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Member
(07-07-2012, 02:38 AM)
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#3051
Edit: I just checked and I'm stable at 60fps in the menu with everything set to ultra. But then again, it looks kinda terrible so I'm not sure that the menu are actually using the ingame settings so who knows. |
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Member
(07-07-2012, 07:51 AM)
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#3053
This thread has convinced me, for the first time in decades, to think seriously about PC gaming. Especially if Forza continues its soft-core anti-motorsport direction.
Edit: but PC gaming still fucking terrifies me. All that tweaking to get best results, all the different component/spec permutations... It would kill me.
Last edited by Mascot; 07-07-2012 at 08:46 AM.
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Member
(07-07-2012, 09:38 AM)
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#3057
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Member
(07-07-2012, 09:48 AM)
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#3058
Sure about that? The models got changed to Ultra in the latest build and there was a bug that the lightning changed if you raced on a track with morning/evening/night settings.
I think it's rendered now, the old menu was a video. That and the menu stutters for me. |
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Member
(07-07-2012, 09:53 AM)
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#3059
My menu is very, very sluggish too and doesn't look too gorgeous, but that should get fixed soon hopefully.
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Member
(07-07-2012, 10:09 AM)
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#3060
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MrArseFace
(07-07-2012, 01:04 PM)
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#3068
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Member
(07-07-2012, 01:05 PM)
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#3069
That's the way it should be and is for my Momo; I think the default settings fit me pretty well, but they don't always match everyone's personal tastes and they're are WIP a the moment, but you shouldn't need to tweak the game to make it feel good. |
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Banned
(07-07-2012, 01:10 PM)
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#3071
The geometry in pCARS is fantastic, but I still think GT5 looks more natural and believable (and iRacing trumps them both IMO).
There's just something about the shaders/lighting in pCARS that makes the cars look Photoshopped into the environments. |
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Member
(07-07-2012, 01:11 PM)
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#3072
I defintaly don't agree with that.
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Member
(07-07-2012, 01:15 PM)
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#3074
What is the best(read: accurate) AA solution for this? I'm on a GTX680 so which ever is the most computationally expensive isn't really an issue.
I have the option of MSAA x8 and SMAA x2, but SMAA x2 also turns on PP-SMAA by default, which i don't really want. Easily superior to GT5 premium cars. |
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Member
(07-07-2012, 01:18 PM)
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#3075
I think MSAA x8 is the best option at the moment, but hopefully SMS will get SSAA included soon and after we might even see TXAA.
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Member
(07-07-2012, 01:35 PM)
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#3079
Nope, not in my game at least (249). Have they announced there will be a x4?
I'm right in thinking MSAA > SMAA though, right? I'm under the impression SMAA is the best of the MLAA/FXAA bunch. I ain't got time for any 'intelligent' blur in my game. |
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Member
(07-07-2012, 03:30 PM)
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#3082
What PS4/360 might offer is the main thing that's giving me pause for thought right now about jumping ship to PC sim racing. That and my love of plug 'n' play, and total fear of all the endless faffing that seems to be involved in getting a PC game to run properly. Or am I hopelessly behind the times, and PC gaming isn't the technical nightmare it used to be?
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Member
(07-07-2012, 03:31 PM)
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#3083
I used his FXAA and hdr 3 which is not a good combination for racing. Too much contrast and it makes the tracks look bad. Makes for good screens tho! GT5 does have nice lightning but actual gameplay shots look like garbage. There's jaggies and low res textures everywhere. The post processed photo mode looks nothing like the actual gameplay. |
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A bitter, cynical, safe moist as dude
(07-07-2012, 03:37 PM)
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#3084
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Member
(07-07-2012, 03:43 PM)
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#3085
PC gaming is much better in many areas than consoles will ever be. For starters, it isn't a closed system, which means there're lots of mods, indie games and ideas popping up kleft and right, that would never happen on consoles (DayZ, for istance). As for pCARS, it's pretty easy. This new build comes with a launcher that auto updates when needed. There're some bugs, yes, but that's bound to happen with pre-alpha code. |
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Member
(07-07-2012, 03:45 PM)
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#3086
And I think pCARS look only photoshopped with certain FXAA injector settings. |
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Member
(07-07-2012, 04:31 PM)
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#3090
€25 gives you an update every week and a €25 discount on the full game. Acces to all content. €50 gives you an update every week and a €50 discount on the full game. Acces to all content. You can also buy the €10 option and later upgrade to the €25 option by just paying a €15 extra. |
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Banned
(07-07-2012, 04:52 PM)
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#3091
Not currently, though when SMS eventually gets a publisher for this game, next-gen might become a possibility.
Nvidia Inspector won't work because pCARS uses deferred rendering.
Last edited by mclaren777; 07-07-2012 at 05:05 PM.
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(07-07-2012, 05:06 PM)
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#3094
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Banned
(07-07-2012, 05:27 PM)
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#3095
I still prefer its aesthetic to pCARS, especially when you add cars to the mix. I think that's where pCARS currently stumbles – the tracks are spectacular, but the cars often look out-of-place due to lighting/shaders.
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Member
(07-08-2012, 06:00 AM)
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#3099
As Metalmurphy said, the cars in iRacing look completely flat (as much "videogame look" as a videogame can look IMO). On the other hand (some) tracks in pCARS are still lacking a lot (I'm not speaking of Nords or Monaco which are in REALLY early stage, but Bathurst for example). Tracks like Suzuka though are showing where we should be heading, so I'm quite positive this will change in the next months. |
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Junior Member
(07-08-2012, 01:49 PM)
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#3100
I have used 3d vision on it before in the past ( laptop) and it worked.. so it may be just with the current build for now thats not working. |