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Not as deep as he thinks
(02-21-2012, 08:32 PM)
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Are those all the title update notes?
I really do hope that the splitting is fixed...I know it says it on the notes, but you never know... it's also nice that the host with the better connection will always be top priority now for less laggy games.
Originally Posted by SpikedGunner:
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Not as deep as he thinks
(02-21-2012, 08:46 PM)
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Yeah, I have to do that constantly when I play with friends. I hope it's fixed because previously they had done a 'fix', but it really didn't do anything.
With the better host always being top priority now, does this mean that the intro sequences to the Airstrip and London Underground will be less laggy now? If so, that would be an incredible improvement. |
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Not as deep as he thinks
(02-22-2012, 02:10 AM)
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Exactly this! If they are not prepared for it, then why don't they vote? It's not my fault that they forgot to do it. My vote shouldn't be tossed away to the side like it means nothing. It should be counted and it should be Crushing if I vote for it and no one else does.
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(02-22-2012, 11:47 AM)
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In another mode I was using shotgun and the kills happened as soon as the shot did, so again, very little lag. G-MAL seemed to be a particularly effective and popular choice in all the games I was playing as well. Everything seems better with less lag, and G-MAL might be a case of the best getting better. As the night wore on (and into morning) the games deteriorated and lag showed up again. It might have been my connection acting up, or it may have been that I was getting paired with more overseas people (and I definitely was, judging by the languages spoke) So yeah, I'd say they definitely made some good improvements to it. Now they really need to address the leaving issue that is plaguing the community! |
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Not as deep as he thinks
(02-22-2012, 06:16 PM)
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Originally Posted by Eric from ND:
and apparently, there's a major game breaking glitch on The Plaza from flashback pack #2 that is so easy to do which allows you to shoot everyone in the entire map. :lol :lol That shit better be fixed ASAP ND. Edit: just saw it. WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW.
Last edited by Rewrite; 02-22-2012 at 06:28 PM.
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Member
(02-22-2012, 09:58 PM)
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Quote:
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Member
(02-22-2012, 11:23 PM)
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Not as deep as he thinks
(02-23-2012, 01:43 AM)
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You know, I would type something like, "I can't believe Naughty Dog didn't see that glitch", but after the god knows how many glitches that were in Uncharted 2, I AM NOT SURPRISED.
Geez, that shit better be fixed soon. It's game breaking. Gonna download the maps now. Thanks for the heads up fellas! EDIT: Speak of the devil!
Quote:
Last edited by Rewrite; 02-23-2012 at 01:57 AM.
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Member
(02-23-2012, 02:08 AM)
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Member
(02-23-2012, 03:03 AM)
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i knew their live patching was powerfull but they can add cars live into a map just like that ?
it they can do that they can add pretty much any object in the game .... that's pretty powerfull . i thought their live patching was limited to damage area , weapon spawns or player spawn ( or siege zones) .. you know global rules in effect for everyone ... This means that they can tweaks the map however they want that's intresting ..
Last edited by R_thanatos; 02-23-2012 at 03:19 AM.
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Not as deep as he thinks
(02-23-2012, 10:13 AM)
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I was so excited to play on the DLC maps to see how they play out and I could not for the life of me play on them at ALL tonight. They never appeared to vote. Never. So I thought of giving co-op arena a shot to see if they appeared there to vote with randoms and nothing. The only way I got to play the new maps was by doing a custom co-op arena game with friends. Wtf is up with that?
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8/8/2010 Blackace was here
(02-23-2012, 10:55 AM)
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Member
(02-23-2012, 01:04 PM)
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Member
(02-23-2012, 03:10 PM)
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When the XMB message comes up is probably when we'll see a higher amount of players coming in. |
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Junior Member
(02-24-2012, 12:37 AM)
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God damn the multiplayer in this game is so addictive. I play almost exclusively Team Objective since it's the mode with the most variety and the least frustrating gametype for guys who aren't god-like at the game. Facility is by far my least favourite stock map so far, followed by City of Brass. I've put about 30hrs into it, and it hasn't got old yet :). I'm glad ND is going to support this game for a while, and I'm definitely excited for what The Last of Us multiplayer is going to bring.
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Banned
(02-24-2012, 01:23 AM)
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Yea one thing I can definitely agree on is ND has been stepping it up and supporting this game a lot since release. I mean already it's 19 maps in the game, a coop adventure DLC and more DLC to come.
Now as for the map issue, I heard that the EU version is different from the US version. You can check it out on the village. I have the US version and I don't have two snipers across from each other. The sniper on the heroes side is replaced with the mag 5 and the sniper is where the mag 5 used to be. EU players are not being matched up with US players and US players most probably don't even have the DLC and then on top of that matchmaking searches for best connection. It probably checks to see who has which DLC and if everyone in the lobby doesn't own FB#2 then either retail maps or FB#1(if owned by all players) will show up. I played for hours last night and today and I never played a match on the maps. I went to coop arena and got to play on The Village. |
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Member
(02-24-2012, 01:44 AM)
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Then I saw an American guy reviewing Village, checking out where the power weapons are, he was confused as to why there was no t-bolt. Very odd. |
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Not as deep as he thinks
(02-24-2012, 03:41 AM)
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Junior Member
(02-24-2012, 03:46 AM)
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Member
(02-24-2012, 07:26 AM)
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Though some people on the forum are saying that ND (Eric?) mentioned that EU got an old version of the maps and that the US one is newer, which would seem odd (didn't find a link for that though, it could have been misinterpreted for all i know). I get why they would replace the two T-Bolts on the old Dragon Sniper spawns, but the US layout also has only one shotgun and it's on the hero side, so that doesn't sound like a final version to me (but then again, there's also only one T-Bolt now on the hero side in Cave, so who knows). Anyway, can someone confirm that you really can't climb up that door in the US FBMP #2? I still hope that when they fix the maps so that the EU and US versions will be the same, the final version won't have gimped traversal. I don't care much for the weapon spawns, but that climbing spot has saved my skin or given me the upper hand hundreds of times in U2, so i'd hate to see it removed, whether it be intentional or not.
Last edited by #1 defender; 02-24-2012 at 07:29 AM.
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Not as deep as he thinks
(02-24-2012, 09:06 AM)
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Another day where I didn't get to play any of the new DLC maps in matchmaking. wtf. :\
Don't have time right now, but I'll be taking pictures of broken parts that should be fixed in the DLC. These maps didn't have any problems on Uncharted 2 whatsoever, but the 'updated' versions for UC3 are broken as hell and it annoys me to no end. #1 defender, I know where the GAU was in UC2, but I'm not entirely sure what part you are talking about. In that area though, I noticed that if you're in the middle of the hut thing, you can't climb up anymore, which you could in UC2.
Last edited by Rewrite; 02-24-2012 at 09:08 AM.
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Member
(02-24-2012, 09:38 AM)
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![]() I'm not exactly sure though which spot you mean though. Looking forward to your pictures, wonder if they are things that i have or would have noticed myself. Some of the changes i have noticed are that you can't climb the statue down the hallway in Temple anymore, as well as the doorway on the upper side of the same hallway. Another thing that bothers me is that they added a bar to the wooden wall between the rpg spawn and the shotgun spawn, so that it takes 3 button presses to climb over it now instead of two, or two presses before you can pull someone down instead of one. It's a deliberate change, but i don't agree with it since the person hiding behind the wall had the higher ground anyway and now it's even harder to run up to them and do a quick pulldown, or to escape by climbing over it when you get surprised out in the open.
Last edited by #1 defender; 02-24-2012 at 09:55 AM.
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Member
(02-24-2012, 10:26 AM)
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I just can't understand this game. How can one survive countless shots to the face? Or what about someone I start blindfiring, melee once, they melee me, I melee a second time, they survive and melee me for the kill? I mean.... WHAT?! Just so sick of this game with BS situations like that happening far too often. And I'm still sick of feeling like my character is masturbating when I fire. Fire straight you fucking moron.
My connection is fine for anyone questioning. I miss the beta. People died when shot at which I guess is asking too much. |
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8/8/2010 Blackace was here
(02-24-2012, 11:36 AM)
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24hours later and I still cant play new maps. last night I found a M9 on the ground which had rate of fire and clip size mod :O how is it possible?
Last edited by daxter01; 02-24-2012 at 11:41 AM.
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