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make sure the pudding isn't too soggy but that just ruins everything
(05-14-2012, 03:40 PM)
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#7351
On a different note, I wish I was as good at BF3 as I was at BC2.
Last edited by Evolved1; 05-14-2012 at 04:40 PM.
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Member
(05-14-2012, 03:43 PM)
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#7352
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THE POWER OF BUTTERSCOTCH BOTTOMS
(05-14-2012, 03:55 PM)
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#7353
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Member
(05-14-2012, 04:06 PM)
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#7354
I always liked playing with you man, you're good either on foot or on vehicles and you're a team player. Maybe you just need to play more. By this time in BC2 life I had something like 600 hours logged, now I just passed over 200 on BF3. I just don't have the time anymore. |
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THE POWER OF BUTTERSCOTCH BOTTOMS
(05-14-2012, 05:07 PM)
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#7356
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Last edited by Rebel Leader; 05-14-2012 at 05:26 PM.
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Member
(05-14-2012, 08:20 PM)
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#7360
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Member
(05-14-2012, 09:10 PM)
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#7361
I don't see the situation changing much. |
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#upliftingtherace
(05-14-2012, 09:14 PM)
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#7362
the DICE servers were always populated on 360... maybe it's just a PS3 thing... i also notice that admins are more abusive on PS3.
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-14-2012, 10:59 PM)
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#7364
Conquest Recon: Motion sensors put in good areas with good bleed can REALLY help defend flags. Something all of GAF doesn't seem to want to do at times (hell, none of randoms want to do it any time I join non-GAF friends in babby mode either). This isn't exclusive to Metro. But on Metro, if you place a beacon at the stairs of B you can catch the US (I think it's US) side coming up the stairs with... ~2-3 beacons in a good place with the bleed effect. RU's can be caught in a similar fashion but the US side has to rush from C up to B and while someone is attempting to cap it (so the rest of the team can spawn it) the three recons have to put the beacons near the doors. Thereby putting themselves in danger. Another decent place would be the ticket area but that can be gotten to and killed if the RU team can push into it. Just because you (and most of GAF, really) don't want to play recon and put beacons around to help the team doesn't give you Carte Blanche to knock it, all IMO given I'm practically forced to play that class any time I'm with GAF or randoms because people can't seem to notice the strong effect the beacons/recon work has in giving them a heads up. In fact, I'd go as far to say that shitty recons that don't know how to play the class (AKA: not using kit items) are far worse than other classes not knowing how to use their shit either. @Faceless: They were populated on PS3 as well, but they were buried five pages back in comparison to the numerous custom games in the first page. People are lazy and don't want to find them and then they get less and less populated. DICE needs to make an "official server only" filter and be done with it. |
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Member
(05-14-2012, 11:49 PM)
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#7365
Again I'll take revives, heals, and smoke over motion sensor and spawn beacon ANYTIME on metro conquest. Motion sensor can be negated by communication, spoting and mini map awareness. We need to work on how to defend lanes and communicating as whole. We do a good job, but I think we could do alot better. Most important things in any team game is communicating and awareness.
Last edited by tn2007; 05-15-2012 at 12:06 AM.
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#upliftingtherace
(05-15-2012, 01:43 AM)
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#7366
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Member
(05-15-2012, 03:26 AM)
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#7372
Or perhaps I'm doing it in a backwards fashion. But I have a tendency to pick up my T-UGS when we have successfully secured a section and we move onward to the next. Once there, I put it down in a spot where I think it'll be most useful and pick it back up when we move on to the next point. :-/ |
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Member
(05-15-2012, 03:45 AM)
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#7373
Again this is Metro conquest I'm referring to and not to be mistaken for any other modes or maps. If anyone here thinks recon class is BETTER than assault on metro conquest than I challenge you to prove me wrong in a metro conquest match. We can join a random server and you can show me the value of recon vs assault. |
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Member
(05-15-2012, 04:14 AM)
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#7374
If played right, it doesn't really matter.
Even when just starting to try out the aggressive recon thing in BF3 with a random sniper riffle and a shitty scope as well as joining the server late, things certainly don't seem to be that bad as to say it's not worth playing that way. |
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Member
(05-15-2012, 04:25 AM)
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#7375
I'm sorry if I'm coming off as a dick, but it's my opinion and I'm going to stick with it til I see otherwise.
Last edited by tn2007; 05-15-2012 at 04:29 AM.
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#upliftingtherace
(05-15-2012, 05:44 AM)
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#7377
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Member
(05-15-2012, 05:51 AM)
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#7378
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Member
(05-15-2012, 05:57 AM)
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#7379
I can't help but feel your overall stats are just helping thn's argument. You have 1 recon service star, but you're not even half way through your first surveillance/spawn beacon medal. That tells me either something is seriously wrong with the kit placement/strategy, or you're just not using them at all (like 90% of the people out there.) Thn is right in that case - why be a recon when you're better off being another class with "easier" kit items? ---------------------------------------------- Recon is a spm suicide class. Be ready to sacrifice kills, points, glory for the team if you really want to get the most reward out of the class (imo.) Any other way is doing it wrong and you'll get the "why does recon take soooooo long to levelllll" bs.
Last edited by Dreamgazer; 05-15-2012 at 06:01 AM.
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Member
(05-15-2012, 06:08 AM)
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#7380
Totally accurate NOT. Obviously I love dog tags more than I love objective (lol.) Apparently being introverted also means I also absolutely prefer being lone wolf and far from people ( someone need to read this.) Also more "secure and confident" people totally don't defend objectives. It's the worried morons like me who do while they push toward the choke point. My problem with personality tests : They ask you about what you think about yourself, not who you really are.
Last edited by Dreamgazer; 05-15-2012 at 06:17 AM.
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Member
(05-15-2012, 06:10 AM)
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#7381
Here is a scenario for you. I'm a recon and 3 of my squad mates are recon,engineer, and support. We attack C and 3 of them die but I'm still alive. What can recon do? Chances are you setup a spawn beacon at B or A. So can they spawn on you? Nope. Now if you were assault you can revive those 3 and cap C faster. Time is important in battlefield and the time you wasted by not reviving your squad members can cause problems if the other team has people coming back or respawning at C. So how is recon more valubable to a TEAM than assault? No one has answered that yet. All I hear is a well place motion sensor can wreck havoc. If it wrecks so much havoc why aren't all you guys going 20-0 on metro since you know where everyone is. All I'm saying is if we have one recon in a squad we don't need anymore than that. I rather have someone revive me than a motion sensor telling me where someone is at. I use this thing called "the spot button" and mini map to tell me where people are. |
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#upliftingtherace
(05-15-2012, 06:30 AM)
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#7382
Last edited by The Faceless Master; 05-15-2012 at 06:37 AM.
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Member
(05-15-2012, 06:40 AM)
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#7383
However, there's a reason why Seks and I often say we feel "forced" to play the class. Cause while recon doesn't > assault, I do believe 3x assault + 1 recon > 4 assaults. That I think more importantly, is what faceless is referring to in terms of team vs. individual. I wish I can use bc2 arica harbor conquest as an example, as that is a great map where a 1-2 recons on the team totally trumps an annoying all medic-teams. On metro conquest? the most common excuse is "ROCKETS" |
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#upliftingtherace
(05-15-2012, 06:52 AM)
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#7384
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Member
(05-15-2012, 06:53 AM)
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#7385
I know most people treat what I say to be bs, but I would like to hear some response on an older post/concept I mention alot:
http://www.neogaf.com/forum/showpost...postcount=1974 In particular, I think bad combination is the cause of some "common sense breakdowns" that gaf has from time to time then we can run down the bad combination types if people won't be offended >.>
Also in low ticket count conquest games, all assault is usually a good decision.
Last edited by Dreamgazer; 05-15-2012 at 06:58 AM.
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Member
(05-15-2012, 10:19 AM)
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#7386
People like to play engineer on metro because of the cabines and RPGs. It gives you a combination of close range to mid range and a area of effect weapon. I don't prefer it but I believe that's the reason why.
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Member
(05-15-2012, 11:18 AM)
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#7387
Give me an SKS with my 4x ACOG in my hands and I wouldn't be having trouble getting top spot multiple times, all while running around like a complete idiot on speed, like I always do in BF. :P
Loved the class in BC2, but again, I always used to run around like a seemingly headless chicken with a x4 scope and quick-scoping was my preferred style. I don't even have a 4x scope yet after spending quite a few hours trying to level up this weekend. Then again, it was my own fault since I switched back and forth between 3 different bolt actions. :-/
Last edited by meppi; 05-15-2012 at 11:40 AM.
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make sure the pudding isn't too soggy but that just ruins everything
(05-15-2012, 02:24 PM)
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#7388
Anyway... based on your breakdown I'd say the all-around player is the best asset to the team. Followed by defensive players. Of course, this is more true in Rush, where I believe strategy is more important (because you can't undo mistakes -- a lost base is lost for good). I've always considered the offensive players a detriment to the team -- unless they are specialists. For example, faceless and seks are like fucking sappers who steal enemy shit and cause them all sorts of fits... these sneaky players are a great help on both sides. And even offensive players in general are alright as long as there are only a couple of them. Too many and we might as well just hand them the crates now... since we're going to lose them anyway when the offense makes their final push in crunch time and we're too far forward to get back. :/ Imo wining in Battlefield comes down to two things: Intelligence + Vehicles. Intelligence has dual meaning... referring to both strategy and actual intel (i.e. doritos). It cannot be overstated, the importance of spotting. Imo, it's the most important thing in the game. That is why I will never agree recons are < other classes. They are the most powerful spotters. They are one of the most powerful classes. If used properly. But you don't need an entire team of them. Strategy is pretty simple: play the objective. Think about spacing and how to put your team into good situations. Don't burn tickets on fool's errands. Stay near the crates. Whatever you do, contribute. And then the vehicles. There are no more powerful tools to exert force in battlefield than vehicles. You needn't look further than the disgusting k/d we get while piloting/gunning to see their impact. I cannot count the number of times I've helped the team secure a win in the final moments because I parked a fucking tank on the objective... went out in a blaze of glory, but we got the crate, and the win. So... to win in battlefield: Play smart, spot, and don't waste vehicles. I think most of gaf gets this. This is why we almost always win. When we do lose, it's generally because we weren't close enough to an objective, or due to a breakdown in vehicle use. We fuck up with the vehicles -- get lazy or whatever, but don't use them to their potential. CQB maps... well losing on those is 100% due to people who wont defend the fucking objective (in Rush). Always. Leave just one or two guys behind to defend and wonder why we lose. :rollseyes Anyway... that said, GAF is really good:
Last edited by Evolved1; 05-15-2012 at 02:41 PM.
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Member
(05-15-2012, 03:56 PM)
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#7389
I’m at work, so I can’t say much.
However, let me use a basketball analogy (cause I'm bored). On any professional basketball team, you have your Offensive, Defensive and Well-rounded type players. From there, you can further categorize players into Stars, Bench and Specialists (ex: someone who is exceptionally good at 3-pointers). Now, our problems are threefold: 1) People don’t know their type: It’s not so much that offensive is a detriment. The problem is that, you shouldn’t play offense/specialist if you’re not good at it (ex: Most know better than to steal botack’s tank.) Equally, you shouldn’t be playing D when your talents can be better spent elsewhere (*beep* should not be c4-ing mcoms). That being said, stop running to the front line if you constantly complain about “man my k/d sucks and I can’t aim”. 2) People want to follow the stars: A team would get destroyed, if everyone tries to do what the stars do. A lot of well-rounded players need to recognize the fact that they are sometimes influenced by what the dominant player/star player is doing. That’s not a good thing, because that goes back to 1). You put yourself into a trap playing something you shouldn’t be playing, running off into places that you shouldn’t be running. Stop for a second, and think about what the team really need. Do you really need 3 people following X out of a bound, to steal a vehicle? Do you really need a whole squad camping one place for defense? No. The fact of the matter is, everyone KNOWS defense rush is an instant wash if you leave it all to a lone defender. Yet people still do it over and over. Why? cause they follow what the strong players in the squad are doing + the next thing-> 3)Players don’t know when to stop doing shit (common sense issue): It doesn’t matter how great of an offensive player you are – if your D is absolutely getting destroyed – the team needs to step up on D. Equally, if D doesn’t matter, stop being a f-ing pussy and push up (yeah, I’m talking about you, Dreamgazer.) If you've lost 2 bases already, why are you still doing the same thing you did before ("guys, why are you all running away from the objective, again)? If vehicles are rendered to shit/useless, why do you still insist on staying in one? ("I'll be at B soon guys, let me clear through these 20 tank mines first") This is what sets the best well-rounded players apart from the others: they know when to stop doing shit. Low on ticket count? Stop trying to cap the third flag and preserve ticket. M-com being bombarded? You seriously think 3 guys fixing a jeep/transport chopper next to it is the priority? (yes gaf, you did this, at least 3 times from memory.) Objectives getting pummeled? get out of the transport chopper (dpeak complaint) -------------------------------------------------- Stop having this mentality that “it doesn’t have to be me”. Stop being LA Lakers. >.>
Last edited by Dreamgazer; 05-15-2012 at 05:14 PM.
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Member
(05-15-2012, 04:12 PM)
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#7390
But I could be wrong. |
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Member
(05-15-2012, 04:24 PM)
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#7391
A very common one that gaf does in bf3 now days is having the whole team running toward one m-com when it's armed. A.k.a other m-com is easy cake. |
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-15-2012, 04:57 PM)
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#7392
Or me arming, someone disarms it quickly and it doesn't work. WOE.
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Also TN: No offense, bro, but if you can't take two seconds to switch from recon and revive people with the assaults fallen kit, that's your problem. Not ours/teams. You can sit here and whine and cry about not being revived (oh, wait, something I never get on me in general in public or GAF games!) but at the end of the day, if you died and there was a beacon there: Your problem for not noticing. Spots >>>>>>> revives in defensive (AND offensive!) purposes because if you have proper intel you shouldn't be dying in the first place. IMO.
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In fact, I'd say a problem with your example is the squad make up more than "HURR REVIVE>SPOTS" that your touting.
Last edited by TheSeks; 05-15-2012 at 05:07 PM.
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Member
(05-15-2012, 05:07 PM)
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#7393
My only problems so far with the 360 GAF mentality when playing CQ:
When we have two of the three sites and EVERYONE rushes for the third one, leaving the site unprotected. I'm usually left alone trying to hold a site. Metro RU side comes to mind of a prime example of many a times I've been left alone at B and I'm the defender of both B and the eventual flank towards A. Wake Island is also an example of this. A map where an enemy can grab a plane and drop down to A or E to an unprotected site. I like to stay between A and B, or D and E to prevent this from happening. Noshar Canals (or w/e it's called) also comes to mind. I'm usually between the A canisters or at B alone. Funny scenario is when we successfully cap A, B, and C and an enemy starts capping A from the others side of the map. Queue EVERYONE rushing towards Alpha to protect the site, leaving C defenseless. Of course it not always goes like this, but it has happened. Good thing is I always promptly receive backup when I request it. We're still pretty pro (although yesterday we finally lost a game on d-something peak). |
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THE POWER OF BUTTERSCOTCH BOTTOMS
(05-15-2012, 05:27 PM)
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#7394
Most of those are from leaving the game when we didn't have the leave in between matches option... Yes they did count those as losses I believe
Last edited by Rebel Leader; 05-15-2012 at 05:30 PM.
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-15-2012, 05:44 PM)
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#7395
That personality test is (slightly) bullshit.
According to it: We think this trait might show itself on the Battlefield with high scorers trying out more different classes and guns. How controlled and organized you are: People scoring high on this trait are more efficient and organized, while people with lower scores tend to be more easy-going and careless. We think this trait might show itself on the Battlefield with high scorers focusing more on the objective, while lower scorers behave more opportunistically, like acquiring dog tags whenever the chance presents itself. (I'm middle of the road with maybe a few points over the mid-point, so I wouldn't round up to high but not low either) While people with lower scores tend to be more solitary and reserved. We think this trait might show itself on the Battlefield with low scorers are more likely to be lone wolves. This shows how much you value social harmony. People scoring high on this trait are more friendly and compassionate, while people with lower scores are more cold and unkind. People scoring low on this trait traditionally put themselves forward more as leaders. We think this trait might show itself on the Battlefield with high scorers being stronger team players, while low scorers are found more on the front lines. (Middle of the road with a slight edge toward "high") People scoring high in this trait are more secure and confident. We think this trait might show itself on the Battlefield with high scorers earning more defender ribbons than low scorers. So uh, summary: Wild card bitches, YEE-HAW! (With a more prone to doing my own thing tendency to either good effect or not so good effect) |
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Member
(05-15-2012, 05:57 PM)
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#7396
Nice try getting yourself out of that one! |
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Member
(05-15-2012, 06:56 PM)
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#7397
Now about spotting, like I said earlier it's called the spot button. I'm sorry you rather use easy mode and use a motion sensor. I use the spot button and my mic to communicate where the enemies at. Like I said if recon spot>>>>>>>revive how come everyone doesn't play recon and just motion sensor everywhere? I guess I didn't get the memo that recons were the only ones that can spot. How come the people here that play recon aren't 20-0 or something since you know exactly where everyone is? How come 75% of the metro whores out there play assault over any other class since recon is all powerful with the god like motion sensor. Finally, if you read my posts you would know the whole time I'm speaking about metro conquest. To answer your question about 2 recons, you should ask all of GAF because I never play recon on metro except once to use the SKS. Everytime I play metro with GAF 50% are recon. And I'm talking about the team and not just the squad. Just for fun, I know you didn't forget that time I knifed and teabag you on Gulf of Oman rush while you were defending. Where was your motion sensor then? ;p
Last edited by tn2007; 05-15-2012 at 07:09 PM.
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Member
(05-15-2012, 07:21 PM)
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#7398
![]() Just messing with you meppi. I'm sure your badass as a recon. |
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Member
(05-15-2012, 07:39 PM)
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#7399
(not including that one time i revived you or botack multiple times by the door way in metro conquest a week or two ago.
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The next thing you're going to call laser designated rockets easy mode...
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A lot of times people don't have the convenience to spot in tight quarter maps like metro. Which makes motion sensors useful on metro. Now, whether or not people actually use that information is another issue. Like I said, spots are passive. All other kit functions are direct. In addition, I don't believe gaf in general spot as much as they actually do (or reading their mini-map). Otherwise I wouldn't have a ton of stuff to spot in kharg island half the time.
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75% of metro whores playing assault also doesn't mean that's the right combination. We can have all assault metro + mixed gaf match and see how that turns out.
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Assault remains the most popular class of the team. The only people who predominately plays recon is Olimpia and I (occasionally Dan, who suck at it.)
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+Why would you put a motion sensor near yourself. |
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Member
(05-15-2012, 08:09 PM)
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#7400
Thanks, nice to know.
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Olimpia, JJD, Dream, and faceless all recon 4/5 GAF Olimpia and Dream recon 2/4 GAF JJD and Evovled recon 2/3 GAF Dave, Dan, and Dream recon 3/4 GAF |