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Member
(10-11-2011, 01:08 AM)
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Mass Effect 3 Co-Op And "Galaxy At War" Detailed [Up: Video Interview/Detailing]
#1
Video Interview/Details: http://www.youtube.com/watch?feature...&v=vWaANoSZSzE
Another New FAQ: Apparently they answered some more questions.
Originally Posted by BioWare:
4 player co-op multiplayer Join your friends in the all-out galactic war to take Earth back. The universe of Mass Effect expands with the addition of new co-op multiplayer missions, playable over Xbox Live, PSN and PC internet. Players can choose from a variety of classes and races, form an elite Special Forces squad, and combine their weapons, powers and abilities to devastating effect as they fight together to liberate key territories from enemy control. Success in multi-player will have a direct impact on the outcome of the single player campaign, giving players an alternative method of achieving ultimate victory against the greatest threat mankind – and the entire galaxy – has ever faced. Mass Effect 3: Galaxy at War As a bonus to the campaign, BioWare is introducing the Mass Effect 3: Galaxy at War system, a new way for players to manage and experience the galactic war from multiple fronts, including a new 4-player co-op mode. The key to saving the galaxy is the “Galactic Readiness” level, measured by Commander Shepard’s ability to apply every possible asset – people, weapons, resources, armies, fleets – in the final battle against the Reapers. Players can impact their game’s Galactic Readiness level in multiple ways via the Mass Effect 3: Galaxy at War system, including multiplayer. Other platforms and interfaces will be announced in the coming months. It is important to note that the system is entirely optional and just another way players can have control over your game experience – it is still possible to achieve the optimal, complete ending of the game in Mass Effect 3 through single-player alone. F.A.Q. Why include 4 player Co-op multiplayer in Mass Effect 3? Being able to explore and fight alongside your friends in the Mass Effect universe has always been something we thought would be fun and compelling, and many players have asked for it for a long time as well. Mass Effect 3 is the best place for us to introduce multiplayer through co-op because of the premise of the game – all out galactic war. Why only 4 player co-op? What not a versus mode? We have always maintained that we would only add multiplayer into the Mass Effect series if it made sense and did not compromise the power of the single player campaign. Fighting together against a common threat was the multiplayer experience that made the most sense for Mass Effect 3. The way we have designed co-op as a wayto take control of key conflict zones in the galaxy is a natural extension of the premise of Mass Effect 3. Why did you decide not to include it as a part of the main campaign? Our priority and focus with Mass Effect 3 has and always will be to deliver a complete and satisfying single player experience. Does the addition of co-op multiplayer missions impact the scope or quality of the single-player experience? No. A dedicated team from our recently formed BioWare Montreal studio has been focused on creating the multiplayer game features while the main game continued to be developed by the team in BioWare Edmonton. Both teams are integrated under the same leadership group that produced Mass Effect 1 and 2, led by Casey Hudson. BioWare remains dedicated to delivering one of the most amazing single-player campaigns gamers have ever experienced. How did developing multiplayer impact the single player game? BioWare is dedicated and focused on delivering an engaging, fun, and action-packed experience for Mass Effect 3, one that lives up the BioWare standard. To reach that level of quality, last year BioWare opened a studio in Montreal that is home to designers, programmers, engineers, and other developers. Both studios work together as partners, lead by the core Mass Effect team, unified in a single vision. Under the direction of Casey Hudson and other team veterans, both studios make contributions to both the single player and multiplayer modes in Mass Effect 3. Rest assured that no compromises were made to either of these modes in the development of Mass Effect 3. Which characters can I play in co-op multiplayer? Can I play as Commander Shepard? Commander Shepard’s part in the war will take place in the single-player campaign, as will that of other beloved characters in the franchise such as Garrus, Ashley, and Liara…these characters do not appear in the multiplayer missions. In multiplayer, players will create custom characters to fight on different and unique fronts in the war. This will include the ability to play as favorites like Turians, Krogans, Asari and more… each with their own unique set of abilities. What if I don’t like multiplayer – will my experience be negatively impacted? Mass Effect 3 is a complete, standalone game that will deliver a satisfying story experience, even if you choose not to try multiplayer. The Mass Effect 3: Galaxy at War system and all of the individual components are meant to complement that amazing game and can be enjoyed on their own or as part of the Galaxy at War experience. What if I am not good at / do not like multiplayer? Will my readiness rating go down? ME3 is a story about a war against overwhelming force where the most you can hope for us survival. The more you do to fight that war, the more you can change that story into a more optimistic one. You can reach the highest levels of success in the single player experience alone, but Galaxy at War gives you alternative ways to get there. It’s about choice, and allowing players to find their own ways to stay immersed in the Mass Effect universe. Will you be adding any additional maps or modes through DLC? We can’t comment on specifics right now, but can confirm that we are planning on having DLC for Mass Effect 3. Do save games from ME1 or ME2 impact the co-op multiplayer missions? No. Do characters level up in co-op multiplayer? What is the progression system? Character progression, weapon upgrading and leveling up is present in co-op. We’ll release more information on this topic in the months leading up to launch. Is there more info about the other platforms of Mass Effect 3: Galaxy at War? We are not going into details about the other components of the Galaxy at War at this time except to say we are designing each to make sense for that platform. Each component will be able to affect a player’s “Galactic Readiness” level in a different way. Again, participation in any or all ME3:GaW elements is entirely optional. http://social.bioware.com/forum/1/to...1789/1#8481840 Update: More info. http://stickskills.com/2011/10/11/ma...ails-revealed/
Quote:
Originally Posted by Endless:
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Last edited by Nirolak; 10-13-2011 at 01:16 AM.
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Member
(10-11-2011, 01:12 AM)
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#2
Wait, so the ending is determined literally by a "Galactic Readiness" stat?
I just... I just... It occurs to me this also acts as an interesting form of DRM. Want to get the best ending easier? Have to have a new copy or an online pass.
Last edited by GSR; 10-11-2011 at 01:24 AM.
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Member
(10-11-2011, 01:15 AM)
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#4
Originally Posted by CrazyDude:
Originally Posted by CrazyDude:
Also, I have an idea or two for adding in exploration, Bioware...
Originally Posted by CrazyDude:
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(10-11-2011, 01:16 AM)
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#5
Thanks CrazyDude for posting the info, I still don't like it. Good thing I can skip it.
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Member
(10-11-2011, 01:17 AM)
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#6
Quote:
Quote:
I can already see the Facebook, twitter challenges that will help your "Galaxy Readiness" rating. I can already see the clusterfuck of people abusing it and making any kind of score irrelevant. |
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Banned
(10-11-2011, 01:19 AM)
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#7
Originally Posted by DTKT:
I don't see a problem with them having this on the side for people who want to play the game this way, it sounds like it will add a ton of replay value if it's good. |
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Banned
(10-11-2011, 01:19 AM)
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#8
Originally Posted by DTKT:
If people want to boost and cheat in order to do something in THEIR SINGLE PLAYER CAMPAIGN, how does that impact your experience? |
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Member
(10-11-2011, 01:25 AM)
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#13
Originally Posted by Nirolak:
I really will be sad if additional coop maps are the only DLC "episodes" or whatever for ME3 after the pretty high quality ones we got in ME2. I mean, there's not likely a LOT of room to build in the same kind of things as ME2 had, story-wise, for ME3, but still! |
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Super Adventure Boxing
(10-11-2011, 01:32 AM)
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#14
Split bump.
Also, while I don't have solid evidence, I'm 99% sure that an iOS game is one of the components of the Galaxy At War system.
Originally Posted by Typographenia:
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Banned
(10-11-2011, 01:34 AM)
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#17
Also seeing as the studio that made Dragon Age Legends is also a BioWare studio now (SF I believe) it's possible that there will be a facebook component as well.
It sounds original but I'm not really sure what the final product will turn out to be. Hopefully their claims that this is all optional and the single player campaign isn't affected by this is true. |
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Member
(10-11-2011, 01:35 AM)
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#19
Originally Posted by Nirolak:
Upon reading this again, I see I was wrong in how I interpreted the leveling. I thought this would go towards your primary character, but I guess your multi character is stand alone? I wonder how robust that system will actually end up being. edit:
Originally Posted by Nirolak:
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Super Adventure Boxing
(10-11-2011, 01:35 AM)
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#20
Originally Posted by rozay:
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Banned
(10-11-2011, 01:36 AM)
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#22
I'm not immediately thrilled about the idea that all you have to do to get a perfect ending (besides killing the boss) is fill a freakin bar up. They need to go into more detail on how you can do that because if it's just finishing all of the main and side missions then that's incredibly stupid. Even though ME's conversation system is about as dumbed down as you can get in a rpg I'd still like choices to play at least some part in the ending.
At least they're not making us play multiplayer to fill those bars up. I do enough of that in call of duty. |
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Banned
(10-11-2011, 01:39 AM)
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#24
Originally Posted by Derrick01:
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erotic butter maelstrom
(10-11-2011, 01:39 AM)
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#25
The whole Galactic Readiness level thing is a bit troubling. I get that the co-op/whatever else stuff is inessential, but it's the idea of filling a bar to get the best ending that bugs me. For starters, in a game about choice (lol, I know), there should be no 'optimal' or 'complete' ending. There should be no strictly right or wrong decisions. And for that 'optimal' ending to be decided by how far you've grinded your Galactic Readiness level is just lame.
That being said, the co-op stuff sounds kinda interesting. It's a bit less predictable than the straight-forward deathmatch shit I expected. Personally, I don't mind the inclusion of it since it will have no impact on the single player. |
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Banned
(10-11-2011, 01:40 AM)
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#27
Originally Posted by DatBreh:
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Member
(10-11-2011, 01:40 AM)
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#28
Originally Posted by Derrick01:
As long as you ticked off every check-box and made reasonable choices on your last mission, you got GOOD ENDING. |
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Banned
(10-11-2011, 01:42 AM)
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#29
Originally Posted by Typographenia:
True though it's not an improvement and it's one of the things I hated about ME2. |
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Banned
(10-11-2011, 01:43 AM)
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#31
Originally Posted by Derrick01:
Last edited by DatBreh; 10-11-2011 at 01:47 AM.
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Member
(10-11-2011, 01:45 AM)
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#35
Originally Posted by Snuggler:
IMO, the out come should depend of all your choices from ME to ME3, if you fucked up in ME and ME2 you should get a bad ending, you killed the rachni? oh look Asari colonies has been wiped out, now they only can give you half of the fleet, good day sir!! *BAD ENDING*
Last edited by Relaxed Muscle; 10-11-2011 at 01:48 AM.
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Banned
(10-11-2011, 01:46 AM)
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#36
Originally Posted by DatBreh:
But for western rpgs it's easily the worst. |
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Member
(10-11-2011, 01:47 AM)
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#41
WOW they really shoe horned MP in there didn't they. I had sod all interest in mp before I read that rubbish and I have even less interest in it after reading it.
All I need now is confirmation on whether they are going to shove Origin down my throat. If so I will definitely be choosing to NOT play MP and I will pass on SP too. |
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Member
(10-11-2011, 01:48 AM)
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#44
Depends on how hard I have to grind to get this optimal ending at the end of ME3 to see if it is worth it. Although at least it gives them a reason to unleash DLC and make "galactic readiness" easier and faster to max out I suppose.
As long as I can ignore MP and it doesn't take ages to get the best ending, I'll be fine with it. |
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card-carrying scientician
(10-11-2011, 01:49 AM)
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#45
At worst this will be forgettable, and at best it might actually be a lot of fun with friends. I doubt it even affected the design of the main game since "Galaxy Readiness Level" is something I could totally see BioWare thinking is a good idea even without multiplayer.
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Banned
(10-11-2011, 01:49 AM)
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#46
I find it funny that people are complaining about something when they have no idea as to how it works. If there is a "complete the game" bar you have to fill up, then you can go beat the game with the good ending, then ok fine, complain, but as of right now you dont know if thats how the system works. In ME2 you could have done everything right in the game but made bad choices in the last mission and still screwed it up. Maybe the system will be like that....you need a certain level to be able to make the right choices to succeed. Like having certain races being loyal to you and able to help out during the fight increases the level, or having the right upgrades for your ship or whatever, that makes perfect sense. I dont know, but im withholding judgment until i find out.
And to the guy above how is multiplayer shoehorned in when since the first game was even displayed people have been asking for the ability to have humans be your squad mates? |
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Member
(10-11-2011, 01:49 AM)
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#47
Originally Posted by Gamer @ Heart:
Originally Posted by Snuggler:
edit:
Originally Posted by markot:
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jerking off to field goals
(10-11-2011, 01:49 AM)
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#48
Originally Posted by hamchan:
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Member
(10-11-2011, 01:51 AM)
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#50
Originally Posted by afternoon delight:
Also, how many cases of Mountain Dew will you have to buy to increase your Galaxy Readiness Points?
Last edited by FStop7; 10-11-2011 at 01:55 AM.
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