|
Member
(10-11-2011, 06:23 PM)
|
#101
Originally Posted by kyubajin:
|
|
|
|
Member
(10-11-2011, 06:36 PM)
|
#105
Originally Posted by pje122:
Personally, I've never cared about the characters or what's going on. I play them as beat'em ups and that's it. |
|
Member
(10-11-2011, 06:37 PM)
|
#107
Originally Posted by pje122:
Originally Posted by ezekial45:
|
|
I have assigned to you one day for each year its punishment will last.
(10-11-2011, 06:39 PM)
|
#108
Originally Posted by Darkshier:
It's what we've always wanted. Unimpeded exploration at our leisure. |
|
Member
(10-11-2011, 06:46 PM)
|
#111
Originally Posted by KibblesBits:
Originally Posted by LastWindow:
|
|
Member
(10-11-2011, 07:49 PM)
|
#118
Originally Posted by Chinner:
I'll pick it up during the mid-November lull. There's literally nothing on console coming out next month that I want, so this will be a fun time-filler when I'm not playing Mario 3D. |
|
Member
(10-11-2011, 07:53 PM)
|
#119
Originally Posted by Darkshier:
However, if I was rich I'd have a gym at my place and personal trainers to help me stay fit and eat well, definitely wouldn't turn into a fat ball... different philosophies I guess. |
|
Member
(10-11-2011, 10:02 PM)
|
#122
If you want to see this, Dan's Gaming is playing this on Twitchtv/Justintv.
Right now. http://www.twitch.tv/dansgaming |
|
Member
(10-11-2011, 10:48 PM)
|
#123
wow surprised at the hate
loved original and finished it, sequel didn't click with my like I thought it would looking forward to this for the sandbox mode. loved the original but the lack of an open exploration really sucked - if u beat the game, that should have been possible IMO. |
|
(10-11-2011, 10:50 PM)
|
#124
i'm buying otr lol. and i loved the original, one of my favourite games of this generation.
|
|
(10-11-2011, 10:52 PM)
|
#126
see i didn't really enjoy DR2. not sure if OTR will fix that problem really. i thought it may share the same dark attitude the original had, but i'm unconvinced now. i'm also worried that they won't integrate uranus zone with the main plot....just seems silly not to.
|
|
Member
(10-11-2011, 11:35 PM)
|
#127
Impressions from the first hour:
Well, they redid the entire intro gameplay (getting to the bunker). It's clearly a retelling as if Frank did everything, but a lot of the events are twisted - instead of racing there is a "wrestling" battle royale, instead of looking for Katey there's a stealthy photo shoot, etc. Overall I say it feels more "Dead Rising" to me (particularly with the camera), although I can't really tear it away from what I remember of playing Chuck through DR2. (There's an immediate unlockable if it detects a DR2 save, by the way.) As far as I can tell, this game is DR2, just altered wherever possible to fit Frank. So it's definitely not a swap job - clearly the story sections have all been heavily modified to fit, there's a lot of new dialogue - but it's Chuck's bunker, Chuck's escape route, Chuck finding Zombrex (although obviously for your own use, not for a little girl). Although obviously with a new zone and new combos. So probably won't branch off a lot for awhile yet. Oh, and all of Frank's lines could have been taken from the first post of any GAF-NEWS thread. Checkpoints: These only work while the game is on so I can understand why they did it. You can always ignore it and go back to a save, and you're still required to save between sessions - still, it is definitely another step away from the roguelike sandbox, even if it's a small one. Menu System: Much improved, more responsive. Except for the save system and startup menu, oddly enough - those are as stop-go as ever. But ingame is great. Although, another change away from the roguelike sandbox is that there is no longer a "FPS watch" view. As far as I can tell, you can see Frank's watch (a digital) in the corner of the map screen and that's it. All in all it's huge dose of "I've played this before" once you get to the freeroaming, but the story stuff is fresh. Will be interesting to see if Chuck was written out altogether...(if so, they may as well redo Case Zero and Case West...) |
|
Member
(10-11-2011, 11:44 PM)
|
#128
Originally Posted by Crazymoogle:
|
|
(10-11-2011, 11:46 PM)
|
#129
telling the time is too hardcore for some people.
|
|
Member
(10-12-2011, 01:20 AM)
|
#134
Originally Posted by Darkshier:
The watch integration makes sense from a simplification aspect; you mostly want it for judging time vs. objectives, and it frees up a badly needed button. But it loses another step of that original rogue-like immersion because it's another decision taken away from the player - I know the whole "no talk and fight" from DR1 was annoying, but it was an actual decision you had to make with consequences either way. (The watch implication being that time was "on" while looking at it.) |
|
Junior Member
(10-12-2011, 01:31 AM)
|
#135
Hahaha - SO MUCH HATE!!
1. This game is pretty much just DR2 - lets call it: The DEFINITIVE 'DR2'. 2. The game is EASIER, but also ALOT less frustrating (Psychos are toned down a little I've found and the checkpoints are great when you 'make a tiny mistake with psychos' etc.) 3. There are definitely some engine improvements. 4. Loading times ARE improved! 5. I know what you're thinking: How can they actually charge money for a 1+yr old game with hardly any improvements? Yeah, I agree, but chuck that disc in, Get in the Plaid Tank-Top, chuck on the Serv-Bot mask and laught your guts out through the cutscenes; it really never gets old :) |
|
Member
(10-12-2011, 01:31 AM)
|
#136
Originally Posted by Crazymoogle:
|
|
Member
(10-12-2011, 01:42 AM)
|
#137
Originally Posted by Wolfgang Jr:
Last edited by THE NO LIFE KING; 10-12-2011 at 02:00 AM.
|
|
Member
(10-12-2011, 01:46 AM)
|
#138
From the little bit i've played so far. the intro is totally redone to be all about Frank. There is an added camera photo taking section to it.
It seems like they redesigned Stacey a bit. Unless I am just remembering her face wrong. The graphics looks a tad better imo. But again it's been awhile since I played DR2. Load times are vastly improved. Also, the manual is full color. Not even white pages. |
|
Member
(10-12-2011, 01:47 AM)
|
#139
I agree, Dead Rising 2's difficulty was perfect, i just needed the survivors to not be so helpless and i could beat it, they did that and it was much better.
watching the stream now , lol the same boss but it did have a new space area, looked cool. will get the PS3 version from goozex, i'm first in line :D RIP all cases lol in the stream |
|
Member
(10-12-2011, 02:24 AM)
|
#143
Originally Posted by B-Dex:
Some other changes worth noting: - There are security keys hidden throughout the game, meant for Yakuza-style lockers. - The looters now like to spray you in the face with spraypaint. If they get you they can steal one of your held items and run away (you can chase, but that's problematic during some situations. And yes, they will try to ambush you during the cases.) - The game flatout tells you with a warning when a survivor is too far away. (That's a change, right? I don't remember it before.) - Money has been rebalanced. You get a lot of cash from vending but the cost of zombrex has gone up. - There's a new item...or at least one I don't remember; a 2 million dollar pair of army goggles. (Night Vision, maybe?) |
|
Member
(10-12-2011, 02:28 AM)
|
#144
Humm not sure about this, thought this was gonna be like Assignment Ada where you're behind the scenes doing separate stuff. Seems it's just actually a model swap and they've hacked the story to fit ;/
At least it's cheaper than normal I guess. I may get it depending on how big the engine improvements are. |
|
Member
(10-12-2011, 02:36 AM)
|
#145
Originally Posted by onken:
|