Bleepey
Member
(10-31-2011, 01:12 PM)

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#101

I remember in my day we had things called cheats. Remember the Konami code? Shame kids today will think i am talking gibberish when i mention things like cheats.
Jintor
Lit himself on fire to get
a mod to tag him
(10-31-2011, 01:12 PM)

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#102

*complete achievement in Xenoblade*

*rewarded with XP, SP and other stuff*

Huh.

I... I kinda like this.
rayner
Member
(10-31-2011, 01:12 PM)

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#103

For me I'm an Achievement Hunter, not so much a Gamerscore Whore, there's kinda a fine line between the two. I like Achievements and I'm closing in on 93% Completion, but I will never play a game just to get an easy 1000. Achievements sometimes ruin an experience, especially when the Achievements are "missable" Alan Wake could have been more enjoyable if I weren't paranoid of missing a Coffee Thermos.
StevePharma
Member
(10-31-2011, 01:13 PM)

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#104

For all the trophy and achievement enthusiasts, the November Achieve Trophies thread will be up ASAP in about one or two days. :D

Everybody knows Achievements are a marketing ploy. I don't care. I love I have a useless virtual icon to show for my investment in a game. I guess it relevates the guilt somewhat because their is basically no 'payback' for your time invested in this hobby.
Meier
(10-31-2011, 01:14 PM)

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#105

I think they are the best part of this gen whether they're done like on the Xbox or in Xenoblade and just listed in the game.

I wish more of the achievements that involved doing X Y number of times showed your progress. That is something that a number of Steam and iPhone games do that is appreciated. Seems very rare on consoles.
Corto
Member
(10-31-2011, 01:14 PM)

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#106

Welcome back Paul! hehehe At least I've not read your posts for a while now....

As for the trophies/achievements question. They're optional, as long as they are kept that way and are not attached to extra content or something that abhorrent I'm cool with them. I would like, on the PS3, that there was an option to turn off their notifications. If that existed I would be a happy camper.
nincompoop
Banned
(10-31-2011, 01:16 PM)

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#107

If you use achievements to dictate what games you play and how you play them, then you fail as a gamer.
LiK
Member
(10-31-2011, 01:16 PM)

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#108

They're fun and they make me try harder for things I might've ignored. They add so much replayability if they're implemented right. They're also good to have for challenges with people online.

If people wanna ignore them, just turn off notifications and you won't even notice. Achievements/trophies are much better than high scores and those still exist.
EatChildren
Will Suck Cock While GDGF Watches
(10-31-2011, 01:18 PM)

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#109

Originally Posted by rayner:
For me I'm an Achievement Hunter, not so much a Gamerscore Whore, there's kinda a fine line between the two. I like Achievements and I'm closing in on 93% Completion, but I will never play a game just to get an easy 1000. Achievements sometimes ruin an experience, especially when the Achievements are "missable" Alan Wake could have been more enjoyable if I weren't paranoid of missing a Coffee Thermos.
It's this sort of attitude I don't like either though. The whore might be exposing themselves to all sorts of awful shit to appease their addiction, but you, the hunter, has had a game experience made less enjoyable because you obsessed over ticking a box. You let something that, for all intents and purposes, is unrelated to the game experience actively hinder the game experience. I'm trying not to offend, but I find that kind of attitude completely detrimental to a person's enjoyment of video games and opinion of video game qualities.

Essentially, what I'm saying is, it's not Alan Wake's fault that the experience wasn't as enjoyable as it could have been, but yours.
herod
Member
(10-31-2011, 01:19 PM)

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#110

I'm sure someone was logging how this thread appears every 'n' months like clockwork, still the case?
rayner
Member
(10-31-2011, 01:24 PM)

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#111

Originally Posted by EatChildren:
It's this sort of attitude I don't like either though. The whore might be exposing themselves to all sorts of awful shit to appease their addiction, but you, the hunter, has had a game experience made less enjoyable because you obsessed over ticking a box. You let something that, for all intents and purposes, is unrelated to the game experience actively hinder the game experience. I'm trying not to offend, but I find that kind of attitude completely detrimental to a person's enjoyment of video games and opinion of video game qualities.

Essentially, what I'm saying is, it's not Alan Wake's fault that the experience wasn't as enjoyable as it could have been, but yours.
I agree, I made a blog-post about it on Trueachievements, and made it my business to not allow that to happen again. I was really bummed that I let that happen, but I still really enjoyed Alan Wake :)
BruiserBear
Member
(10-31-2011, 01:25 PM)

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#112

Originally Posted by SmokyDave:
Get rid of any tied to online multi-player.
I have never understood this statement that gets repeated so often.


I think most people's complaints lay with stupid multiplayer achievements, but instead they just demand there be none at all.

For instance, get 10 headshots in a row is a dumb multiplayer achievement, as it changes the way you play the game, and most people who get the achievement will just get it through faking it in some manner.

However, an achievement like "Rank up to level 10" isn't asking too much, and anyone could just get it by playing some multiplayer. This type of achievement doesn't bother me in the least.
The Technomancer
card-carrying scientician
(10-31-2011, 01:26 PM)

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#113

Originally Posted by BruiserBear:

However, an achievement like "Rank up to level 10" isn't asking too much, and anyone could just get it by playing some multiplayer. This type of achievement doesn't bother me in the least.
Sure, but its also pretty meaningless. That's right up there with "play for five hours" or "beat chapter 3" achievements.
Meier
(10-31-2011, 01:26 PM)

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#114

Originally Posted by nincompoop:
If you use achievements to dictate what games you play and how you play them, then you fail as a gamer.
I disagree. I refuse to do collectathon type things ever. No interest, never will do it. But, I have done a lot of stuff in games that I never would have and actually finished games
I would have probably just given up on due to achievements.
rayner
Member
(10-31-2011, 01:27 PM)

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#115

Originally Posted by BruiserBear:
I have never understood this statement that gets repeated so often.


I think most people's complaints lay with stupid multiplayer achievements, but instead they just demand there be none at all.

For instance, get 10 headshots in a row is a dumb multiplayer achievement, as it changes the way you play the game, and most people who get the achievement will just get it through faking it in some manner.

However, an achievement like "Rank up to level 10" isn't asking too much, and anyone could just get it by playing some multiplayer. This type of achievement doesn't bother me in the least.
I think the problem is when those online Achievements become discontinued, example is most EA games. Which then means that the game is impossible to 100%
Zeliard
Member
(10-31-2011, 01:28 PM)

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#116

Originally Posted by rayner:
I think the problem is when those online Achievements become discontinued, example is most EA games. Which then means that the game is impossible to 100%
Which is something people really should not concern themselves over.
sajj316
Member
(10-31-2011, 01:28 PM)

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#117

I like them for the simple fact that it gives me a status progress of what I've accomplished in the game. I've probably spent more time in a game than I would have with out trophies. I've also replayed games many times and felt I've put 100% into a game that I've spent $30-60 on.

I'm not a fan of multiplayer trophies/achievements. I do wish that Sony/MS would allow us to redeem points for purchases on XBL/PSN but I don't think that is ever going to happen.
KageMaru
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(10-31-2011, 01:32 PM)

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#118

They add a little something special for those that care and can be easily ignored by those who don't care. Don't really see Trophies/Cheevos hurting anything.
GraveRobberX
Member
(10-31-2011, 01:32 PM)

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#119

My 85 Platinums:

Alone In The Dark: Inferno - Got Greedy, nothing to play, rented it for trophies
Alpha Protocol -
Assassin's Creed II
Assassin's Creed: Brotherhood
Batman: Arkham Asylum
Battlefield: Bad Company 2
Bayonetta
Bioshock
Bioshock 2
Borderlands
Brütal Legend
Burnout Paradise
Call of Duty: Modern Warfare 2
Call of Duty: World at War
Call of Juarez: The Cartel - Got Greedy, Fun rental game that I finished over a weekend,
Cars 2: The Video Game - Fun Game, may look greedy to others, but was fun
Castlevania: Lords of Shadow
Cloudy With a Chance of Meatballs - Same as Cars 2
CSI: Fatal Conspiracy - Enjoy CSI show + Tell Tale Games, was fun
Damnation - Got Super Greedy, but the game only cost me $2 LOL
Dante's Inferno
Dark Void
Darksiders
Dead Space
Deus Ex: Human Revolution
Disney Pixar's Up - Once again same as Cars 2
Duke Nukem Forever
Dynasty Warriors 6 Empires
Eat Lead: The Return of Matt Hazard
Fallout 3

God of War
God of War II
God of War III - As you can see I <3 the Franchise
God of War: Chains of Olympus
God of War: Ghost of Sparta

Heavy Rain
Ice Age 3
inFamous
inFamous 2
James Cameron's Avatar: The Game - Got hyped by the movie, played it before release, enjoyable, added some background to the movie
Just Cause 2
Kane & Lynch 2: Dog Days
Killzone 2
Killzone 3
LittleBigPlanet
Madagascar Kartz - Got Greedy, but I love Kart racers + Pixar/Dreamworks game, I'm a sucker for them
Mafia II
Majin and the Forsaken Kingdom
Mercenaries 2: World in Flames
Operation Flashpoint: Dragon Rising
Prince of Persia
Prince Of Persia: The Forgotten Sands
Prototype
Quantum of Solace
Ratchet & Clank: A Crack in Time
Resident Evil 5
Resistance 2
Resistance 3
Rogue Warrior - Got Super Greedy, but only did it cause it was a rare game to have on your trophy list + the platinum isn't easily achievable
Section 8 - Got it for $5, new IP, liked it alot
Section 8: Prejudice - Made the game better, tweaks really helped flesh this game out
Shrek Forever After - Got greedy, but baby cuz was over, so had good fun bonding time
SOCOM 4
SOCOM: U.S. Navy SEALs Confrontation
Sonic's Ultimate Genesis Collection
Spiderman: Shattered Dimensions
Star Wars: The Force Unleashed
Terminator Salvation - The HOLY GRAIL of Trophy Whore greed, even the developers were praising themselves that they got more sales due to the trophy structuring
The Lord of the Rings: Conquest - Rare Platinum, Servers = Shutdown
The Saboteur
The Sly Collection: Sly Cooper and the Thievius Racoonus
The Sly Collection: Sly 2: Band of Thieves
The Sly Collection: Sly 3: Honor Among Thieves
Tomb Raider Underworld
Transformers: Dark of the Moon
Transformers: Revenge of The Fallen
Transformers: War for Cybertron
Trine
Tron: Evolution
Two Worlds II
Uncharted: Drake's Fortune
Uncharted 2: Among Thieves
Wanted: Weapons of Fate - Got greedy, but this game was too good to pass up, when a game ask you to beat the SP in < 2 hours or less, you know something ain't right
Where the Wild Things Are - Nostalgia
WWE Legends Of WrestleMania - Got Greedy, but was jonesing for a Wrestling game, and it had trophies to boot

So 9 games out of my 85 I consider Greedy, meaning going out of my way to get trophies for them
VivaciousSoul
Junior Member
(10-31-2011, 01:33 PM)
#120

I would like 3 options and to be able to choose between them for every single game.

1. Having it the way it is now

2. Invisible list of achievements. If I fulfill something while playing, the achievement notification will pop up and be added to a list that only includes the achievements that I've unlocked. (This still allows for kind of being able to guess what some achievements are if I get one for killing 20 enemies and one for killing 50 enemies, its not a stretch to think there will be one for killing 100 enemies)

3. Everything having to do with achievements is off until completing the game at which point the game will unload all the achievement notifications that you collected during gameplay but that you didn't know you collected. Kind of like how if beating the game on hard unlocks the achievement for easy and normal, and all of those achievements are unlocked at the same exact time. Except in this case it could keep the actual time that you unlocked the achievement.

I feel that this gives me the responsibility of dealing with achievements' behavior altering devices. I can testify that I've been a victim.
Valnen
Member
(10-31-2011, 01:33 PM)

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#121

I hate...no, I despise the first sentence in that article.

"I dislike something, so nobody should get it even if they like it."

If achievements really bother certain people, perhaps there should be an option to disable them on account, but leave the system in for everyone else. To be fair, he kind of suggests this very late in the article, but then he just says "get rid of them" again right after.

I really like achievements, they add goals and fun I otherwise might have quit playing a game. I only wish there was some kind of unified system across PS3/Xbox/PC. Something like a universal gamerscore. Kind of how Games for Windows Live handles achievements (but not everything else).
Imp the Dimp
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(10-31-2011, 01:35 PM)

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#122

I ignore them quite successfully but they did ruin some games for me like GTA 4, not a particularly good game to begin with, which felt it's enough to reward the player with achievement points ONLY for 100%ing it.

When achievements replace ingame rewards my joy for the game is heavily diminished. Other than that, I don't give a fuck.
Tymerend
Member
(10-31-2011, 01:36 PM)

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#123

I had fun with achievements in WoW. It was a game I was playing for long periods of time anyway, so I would casually go around and pick them off and it was something extra for me to do. It was a fun little friendly competition among some friends, too.

In single player games I really just don't care. They don't add anything to my experience, they also don't take anything away. I play a game until I've either beaten it, or it's no longer fun.

This isn't a problem with achievements and trophies, it's a problem with the people who think they need to get them. And it does add something to the game for people who enjoy going for them.
Lyphen
GAF parliamentarian
(10-31-2011, 01:37 PM)

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#124

Originally Posted by BruiserBear:
For instance, get 10 headshots in a row is a dumb multiplayer achievement, as it changes the way you play the game, and most people who get the achievement will just get it through faking it in some manner.

However, an achievement like "Rank up to level 10" isn't asking too much, and anyone could just get it by playing some multiplayer. This type of achievement doesn't bother me in the least.
One is a terrible multiplayer achievement that ruins games by changing the goal of the match, and the other is your typical boring progression achievement. I say cut 'em both!
hank_tree
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(10-31-2011, 01:41 PM)

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#125

There some really poorly thought out achievements out there. In GTA IV there was one for finishing the game under 25 hours or something. So in a game that is largely about the side content I felt like it would be best to do only main story content until I got the achievement.

I think Stranglehold had one for playing 300 multilayer matches as John Woo. So that meant that nobody ever played as anyone else. Who thought that was a good idea?

In general I quite like achievements. When used correctly they enhance the game. I probably never would have finished Halo:Reach solo on Legendary if there wasn't an achievement for it but I'm glad that I did. It really gave me a new appreciation of the whole game aswell as at least doubling the amount of time I spent in the single player of that game.
Sneds
Member
(10-31-2011, 01:41 PM)

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#126

Originally Posted by SmokyDave:
Get rid of any tied to online multi-player.
Agreed. I guess very general ones like 'kill 50 guys in deathmatch' are harmless but beyond that they can really ruin the experience.
sajj316
Member
(10-31-2011, 01:41 PM)

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#127

Originally Posted by GraveRobberX:
My 85 Platinums:

So 9 games out of my 85 I consider Greedy, meaning going out of my way to get trophies for them
So, do you think you would have played all 85 games without trophies?
GraveRobberX
Member
(10-31-2011, 01:43 PM)

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#128

Originally Posted by sajj316:
So, do you think you would have played all 85 games without trophies?
Most yes, say 75% worth, around 50-60 of those titles, lose 25+ here and there
alr1ght
bish gets all the credit :)
(10-31-2011, 01:43 PM)

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#129

Get rid of MP ones. The only game I've seen it do it right is Uncharted 2/3. Play one match of competitive and one match of co-op. That's it.
Bodom78
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(10-31-2011, 01:44 PM)

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#130

Originally Posted by Eusis:
Problem is you disable ALL notifications. I also think I still heard the ding in Oblivion when I had them off (and forgot about it), but if you want to know whether or not you got a message from a friend you have to put up with it. Same with Steam I believe, it's either have the Steam overlay or nothing at all, but that's probably more likely to put in an option to disable achievement announcements specifically if enough people speak up.
Oh, that just plain sucks for those who no not want the achievement notifications.
Sinthetic
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(10-31-2011, 01:46 PM)

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#131

Where's Hakoom and his 2001 Platinum trophies when we need him?
Joe Shlabotnik
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(10-31-2011, 01:46 PM)

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#132

I don't think I ever look at an achievements list beforehand--and probably don't even glance at it until I'm either finished or bored with the game. As it stands it's just a pleasant little surprise when I inadvertently trigger one.

Totally, totally worth it when you stumble onto something like the Irony achievement in Bioshock.
sajj316
Member
(10-31-2011, 01:48 PM)

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#133

Originally Posted by alr1ghtstart:
Get rid of MP ones. The only game I've seen it do it right is Uncharted 2/3. Play one match of competitive and one match of co-op. That's it.
I like those although I'm actually one trophy away from an Uncharted 2 platinum. I just need to play one co-op game. I have 0 platinum trophies and am very proud of it :)
vixlar
Member
(10-31-2011, 01:52 PM)
#134

Originally Posted by macuser1of5:
I don't care about achievements/trophies, I just want a way to suppress the dopey 'ding' and message that accompanies them. That's the only annoying part of them in my experience.
I think you can do it in options menu. But you halt receiving all kind of messages, including personal messages.
eshwaaz
Member
(10-31-2011, 01:55 PM)

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#135

I have never had an Achievement ruin a game for me. At best, they serve as a fun side mission objective. At worst, I shake my head at their absurdity and ignore them. I really don't understand the drama, though I do agree players should have the choice to just shut them off.
zlatko
If my BP falls below 1000 Lord Sirlin will kill my family
(10-31-2011, 01:56 PM)

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#136

I will say it felt odd completing the BF3 campaign on PC and not getting shit for it. I thought I'd at least get some kind of dog tags for going through on hard, but nope. It wouldn't have been a complete waste if the campaign had been stellar, but it was far from that, so no online internet points or glitter was sort of shitty.

I'm fine with achievements, especially the ones that now on 360 net you avatar outfits, since I don't want to spend money on virtual outfits for him.
mrklaw
MrArseFace
(10-31-2011, 01:57 PM)

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#137

I mostly ignore them, but I found on both Toy Story 3 and Lego PotC, they helped us as a family to explore the world some more and get the most out of the game.

I hate multiplayer stuff as I don't really play it much so I'll probably never platinum a game (except lego PotC!), but where they encourage/suggest fun stuff to do, rather than set performance targets, I can find it fun.
Nuclear Muffin
Banned
(10-31-2011, 01:57 PM)

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#138

It's a corruption of game design at its very foundation.

I've already said what I needed to say before in the rant thread, so I'll just repost my thoughts here...

Quote:
There's very little to like about the industry these days, so it would take too long to list all of my issues; but if I am to pick one it would be the abuse of operant conditioning/gameification.

http://www.gamasutra.com/view/featur...ogy_is_fun.php

http://www.bogost.com/ (some great articles here. Check out his satire game Cow Clicker too if you fancy laughing in the face of despair!)

That is what most SNC and MMO games are today and it is quickly spreading into most major titles. It is the most dangerous thing that has ever threatened the industry and it dominates most game design trends today. It is a cancer and it is spreading rapidly (going so far as to infect console games at their very foundation in the form of mandatory OS level Achievements and Trophies)
It is the gamification of games themselves. It turns video games into one big giant skinner box.
Number45
Member
(10-31-2011, 01:58 PM)

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#139

Originally Posted by Impeccable:
Bonus content in games I'm really enjoying.
It's amazing the amount of people that can't look at it this way. I'll always play a game without a second thought for the trophies then, when I'm done, have a look through the list and see if they look attainable or fun.

If not, and particularly if any grinding/online trophies exist, I'll usually pass.
NervousXtian
I'm an idiot
(10-31-2011, 01:58 PM)

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#140

I fucking hate them, they ruined cheat codes. Less and less devs put cheat codes in games mainly because of trophies/achievements. I miss the fun you could have with them.. but alas..

also.. people take them too seriously. I could care less.
Orayn
Member
(10-31-2011, 01:58 PM)

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#141

As someone who was never much of a completionist, reasonable achievements can sometimes be my impetus for playing and enjoying a game more thoroughly. Screw the crazy, near-impossible ones, though. Also, please please please don't use cheevos/trophies to lock out content. That's just awful.

I never got much into the collecting/competing aspect of them, but I can see how that has its own entertainment value as well.
Stumpokapow
listen to the madman
(10-31-2011, 02:00 PM)

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#142

I like achievements for a number of reasons:

1) They provide a system-wide game diary. I can see every game I've played on the system, how far I've gotten in each, and when I've played them. In the past, I liked that Grand Theft Auto III had a very detailed progress record. Achievements take that to the next level. In some games they're poorly chosen (say a game has achievements for core content but no optional content), in some games they're poor, but not poorly chosen (say a game has no optional content), but in many games they're a very accurate chronicle of what you've accomplished in the game. I use them in conjunction with backloggery and the collection program I have to track games as I'm playing them. Sometimes when I finish a game and have a few days wait before a new release I want to play, I'll double back and play a game I haven't touched in a few years. It's easy to see this by tracking my gamercard. I also use a gamercard on my Wii to track games that I play. This is a good thing. It fosters a sense of community amongst players on the system.

2) They provide a great way to compare and compete with friends. No, they don't replace leaderboards or other more direct competitive measures, but it's neat to see how quickly people get through things. Combine presence data, achievements, and leaderboards, and you've got yourself a great ecosystem for these kinds of challenges. In the past, I'd be talking to a friend and say "Yo, what are you playing? Oh, Final Fight, yeah, that's pretty great. Have you ever beaten it on hard?". Now, I'd typically say "Saw that you beat Final Fight on hard. Awesome, congrats dude." It's not that it makes anything possible that wasn't possible before, but it just changes the way I interact with others when I'm talking to them about gaming.

3) For games with optional content, well designed achievements can reward alternate playstyles. I firmly believe that the companion achievements in Mass Effect 1 encouraged people to do multiple playthroughs and to use all possible squad members. I know I had more fun in Crackdown because the achievements gave me a freeform set of goals to pursue... not as structured as a main campaign, but more structured than just dicking around like you used to do in San Andreas. Who didn't look at the trophies in Smash Bros Melee and Brawl? They can be, and often are, tied to in-game unlocks as well, where appropriate. People who think that achievements have supplanted in-game unlocks are fooling themselves, about the same proportion of games still have unlocks, and many of those tie things to achievements. With Microsoft adding Avatar Awards as a sort of alterna-achievement system, this trend will likely continue.

All three of these things have always been possible. Last gen, you tracked your gameplay history by the saves on your memory card, your in-game progress through Beastiaries and in-game play logs and mission checklists and by buying strategy guides and marking things off. You could always compare with friends. You could always elect to do alternate playthroughs--who hasn't found out about Single Character Low Level No Magic RPG runs from GameFAQs and tried them? Well now developers can nudge you in the direction of suggested alternate playstyles.

I think there are particular achievements that are poorly designed. "Play many matches" might seem like it incentivizes lots of play time, but in many cases it incentivizes people setting up matches to be short or otherwise gaming the system. "Pick up many trinkets" might seem like it encourages people to be thorough, but in many cases it incentivizes people to farm trinkets aggressively. Developers should be mindful of this, and they often are.

I think Nintendo has designed some great in-game achievement schemes that have significantly enhanced their games. The way they have "completion stars" in New Super Mario Bros, even in the GBA Mario games with the Yoshi Coins, the way Metroid Prime 3 uses those voucher things, the way Smash Bros has the in-game trophies. It's a pity that they've been unwilling to leverage these systems to make an across-the-board gamercard. It's easy to do so in a minimal, unintrusive way, rewarding those who want to invest in the platform without getting in anyone's way.

Achievement systems are not difficult to implement. Not for new games, and not retroactively. I find it a little embarrassing that PS3 developers said "It's too much work to retroactively add trophies" when what they meant was "It's a waste of money for us to do any work on a product that's done selling." I think that attitude is unfortunate, and more developers could learn from the PC heritage of patches well after the fact for no reason other than that it improves the game.

Particularly not adding achievements to Virtual Console and PS1 Classics are unfortunate, in my opinion. Both Nintendo and Sony could do this trivially, and many of us would enjoy them in games.

Originally Posted by NervousXtian:
I fucking hate them, they ruined cheat codes. Less and less devs put cheat codes in games mainly because of trophies/achievements. I miss the fun you could have with them.. but alas..
I think this is a mutually exclusive thing, and also I think that cheat codes kind of started going the way of the dodo circa the PS1/PS2 era as games shifted away from coin-feeding arcade style replayability in design towards linear narrative driven experiences. This generation, the bigger handbrake on cheat codes is that a) they want to sell them to you--see Microsoft's WP7 games or EA's sports franchises, b) it's more difficult to test the impact of noclip on a complicated 3D game than a 2D game--ditto many other codes, it's just more difficult to guarantee that they don't totally obliterate the game, c) most of the best cheats involved asset creation, which is too expensive to do for free for most developers and d) external cheat devices which were always the best way to cheat are now viewed as a threat to region locking and copy protection.
Zeliard
Member
(10-31-2011, 02:01 PM)

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#143

Originally Posted by Orayn:
Also, please please please don't use cheevos/trophies to lock out content. That's just awful.
Why? That's what games used to do before they called them achievements and had them unlocking nothing of worth. Unlockables are awesome.
added_time
Member
(10-31-2011, 02:02 PM)

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#144

They definitely mess up online multiplayer. Tons of people run around doing stupid things online that make them lose the match just to unlock some pointless achievement.
It doesn't just ruin that match for them, it ruins it for everyone else playing as well.
Grinchy
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(10-31-2011, 02:02 PM)

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#145

If your first time playing a game consists of looking up ways of getting as many achievements/trophies as possible, then you've ruined your gaming experience during that playthrough imo. I agree with everyone saying that trophies are just a nice reason to go back and play a game again with specific purposes in mind. If I really love a game, I go for the platinum because I actually have fun getting the last trophies.
revolverjgw
(10-31-2011, 02:04 PM)

revolverjgw's Avatar
#146

I like them, mostly as a record of what games I've played/beaten, and what other people have been up to. I rarely go out of my way to get tedious trophies, but I'll often look at the list and try to get the ones that might make me try something new or challenging.... use a weapon I might have ignored, play a different style (beat a level without getting seen, things like that), beat a boss or level quickly or without taking damage, etc.
conman
Member
(10-31-2011, 02:04 PM)

conman's Avatar
#147

Originally Posted by Nuclear Muffin:
It's a corruption of game design at its very foundation.

I've already said what I needed to say before in the rant thread, so I'll just repost my thoughts here...



It is the gamification of games themselves. It turns video games into one big giant skinner box.
Word. Calling achievements "good design" is like calling nicotine "good marketing." It's a cheap trick that plays off of the way the human mind is wired.
GraveRobberX
Member
(10-31-2011, 02:04 PM)

GraveRobberX's Avatar
#148

Originally Posted by Stumpokapow:
Smart Articulated Stuff
Damn, good stuff

Psst, read your PM's please ; ;
BradleyLove
Member
(10-31-2011, 02:05 PM)

BradleyLove's Avatar
#149

Originally Posted by jonno394:
Play the game how you want, you just won't get the trophy. That's the whole idea behind trophies and achievments, they should requre effort to achieve and multiple play throughs.
I do play how I want. I don't have the time to bother with collecting trophies these days but to some they really do matter and I think it's a shame those players are directed down a certain path by trophies.

For example, instead of "kill 3 enemies at once with a grenade", why not "kill 3 people at once using any method". This gives you a goal but doesn't necessarily force you into a means of acheiving it.

Using Crysis as an example, I can do this with a grenade, or commandeering a truck and driving into people, or setting a C4 trap and so on.

I'd like to see trophies to encourage experimentation in your play rather than direct it.
hullostranger
Junior Member
(10-31-2011, 02:05 PM)

hullostranger's Avatar
#150

I personally don't take them too seriously. I do try picking up a few on repeated breakthroughs and some of them are fun (HL2 comes to mind). Like mentioned in the thread, it gives you a way to compare with friends and they are kind of a record of your gaming history from 05 forward. But not a big fan of MP achievements, especially ones linked to DLC. All in all, harmless fun because they *really* don't interfere with the game play experience unless you make them.