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Member
(07-08-2012, 07:14 PM)
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#3102
The game's not optimized for 3D yet. I've tried it, and it doesn't run worth a damn. A lot of objects are rendered inverted (closer when they should be further), and it was running at around 3-4fps.
Also, just having 3D enabled in control panel, even when you're not actually using it, causes effects like motion blur to not show up, and seems to have a small performance hit even when not active. To play the game decently, I have to disable 3D entirely. I believe they plan on supporting 3D later on, but they haven't done any work to that end yet. |
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Member
(07-08-2012, 07:20 PM)
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#3103
The last time I tried, it was unplayable on lowest settings on mine (i7-2630QM, 4GB RAM, 1GB GT540M). But that was a pretty old build - the performance may have improved since then.
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Member
(07-08-2012, 08:32 PM)
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#3105
I hate to quote these but wow.... I am building a gaming pc.....NOW
What are you graphic settings? Pc setup? What is FXAA? If I get a gtx 680 will FXAA be usable in all recent games? Does CARS have different cockpit views? Can I mod it like shift 2 and use the helmet cam without the look to apex? Thanks in advance!! |
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Member
(07-08-2012, 08:38 PM)
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#3106
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Member
(07-08-2012, 08:50 PM)
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#3109
But this is all irrelevant if you build your pc with a 680. You can slap MSAA 16x over the game or any kind of expensive AA technique and it will still run flawlessly. To answer your question, yes you will be able to use FXAA on any recent game, but you will find yourself using even better AA methods with such a card. I'm running this game on a 560 Ti and I'm smooth sailing with 60 fps @ 1080p. There are also no model swapping in this game, so what you see in pictures is what you get in-game. The replays add some additional DOF effects, which I'd argue make things look even worse at times, but the in-game graphics are the same as in replay. People tend to be deceived by the replay angles and think that the game looks better in replay, which is not the case.
Last edited by Polyphony; 07-08-2012 at 08:53 PM.
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Member
(07-08-2012, 09:28 PM)
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#3111
Do you know what cockpit views are available for this game? |
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Member
(07-08-2012, 09:34 PM)
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#3112
True that, FXAA can also alter tones, contrast, sharpness, etc... I used this one recommended by darkdeus and it looks awesome. Less jaggies than the in-game FXAA option.
Yes, all cars will have cockpit view, just don't expect 500 of them. The game currently has a few dozens. Edit: oops, misread your question
Last edited by Polyphony; 07-08-2012 at 10:12 PM.
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Member
(07-08-2012, 11:10 PM)
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#3114
What no they're not. I took those straight from gameplay. Just paused the game and used the free camera. The replays add nothing to the graphics anyways. There are no post processing effects or AA added so i don't know where you got that idea. Those shots were taken with an fxaa injector though.
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Member
(07-08-2012, 11:18 PM)
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#3115
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Member
(07-08-2012, 11:30 PM)
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#3116
Not to be rude but why do you keep saying photorealism? There are four different HDR modes. Simple, Linear, Hable filmic, and photographic. I used hable filmic hdr, and turned hdr off at times for those shots. They were taken with the cloudy weather settings as well. Everything else is ultra dx 11 settings, 8x MSAA, and injected FXAA.
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Member
(07-08-2012, 11:39 PM)
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#3117
Photographic is ofc the right one Anyway, in your opinion, which of those settings do you think looks the best? And what is the best looking map? |
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Member
(07-08-2012, 11:55 PM)
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#3118
ah ok. I would try bologna(imola), connecticut hill (Watkins glen) and Sakkito (suzuka). They are all probably further along in development than the other tracks. If your a full member check out Azure coast as well. I would just try playing around with the hdr and weather settings. Try turning hdr off at first and then try the hable filmic and photographic one.
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Member
(07-09-2012, 01:56 AM)
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#3122
http://www.youtube.com/watch?v=Syw57...layer_embedded http://vimeo.com/42085965 http://www.youtube.com/watch?v=-JB13...layer_embedded |
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Member
(07-09-2012, 03:02 AM)
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#3124
There are videos, as mentioned above, or like the following with 1080p available: http://www.youtube.com/watch?v=cYohU51nBkQ http://www.youtube.com/watch?v=qJc7Y_11FuE http://www.youtube.com/watch?v=2R8Irm7D0iE The graphics aren't perfect, but if you consider all of the above "horrible" then PLEASE share which racing games you're playing that look better in motion. :X |
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Member
(07-09-2012, 03:17 AM)
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#3125
Maybe "horrible" refers to the IQ... I don't know. There are still flickering shadows on some tracks and other AA-induced artifacts, but it's to be expected for an alpha. After I messed around with the AA settings and used a proper FXAA injector, I now have visuals that look exactly like darkdeus' screenshots so maybe these people should look into that.
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Junior Member
(07-09-2012, 04:24 AM)
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#3127
I'm almost finished uploading a 3D trailer showing some of the recent footage in pCARS, i'll post it here once YT finishes converting it. Few things to keep in mind, most people don't have 3d vision but you can use red/blue 3d glasses that come in cereal boxes ( paper ones ), Youtube limits 3d videos to 1280x720 (640x720) per Eye I think. |
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Junior Member
(07-09-2012, 05:08 AM)
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#3128
I present the first 3d gameplay movie of Project CARS.
A few things to note: Youtube limits 3d movies to 1280x720 (640x720) per eye I think. Quality is not great but watchable... Original is captured at 1920x1080 per EYE... unfortunately no host I can find supports that. Ideally you want to see this on some sort of 3D Tv or monitor that supports 3d in color. You can use red/cyan glasses (the paper ones!) ![]() Click Image Above to view Video on Youtube Please note for 3d vision you need to click on the 3D icon in youtube and select the “HTML5 Stereo View” (method from: www.youtube.com/select_3d_mode.) You must have latest Firefox version from Mozilla. ( HTML5 Stereo View is not supported in IE or Chrome)
Last edited by ed3dfx; 07-10-2012 at 06:13 AM.
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Member
(07-09-2012, 01:26 PM)
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#3129
So I found this thread today and it piqued my interest, after looking at the game a bit more I've decided to buy into it. Got myself a Full Member Toolkit and registered on the forums there as Raxxum. Currently downloading the game overnight (and it's going quite slow for some reason).
Out of interest, do they have the different career modes in there in any form yet? I've always enjoyed the drifting parts in car games and was wondering if there was a drift mode in yet. I understand it's still pre-alpha and all but wondering about it all the same. |
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Member
(07-09-2012, 01:29 PM)
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#3130
No drifting right now and none planned as far as I know? Maybe I missed it somewhere but I don't think so. |
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Member
(07-09-2012, 01:33 PM)
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#3132
Either way, can't help but support this game, it looks amazing. |
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Junior Member
(07-09-2012, 02:05 PM)
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#3134
MSAA can only resolve aliasing when there is a differential in depth (it's a technique that uses depth buffer super sampling). FXAA is a pattern matching technique so it works internal to planar geometry where there is high frequency data.
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Member
(07-09-2012, 10:50 PM)
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#3136
I can't comfortably run it : ( I have an old dual core e8400 so I am severely bottlenecked by it. I think my gtx470 would be okay if I had a quad core, which is what you really need to be able to run project cars well. I just use those settings for screenshots, and get 15-30 fps. For actually playing the game I only use the fxaa, which is not very resource intensive and get 30-60fps, which is still not enough to properly play a sim. Benchmarks would be pointless on my system though because of the severe cpu bottleneck. I plan to try and upgrade next summer though. Until then I can keep playing GSC 2012 at 200 fps : )
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Member
(07-10-2012, 12:45 PM)
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#3140
And it is not true either, as they have not spent any time optimising controllers.
If you own a wheel you are ok, (better) controller support will come later.
Last edited by markao; 07-10-2012 at 01:15 PM.
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Junior Member
(07-10-2012, 01:06 PM)
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#3141
ugh... are these trailers official? The game looks great, but it could be better presented. |
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Junior Member
(07-10-2012, 02:23 PM)
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#3143
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Junior Member
(07-12-2012, 05:11 AM)
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#3145
I play with 360 controller 95% of the time, and I enjoy it, some builds feel better than others when it comes to response. I think they are constantly tweaking and experimenting.
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