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Member
(05-01-2012, 07:30 PM)
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#7052
I find them to be the least stale of all the gens.
Last edited by Kokonoe; 05-01-2012 at 07:34 PM.
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Member
(05-01-2012, 07:54 PM)
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#7056
I will say my knowledge of Brawl is strongly based on its earliest years. However taken at face value, I still say Melee had better balance. There certainly more than 5 playable characters. 10 good ones is enough for me in a better, more focused game, which is my point.
I guess actually talking about characters is offensive to you? Sorry if I find that much more interesting in the fan-fiction everyone in this thread is collectively writing. After three months the crossover bonanza is going to get stale and that's probably going to happen quicker with every new iteration of the series. Smokeweedeveryday.wav Fun to troll with, if nothing else. |
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It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(05-01-2012, 08:02 PM)
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#7060
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holds a doctorate in beef
(05-01-2012, 08:05 PM)
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#7061
I would've liked it more if I had more control over it, but no matter what the percentages were, it always seemed to go in a random direction for me AND my opponent.
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Member
(05-01-2012, 08:11 PM)
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#7062
I think making Pkm's trainer unique point a disadvantage was a pretty silly decision. There should be an actual advantage to changing Pokemon compared to other characters, not a disadvantage that the mechanic imposes on the trainers. Maybe his Pokemon could have limited HP recover for the first time you summon a Pokemon during a certain stock? It'd incentive the swap mechanic and give him an advantage to make mastering 3 movesets worth it.
Last edited by NeonZ; 05-01-2012 at 08:17 PM.
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all my loli wolf companions are so moe
(05-01-2012, 08:17 PM)
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#7064
What's a Pokemon Generation Design Bias (tm) post doing here?
We really need a Smash Thread Cycle image. |
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It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(05-01-2012, 08:18 PM)
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#7065
What if Pokemon Trainer played like an MvC character, where you could summon the other two Pokemon to do an assist? Like you tap down B for the assist, and hold down B to swap. Throw down Charizard to breathe some fire and edge guard while you jump out and fight, stuff like that.
Yeah, that's not how the rules work in Pokemon, but screw it, it would be a neat mechanic that would make the three-characters-in-one thing actually matter. |
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Member
(05-01-2012, 08:25 PM)
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#7066
Characters who are godly in one Smash game are inevitably over-corrected in the balancing of the next. (I still remember Kirby's amazing throw in Smash 64 http://www.youtube.com/watch?v=4Bps63J61TM ) |
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Member
(05-01-2012, 08:27 PM)
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#7067
If that is the case then.... I hate to say it but "You're doing it wrong". Shorter stages like Battlefield are perfect for the move. One grab in the center at decent damage becomes a great mix up. Am I going left or right. Guess wrong can get wrecked.
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Member
(05-01-2012, 08:27 PM)
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#7068
I main Squirtle, as his incredible speed and crazy knockback make him a real pain to play against, but they really nees to buff Ivysaur and Charizard or at least remove the "switch upon being KO'd" mechanic so that I'm not totally screwed every time I die.
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holds a doctorate in beef
(05-01-2012, 08:29 PM)
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#7069
I meant that no matter what direction me or my opponent were holding. There were a few times we both held right, and we careened to the left. Either way, I love the Melee version of the move better.
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It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(05-01-2012, 09:18 PM)
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#7070
I hope they give DK a decent side B. I've thought since Melee that it should just be a barrel throw. It seems so obvious. Barrels and DK's tendency to chuck them at things he does not like are the most constant things throughout that character's history.
They could have fun with it, too. Most of the time it would be a wooden barrel, but sometimes it could be a TNT barrel that explodes on impact or a faster moving steel barrel or a more bouncy spring. |
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Member
(05-01-2012, 09:19 PM)
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#7071
Random question, but does anyone think the third party characters that get into PlayStation Allstars could affect the ones that might show up in this? Like if Snake or Sonic were to be in Allstars would Nintendo care?This also goes for third party characters that weren't in Brawl but might end up in the next Smash too.
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Member
(05-01-2012, 09:41 PM)
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#7072
And yeah, DK should get the barrels. Just like Peach has her turnips, DK should get to throw barrels. The steel one should simply be tough to break. Hit a wall, and it goes the other way. And of course, a proper original Donkey Kong stage set up just so DK can roll a barrel from the top to the bottom. |
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Maturity, bitches.
(05-01-2012, 09:46 PM)
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#7073
Nintendo probably won't care about Snake and Sonic since they are returning characters so the can't be accused of copying. They will probably want new third party representatives to be unique to Brawl, but I don't think they would have difficulty in finding unique characters. A headbutt that pummels an opponent into the ground.
Last edited by BGBW; 05-01-2012 at 09:51 PM.
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Member
(05-01-2012, 09:55 PM)
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#7074
Like Dedede's forward b it could have multiple types, you've mentioned the steel kegs, lets add TNT barrels as the "Gordo" equivalent |
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Member
(05-01-2012, 10:09 PM)
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#7075
That is all. |
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It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(05-01-2012, 10:11 PM)
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#7076
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It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(05-01-2012, 10:47 PM)
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#7078
It'd be even more hilarious if they put Snake in PSAS and just straight-up ripped off his Brawl move set.
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(05-02-2012, 03:36 AM)
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#7082
On that note, what if Smash added a third attack button? It's main use would be cancelling A moves into "X" moves which would offer small combos if used correctly. |
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Member
(05-02-2012, 03:45 AM)
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#7083
If SSB4 has more combo potential, air dashes could be fun if you could incorporate them into combos. They might want to keep it simple though. Maybe air dodges that give you more boost to be like dashes.
Last edited by SmithnCo; 05-02-2012 at 03:51 AM.
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It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(05-02-2012, 04:06 AM)
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#7085
There's a lot I feel like they could add or change to the aerial stuff to make aerial combat way better and deeper.
- No fall state. Instead of going into a helpless fall state after doing a recovery move, just have some moves that can only be used once until you land or get hit. - Air shielding. The games have progressively given you better defensive capabilities in the air, just go all the way and give you the same defensive capabilities as you have on the ground. - Melee style air dodging. Hold shield and smash in a direction to do an air dodge in that direction. Like a recovery move, this can only be used once until you get hit or land. - Air tilts and smashes. Like defense, give the player the same offensive capabilities in air as you have on the ground. Have two options for each direction instead of just one. - Air grabs. Even more options in the air. I think these things would change the way the game plays a lot, but for the better. |
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Member
(05-02-2012, 04:40 AM)
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#7086
A bunch of additional to aerial combat would be really cool. |
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(05-02-2012, 04:47 AM)
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#7088
Air grabbing would have to be balanced well for it to not be broken.
-No pummeling -Short duration of you holding the person before they break out -Down throws don't really spike, just make you jump up -Maybe you can't air grab someone in the hit state? Or they'd have to be wary of potential chains. |
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It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(05-02-2012, 04:52 AM)
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#7089
They need to be wary of potential chains no matter what. That was a huge oversight in Brawl.
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all my loli wolf companions are so moe
(05-02-2012, 07:01 AM)
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#7090
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It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(05-02-2012, 07:13 AM)
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#7091
Something that would be a neat addition to Samus:
When you press diagonally down while standing, as you would to crawl with any crawling character, you turn into a morph ball. Unlike crawling characters, you don't need to hold down to remain a morph ball, but instead return to normal by shielding. In this form, press A to lay bombs, hold B to charge a boost, and you can still jump - but not double jump. If you take damage, you're knocked back to normal. |
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Member
(05-02-2012, 07:46 AM)
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#7093
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Maturity, bitches.
(05-02-2012, 11:05 AM)
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#7095
700? Ha! You're thinking too small. They need one for every location, character, item, system, staff member, favourite dishes of those staff members, their parents, their hometowns, countries of the world, planets, religious icons. The works.
And a kitchen sink. |
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Member
(05-02-2012, 03:12 PM)
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#7100
Heck no to those two. Brawl's air dodge system accomplishes better air defense part. Besides landing and some very specific situations direction air dodging isn't missed. |