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Member
(10-31-2011, 01:12 PM)
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#103
For me I'm an Achievement Hunter, not so much a Gamerscore Whore, there's kinda a fine line between the two. I like Achievements and I'm closing in on 93% Completion, but I will never play a game just to get an easy 1000. Achievements sometimes ruin an experience, especially when the Achievements are "missable" Alan Wake could have been more enjoyable if I weren't paranoid of missing a Coffee Thermos.
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Member
(10-31-2011, 01:13 PM)
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#104
For all the trophy and achievement enthusiasts, the November Achieve Trophies thread will be up ASAP in about one or two days. :D
Everybody knows Achievements are a marketing ploy. I don't care. I love I have a useless virtual icon to show for my investment in a game. I guess it relevates the guilt somewhat because their is basically no 'payback' for your time invested in this hobby. |
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(10-31-2011, 01:14 PM)
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#105
I think they are the best part of this gen whether they're done like on the Xbox or in Xenoblade and just listed in the game.
I wish more of the achievements that involved doing X Y number of times showed your progress. That is something that a number of Steam and iPhone games do that is appreciated. Seems very rare on consoles. |
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Member
(10-31-2011, 01:14 PM)
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#106
Welcome back Paul! hehehe At least I've not read your posts for a while now....
As for the trophies/achievements question. They're optional, as long as they are kept that way and are not attached to extra content or something that abhorrent I'm cool with them. I would like, on the PS3, that there was an option to turn off their notifications. If that existed I would be a happy camper. |
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Member
(10-31-2011, 01:16 PM)
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#108
They're fun and they make me try harder for things I might've ignored. They add so much replayability if they're implemented right. They're also good to have for challenges with people online.
If people wanna ignore them, just turn off notifications and you won't even notice. Achievements/trophies are much better than high scores and those still exist. |
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Will Suck Cock While GDGF Watches
(10-31-2011, 01:18 PM)
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#109
Originally Posted by rayner:
Essentially, what I'm saying is, it's not Alan Wake's fault that the experience wasn't as enjoyable as it could have been, but yours. |
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Member
(10-31-2011, 01:24 PM)
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#111
Originally Posted by EatChildren:
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Member
(10-31-2011, 01:25 PM)
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#112
Originally Posted by SmokyDave:
I think most people's complaints lay with stupid multiplayer achievements, but instead they just demand there be none at all. For instance, get 10 headshots in a row is a dumb multiplayer achievement, as it changes the way you play the game, and most people who get the achievement will just get it through faking it in some manner. However, an achievement like "Rank up to level 10" isn't asking too much, and anyone could just get it by playing some multiplayer. This type of achievement doesn't bother me in the least. |
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card-carrying scientician
(10-31-2011, 01:26 PM)
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#113
Originally Posted by BruiserBear:
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(10-31-2011, 01:26 PM)
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#114
Originally Posted by nincompoop:
I would have probably just given up on due to achievements. |
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Member
(10-31-2011, 01:27 PM)
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#115
Originally Posted by BruiserBear:
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Member
(10-31-2011, 01:28 PM)
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#117
I like them for the simple fact that it gives me a status progress of what I've accomplished in the game. I've probably spent more time in a game than I would have with out trophies. I've also replayed games many times and felt I've put 100% into a game that I've spent $30-60 on.
I'm not a fan of multiplayer trophies/achievements. I do wish that Sony/MS would allow us to redeem points for purchases on XBL/PSN but I don't think that is ever going to happen. |
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Member
(10-31-2011, 01:32 PM)
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#119
My 85 Platinums:
Alone In The Dark: Inferno - Got Greedy, nothing to play, rented it for trophies Alpha Protocol - Assassin's Creed II Assassin's Creed: Brotherhood Batman: Arkham Asylum Battlefield: Bad Company 2 Bayonetta Bioshock Bioshock 2 Borderlands Brütal Legend Burnout Paradise Call of Duty: Modern Warfare 2 Call of Duty: World at War Call of Juarez: The Cartel - Got Greedy, Fun rental game that I finished over a weekend, Cars 2: The Video Game - Fun Game, may look greedy to others, but was fun Castlevania: Lords of Shadow Cloudy With a Chance of Meatballs - Same as Cars 2 CSI: Fatal Conspiracy - Enjoy CSI show + Tell Tale Games, was fun Damnation - Got Super Greedy, but the game only cost me $2 LOL Dante's Inferno Dark Void Darksiders Dead Space Deus Ex: Human Revolution Disney Pixar's Up - Once again same as Cars 2 Duke Nukem Forever Dynasty Warriors 6 Empires Eat Lead: The Return of Matt Hazard Fallout 3 God of War God of War II God of War III - As you can see I <3 the Franchise God of War: Chains of Olympus God of War: Ghost of Sparta Heavy Rain Ice Age 3 inFamous inFamous 2 James Cameron's Avatar: The Game - Got hyped by the movie, played it before release, enjoyable, added some background to the movie Just Cause 2 Kane & Lynch 2: Dog Days Killzone 2 Killzone 3 LittleBigPlanet Madagascar Kartz - Got Greedy, but I love Kart racers + Pixar/Dreamworks game, I'm a sucker for them Mafia II Majin and the Forsaken Kingdom Mercenaries 2: World in Flames Operation Flashpoint: Dragon Rising Prince of Persia Prince Of Persia: The Forgotten Sands Prototype Quantum of Solace Ratchet & Clank: A Crack in Time Resident Evil 5 Resistance 2 Resistance 3 Rogue Warrior - Got Super Greedy, but only did it cause it was a rare game to have on your trophy list + the platinum isn't easily achievable Section 8 - Got it for $5, new IP, liked it alot Section 8: Prejudice - Made the game better, tweaks really helped flesh this game out Shrek Forever After - Got greedy, but baby cuz was over, so had good fun bonding time SOCOM 4 SOCOM: U.S. Navy SEALs Confrontation Sonic's Ultimate Genesis Collection Spiderman: Shattered Dimensions Star Wars: The Force Unleashed Terminator Salvation - The HOLY GRAIL of Trophy Whore greed, even the developers were praising themselves that they got more sales due to the trophy structuring The Lord of the Rings: Conquest - Rare Platinum, Servers = Shutdown The Saboteur The Sly Collection: Sly Cooper and the Thievius Racoonus The Sly Collection: Sly 2: Band of Thieves The Sly Collection: Sly 3: Honor Among Thieves Tomb Raider Underworld Transformers: Dark of the Moon Transformers: Revenge of The Fallen Transformers: War for Cybertron Trine Tron: Evolution Two Worlds II Uncharted: Drake's Fortune Uncharted 2: Among Thieves Wanted: Weapons of Fate - Got greedy, but this game was too good to pass up, when a game ask you to beat the SP in < 2 hours or less, you know something ain't right Where the Wild Things Are - Nostalgia WWE Legends Of WrestleMania - Got Greedy, but was jonesing for a Wrestling game, and it had trophies to boot So 9 games out of my 85 I consider Greedy, meaning going out of my way to get trophies for them |
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Junior Member
(10-31-2011, 01:33 PM)
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#120
I would like 3 options and to be able to choose between them for every single game.
1. Having it the way it is now 2. Invisible list of achievements. If I fulfill something while playing, the achievement notification will pop up and be added to a list that only includes the achievements that I've unlocked. (This still allows for kind of being able to guess what some achievements are if I get one for killing 20 enemies and one for killing 50 enemies, its not a stretch to think there will be one for killing 100 enemies) 3. Everything having to do with achievements is off until completing the game at which point the game will unload all the achievement notifications that you collected during gameplay but that you didn't know you collected. Kind of like how if beating the game on hard unlocks the achievement for easy and normal, and all of those achievements are unlocked at the same exact time. Except in this case it could keep the actual time that you unlocked the achievement. I feel that this gives me the responsibility of dealing with achievements' behavior altering devices. I can testify that I've been a victim. |
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Member
(10-31-2011, 01:33 PM)
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#121
I hate...no, I despise the first sentence in that article.
"I dislike something, so nobody should get it even if they like it." If achievements really bother certain people, perhaps there should be an option to disable them on account, but leave the system in for everyone else. To be fair, he kind of suggests this very late in the article, but then he just says "get rid of them" again right after. I really like achievements, they add goals and fun I otherwise might have quit playing a game. I only wish there was some kind of unified system across PS3/Xbox/PC. Something like a universal gamerscore. Kind of how Games for Windows Live handles achievements (but not everything else). |
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Member
(10-31-2011, 01:35 PM)
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#122
I ignore them quite successfully but they did ruin some games for me like GTA 4, not a particularly good game to begin with, which felt it's enough to reward the player with achievement points ONLY for 100%ing it.
When achievements replace ingame rewards my joy for the game is heavily diminished. Other than that, I don't give a fuck. |
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Member
(10-31-2011, 01:36 PM)
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#123
I had fun with achievements in WoW. It was a game I was playing for long periods of time anyway, so I would casually go around and pick them off and it was something extra for me to do. It was a fun little friendly competition among some friends, too.
In single player games I really just don't care. They don't add anything to my experience, they also don't take anything away. I play a game until I've either beaten it, or it's no longer fun. This isn't a problem with achievements and trophies, it's a problem with the people who think they need to get them. And it does add something to the game for people who enjoy going for them. |
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GAF parliamentarian
(10-31-2011, 01:37 PM)
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#124
Originally Posted by BruiserBear:
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Member
(10-31-2011, 01:41 PM)
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#125
There some really poorly thought out achievements out there. In GTA IV there was one for finishing the game under 25 hours or something. So in a game that is largely about the side content I felt like it would be best to do only main story content until I got the achievement.
I think Stranglehold had one for playing 300 multilayer matches as John Woo. So that meant that nobody ever played as anyone else. Who thought that was a good idea? In general I quite like achievements. When used correctly they enhance the game. I probably never would have finished Halo:Reach solo on Legendary if there wasn't an achievement for it but I'm glad that I did. It really gave me a new appreciation of the whole game aswell as at least doubling the amount of time I spent in the single player of that game. |
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Member
(10-31-2011, 01:44 PM)
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#130
Originally Posted by Eusis:
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Member
(10-31-2011, 01:46 PM)
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#132
I don't think I ever look at an achievements list beforehand--and probably don't even glance at it until I'm either finished or bored with the game. As it stands it's just a pleasant little surprise when I inadvertently trigger one.
Totally, totally worth it when you stumble onto something like the Irony achievement in Bioshock. |
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Member
(10-31-2011, 01:48 PM)
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#133
Originally Posted by alr1ghtstart:
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Member
(10-31-2011, 01:52 PM)
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#134
Originally Posted by macuser1of5:
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Member
(10-31-2011, 01:55 PM)
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#135
I have never had an Achievement ruin a game for me. At best, they serve as a fun side mission objective. At worst, I shake my head at their absurdity and ignore them. I really don't understand the drama, though I do agree players should have the choice to just shut them off.
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If my BP falls below 1000 Lord Sirlin will kill my family
(10-31-2011, 01:56 PM)
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#136
I will say it felt odd completing the BF3 campaign on PC and not getting shit for it. I thought I'd at least get some kind of dog tags for going through on hard, but nope. It wouldn't have been a complete waste if the campaign had been stellar, but it was far from that, so no online internet points or glitter was sort of shitty.
I'm fine with achievements, especially the ones that now on 360 net you avatar outfits, since I don't want to spend money on virtual outfits for him. |
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MrArseFace
(10-31-2011, 01:57 PM)
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#137
I mostly ignore them, but I found on both Toy Story 3 and Lego PotC, they helped us as a family to explore the world some more and get the most out of the game.
I hate multiplayer stuff as I don't really play it much so I'll probably never platinum a game (except lego PotC!), but where they encourage/suggest fun stuff to do, rather than set performance targets, I can find it fun. |
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Banned
(10-31-2011, 01:57 PM)
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#138
It's a corruption of game design at its very foundation.
I've already said what I needed to say before in the rant thread, so I'll just repost my thoughts here...
Quote:
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Member
(10-31-2011, 01:58 PM)
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#139
Originally Posted by Impeccable:
If not, and particularly if any grinding/online trophies exist, I'll usually pass. |
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Member
(10-31-2011, 01:58 PM)
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#141
As someone who was never much of a completionist, reasonable achievements can sometimes be my impetus for playing and enjoying a game more thoroughly. Screw the crazy, near-impossible ones, though. Also, please please please don't use cheevos/trophies to lock out content. That's just awful.
I never got much into the collecting/competing aspect of them, but I can see how that has its own entertainment value as well. |
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listen to the madman
(10-31-2011, 02:00 PM)
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#142
I like achievements for a number of reasons:
1) They provide a system-wide game diary. I can see every game I've played on the system, how far I've gotten in each, and when I've played them. In the past, I liked that Grand Theft Auto III had a very detailed progress record. Achievements take that to the next level. In some games they're poorly chosen (say a game has achievements for core content but no optional content), in some games they're poor, but not poorly chosen (say a game has no optional content), but in many games they're a very accurate chronicle of what you've accomplished in the game. I use them in conjunction with backloggery and the collection program I have to track games as I'm playing them. Sometimes when I finish a game and have a few days wait before a new release I want to play, I'll double back and play a game I haven't touched in a few years. It's easy to see this by tracking my gamercard. I also use a gamercard on my Wii to track games that I play. This is a good thing. It fosters a sense of community amongst players on the system. 2) They provide a great way to compare and compete with friends. No, they don't replace leaderboards or other more direct competitive measures, but it's neat to see how quickly people get through things. Combine presence data, achievements, and leaderboards, and you've got yourself a great ecosystem for these kinds of challenges. In the past, I'd be talking to a friend and say "Yo, what are you playing? Oh, Final Fight, yeah, that's pretty great. Have you ever beaten it on hard?". Now, I'd typically say "Saw that you beat Final Fight on hard. Awesome, congrats dude." It's not that it makes anything possible that wasn't possible before, but it just changes the way I interact with others when I'm talking to them about gaming. 3) For games with optional content, well designed achievements can reward alternate playstyles. I firmly believe that the companion achievements in Mass Effect 1 encouraged people to do multiple playthroughs and to use all possible squad members. I know I had more fun in Crackdown because the achievements gave me a freeform set of goals to pursue... not as structured as a main campaign, but more structured than just dicking around like you used to do in San Andreas. Who didn't look at the trophies in Smash Bros Melee and Brawl? They can be, and often are, tied to in-game unlocks as well, where appropriate. People who think that achievements have supplanted in-game unlocks are fooling themselves, about the same proportion of games still have unlocks, and many of those tie things to achievements. With Microsoft adding Avatar Awards as a sort of alterna-achievement system, this trend will likely continue. All three of these things have always been possible. Last gen, you tracked your gameplay history by the saves on your memory card, your in-game progress through Beastiaries and in-game play logs and mission checklists and by buying strategy guides and marking things off. You could always compare with friends. You could always elect to do alternate playthroughs--who hasn't found out about Single Character Low Level No Magic RPG runs from GameFAQs and tried them? Well now developers can nudge you in the direction of suggested alternate playstyles. I think there are particular achievements that are poorly designed. "Play many matches" might seem like it incentivizes lots of play time, but in many cases it incentivizes people setting up matches to be short or otherwise gaming the system. "Pick up many trinkets" might seem like it encourages people to be thorough, but in many cases it incentivizes people to farm trinkets aggressively. Developers should be mindful of this, and they often are. I think Nintendo has designed some great in-game achievement schemes that have significantly enhanced their games. The way they have "completion stars" in New Super Mario Bros, even in the GBA Mario games with the Yoshi Coins, the way Metroid Prime 3 uses those voucher things, the way Smash Bros has the in-game trophies. It's a pity that they've been unwilling to leverage these systems to make an across-the-board gamercard. It's easy to do so in a minimal, unintrusive way, rewarding those who want to invest in the platform without getting in anyone's way. Achievement systems are not difficult to implement. Not for new games, and not retroactively. I find it a little embarrassing that PS3 developers said "It's too much work to retroactively add trophies" when what they meant was "It's a waste of money for us to do any work on a product that's done selling." I think that attitude is unfortunate, and more developers could learn from the PC heritage of patches well after the fact for no reason other than that it improves the game. Particularly not adding achievements to Virtual Console and PS1 Classics are unfortunate, in my opinion. Both Nintendo and Sony could do this trivially, and many of us would enjoy them in games.
Originally Posted by NervousXtian:
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Member
(10-31-2011, 02:02 PM)
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#145
If your first time playing a game consists of looking up ways of getting as many achievements/trophies as possible, then you've ruined your gaming experience during that playthrough imo. I agree with everyone saying that trophies are just a nice reason to go back and play a game again with specific purposes in mind. If I really love a game, I go for the platinum because I actually have fun getting the last trophies.
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studying under Phisheep
(10-31-2011, 02:04 PM)
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#146
I like them, mostly as a record of what games I've played/beaten, and what other people have been up to. I rarely go out of my way to get tedious trophies, but I'll often look at the list and try to get the ones that might make me try something new or challenging.... use a weapon I might have ignored, play a different style (beat a level without getting seen, things like that), beat a boss or level quickly or without taking damage, etc.
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Member
(10-31-2011, 02:04 PM)
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#147
Originally Posted by Nuclear Muffin:
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Member
(10-31-2011, 02:05 PM)
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#149
Originally Posted by jonno394:
For example, instead of "kill 3 enemies at once with a grenade", why not "kill 3 people at once using any method". This gives you a goal but doesn't necessarily force you into a means of acheiving it. Using Crysis as an example, I can do this with a grenade, or commandeering a truck and driving into people, or setting a C4 trap and so on. I'd like to see trophies to encourage experimentation in your play rather than direct it. |
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Junior Member
(10-31-2011, 02:05 PM)
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#150
I personally don't take them too seriously. I do try picking up a few on repeated breakthroughs and some of them are fun (HL2 comes to mind). Like mentioned in the thread, it gives you a way to compare with friends and they are kind of a record of your gaming history from 05 forward. But not a big fan of MP achievements, especially ones linked to DLC. All in all, harmless fun because they *really* don't interfere with the game play experience unless you make them.
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