Coolbgdog12
Banned
(02-21-2012, 08:14 PM)

Quote:
1.05.026 (Patch 1.05) 2/21/12

Integrated bandwidth testing for hosts, so only hosts with optimum connections will be permitted to become game hosts (will help improve gameplay experience for everyone)
Fixed an issue in which, under some circumstances, some players of a party would be left in the lobby while others went into Matchmaking and played matches

Medal fixes for Fort - Adventure Mode specific medals; all medal icons now show up appropriately and medals can be obtained in-game

Yes!
Lag and party splitting addressed in one patch!
Skidd
Member
(02-21-2012, 08:17 PM)

Skidd's Avatar

Originally Posted by Mikey Jr.: View Post
Did they ever explain why Drake left the supply package he was floating down on and went to the plane to "look for supplies"?
'Cause bullets are the only supplies he needs.
Rewrite
Not as deep as he thinks
(02-21-2012, 08:32 PM)

Rewrite's Avatar

Are those all the title update notes?

I really do hope that the splitting is fixed...I know it says it on the notes, but you never know...

it's also nice that the host with the better connection will always be top priority now for less laggy games.

Originally Posted by SpikedGunner:
Crushing requires at least 2 votes otherwise it goes down to Hard, similarly if someone picks a harder difficultly and another picks an easier one, the harder will need another vote or else the easier one will be selected.
This is so dumb, IMO.
Mr. Fix
Member
(02-21-2012, 08:32 PM)

Mr. Fix's Avatar

Originally Posted by Coolbgdog12: View Post

Yes!
Lag and party splitting addressed in one patch!
Awesome! My friend and I really hated having to confirm whether or not we were actually in the game/ found players.
Rewrite
Not as deep as he thinks
(02-21-2012, 08:46 PM)

Rewrite's Avatar

Yeah, I have to do that constantly when I play with friends. I hope it's fixed because previously they had done a 'fix', but it really didn't do anything.

With the better host always being top priority now, does this mean that the intro sequences to the Airstrip and London Underground will be less laggy now? If so, that would be an incredible improvement.
XxSlasherMcGirkxX
Member
(02-21-2012, 08:51 PM)

XxSlasherMcGirkxX's Avatar

So no gameplay balancing? Damn. Oh well, good news is still good news.
TripOpt55
Member
(02-21-2012, 09:09 PM)

TripOpt55's Avatar

Party splitting being fixed would be awesome. One of those things I will have to see to believe though.
SpikedGunner
Member
(02-21-2012, 09:37 PM)

SpikedGunner's Avatar

Originally Posted by Coolbgdog12: View Post

Yes!
Lag and party splitting addressed in one patch!
I'm glad that these issues were fixed, although I would have like the patterned ring in co-op adventure to have been fixed by now.

Originally Posted by Rewrite: View Post
This is so dumb, IMO.
it kind of makes sense for the former...not everyone is willing/prepared for crushing.
SxP
Member
(02-21-2012, 09:39 PM)

SxP's Avatar

Originally Posted by SpikedGunner: View Post

it kind of makes sense for the former...not everyone is willing/prepared for crushing.
Then vote for something else.
R_thanatos
Member
(02-21-2012, 10:35 PM)

R_thanatos's Avatar

Originally Posted by Coolbgdog12: View Post

Yes!
Lag and party splitting addressed in one patch!
That's awesome
Mikey Jr.
Member
(02-22-2012, 02:01 AM)

Mikey Jr.'s Avatar

Just got platinum! Feels good.

Now just waiting for that FUCKING STORE to update so I can get the new maps.

Fuck sakes.
Rewrite
Not as deep as he thinks
(02-22-2012, 02:10 AM)

Rewrite's Avatar

Originally Posted by SxP: View Post
Then vote for something else.
Exactly this! If they are not prepared for it, then why don't they vote? It's not my fault that they forgot to do it. My vote shouldn't be tossed away to the side like it means nothing. It should be counted and it should be Crushing if I vote for it and no one else does.
tapantaola
Junior Member
(02-22-2012, 06:41 AM)

Originally Posted by Rewrite: View Post
With the better host always being top priority now, does this mean that the intro sequences to the Airstrip and London Underground will be less laggy now? If so, that would be an incredible improvement.
Yeap! I've been campaigning for this feature since the Summer beta... everyone wanted those sequences to be removed, while I just wanted ND to improve the host selection algorithm, which they did. Better late than never! :)
iLLmAtlc
Member
(02-22-2012, 07:26 AM)

iLLmAtlc's Avatar

Any reviews on the lag guys? I haven't had a chance to check it out, probably won't until the weekend.
#1 defender
Member
(02-22-2012, 10:00 AM)

#1 defender's Avatar

Quote:
Naughty Dog @Naughty_Dog

We're aware that the #uncharted3 map packs did not get published on the PS Store so far today. We have calls in and are waiting to hear back
twitter
WinFonda
(02-22-2012, 11:47 AM)

WinFonda's Avatar

Originally Posted by iLLmAtlc: View Post
Any reviews on the lag guys? I haven't had a chance to check it out, probably won't until the weekend.
First few games I played tonight at around 11:30 PM CST were flawless. I was playing TDM so lag on levels like London Underground are immediately noticeable in the opening on rails / train sections. It was weird seeing that section play out lag free.

In another mode I was using shotgun and the kills happened as soon as the shot did, so again, very little lag. G-MAL seemed to be a particularly effective and popular choice in all the games I was playing as well. Everything seems better with less lag, and G-MAL might be a case of the best getting better.

As the night wore on (and into morning) the games deteriorated and lag showed up again. It might have been my connection acting up, or it may have been that I was getting paired with more overseas people (and I definitely was, judging by the languages spoke)

So yeah, I'd say they definitely made some good improvements to it.

Now they really need to address the leaving issue that is plaguing the community!
Mikey Jr.
Member
(02-22-2012, 01:22 PM)

Mikey Jr.'s Avatar

Originally Posted by #1 defender: View Post
Sony is like a little fucking baby. Someone has to make sure it gets fed and burped properly before being put to bed.

Goddamn ignoramuses.
#1 defender
Member
(02-22-2012, 02:49 PM)

#1 defender's Avatar

Flashback Map Pack #2 is up on the Euro store.
Mikey Jr.
Member
(02-22-2012, 03:15 PM)

Mikey Jr.'s Avatar

Originally Posted by #1 defender: View Post
Flashback Map Pack #2 is up on the Euro store.
Whew! Alteast my Fortune Hunter membership can download it!

Ohh wait, it cant.
Rewrite
Not as deep as he thinks
(02-22-2012, 06:16 PM)

Rewrite's Avatar

Originally Posted by Eric from ND:
We are looking into why this isn't available on the US store yet. We will update you as soon as we have word from the PSN team.



We are pushing so it will go up on the US PSN store today.
Hopefully it is sorted out and we get them today.

Originally Posted by tapantaola: View Post
Yeap! I've been campaigning for this feature since the Summer beta... everyone wanted those sequences to be removed, while I just wanted ND to improve the host selection algorithm, which they did. Better late than never! :)
I played some TDM yesterday, but since I have the DLC (not the flashback pack #2 obviously), the airstrip and london underground didn't appear in any of the map selection votes for some reason so I couldn't test those areas out.

and apparently, there's a major game breaking glitch on The Plaza from flashback pack #2 that is so easy to do which allows you to shoot everyone in the entire map. :lol :lol That shit better be fixed ASAP ND.

Edit: just saw it. WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW.
Last edited by Rewrite; 02-22-2012 at 06:28 PM.
SxP
Member
(02-22-2012, 07:11 PM)

SxP's Avatar

Originally Posted by Rewrite: View Post
and apparently, there's a major game breaking glitch on The Plaza from flashback pack #2 that is so easy to do which allows you to shoot everyone in the entire map. :lol :lol That shit better be fixed ASAP ND.
Oh man, you don't even have to do anything fancy. Just walk somewhere and bam!
SpikedGunner
Member
(02-22-2012, 09:58 PM)

SpikedGunner's Avatar

Quote:
Naughty Dog
No specific time yet but #uncharted3 Flashback Map Pack 2 will go up tonight on the PS Store in regions that don't have it yet. #fb
https://twitter.com/#!/Naughty_Dog/s...50884956069888
Mikey Jr.
Member
(02-22-2012, 10:24 PM)

Mikey Jr.'s Avatar

Originally Posted by SpikedGunner: View Post
I'll believe it when I see it.
#1 defender
Member
(02-22-2012, 11:23 PM)

#1 defender's Avatar

Originally Posted by Rewrite: View Post
Hopefully it is sorted out and we get them today.
and apparently, there's a major game breaking glitch on The Plaza from flashback pack #2 that is so easy to do which allows you to shoot everyone in the entire map. :lol :lol That shit better be fixed ASAP ND.

Edit: just saw it. WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW.
Yeah, after installing the maps i went on a sightseeing tour in custom match and discovered it within a minute of loading the map. Baffling how this passed testing, it's not like you have to put in some effort to access it, you just walk into it.
Mikey Jr.
Member
(02-23-2012, 01:38 AM)

Mikey Jr.'s Avatar

Map pack is up via search.
SpikedGunner
Member
(02-23-2012, 01:38 AM)

SpikedGunner's Avatar

The map pack is up now in the US store.

edit: darn, beaten.
Rewrite
Not as deep as he thinks
(02-23-2012, 01:43 AM)

Rewrite's Avatar

You know, I would type something like, "I can't believe Naughty Dog didn't see that glitch", but after the god knows how many glitches that were in Uncharted 2, I AM NOT SURPRISED.

Geez, that shit better be fixed soon. It's game breaking.

Gonna download the maps now. Thanks for the heads up fellas!

EDIT: Speak of the devil!

Quote:
Users in the EU and Asia have been affected by a glitch on the Plaza map that will drop the player into the level geometry when they enter into a certain alleyway on the map. We are issuing a fix for this map that will be live immediately. Here are the details:



For Competitive Modes

- We have added a stack of cars to prevent players from accessing the affected area



For Co-op Arena and Hunter Arena modes

- Added a death region to the affected area, which will instantly kill a player if they travel into it.

- Removed Plaza from the Hunter Matchmaking playlist



These fixes will be in place GLOBALLY. That means when the US players download the DLC today from the PS Store it will be in effect on their Plaza map. We will keep it on the map until we can ensure the proper DLC files are available via the PSN store in your region. Once this is confirmed we will assess if we can return the area to its original state or keep the fix in place.


Thank you for your understanding and let us know if you have any further questions. See you online!
Nice and quick!
Last edited by Rewrite; 02-23-2012 at 01:57 AM.
Mikey Jr.
Member
(02-23-2012, 02:08 AM)

Mikey Jr.'s Avatar

Originally Posted by Rewrite: View Post
You know, I would type something like, "I can't believe Naughty Dog didn't see that glitch", but after the god knows how many glitches that were in Uncharted 2, I AM NOT SURPRISED.

Geez, that shit better be fixed soon. It's game breaking.

Gonna download the maps now. Thanks for the heads up fellas!

EDIT: Speak of the devil!



Nice and quick!
Definitely feels like a ghetto solution.
Rewrite
Not as deep as he thinks
(02-23-2012, 02:11 AM)

Rewrite's Avatar

It's only ghetto in co-op, but whatever. It's fixed now so I can't complain and the fix came relatively fast. New title update too which is for the fix.
R_thanatos
Member
(02-23-2012, 03:03 AM)

R_thanatos's Avatar

i knew their live patching was powerfull but they can add cars live into a map just like that ?
it they can do that they can add pretty much any object in the game ....
that's pretty powerfull .

i thought their live patching was limited to damage area , weapon spawns or player spawn ( or siege zones) .. you know global rules in effect for everyone ...

This means that they can tweaks the map however they want that's intresting ..
Last edited by R_thanatos; 02-23-2012 at 03:19 AM.
daxter01
8/8/2010 Blackace was here
(02-23-2012, 05:25 AM)

daxter01's Avatar

village is too bright and temple is too dark meh
Rewrite
Not as deep as he thinks
(02-23-2012, 10:13 AM)

Rewrite's Avatar

I was so excited to play on the DLC maps to see how they play out and I could not for the life of me play on them at ALL tonight. They never appeared to vote. Never. So I thought of giving co-op arena a shot to see if they appeared there to vote with randoms and nothing. The only way I got to play the new maps was by doing a custom co-op arena game with friends. Wtf is up with that?
daxter01
8/8/2010 Blackace was here
(02-23-2012, 10:55 AM)

daxter01's Avatar

Originally Posted by Rewrite: View Post
I was so excited to play on the DLC maps to see how they play out and I could not for the life of me play on them at ALL tonight. They never appeared to vote. Never. So I thought of giving co-op arena a shot to see if they appeared there to vote with randoms and nothing. The only way I got to play the new maps was by doing a custom co-op arena game with friends. Wtf is up with that?
yep had same problem
hamchan
Member
(02-23-2012, 10:57 AM)

hamchan's Avatar

Maybe not many other people bothered to buy it/download it lol.
SxP
Member
(02-23-2012, 01:04 PM)

SxP's Avatar

Originally Posted by Rewrite: View Post
I was so excited to play on the DLC maps to see how they play out and I could not for the life of me play on them at ALL tonight. They never appeared to vote. Never. So I thought of giving co-op arena a shot to see if they appeared there to vote with randoms and nothing. The only way I got to play the new maps was by doing a custom co-op arena game with friends. Wtf is up with that?
Yeah, I had the same problem yesterday but I figured people just didn't have the chance to download the new maps yet. Hopefully I get to play them today.
Mikey Jr.
Member
(02-23-2012, 03:10 PM)

Mikey Jr.'s Avatar

Originally Posted by Rewrite: View Post
I was so excited to play on the DLC maps to see how they play out and I could not for the life of me play on them at ALL tonight. They never appeared to vote. Never. So I thought of giving co-op arena a shot to see if they appeared there to vote with randoms and nothing. The only way I got to play the new maps was by doing a custom co-op arena game with friends. Wtf is up with that?
Probably a good deal of people don't know about it yet. I mean, the store was delayed, and when it did come back, it wasn't up there.

When the XMB message comes up is probably when we'll see a higher amount of players coming in.
Mikey Jr.
Member
(02-23-2012, 07:06 PM)

Mikey Jr.'s Avatar

Lol, the coverup of cars in Plaza to hide the glitch is fucking hilarious.

It is so out of place and obviously rushed. Not a big deal, but pretty funny.
SweetTeddie
Junior Member
(02-24-2012, 12:37 AM)

SweetTeddie's Avatar

God damn the multiplayer in this game is so addictive. I play almost exclusively Team Objective since it's the mode with the most variety and the least frustrating gametype for guys who aren't god-like at the game. Facility is by far my least favourite stock map so far, followed by City of Brass. I've put about 30hrs into it, and it hasn't got old yet :). I'm glad ND is going to support this game for a while, and I'm definitely excited for what The Last of Us multiplayer is going to bring.
Coolbgdog12
Banned
(02-24-2012, 01:23 AM)

Yea one thing I can definitely agree on is ND has been stepping it up and supporting this game a lot since release. I mean already it's 19 maps in the game, a coop adventure DLC and more DLC to come.

Now as for the map issue, I heard that the EU version is different from the US version. You can check it out on the village. I have the US version and I don't have two snipers across from each other. The sniper on the heroes side is replaced with the mag 5 and the sniper is where the mag 5 used to be. EU players are not being matched up with US players and US players most probably don't even have the DLC and then on top of that matchmaking searches for best connection. It probably checks to see who has which DLC and if everyone in the lobby doesn't own FB#2 then either retail maps or FB#1(if owned by all players) will show up.

I played for hours last night and today and I never played a match on the maps. I went to coop arena and got to play on The Village.
Mikey Jr.
Member
(02-24-2012, 01:44 AM)

Mikey Jr.'s Avatar

Originally Posted by Coolbgdog12: View Post
Yea one thing I can definitely agree on is ND has been stepping it up and supporting this game a lot since release. I mean already it's 19 maps in the game, a coop adventure DLC and more DLC to come.

Now as for the map issue, I heard that the EU version is different from the US version. You can check it out on the village. I have the US version and I don't have two snipers across from each other. The sniper on the heroes side is replaced with the mag 5 and the sniper is where the mag 5 used to be. EU players are not being matched up with US players and US players most probably don't even have the DLC and then on top of that matchmaking searches for best connection. It probably checks to see who has which DLC and if everyone in the lobby doesn't own FB#2 then either retail maps or FB#1(if owned by all players) will show up.

I played for hours last night and today and I never played a match on the maps. I went to coop arena and got to play on The Village.
Yeah, saw some EU guy checking out Village and he was looking at a t-bolt through another t-bolt.

Then I saw an American guy reviewing Village, checking out where the power weapons are, he was confused as to why there was no t-bolt.

Very odd.
Rewrite
Not as deep as he thinks
(02-24-2012, 03:41 AM)

Rewrite's Avatar

Originally Posted by SweetTeddie: View Post
God damn the multiplayer in this game is so addictive. I play almost exclusively Team Objective since it's the mode with the most variety and the least frustrating gametype for guys who aren't god-like at the game. Facility is by far my least favourite stock map so far, followed by City of Brass. I've put about 30hrs into it, and it hasn't got old yet :). I'm glad ND is going to support this game for a while, and I'm definitely excited for what The Last of Us multiplayer is going to bring.
Team Objective is the best mode in the entire MP to me! My favorite mode ever! I never get tired of it and despite knowing what the objectives will be and where they'll be at, it never gets stale. So much fun especially when I play with friends. 3 TDM is a second favorite. Give that a shot if you haven't!
SweetTeddie
Junior Member
(02-24-2012, 03:46 AM)

SweetTeddie's Avatar

Originally Posted by Rewrite: View Post
Team Objective is the best mode in the entire MP to me! My favorite mode ever! I never get tired of it and despite knowing what the objectives will be and where they'll be at, it never gets stale. So much fun especially when I play with friends. 3 TDM is a second favorite. Give that a shot if you haven't!
Yeah for the most part I'd say it brings the best out of random teams. I'm scared to download the DLC maps since I'll probably be put into games with all level 75 players haha. UC2 and UC3 are by far my most played MP games this gen.
#1 defender
Member
(02-24-2012, 07:26 AM)

#1 defender's Avatar

Originally Posted by Mikey Jr.: View Post
Yeah, saw some EU guy checking out Village and he was looking at a t-bolt through another t-bolt.

Then I saw an American guy reviewing Village, checking out where the power weapons are, he was confused as to why there was no t-bolt.

Very odd.
Would you or someone else from the US that has the second map pack be so kind and check something for me on The Village? Someone on the ND forums mentioned that he can't get to the old Desert Eagle spawn (the riot shield building) by climbing the wooden door that is facing the old U2 GAU spawn. I was surprised at this, since it was one of the first things i did when i checked out the map on wednesday. I can understand different weapon spawns between the EU and US versions, but to not be able to climb up there would be such a random change for the worse in a game that prides itself on its traversal, that i cannot fathom why they would do it, unless it's an unfinished version of the map.

Though some people on the forum are saying that ND (Eric?) mentioned that EU got an old version of the maps and that the US one is newer, which would seem odd (didn't find a link for that though, it could have been misinterpreted for all i know). I get why they would replace the two T-Bolts on the old Dragon Sniper spawns, but the US layout also has only one shotgun and it's on the hero side, so that doesn't sound like a final version to me (but then again, there's also only one T-Bolt now on the hero side in Cave, so who knows).

Anyway, can someone confirm that you really can't climb up that door in the US FBMP #2? I still hope that when they fix the maps so that the EU and US versions will be the same, the final version won't have gimped traversal. I don't care much for the weapon spawns, but that climbing spot has saved my skin or given me the upper hand hundreds of times in U2, so i'd hate to see it removed, whether it be intentional or not.
Last edited by #1 defender; 02-24-2012 at 07:29 AM.
Rewrite
Not as deep as he thinks
(02-24-2012, 09:06 AM)

Rewrite's Avatar

Another day where I didn't get to play any of the new DLC maps in matchmaking. wtf. :\

Don't have time right now, but I'll be taking pictures of broken parts that should be fixed in the DLC. These maps didn't have any problems on Uncharted 2 whatsoever, but the 'updated' versions for UC3 are broken as hell and it annoys me to no end.

#1 defender, I know where the GAU was in UC2, but I'm not entirely sure what part you are talking about. In that area though, I noticed that if you're in the middle of the hut thing, you can't climb up anymore, which you could in UC2.
Last edited by Rewrite; 02-24-2012 at 09:08 AM.
#1 defender
Member
(02-24-2012, 09:38 AM)

#1 defender's Avatar

Originally Posted by Rewrite: View Post
#1 defender, I know where the GAU was in UC2, but I'm not entirely sure what part you are talking about. In that area though, I noticed that if you're in the middle of the hut thing, you can't climb up anymore, which you could in UC2.
Can you still climb up here in your version?



I'm not exactly sure though which spot you mean though. Looking forward to your pictures, wonder if they are things that i have or would have noticed myself. Some of the changes i have noticed are that you can't climb the statue down the hallway in Temple anymore, as well as the doorway on the upper side of the same hallway. Another thing that bothers me is that they added a bar to the wooden wall between the rpg spawn and the shotgun spawn, so that it takes 3 button presses to climb over it now instead of two, or two presses before you can pull someone down instead of one. It's a deliberate change, but i don't agree with it since the person hiding behind the wall had the higher ground anyway and now it's even harder to run up to them and do a quick pulldown, or to escape by climbing over it when you get surprised out in the open.
Last edited by #1 defender; 02-24-2012 at 09:55 AM.
MoonsaultSlayer
Member
(02-24-2012, 10:26 AM)

MoonsaultSlayer's Avatar

I just can't understand this game. How can one survive countless shots to the face? Or what about someone I start blindfiring, melee once, they melee me, I melee a second time, they survive and melee me for the kill? I mean.... WHAT?! Just so sick of this game with BS situations like that happening far too often. And I'm still sick of feeling like my character is masturbating when I fire. Fire straight you fucking moron.

My connection is fine for anyone questioning. I miss the beta. People died when shot at which I guess is asking too much.
daxter01
8/8/2010 Blackace was here
(02-24-2012, 11:36 AM)

daxter01's Avatar

24hours later and I still cant play new maps. last night I found a M9 on the ground which had rate of fire and clip size mod :O how is it possible?

Originally Posted by MoonsaultSlayer: View Post
I just can't understand this game. How can one survive countless shots to the face? Or what about someone I start blindfiring, melee once, they melee me, I melee a second time, they survive and melee me for the kill? I mean.... WHAT?! Just so sick of this game with BS situations like that happening far too often. And I'm still sick of feeling like my character is masturbating when I fire. Fire straight you fucking moron.

My connection is fine for anyone questioning. I miss the beta. People died when shot at which I guess is asking too much.
I have all those issues and other problems like when i m using G-mal i have to shoot at least 4 burst but I die with 2 burst :D
Last edited by daxter01; 02-24-2012 at 11:41 AM.
#1 defender
Member
(02-24-2012, 11:48 AM)

#1 defender's Avatar

Originally Posted by daxter01: View Post
last night I found a M9 on the ground which had rate of fire and clip size mod :O how is it possible?
The owner was using weapon expert gold.
R_thanatos
Member
(02-24-2012, 12:32 PM)

R_thanatos's Avatar

i must have the WORST luck in uncharted MP because i got this weird bug ... YEP , playing Co-op alone ..Will post the pics later ... ( and that was monastery crushing ) ... ( a little hard to do )
Inanna
Not pure anymore!
(02-24-2012, 02:27 PM)

Inanna's Avatar

Originally Posted by R_thanatos: View Post
i must have the WORST luck in uncharted MP because i got this weird bug ... YEP , playing Co-op alone ..Will post the pics later ... ( and that was monastery crushing ) ... ( a little hard to do )
LUCKY YOU!! Sometimes I wish I could do arena all by myself. Also, I miss UC2 arena so bad. :(