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Member
(10-14-2011, 07:52 PM)
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#151
Originally Posted by Kyaw:
Originally Posted by Pazuzu9:
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Member
(10-14-2011, 07:57 PM)
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#152
Originally Posted by Kyaw:
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Member
(10-14-2011, 08:04 PM)
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#153
Originally Posted by Blizzard:
I just tried it... I'm getting what must be about 5fps at 1280x800 with all details turned right the way down or off. I'm on a laptop, which is hardly a beast, but it should be doing better than this - i7, GT540M. It runs every game I throw at it, usually at a higher res than that. The car rendering in the menu is smooth, so I guess it's a major bug, or they've severely underestimated the system requirements... |
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Perfectly able to grasp the inherent value of the fishing game.
(10-14-2011, 08:47 PM)
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#158
Originally Posted by Dilly:
The AI needs work, but the basis of an AI that feels like they are proper racers is there, so it's a good start. Massive lol at the start though! |
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Member
(10-15-2011, 02:40 AM)
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#160
I really like the project and funding idea. I hopped on at the team member level (about $36 USD). Bleah paypal, but at least it seemed to work with a credit card without an account being required!
Also, according to this from the website:
Quote:
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I've done nothing with my life except eat and fap
(10-15-2011, 02:45 AM)
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#161
Originally Posted by zephervack:
my money go towards it instead of Rage. |
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Member
(10-15-2011, 11:43 AM)
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#163
Originally Posted by isamu:
There are 4 views, cockpit, hood, bumper, and behind. More views could always be suggested to them as well. They are VERY open to suggestions (that's one of the basic ideas of this project). |
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Member
(10-15-2011, 11:48 AM)
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#164
Originally Posted by isamu:
Also you can deactivate the wheel, and just see the interior of the car:
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Member
(10-15-2011, 03:26 PM)
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#168
No hands makes less sense than no wheel. Simbin's games had a no wheel option, so maybe some left over code they're using? Still, it is my preferred setting. Why on earth would I want to look at someone else's hands on the wheel that I'm not holding?
For those who can set up their driving positions in front of a big screen (or multiple screens) properly, you should be able to have your FFB wheel in the right position for where the wheel should be in the cockpit. Then there's absolutely no need for hands or wheel on the screen. I find it very difficult to use console sim's interior views for this reason, particularly as they don't match 1-to-1 on the 900 degree rotation. |
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A bitter, cynical, safe moist as dude
(10-15-2011, 03:30 PM)
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#169
Originally Posted by Xanadu:
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Banned
(10-15-2011, 03:30 PM)
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#170
I just like seeing a wheel even if I'm using my own. I'm not looking at my wheel, I'm looking at the screen, so by having a wheel in the cockpit I can judge some finer adjustments etc on corners and whatnot.
It is kinda weird I look at the fake wheel rather than my real one, but it feels more connected to the car in-game! |
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Member
(10-15-2011, 03:50 PM)
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#171
Originally Posted by Foliorum Viridum:
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Banned
(10-15-2011, 03:55 PM)
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#172
I don't stare at the wheel in-game but, say, on the hairpin in Monaco I sometimes notice that my wheel isn't quite far enough around so I do a slight adjustment to ensure I get around on the best line.
It's 95% feedback and looking at track position, but not having a wheel to glance at every now and again would really throw me. Even when I'm not using it for adjustments I just like seeing a wheel in-game mimicking my actions, makes it feel like I'm driving the car more. |
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Member
(10-15-2011, 04:44 PM)
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#177
Superior bumper view/hood cam race reporting in! :P
I do like racing in cockpit views if done right such as iRacing cockpits. I like to have the animated wheel sometimes just because i like looking at the animation upon track feedback etc but i mostly have it turned off when i can since it's a distraction. |
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Member
(10-15-2011, 08:58 PM)
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#178
This post is from mclaren777, who's been banned and cannot post it himself.
mclaren777: First, I want to apologize to everyone for getting myself banned. I was unintentionally disrespectful in the Steve Jobs thread and I don't fault the moderator for pulling the trigger on my account. The ban will be lifted on December 5th. Anyway, now to the C.A.R.S. stuff. I wish I could have been around to make this thread because I have tons of material to share. But for now, perhaps these images and the PDF can be added to the OP. Design Doc ![]() ![]() ![]() ![]() And finally, my impressions... My computer has a stock-clock 2600K and a stock-clock GTX 460. I get 50-70fps at 1080p running with 4x AA, 8x AS, and most settings on either high or medium. The physics are really solid for being alpha software but it can take some minor tweaks to bring out the true magic. I use a G27 and I've included my settings for people who may want to try them (see below). I'd put this sim up there with rFactor in terms of physics accuracy and I'm excited to see where it goes from here. It may not be as accurate as netKar Pro or iRacing, but I find it far more entertaining. The graphics are spectacular for this stage of early development. Some effects could definitely use some work (heat haze, motion blur, etc). In fact, I've turned motion blur off, though you can see it in the three images below (set to Medium). The AI that was added yesterday is really erratic but that's to be expected. The attributes below will be in the final build of the game so I think the AI will actually be quite good. - Intelligence - Racing Ability - Qualifying Ability - Passing - Stamina - Defending - Risk Taking - Aggression - Adrenalin - Pressure - Concentration - Randomness - Mistakes - Grudges - Antagonist ![]() ![]() ![]()
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Member
(10-15-2011, 11:34 PM)
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#183
I need to look up how to change to a behind-the-car cam, I guess. I only tried one quick solo race so far, but whatever car it put me in had a very restrictive window. I want one of the open-top kart cars instead of a closed-in car, or else I'd like an outside view.
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Member
(10-16-2011, 12:03 AM)
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#184
Originally Posted by Blizzard:
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Member
(10-16-2011, 12:25 AM)
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#185
Originally Posted by markao:
1. The steering wheel would sometimes bounce back and forth really quickly. Is this a glitch or something realistic because I wasn't actively steering correctly? 2. Responsiveness to the 360 controller, at least with X and Y, seemed VERY lagged. Like, hitting the reverse view seemed to take about half a second, and steering/throttle seemed a bit lagged though maybe not that bad. Does rear-view work instantly for everyone else? Any ideas to reduce control lag? |
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Member
(10-16-2011, 04:01 AM)
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#186
Originally Posted by Blizzard:
About camera position, you can change it with WASD on the fly (at least those are the default keys for the DFGT). |
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Member
(10-16-2011, 10:48 AM)
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#187
Put a few laps in just now. There is something really off with the steering, not sure if it's input lag but there isn't any precision in the steering on my end. Feels really sluggish. Some people in the forums are having mixed experiences as far as steering goes it seems, so hopefully the devs can sort that stuff out.
Once they sort out the steering I think this could be a solid game. But it's still very early days, let's not forget that. I'm optimistic for the future of this project. |
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Member
(10-16-2011, 05:03 PM)
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#189
Originally Posted by Blizzard:
@Lyon, no idea ,
Last edited by markao; 10-16-2011 at 08:04 PM.
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Member
(10-18-2011, 05:54 AM)
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#195
if they can record me some real nice straight-pipe engine sounds in this game then im sold
im talking about this shit right here |
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Member
(10-18-2011, 02:45 PM)
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#198
Originally Posted by Lucius86:
Oh and I guess the difference in feel could be because of F1 vs Formula B |
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Banned
(10-18-2011, 02:49 PM)
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#200
Originally Posted by Orgun:
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