.

edit: sorry for the bad typing, not really figuring out this keyboard.
Niks
Member
(10-09-2012, 05:29 PM)
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Thanks for the info spats.

How big were the displays? How did textures looked?
phosphor112
Banned
(10-10-2012, 02:19 AM)
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Originally Posted by spats

I attended the "Dramatic 4K experience" at the Sony building yesterday and got to play the Gran Turismo 4K demo too. I was left really impressed by the whole thing, but there were a few small technical things I noticed: mainly tearing and pop in. The screen tearing wasnt the same type you have in GT5, but it would tear both horizontally and vertically in the center, basically creating seams that split the view into four smaller screens. It was pretty minor but it was there. Then I dont remember if the spectators actually popped in or out on Eiger Nordwand (I dont think they did) but in the 4K demo a fair amount of them disappeared when you drove close enough to them. There seemed to be be some new or custom UI too. I have a few videos and pictures too - theres nothing terribly interesting to show but Ill try to get them up when I have the chance.

The car they set you up with was a BMW Z4. Seemed like all of the assists were on and you couldnt do manual shifting.

Im giving off a negative impression but it really was absolutely stunning. The tunnel section in Eiger running at a 4K res and 60fps was some next level stuff.

edit: sorry for the bad typing, not really figuring out this keyboard.

POOOOOOST IIIIIT
benzy
Member
(10-10-2012, 02:43 AM)
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spats, did the game basically look like the photomode pics and the high-res pre-recorded trailers?
spats
(10-10-2012, 10:03 AM)
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Originally Posted by Niks

Thanks for the info spats.

How big were the displays? How did textures looked?

It was being projected from what I assume was their top-end 4K projector. The tearing I described was probably a result from the way theyve offset one part of the screen for one ps3. The overall image was really bright and sharp and it must have been about three to four meters wide. Textures looked unchanged to me, but obviously the image quality was completely pristine. It was like looking at a poster in motion to my eyes.

benzy - yep, looked exactly like that apart from the slight tearing.

Buying one or more ps3 to buff up the resolution and performance would be awesome but I dont see it happening at this point, at least with GT5.
Sethos
Banned
(10-12-2012, 08:12 PM)
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Haven't played this game in ages, is it possible to access the TG track somehow without beating that certain race? I just want to mess around on the track, can't be bothered doing those frustrating races.
Metalmurphy
Banned
(10-12-2012, 08:23 PM)
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Originally Posted by Sethos

Haven't played this game in ages, is it possible to access the TG track somehow without beating that certain race? I just want to mess around on the track, can't be bothered doing those frustrating races.

Try to find an open online lobby with it.
Sethos
Banned
(10-12-2012, 08:39 PM)
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Originally Posted by Metalmurphy

Try to find an open online lobby with it.

That's the only way? Wanted to drive around it offline / take pictures without interference.

Guess I won't be doing that.
Metalmurphy
Banned
(10-12-2012, 10:13 PM)
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Originally Posted by Sethos

That's the only way? Wanted to drive around it offline / take pictures without interference.

Guess I won't be doing that.

You can still take pictures. Just save the replay after the race ends.
chillumchilla
Junior Member
(10-14-2012, 03:15 PM)
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Anyone interested in getting the NRL going again? Saturday or Sunday.
spats
(10-15-2012, 01:19 PM)
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Here's a video of the 4K GT5 demo thing for anyone who's interested.

http://youtu.be/Atu8vOqWKeA
Combichristoffersen
Combovers don't work when there is no hair
(10-15-2012, 01:27 PM)
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Downloaded and installed the latest update last night. What exactly did the update do? Also, due to renovation of the house I haven't been able to use the TV/PS3 for like a week. Was there some new GT5 DLC put up on the PS Store? If so, what is it?
Goldrusher
Member
(10-15-2012, 08:12 PM)
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Originally Posted by Combichristoffersen

Downloaded and installed the latest update last night. What exactly did the update do? Was there some new GT5 DLC put up on the PS Store? If so, what is it?

http://blog.eu.playstation.com/2012/...s-way-for-gt5/

Interferon
Member
(10-15-2012, 10:43 PM)
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Originally Posted by spats

Here's a video of the 4K GT5 demo thing for anyone who's interested.

http://youtu.be/Atu8vOqWKeA

Judging by HUD elements (map, indicator/warning lights) and sounds, they've used the Prologue build for the 4K demo.
I guess because Prologue did run smoother, and it had a bit better IQ
phosphor112
Banned
(10-16-2012, 09:49 PM)
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Originally Posted by spats

Here's a video of the 4K GT5 demo thing for anyone who's interested.

http://youtu.be/Atu8vOqWKeA

I want it in my pants.
paskowitz
Member
(10-16-2012, 10:34 PM)
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Originally Posted by phosphor112

I want it in my pants.

Meh. I rather have higher res/detailed textures with a stable frame rate.
phosphor112
Banned
(10-17-2012, 01:27 AM)
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Originally Posted by paskowitz

Meh. I rather have higher res/detailed textures with a stable frame rate.

That demo is 60fps locked. And yeah, higher res textures would be very nice. Can't wait for GT6, it better be for PS4 and it BETTER blow the competition away... the industry has moved a lot since GT5 came out.
Gouda Jouji
Member
(10-17-2012, 04:31 AM)
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I don't think GT6 is going to support 4K proper, maybe just something like GT1's Hi-Fi mode.
Neuromancer
The Mayuh of f'n Bawston
(10-18-2012, 03:09 PM)
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Hey spats you made Eurogamer: http://www.eurogamer.net/articles/20...esolution-demo
paskowitz
Member
(10-18-2012, 05:59 PM)
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Originally Posted by Neuromancer

Hey spats you made Eurogamer: http://www.eurogamer.net/articles/20...esolution-demo

GAF>Game Press>GAF
Dead Man
I got d 2 tha eepdicked
d-e-e-p-d-i-c-k-e-d
(10-18-2012, 10:10 PM)
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Originally Posted by Neuromancer

Hey spats you made Eurogamer: http://www.eurogamer.net/articles/20...esolution-demo

Jesus, hope they contacted you first. That is some lazy arse journalism there.
spats
(10-19-2012, 06:12 AM)
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Originally Posted by Dead Man

Jesus, hope they contacted you first. That is some lazy arse journalism there.

They didn't. I don't really care though.
saladine1
Junior Member
(10-19-2012, 08:42 AM)
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At least credit was given..
microtubule
Member
(10-19-2012, 05:43 PM)
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This video was just posted on the drive SHAKEDOWN channel:

From Video Games to Cup Cars: Meet Sean Johnston

Sean living the dream!
raindoc
Member
(10-20-2012, 09:05 AM)
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Originally Posted by spats

I attended the "Dramatic 4K experience" at the Sony building yesterday and got to play the Gran Turismo 4K demo too. I was left really impressed by the whole thing, but there were a few small technical things I noticed: mainly tearing and pop in. The screen tearing wasnt the same type you have in GT5, but it would tear both horizontally and vertically in the center, basically creating seams that split the view into four smaller screens. It was pretty minor but it was there. Then I dont remember if the spectators actually popped in or out on Eiger Nordwand (I dont think they did) but in the 4K demo a fair amount of them disappeared when you drove close enough to them. There seemed to be be some new or custom UI too. I have a few videos and pictures too - theres nothing terribly interesting to show but Ill try to get them up when I have the chance.

The car they set you up with was a BMW Z4. Seemed like all of the assists were on and you couldnt do manual shifting.

Im giving off a negative impression but it really was absolutely stunning. The tunnel section in Eiger running at a 4K res and 60fps was some next level stuff.

edit: sorry for the bad typing, not really figuring out this keyboard.

FYI:
you also made it into the austrian newspaper "Der Standard" online edition:
http://derstandard.at/1350258794904/...on-3s-spielbar
spats
(10-29-2012, 07:15 PM)
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http://www.gtplanet.net/snoop-dogg-t...-in-las-vegas/

Hip-hop star Snoop Dogg (or “Snoop Lion”, as he now prefers to be called) will be headlining at the 2012 Gran Turismo Awards, to be held at the Palm Resort’s Rain Nightclub in Las Vegas, this Thursday, November 1st at 9:30pm.

Kazunori Yamauchi will also be announcing the “Best in Show” at the event, among the finalists in the five categories, Best Truck or SUV, Best Hot Rod, Best Domestic Automobile, Best European Import and Best Asian Import.

The overall winner, of course, will be playable in a future Gran Turismo title.

“Gran Turismo is the most real-deal driving game I have ever experienced,” said Snoop Lion. “I have been a PlayStation fan for years, and am excited to help make this 10th year celebration for the Gran Turismo Awards into an ‘off the hook’ affair.”

I hope he performs Dogg's Turismo live.
amar212
Member
(10-29-2012, 08:16 PM)
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Jordan askin' swag Q's, getttin' some fizza' A's.
Gouda Jouji
Member
(11-02-2012, 09:21 AM)
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Here's the SEMA 2012 winner:


Kaz does love the Ford GT. I just realized, the last 3 GT Award winners before this year have also been from the Hot Rod division.
Last edited by Gouda Jouji; 11-02-2012 at 09:26 AM.
Toxa
Member
(11-02-2012, 09:22 AM)
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Race with us tomorrow

The NeoGAF 100mi of Spa





Everybody is welcome to join.

Race starts in:
Allowed car:[INDENT]
All Super GT Cars (No Stealth Cars)

Tuning:
Cars will be balanced per NeoGAF SGT League Rules
After these chances only non PP tuning is allowed.
(New NSX specs pending).

Tyre Selection
Racing Hard
Track:
Circuit de Spa-Francorchamps
Laps:
~23
Pit Stops:
No mandatory pit stops
Damage
Heavy (Light damage only if requested by the majority of participants)
Assists
ABS&TCS
Players Participating (6 / 16):
  • 01 - paskowitz
  • 02 - weekend_warrior
  • 03 - Toxa
  • 04 - Sleeplessnights
  • 05 - FootballFan
  • 06 - chillumchilla
  • 07 -
  • 08 -
  • 09 -
  • 10 -
  • 11 -
  • 12 -
  • 13 -
  • 14 -
  • 15 -
  • 16 -
  • R1 -
  • R2 -
  • R3 -
  • R4 -
  • R5 -
  • R6 -
  • R7 -
  • R8 -

Race procedure:
Lounge opens - 7pm GMT
Lounge reset - 7:55pm GMT
Qualifications start - 8:00pm GMT
Race start - 8:15 GMT

IMPORTANT - PLEASE READ: Rules and Regulations
Additional rules: Car balancing is TBD. We will probably use our old metric from the SGT League.

Standing start
Lounge:
Race will be in the GT5NRL lounge, please add this account to your Friends list. Practice sessions will also be held in the same lounge.
Dead Man
I got d 2 tha eepdicked
d-e-e-p-d-i-c-k-e-d
(11-02-2012, 10:46 AM)
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Originally Posted by Gouda Jouji

Here's the SEMA 2012 winner:



Kaz does love the Ford GT. I just realized, the last 3 GT Award winners before this year have also been from the Hot Rod division.

Its wheels are hideous, but the stance and proportions are amazing.
offshore
Member
(11-02-2012, 11:07 AM)
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I guess there was no chance that Kaz was going to pick the Toyota dragster.

Would have been cool to have an EspaceF1-like car from GT2.
fu3lfr3nzy
Member
(11-02-2012, 12:57 PM)
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Originally Posted by Gouda Jouji

Here's the SEMA 2012 winner:

I still prefer the Trans Cammer over this one :P
amar212
Member
(11-04-2012, 05:32 PM)
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nvm.
Last edited by amar212; 11-04-2012 at 05:35 PM.
offshore
Member
(11-04-2012, 09:41 PM)
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http://www.gtplanet.net/gran-turismo...net-interview/

Critics often complain about the car engine sounds in GT5, claiming they sound sterile or artificial. What is your opinion on these engine sounds in GT5, and will these critics’ concerns be addressed in future games?

Kaz: My perspective is that the sounds in Gran Turismo are just too real.

LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
weekend_warrior
Banned
(11-04-2012, 09:44 PM)
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SMH Kaz.
Metalmurphy
Banned
(11-04-2012, 10:56 PM)
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As posted in the other thread:

I think it would be a good thing to sort of design the sound a little bit, and so that is something I would like to challenge ourselves with in the future.

Too real but they need to sort the sound design? Sounds like a miss translation/interpretation. He knows everyone has been complaining about the engine sounds.


The full question/awnser:

Critics often complain about the car engine sounds in GT5, claiming they sound sterile or artificial. What is your opinion on these engine sounds in GT5, and will these critics’ concerns be addressed in future games?

My perspective is that the sounds in Gran Turismo are just too real. With the recording method we use, we use a dyno and put the load on, and the sound we produce is just too accurate. I think it would be a good thing to sort of design the sound a little bit, and so that is something I would like to challenge ourselves with in the future.

What I find is that one of our themes with Gran Turismo is to create something that is real; that is what our team is focused on, but that can be an issue sometimes as well. If we see something in front of us, we try to reproduce that very accurately, and that tendency is getting stronger.

But, I think we maybe need to make things sexier sometimes, and I think that is something the Gran Turismo team might need to work on. It could also be because our team is growing in number, which could be one of our barriers to that goal.

Either way, glad that someone finally had the balls to question him on that.
SolidSnakex
Member
(11-04-2012, 11:08 PM)
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Yeah, I think the translation might be off. Fact is that they do know what the cars should sound like. That's why they overlay real engine sounds for the cars in some of the trailers. Just give us those sounds and everyone will be happy.
paskowitz
Member
(11-05-2012, 12:08 AM)
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The problem is not just their recordings, which maybe real, it is how the recordings are transferred into the game. Also, we all know that a car under dyno does not produce the same note as a car under load (driving on a road).

Basically it comes down to this. KY and team focus too much on the process, not the result. It does not matter how you get to the result, just that the result is what is real. In my opinion, this interview paints KY as inept and arrogant. He honestly does not have the ability to take a step back from his product and judge it dispassionately.

I look at what SMS are doing with pCARS, T10 are doing with Forza, and even iRacing and I see the genre innovating and growing. I look at GT and all I see is more of the same. You have to ask yourself, what has GT added to the "sim" racing genre in the last 10 years? The list is pretty short. In fact the biggest thing has nothing to do with the actual game, GT Academy.
Metalmurphy
Banned
(11-05-2012, 12:19 AM)
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Originally Posted by paskowitz

The problem is not just their recordings, which maybe real, it is how the recordings are transferred into the game. Also, we all know that a car under dyno does not produce the same note as a car under load (driving on a road).

Basically it comes down to this. KY and team focus too much on the process, not the result. It does not matter how you get to the result, just that the result is what is real. In my opinion, this interview paints KY as inept and arrogant. He honestly does not have the ability to take a step back from his product and judge it dispassionately.

I look at what SMS are doing with pCARS, T10 are doing with Forza, and even iRacing and I see the genre innovating and growing. I look at GT and all I see is more of the same. You have to ask yourself, what has GT added to the "sim" racing genre in the last 10 years? The list is pretty short. In fact the biggest thing has nothing to do with the actual game, GT Academy.

If you compare it to offerings just on consoles and not PC, that list is actually pretty big. That's the problems of a limited hardware.

Also pCARS will be release like 3 years after GT5 was... and on PC.
paskowitz
Member
(11-05-2012, 12:45 AM)
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Originally Posted by Metalmurphy

If you compare it to offerings just on consoles and not PC, that list is actually pretty big. That's the problems of a limited hardware.

Also pCARS will be release like 3 years after GT5 was... and on PC.

Has nothing to do with the platform. The platform determines things like graphics, IQ, performance, and yes some features like night racing and weather. None of these things have to do with the actual game design.

Look at what pCARS is doing with pit crews, in car camera views, immersion, etc. Forza with online modes, customization and actual community cultivation. iRacing with its online career format is also very innovative.

Then you look at how GT has almost gone backwards. GT3 and to some extend GT4 had a far better structure.
rvy
Banned
(11-05-2012, 12:48 AM)
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Originally Posted by offshore

http://www.gtplanet.net/gran-turismo...net-interview/


LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL

wat

He's smoking the good shit.
Metalmurphy
Banned
(11-05-2012, 01:02 AM)
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Originally Posted by paskowitz

Has nothing to do with the platform. The platform determines things like graphics, IQ, performance, and yes some features like night racing and weather. None of these things have to do with the actual game design.

Look at what pCARS is doing with pit crews, in car camera views, immersion, etc. Forza with online modes, customization and actual community cultivation. iRacing with its online career format is also very innovative.

Then you look at how GT has almost gone backwards. GT3 and to some extend GT4 had a far better structure.

Ofcourse it has everything to do with the platform. Pitcrews animations cost memory, helmet cam costs memory, etc... You're comparing a game on an open platform, releasing 3 years later, and being designed without even a set hardware. Once (if?) the game releases on consoles, not only will it be 30fps, it will also be extremely limited compared to the PC version. And I don't mean just as far as graphics go.

I also found it funny you say "Look at what pCARS is doing with pit crews", when you can easily say the same replacing pCARS with GT and GT with Forza. Just one example on how GT has done "nothing" to the genre.
Last edited by Metalmurphy; 11-05-2012 at 01:09 AM.

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