Gravijah
Member
(05-01-2012, 07:30 PM)

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#7051

Originally Posted by SmithnCo: View Post
I don't really want them to change his Pokemon, the gen 1 starters are iconic.
but oh so stale...
Kokonoe
Member
(05-01-2012, 07:30 PM)

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#7052

Originally Posted by SmithnCo: View Post
I don't really want them to change his Pokemon, the gen 1 starters are iconic.
I'd like it if they replaced Ivysaur with Bulbasaur.

Originally Posted by Gravijah: View Post
but oh so stale...
I find them to be the least stale of all the gens.
Last edited by Kokonoe; 05-01-2012 at 07:34 PM.
Professor Beef
holds a doctorate in beef
(05-01-2012, 07:44 PM)

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#7053

I hated Bowser's side-b in Brawl. Gimme back the Melee version.
GamerSoul
Member
(05-01-2012, 07:44 PM)

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#7054

Originally Posted by BGBW: View Post
Up B to FLY!

:0
Nocturnowl
Member
(05-01-2012, 07:48 PM)

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#7055

Originally Posted by Professor Beef: View Post
I hated Bowser's side-b in Brawl. Gimme back the Melee version.
I expected to love a giant suicidal suplex but i'm with you here, old koopa claw is oddly satisfying.
Riposte
Member
(05-01-2012, 07:54 PM)

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#7056

I will say my knowledge of Brawl is strongly based on its earliest years. However taken at face value, I still say Melee had better balance. There certainly more than 5 playable characters. 10 good ones is enough for me in a better, more focused game, which is my point.

Originally Posted by Ookami-kun: View Post
Ugh, tier discussion.
I guess actually talking about characters is offensive to you? Sorry if I find that much more interesting in the fan-fiction everyone in this thread is collectively writing. After three months the crossover bonanza is going to get stale and that's probably going to happen quicker with every new iteration of the series.

Originally Posted by BGBW: View Post
Up B to FLY!

Smokeweedeveryday.wav

Originally Posted by Professor Beef: View Post
I hated Bowser's side-b in Brawl. Gimme back the Melee version.
Fun to troll with, if nothing else.
Kokonoe
Member
(05-01-2012, 07:55 PM)

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#7057

One thing I miss about Melee is doing Ganondorf's Falcon Kick off the stage which instantly = a KO 90% of the time.
Hero
Member
(05-01-2012, 07:59 PM)

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#7058

Why are we talking about old Smash Bros games and tiers for competitive play in this thread?
Gravijah
Member
(05-01-2012, 08:01 PM)

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#7059

Originally Posted by Hero: View Post
Why are we talking about old Smash Bros games and tiers for competitive play in this thread?
because there's not much else to talk about in a thread about a game that has barely entered development.
KevinCow
It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(05-01-2012, 08:02 PM)

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#7060

Originally Posted by Hero: View Post
Why are we talking about old Smash Bros games and tiers for competitive play in this thread?
We must look to the past in order to look to the future.
Professor Beef
holds a doctorate in beef
(05-01-2012, 08:05 PM)

Professor Beef's Avatar
#7061

Originally Posted by Nocturnowl: View Post
I expected to love a giant suicidal suplex but i'm with you here, old koopa claw is oddly satisfying.
I would've liked it more if I had more control over it, but no matter what the percentages were, it always seemed to go in a random direction for me AND my opponent.
NeonZ
Member
(05-01-2012, 08:11 PM)

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#7062

Originally Posted by KevinCow: View Post
How about they make Pokemon Trainer good first, before we start talking about changing his Pokemon or adding another one.
I think making Pkm's trainer unique point a disadvantage was a pretty silly decision. There should be an actual advantage to changing Pokemon compared to other characters, not a disadvantage that the mechanic imposes on the trainers. Maybe his Pokemon could have limited HP recover for the first time you summon a Pokemon during a certain stock? It'd incentive the swap mechanic and give him an advantage to make mastering 3 movesets worth it.
Last edited by NeonZ; 05-01-2012 at 08:17 PM.
RealDeadOne
Member
(05-01-2012, 08:13 PM)

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#7063

... I love Stafy you guys :'(
Boss Doggie
all my loli wolf companions are so moe
(05-01-2012, 08:17 PM)

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#7064

What's a Pokemon Generation Design Bias (tm) post doing here?

Originally Posted by Riposte: View Post
I I guess actually talking about characters is offensive to you? Sorry if I find that much more interesting in the fan-fiction everyone in this thread is collectively writing. After three months the crossover bonanza is going to get stale and that's probably going to happen quicker with every new iteration of the series.
It's more on that the discussion is repetitive and circular - I have similar disdain for clones, which one should be in, Geno, etc. I find sharing (fantasy) ideas much more interesting rather than same-old, same-old talks of stuff that has been talked about since the first page.

We really need a Smash Thread Cycle image.
KevinCow
It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(05-01-2012, 08:18 PM)

KevinCow's Avatar
#7065

What if Pokemon Trainer played like an MvC character, where you could summon the other two Pokemon to do an assist? Like you tap down B for the assist, and hold down B to swap. Throw down Charizard to breathe some fire and edge guard while you jump out and fight, stuff like that.

Yeah, that's not how the rules work in Pokemon, but screw it, it would be a neat mechanic that would make the three-characters-in-one thing actually matter.
Jorok Goldblade
Member
(05-01-2012, 08:25 PM)

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#7066

Originally Posted by Hero: View Post
Why are we talking about old Smash Bros games and tiers for competitive play in this thread?

Characters who are godly in one Smash game are inevitably over-corrected in the balancing of the next.

(I still remember Kirby's amazing throw in Smash 64 http://www.youtube.com/watch?v=4Bps63J61TM )
Dr.Hadji
Member
(05-01-2012, 08:27 PM)

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#7067

Originally Posted by Professor Beef: View Post
I would've liked it more if I had more control over it, but no matter what the percentages were, it always seemed to go in a random direction for me AND my opponent.
If that is the case then.... I hate to say it but "You're doing it wrong". Shorter stages like Battlefield are perfect for the move. One grab in the center at decent damage becomes a great mix up. Am I going left or right. Guess wrong can get wrecked.
ScraftyDevil
Member
(05-01-2012, 08:27 PM)

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#7068

Originally Posted by KevinCow: View Post
How about they make Pokemon Trainer good first, before we start talking about changing his Pokemon or adding another one.
I main Squirtle, as his incredible speed and crazy knockback make him a real pain to play against, but they really nees to buff Ivysaur and Charizard or at least remove the "switch upon being KO'd" mechanic so that I'm not totally screwed every time I die.
Professor Beef
holds a doctorate in beef
(05-01-2012, 08:29 PM)

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#7069

Originally Posted by Dr.Hadji: View Post
If that is the case then.... I hate to say it but "You're doing it wrong". Shorter stages like Battlefield are perfect for the move. One grab in the center at decent damage becomes a great mix up. Am I going left or right. Guess wrong can get wrecked.
I meant that no matter what direction me or my opponent were holding. There were a few times we both held right, and we careened to the left. Either way, I love the Melee version of the move better.
KevinCow
It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(05-01-2012, 09:18 PM)

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#7070

I hope they give DK a decent side B. I've thought since Melee that it should just be a barrel throw. It seems so obvious. Barrels and DK's tendency to chuck them at things he does not like are the most constant things throughout that character's history.

They could have fun with it, too. Most of the time it would be a wooden barrel, but sometimes it could be a TNT barrel that explodes on impact or a faster moving steel barrel or a more bouncy spring.
Vidiot
Member
(05-01-2012, 09:19 PM)

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#7071

Random question, but does anyone think the third party characters that get into PlayStation Allstars could affect the ones that might show up in this? Like if Snake or Sonic were to be in Allstars would Nintendo care?This also goes for third party characters that weren't in Brawl but might end up in the next Smash too.
McNum
Member
(05-01-2012, 09:41 PM)

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#7072

Originally Posted by KevinCow: View Post
I hope they give DK a decent side B. I've thought since Melee that it should just be a barrel throw. It seems so obvious. Barrels and DK's tendency to chuck them at things he does not like are the most constant things throughout that character's history.

They could have fun with it, too. Most of the time it would be a wooden barrel, but sometimes it could be a TNT barrel that explodes on impact or a faster moving steel barrel or a more bouncy spring.
I actually can't remember what DK's current Side-B is... Neutral is the windup punch, up is the spin, and down is slapping the ground. What does forward do again?

And yeah, DK should get the barrels. Just like Peach has her turnips, DK should get to throw barrels. The steel one should simply be tough to break. Hit a wall, and it goes the other way. And of course, a proper original Donkey Kong stage set up just so DK can roll a barrel from the top to the bottom.
BGBW
Maturity, bitches.
(05-01-2012, 09:46 PM)

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#7073

Originally Posted by Vidiot: View Post
Random question, but does anyone think the third party characters that get into PlayStation Allstars could affect the ones that might show up in this? Like if Snake or Sonic were to be in Allstars would Nintendo care?This also goes for third party characters that weren't in Brawl but might end up in the next Smash too.
I have a feeling that Snake's chances of inclusion in All Stars will entirely be based on whether they can prove they can make him as good or better than his Brawl incarnation. More pressure on them. They've already given his final smash to another character.

Nintendo probably won't care about Snake and Sonic since they are returning characters so the can't be accused of copying. They will probably want new third party representatives to be unique to Brawl, but I don't think they would have difficulty in finding unique characters.


Originally Posted by McNum: View Post
I actually can't remember what DK's current Side-B is... Neutral is the windup punch, up is the spin, and down is slapping the ground. What does forward do again?
A headbutt that pummels an opponent into the ground.
Last edited by BGBW; 05-01-2012 at 09:51 PM.
Nocturnowl
Member
(05-01-2012, 09:55 PM)

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#7074

Originally Posted by McNum: View Post
I actually can't remember what DK's current Side-B is... Neutral is the windup punch, up is the spin, and down is slapping the ground. What does forward do again?

And yeah, DK should get the barrels. Just like Peach has her turnips, DK should get to throw barrels. The steel one should simply be tough to break. Hit a wall, and it goes the other way. And of course, a proper original Donkey Kong stage set up just so DK can roll a barrel from the top to the bottom.
It does the headbutt but i'd much prefer the barrel idea.
Like Dedede's forward b it could have multiple types, you've mentioned the steel kegs, lets add TNT barrels as the "Gordo" equivalent
Justin Timberlake
Member
(05-01-2012, 10:09 PM)

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#7075

Originally Posted by Red Arremer: View Post
Actually, the balancing in Brawl is significantly better than in Melee, whether it was intentional or not.

In Melee, there's about 5 viable characters, everything else is mid or low tier and can't really compete (of course there's the occasional outraging victory of a mid or low tier, but Brawl has those too).

In Brawl, there's 1 OP character (who was banned), then there's a fucking HUGE high tier, a fucking HUGE mid tier, and a few more low tier characters. All the characters save for the low tiers are pretty viable and Brawl has a big amount of variety, thusly being better balanced.

The best balancing in the series was in 64, where every character was completely viable, including the low tiers.
I'd just like to point out to those new to competitive smash that this guy does not know what he is talking about and you shouldn't take this post seriously.

That is all.
KevinCow
It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(05-01-2012, 10:11 PM)

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#7076

Originally Posted by BGBW: View Post
A headbutt that pummels an opponent into the ground.
That has absolutely no range, takes forever to start up, and unless your opponent is at like 80%+, they'll probably get out of it before you can get another move in.
Hero
Member
(05-01-2012, 10:27 PM)

Hero's Avatar
#7077

It'd be hilarious if Snake appearing in Smash Bros had some kind of exclusive agreement so PASBR couldn't use him and had to settle for Raiden instead.
KevinCow
It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(05-01-2012, 10:47 PM)

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#7078

It'd be even more hilarious if they put Snake in PSAS and just straight-up ripped off his Brawl move set.
Anth0ny
Member
(05-01-2012, 10:54 PM)

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#7079

PAS gets Raiden and Tails.
HK-47
Oh, bitch bitch bitch.
(05-01-2012, 11:01 PM)

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#7080

Originally Posted by Anth0ny: View Post
PAS gets Raiden and Tails.
Johnny and Bigs the Cat
ffdgh
Member
(05-02-2012, 03:04 AM)

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#7081

I've been thinking, could the smash series benefit from the addition of forward and back air dashes if implemented correctly?
udivision
(05-02-2012, 03:36 AM)

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#7082

Originally Posted by ffdgh: View Post
I've been thinking, could the smash series benefit from the addition of forward and back air dashes if implemented correctly?
What do you mean exactly?

On that note, what if Smash added a third attack button?

It's main use would be cancelling A moves into "X" moves which would offer small combos if used correctly.
SmithnCo
Member
(05-02-2012, 03:45 AM)

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#7083

Originally Posted by ffdgh: View Post
I've been thinking, could the smash series benefit from the addition of forward and back air dashes if implemented correctly?
If SSB4 has more combo potential, air dashes could be fun if you could incorporate them into combos. They might want to keep it simple though. Maybe air dodges that give you more boost to be like dashes.
Last edited by SmithnCo; 05-02-2012 at 03:51 AM.
Poyunch
Member
(05-02-2012, 03:47 AM)

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#7084

Originally Posted by udivision: View Post
What do you mean exactly?
An air dash. Think of the dodging in Melee that had either forward or backward momentum.
KevinCow
It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(05-02-2012, 04:06 AM)

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#7085

There's a lot I feel like they could add or change to the aerial stuff to make aerial combat way better and deeper.

- No fall state. Instead of going into a helpless fall state after doing a recovery move, just have some moves that can only be used once until you land or get hit.

- Air shielding. The games have progressively given you better defensive capabilities in the air, just go all the way and give you the same defensive capabilities as you have on the ground.

- Melee style air dodging. Hold shield and smash in a direction to do an air dodge in that direction. Like a recovery move, this can only be used once until you get hit or land.

- Air tilts and smashes. Like defense, give the player the same offensive capabilities in air as you have on the ground. Have two options for each direction instead of just one.

- Air grabs. Even more options in the air.

I think these things would change the way the game plays a lot, but for the better.
Anth0ny
Member
(05-02-2012, 04:40 AM)

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#7086

Originally Posted by KevinCow: View Post
There's a lot I feel like they could add or change to the aerial stuff to make aerial combat way better and deeper.

- No fall state. Instead of going into a helpless fall state after doing a recovery move, just have some moves that can only be used once until you land or get hit.

- Air shielding. The games have progressively given you better defensive capabilities in the air, just go all the way and give you the same defensive capabilities as you have on the ground.

- Melee style air dodging. Hold shield and smash in a direction to do an air dodge in that direction. Like a recovery move, this can only be used once until you get hit or land.

- Air tilts and smashes. Like defense, give the player the same offensive capabilities in air as you have on the ground. Have two options for each direction instead of just one.

- Air grabs. Even more options in the air.

I think these things would change the way the game plays a lot, but for the better.
Assuming Smash 4 will have a whole new engine, I'm hoping for changes akin to Smash 64 -> Melee as opposed to Melee -> Brawl.

A bunch of additional to aerial combat would be really cool.
Karsticles
Member
(05-02-2012, 04:42 AM)

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#7087

In terms of old characters, I just want one goddamn change, and that's to my main, Samus: make her bombs blow up on contact again. That was my whole game thrown away there! :-(
udivision
(05-02-2012, 04:47 AM)

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#7088

Air grabbing would have to be balanced well for it to not be broken.
-No pummeling
-Short duration of you holding the person before they break out
-Down throws don't really spike, just make you jump up
-Maybe you can't air grab someone in the hit state? Or they'd have to be wary of potential chains.
KevinCow
It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(05-02-2012, 04:52 AM)

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#7089

They need to be wary of potential chains no matter what. That was a huge oversight in Brawl.
Boss Doggie
all my loli wolf companions are so moe
(05-02-2012, 07:01 AM)

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#7090

Originally Posted by Karsticles: View Post
In terms of old characters, I just want one goddamn change, and that's to my main, Samus: make her bombs blow up on contact again. That was my whole game thrown away there! :-(
Sadly, Samus's peak was in N64.
KevinCow
It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(05-02-2012, 07:13 AM)

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#7091

Something that would be a neat addition to Samus:

When you press diagonally down while standing, as you would to crawl with any crawling character, you turn into a morph ball. Unlike crawling characters, you don't need to hold down to remain a morph ball, but instead return to normal by shielding. In this form, press A to lay bombs, hold B to charge a boost, and you can still jump - but not double jump. If you take damage, you're knocked back to normal.
Red Arremer
Member
(05-02-2012, 07:45 AM)

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#7092

Originally Posted by Ookami-kun: View Post
Sadly, Samus's peak was in N64.
And she was shitty in that game too cause her throws sucked ass (and still do, but throws don't matter as much in the games after 64).
SmithnCo
Member
(05-02-2012, 07:46 AM)

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#7093

Originally Posted by KevinCow: View Post
Something that would be a neat addition to Samus:

When you press diagonally down while standing, as you would to crawl with any crawling character, you turn into a morph ball. Unlike crawling characters, you don't need to hold down to remain a morph ball, but instead return to normal by shielding. In this form, press A to lay bombs, hold B to charge a boost, and you can still jump - but not double jump. If you take damage, you're knocked back to normal.
I'm surprised they didn't do this in Brawl, with the advent of crawling.
Kurtofan
Member
(05-02-2012, 07:52 AM)

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#7094

I hope they up the number of trophies to at least 700!
BGBW
Maturity, bitches.
(05-02-2012, 11:05 AM)

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#7095

700? Ha! You're thinking too small. They need one for every location, character, item, system, staff member, favourite dishes of those staff members, their parents, their hometowns, countries of the world, planets, religious icons. The works.

And a kitchen sink.
Boss Doggie
all my loli wolf companions are so moe
(05-02-2012, 02:17 PM)

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#7096

I wonder if they're gonna use moe Zelda in Smash U.



Originally Posted by SmithnCo: View Post
I'm surprised they didn't do this in Brawl, with the advent of crawling.
Hilariously enough ZSS can crawl.
Nocturnowl
Member
(05-02-2012, 02:30 PM)

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#7097

Moe Zelda and Impa can be a clone of Zelda/Shiek to keep both parties happy, or a costume swap but whatever happens i'm in for some Skyward Sword Zelda design.
Cygnus X-1
Member
(05-02-2012, 02:32 PM)

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#7098

Originally Posted by Ookami-kun: View Post
I wonder if they're gonna use moe Zelda in Smash U.
You meant "first lady" Zelda, right?
BGBW
Maturity, bitches.
(05-02-2012, 02:42 PM)

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#7099

Wonder if we will get Skyward Sword Ganondorth just like Twilight Princess Sheik.

Or maybe the designs will be based off of 3DS Zelda ho ho.
Dr.Hadji
Member
(05-02-2012, 03:12 PM)

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#7100

Originally Posted by KevinCow: View Post
There's a lot I feel like they could add or change to the aerial stuff to make aerial combat way better and deeper.

- No fall state. Instead of going into a helpless fall state after doing a recovery move, just have some moves that can only be used once until you land or get hit.

- Air shielding. The games have progressively given you better defensive capabilities in the air, just go all the way and give you the same defensive capabilities as you have on the ground.

- Melee style air dodging. Hold shield and smash in a direction to do an air dodge in that direction. Like a recovery move, this can only be used once until you get hit or land.

- Air tilts and smashes. Like defense, give the player the same offensive capabilities in air as you have on the ground. Have two options for each direction instead of just one.

- Air grabs. Even more options in the air.

I think these things would change the way the game plays a lot, but for the better.

Heck no to those two. Brawl's air dodge system accomplishes better air defense part. Besides landing and some very specific situations direction air dodging isn't missed.