rangersfan414
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(08-02-2012, 04:18 AM)

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Originally Posted by Xux: View Post
Just tested the guns in a private match and it doesn't look like the hotfix is up for PS3 yet.
They are live for XBOX360 and PS3. Don't know what you were testing, but it definitely is.

I've seen PS3 gameplay that confirms the update, as well as XBOX360 gameplay.

An example is that the M16s firerate got increased from 780rpm to 900rpm and they also increased the range a bit, so one shot kills can be achieved at a further range, similarly to how they decreased the type 95s range earlier in the year.

EDIT: I mean earlier in the call of duty year. They nerfed the type95 in 2011 lol.
Last edited by rangersfan414; 08-02-2012 at 04:26 AM.
Xux
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(08-02-2012, 04:22 AM)

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Originally Posted by rangersfan414: View Post
Private match demolition on faceoff maps doesn't work at all. Also, from what i've noticed spawns in faceoff maps are very strange.

It might be alotta fun to play 6 v. 6....but i don't think they can handle it lol.

I've played 18 man free for alls on them before and they're fun....but they aren't really like "normal" call of duty, just like it wouldn't be "normal" demolition on a faceoff map.
I was thinking about TDM or Headquarters but I don't really have faith they could place the objectives right or do the spawns good etc.
Originally Posted by rangersfan414: View Post
They are live for XBOX360 and PS3. Don't know what you were testing, but it definitely is.

I've seen PS3 gameplay that confirms the update, as well as XBOX360 gameplay.

An example is that the M16s firerate got increased from 780rpm to 900rpm and they also increased the range a bit, so one shot kills can be achieved at a further range, similarly to how they decreased the type 95s range earlier in the year.
I played a game online and tried it but none of the damages seemed different. I'll try again; there was probably some stupid update delay somewhere. I'll try to find a video to compare my version number.
Last edited by Xux; 08-02-2012 at 04:24 AM.
rangersfan414
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(08-02-2012, 04:25 AM)

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Originally Posted by Xux: View Post
I was thinking about TDM or Headquarters but I don't really have faith they could place the objectives right or do the spawns good etc.
Yeah i'm sure TDM/FFA could work on most of them, just with a lot of bullshit spawns, but it'd still be fun. I mean they already have it halfway there with 3 v. 3 no problem.

It gets harder when you have to stand on a flag for 5 seconds or whatever the time is in domination alone and the other team can run across the whole map in that time to kill you in 6 v. 6 or nade u from anywhere pretty much.

And demolition would have bases where a team spawns, so you pretty much just spawn on one side of the map in the same spot over and over again on a faceoff map. I remember Getaway had like 1 spawn for offense.

They should add it for at least one weekend and see how it goes and how the community reacts and go from there, but they don't have playlist space lol. That's why we never got Terminal 24/7, because there is nowhere they can add that playlist.
The Xtortionist
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(08-02-2012, 04:31 AM)

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Originally Posted by rangersfan414: View Post
But there will always be guns that are better than others in a category unless you make the same exact gun with just different appearance. So if u buff the UMP then u buff MP5 then u buff P90 then u buff PM-9 then u buff MP7 then u buff PP90 and then u restart if you're gonna use the theory that the others are better.
UMP was totally outclassed by the other SMGs. The three I mentioned all have a bigger magazine and faster fire rate. UMP needs something to compensate so hopefully it got it.
rangersfan414
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(08-02-2012, 04:40 AM)

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Originally Posted by The Xtortionist: View Post
UMP was totally outclassed by the other SMGs. The three I mentioned all have a bigger magazine and faster fire rate. UMP needs something to compensate so hopefully it got it.
So the way you see it is you want all the smgs to get buffed to the same lvl? But i'm saying thats not possible.

After the ump buff right now, it'll either outclass the guns you named, or still be outclassed by them, which means the guns you named need to be nerfed to the new ump level, or the ump needs to be buffed again to catch up to them.

Buffing will always be in a never ending cycle if somebody wants all the guns on the same level because there will always be guns that outclass others. There will always be a best and worst gun in a category.
Syph Medwes
sharp knees?
yes please!
(08-02-2012, 05:36 AM)

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That awkward moment when it's just you left in search versus the entire enemy team and you win and then they quit en masse.

Feels good man.
Xux
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(08-02-2012, 06:08 AM)

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Originally Posted by rangersfan414: View Post
So the way you see it is you want all the smgs to get buffed to the same lvl? But i'm saying thats not possible.

After the ump buff right now, it'll either outclass the guns you named, or still be outclassed by them, which means the guns you named need to be nerfed to the new ump level, or the ump needs to be buffed again to catch up to them.

Buffing will always be in a never ending cycle if somebody wants all the guns on the same level because there will always be guns that outclass others. There will always be a best and worst gun in a category.
That's why the best solution is to make them different but make them all good and not give a shit about which is the best.
EYEL1NER
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(08-02-2012, 06:16 AM)

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A buff to the UMP? Whoo!
rangersfan414
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(08-02-2012, 06:20 AM)

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Originally Posted by Xux: View Post
That's why the best solution is to make them different but make them all good and not give a shit about which is the best.
Agreed. Having one with high recoil but high damage, but another with low recoil low damage or a high rate of fire/low damage/low recoil etc... you can make a plethora of combinations and as long as they are close to 50/50 in firefights with each other and are good at different distances, then it's good.

Right now, assault rifles are always the best because submachines guns just don't have any range; they are only good up close. Lmgs are well high recoil slow moving shitty iron sights and have lower rpm than some ARs. Snipers are a viable option for sure, but not for a person that plans to run and plants bombs/cap flags. And well the riot shield....ha get a moab with only shield bashes. le impossible. What if assault rifles were like the inverse of submachine guns? Gained damage over range and dropped off close up? It'd be interesting but most people would go smg. I just think having different styles of each category is the best. MW2 was pretty good at it tbh. ACR/M4 were a good options which killed slower but was more accurate. SCAR was less accurate but killed quicker. FAMAS/M16 were your typical burst fire guns. TAR was the high recoil high damage high rpm gun etc...

MW3 has the obvious guns in each category. ACR/MK14 depending on if u want automatic to spray/prefire are the best ARs. PP90M1 and MP7 are the best SMGs. L86 and MK46 are the best LMGs. Barret .50 Cal is the best Sniper and well Riot Shield is the best Shield. We'll see how the buff plays out. And sorry for the long post :S
The Xtortionist
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(08-02-2012, 06:45 AM)

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Originally Posted by rangersfan414: View Post
Agreed. Having one with high recoil but high damage, but another with low recoil low damage or a high rate of fire/low damage/low recoil etc... you can make a plethora of combinations and as long as they are close to 50/50 in firefights with each other and are good at different distances, then it's good.
Right, UMP just needs higher damage to compensate for its lower fire rate. Maybe a tad less kick to compensate for the smaller magazines. Doesn't need to be the same bullet spraying machine as the others.
rangersfan414
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(08-02-2012, 07:07 AM)

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Originally Posted by The Xtortionist: View Post
Right, UMP just needs higher damage to compensate for its lower fire rate. Maybe a tad less kick to compensate for the smaller magazines. Doesn't need to be the same bullet spraying machine as the others.
Yeah the fact that [prepatch] it kills in 6 bullets long range is insane. It's the only gun in the game that takes that many bullets to kill that far. I remember the vector took 5 bullets long range to kill in MW2 and i thought that was absolutely crazy and it stood no chance in firefights, especially silenced, but 6 bullets is kinda pushing it, so maybe by patching damage, like they are saying they are, they might just be making it so it doesn't take so many bullets to kill long range, because i doubt they'd make it possible for a 2 hit kill up close.
Nori Chan
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(08-02-2012, 05:40 PM)

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New game mode spec ops chaos

which sounds just like survivals lol
wsoxfan1214
RIP Vinnie
(08-02-2012, 07:47 PM)

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New patch my ass. I notice no difference in any of these guns.
eek5
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(08-02-2012, 07:52 PM)

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Originally Posted by wsoxfan1214: View Post
New patch my ass. I notice no difference in any of these guns.
I don't think it's out yet. People have been testing it on denkirson and no changes.
wsoxfan1214
RIP Vinnie
(08-02-2012, 07:53 PM)

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But Bowling's replacement is saying it has been since MONDAY and is even going as far as cussing out people proving it isn't out! She checked herself, guys! Bullshit.
eek5
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(08-02-2012, 07:58 PM)

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Originally Posted by wsoxfan1214: View Post
But Bowling's replacement is saying it has been since MONDAY and is even going as far as cussing out people proving it isn't out! She checked herself, guys! Bullshit.
She has no idea what shes talking about then rofl
wsoxfan1214
RIP Vinnie
(08-02-2012, 07:59 PM)

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No kidding. When we miraculously notice changes tonight, I suppose she'll say she told us so. Lol.
wsoxfan1214
RIP Vinnie
(08-02-2012, 08:30 PM)

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Actually, the M16 is significantly better. The other guns though...? I don't notice a difference.
Hispanicguy
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(08-02-2012, 09:33 PM)

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I'm not sure if I'll get Collection 3 day 1.

I was never a big spec-ops/face-off fan.

In terms of that new game mode, though, I need to see a gameplay video of it.

This mode will be my deciding factor on whether this collection is worth it or not. Does sound like survival but with a time limit and much more enemies coming at you.

First thing that came to mind was Geometry Wars 2's "Deadline" mode, where you have 3 minutes to get as high of a score as possible (which I loved).

If it's anything like that, I could definitely see myself getting it.

Collection 4 will be bought. No question.
rangersfan414
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(08-02-2012, 10:08 PM)

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All you guys talking about how the hotfix didn't go live and then give shit to people at Infinity Ward and Sledgehammer. I posted stats of one particular guns update yesterday and heres a youtube video of a guy that tested it.

They wouldn't randomly just be like ohhhh we buffed these guns go play without actually buffing them.

http://www.youtube.com/watch?v=AeRIh...ature=youtu.be


EDIT: Spelled who instead of how. Fixed the spelling mistake ;)
Last edited by rangersfan414; 08-02-2012 at 10:34 PM.
rangersfan414
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(08-02-2012, 10:11 PM)

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Also, all you guys are talking about a new spec ops game mode, but i don't know where to look for information on it and nobody has posted about it. Help me please?

EDIT: Just found a random article on a random site but it just barely describes what the mode is and details how the next two collections are gonna work. Maybe that is all the information that is out there though.
Last edited by rangersfan414; 08-02-2012 at 10:14 PM.
Hispanicguy
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(08-02-2012, 10:14 PM)

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http://mp1st.com/2012/08/02/modern-w...t-drops-dated/

Quote:
A whole new way to play Call of Duty®, Special Ops Chaos mode delivers the ultimate in arcade mayhem. Experience truly heart-pounding and adrenaline-fueled action while competing for high scores in Resistance, Village, Underground and Dome. Chain kills together against a never-ending onslaught of enemies to increase your combo multiplier and earn performance-enhancing perks. Choose your route through each map to optimize weapon pickups, attack, and escape options. Play solo, split screen or online with a friend to take out as many enemies as possible before they take you down or the clock hits zero.
rangersfan414
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(08-02-2012, 10:16 PM)

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Originally Posted by Hispanicguy: View Post
Hmm interesting. Kinda seems like Max Payne 3 New York Minute mode, but without a linear level design. I have Call of Duty Elite so i have obviously already bought it, and as a fan of spec ops, i will definitely check it out!

Thanks for posting that quote!

Originally Posted by Hispanicguy: View Post

First thing that came to mind was Geometry Wars 2's "Deadline" mode, where you have 3 minutes to get as high of a score as possible (which I loved).
First thing that came to my mind was the Max Payne 3 New York Minute mode, because i was under the impression that every kill you get adds more time, making it a run n gun spec ops mode, where picking up weapons/ammo pretty much makes it so you have to strategically plan your routes so you can safely get to them for ammo/perks, while also getting kills quick enough to ensure time doesn't run out. There'll be score multipliers for headshots and accuracy, like there is on every spec ops leaderboard, and your score also goes up for total kills etc...

Thats how i envisioned it at least, not as short 3 minute games. Who knows though until we receive more details.
Last edited by rangersfan414; 08-02-2012 at 10:37 PM.
The Xtortionist
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(08-02-2012, 11:33 PM)

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Originally Posted by Hispanicguy: View Post
Mercenaries mode get?

I can has HUNK?
eek5
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(08-03-2012, 12:04 AM)

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Originally Posted by rangersfan414: View Post
All you guys talking about how the hotfix didn't go live and then give shit to people at Infinity Ward and Sledgehammer. I posted stats of one particular guns update yesterday and heres a youtube video of a guy that tested it.

They wouldn't randomly just be like ohhhh we buffed these guns go play without actually buffing them.

http://www.youtube.com/watch?v=AeRIh...ature=youtu.be


EDIT: Spelled who instead of how. Fixed the spelling mistake ;)
That guy says FAD used to kill in 6 shots at range lol

Here is another guy that tested MP5, FAD, and UMP:
http://www.youtube.com/watch?v=Nzdo8HhCXYE
rangersfan414
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(08-03-2012, 12:06 AM)

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Originally Posted by eek5: View Post
That guy says FAD used to kill in 6 shots at range lol

Here is another guy that tested MP5, FAD, and UMP:
http://www.youtube.com/watch?v=Nzdo8HhCXYE
Yeah people commented about him being wrong about the FAD, so maybe he made a mistake lol, but everything else in there is correct. How can u disprove that? The guns were updated lol. I'll get to watching your video when i have time. (Probably 6 hours from now or so i'll watch it and get back to you)
eek5
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(08-03-2012, 12:09 AM)

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Originally Posted by rangersfan414: View Post
Yeah people commented about him being wrong about the FAD, so maybe he made a mistake lol, but everything else in there is correct. How can u disprove that? The guns were updated lol. I'll get to watching your video when i have time. (Probably 6 hours from now or so i'll watch it and get back to you)
Basically the guy measures MP5 RoF @ 60fps and it's slower than before. FAD and UMP killing at same ranges as before and with same switch over distance from before. That's how you can disprove it? If they really got buffed it wasn't significant enough to make a difference in damage/range testing..
rangersfan414
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(08-03-2012, 01:11 AM)

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Originally Posted by eek5: View Post
Basically the guy measures MP5 RoF @ 60fps and it's slower than before. FAD and UMP killing at same ranges as before and with same switch over distance from before. That's how you can disprove it? If they really got buffed it wasn't significant enough to make a difference in damage/range testing..
UMP has a damage increase with silencer now though. Using a UMP silenced is the same as using a UMP unsilenced. I don't understand what you're saying about MP5 RPM so i can't make a comment on that :/

Just trust the OFFICIAL sources who are saying what they're saying. Don't understand why there is such a backlash against them.
rangersfan414
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(08-03-2012, 01:15 AM)

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Originally Posted by wsoxfan1214: View Post
Actually, the M16 is significantly better. The other guns though...? I don't notice a difference.
I noticed your tweet to Teanah haha. Poor person. Just like bowling. Community Managers get so much shit for things they don't even do. Robert Bowling wasn't even a Community Manager and he got shit. How come people like Mark Rubin don't get shit? He's not a community manager, similar to bowling, and everybody loves him lol.
wsoxfan1214
RIP Vinnie
(08-03-2012, 01:16 AM)

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Because it wasn't changed.

Remember the FMG9 nerf that made them fire faster? Yeah.
eek5
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(08-03-2012, 01:17 AM)

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Originally Posted by rangersfan414: View Post
UMP has a damage increase with silencer now though. Using a UMP silenced is the same as using a UMP unsilenced. I don't understand what you're saying about MP5 RPM so i can't make a comment on that :/

Just trust the OFFICIAL sources who are saying what they're saying. Don't understand why there is such a backlash against them.
Errr.. I don't get what you're suggesting. If they say they buffed stuff we should just take their word for it? It'd be a lot easier to "trust" them if I saw even a fraction of the changes they insist they've made. What kind of backlash are you talking about?

I mean, sure, they could've buffed some of the damages by 1 point (but not in FAD's case since it does 24 dmg long range) or moved the damage ranges by under a meter but what's the fucking point of even mentioning it since it makes absolutely no difference?

edit: one thing w/ the UMP vs silencer is that if there is a difference with the UMP w/ silencer now, that'd be a RANGE buff not a damage buff like OFFICIAL sources have said so how can you trust them when they can't even report that to you correctly (assuming there IS in fact a change to the UMP w/ silencer)
Last edited by eek5; 08-03-2012 at 01:22 AM.
TestOfTide
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(08-03-2012, 01:21 AM)

Originally Posted by rangersfan414: View Post
UMP has a damage increase with silencer now though. Using a UMP silenced is the same as using a UMP unsilenced. I don't understand what you're saying about MP5 RPM so i can't make a comment on that :/
Except they tested that as well and the silenced UMP works exactly the same as it did before.


Quote:
Just trust the OFFICIAL sources who are saying what they're saying. Don't understand why there is such a backlash against them.
The OFFICIAL sources once gloated about a patch that was supposed to decrease the RoF on akimbo machine pistols only for players to find out that they fucked up and actually INCREASED the RoF.

The OFFICIAL sources once claimed that the LMGs had better range than the ARs back before I convinced them to buff the LMGs.

Clearly there was a fuck up in the process and they either:
a) forgot to put the updated stats in the update
or
b) messed up the programming in the update so it isn't actually applying when/as it should
eek5
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(08-03-2012, 01:27 AM)

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Here is why nothing shows up in testing:

Quote:
MP5 = 11% increase in fire rate
UMP = 15% increse in min dmg
PM9 = .22% adjustment in kick
AK47 = .50% adjustment in kick
FAD = 20% min range 25% max range 5% dmg
M16 = 11% dmg 13% fire rate
Because none of the damage boosts make a difference. LMAO
wsoxfan1214
RIP Vinnie
(08-03-2012, 01:30 AM)

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Originally Posted by eek5: View Post
Here is why nothing shows up in testing:



Because none of the damage boosts make a difference. LMAO
So pathetic. What does that do for the M16? Add about 3-4 points of damage? Lmao.
eek5
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(08-03-2012, 01:31 AM)

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Originally Posted by wsoxfan1214: View Post
So pathetic. What does that do for the M16? Add about 3-4 points of damage? Lmao.
49.95 min damage I think (3 bullet kill)

For the most part everything appears to be right on the edge of making a difference but just enough to not make a difference in the majority of scenarios. The only big changes will be when you're engaging in combat where people are at the range switchoff parts 5-10% further away.. as if you'd notice. I don't even think anyone plays cerebral enough to have a feel for when a weapon like FAD even flips from 4hk to 5hk to begin with so this whole "buff" is a huge non-event.

Half a percent adjustment in AK-47 kick is a knee slapper though. Why even bother? LOL
Last edited by eek5; 08-03-2012 at 01:35 AM.
TestOfTide
Member
(08-03-2012, 01:37 AM)

No, the UMP still did exactly 17 damage last people checked. They probably just mean that's how much things were approximated supposed changed.
wsoxfan1214
RIP Vinnie
(08-03-2012, 01:48 AM)

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Originally Posted by eek5: View Post
49.95 min damage I think (3 bullet kill)

For the most part everything appears to be right on the edge of making a difference but just enough to not make a difference in the majority of scenarios. The only big changes will be when you're engaging in combat where people are at the range switchoff parts 5-10% further away.. as if you'd notice. I don't even think anyone plays cerebral enough to have a feel for when a weapon like FAD even flips from 4hk to 5hk to begin with so this whole "buff" is a huge non-event.

Half a percent adjustment in AK-47 kick is a knee slapper though. Why even bother? LOL
...Then why am I hitting people with four bursts across the map and still not killing?

And because then they can say they did something.
TestOfTide
Member
(08-03-2012, 02:01 AM)

Originally Posted by eek5: View Post
49.95 min damage I think (3 bullet kill)

For the most part everything appears to be right on the edge of making a difference but just enough to not make a difference in the majority of scenarios. The only big changes will be when you're engaging in combat where people are at the range switchoff parts 5-10% further away.. as if you'd notice. I don't even think anyone plays cerebral enough to have a feel for when a weapon like FAD even flips from 4hk to 5hk to begin with so this whole "buff" is a huge non-event.

Half a percent adjustment in AK-47 kick is a knee slapper though. Why even bother? LOL
It's obvious they meant to that the patch is supposed to do the following:

MP5: increase RoF from 800 to 880
UMP: increase damage from 49-17 to 49-20
PM-9: Decrease recoil by 22% (not 0.22%) (gunkick AND viewkick)
Ak47: Cut gunkick in half
FAD: increase damage from 30-24 to 30-25; move dropoff start to 1000; move dropoff end to 1200
M16: increase damage from 45-25 to 50-25 and increase RoF from 780 to 880


But clearly the patch isn't kicking in for whatever reason.
Last edited by TestOfTide; 08-03-2012 at 02:19 AM.
eek5
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(08-03-2012, 02:04 AM)

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Yeah I just tested several of the guns and I'm not even getting close to what they're suggesting the hotfix did. Not sure what went wrong but the reported changes are definitely not in effect despite what some people are claiming.

On the bright side, I managed to go positive in my first TDM match in several months with an unbuffed M16. That was painful. Definitely still 3 hit kill up close and 4 hit kill long range lol
TestOfTide
Member
(08-03-2012, 02:11 AM)

At least it's good practice for when the M16 becomes the Type 95 with better long range damage and a slightly slower RoF.

And I hope it means they later plan to increase the 2HK range of the M60 to somewhere around 1000 units as well.

EDIT: and better hipfire than the type 95 as well.... I don't like the sounds of that.
Last edited by TestOfTide; 08-03-2012 at 02:20 AM.
Nori Chan
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(08-03-2012, 02:16 AM)

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Originally Posted by TestOfTide: View Post
Except they tested that as well and the silenced UMP works exactly the same as it did before.




The OFFICIAL sources once gloated about a patch that was supposed to decrease the RoF on akimbo machine pistols only for players to find out that they fucked up and actually INCREASED the RoF.

The OFFICIAL sources once claimed that the LMGs had better range than the ARs back before I convinced them to buff the LMGs.

Clearly there was a fuck up in the process and they either:
a) forgot to put the updated stats in the update
or
b) messed up the programming in the update so it isn't actually applying when/as it should
where the hell have you been
TestOfTide
Member
(08-03-2012, 02:24 AM)

^
^
^
I'll explain in like two days..... or you can PM me.


EDIT: And now the Official sources are admitting that the patch didn't go through correctly.

Perhaps I'll celebrate playing being able to play MW3 again in a couple of days by actually using something besides a Shotgun or LMG.
Last edited by TestOfTide; 08-03-2012 at 04:10 AM.
BruiserBear
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(08-03-2012, 04:30 PM)

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So is there any bonus to buying Elite right now? For whatever reasons this game has it's teeth in me again, and I'm playing it a lot. That has led me to think about buying the first two map packs.

What is the general consensus on their quality? Is the third and final map pack coming soon?
Xux
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(08-03-2012, 04:52 PM)

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I dunno about general consensus but, in my opinionated, subjective opinion, most of the DLC maps are pretty okay. Foundation is kinda lame and Overwatch is in the running for worst map in the series but the rest work rather well.
Nori Chan
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(08-03-2012, 05:02 PM)

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I love over watch

According to Elite, it's my highest K/D map
rangersfan414
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(08-03-2012, 06:14 PM)

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Originally Posted by Xux: View Post
I dunno about general consensus but, in my opinionated, subjective opinion, most of the DLC maps are pretty okay. Foundation is kinda lame and Overwatch is in the running for worst map in the series but the rest work rather well.
Nothing is worse than downturn. I'm guessing you just forgot of its existence since it never shows up anymore.
rangersfan414
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(08-03-2012, 06:18 PM)

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Originally Posted by BruiserBear: View Post
So is there any bonus to buying Elite right now? For whatever reasons this game has it's teeth in me again, and I'm playing it a lot. That has led me to think about buying the first two map packs.

What is the general consensus on their quality? Is the third and final map pack coming soon?
If you care for the specs op missions/game mode/faceoff, purchase elite, you save $10 and get a whole service for free.

If you want multiplayer maps, buy the map packs. Depending on how many maps you want, you can purchase one collection or all 3 that include multiplayer maps. Collection 4 will have the most maps with 5, followed by Collection 1 with 4, and then Collection 2 only having 2 multiplayer maps.

Thats the main part. Also with elite comes competitions where you compete with people around the world for "who can get the most dom flag captures in a 3 hour period" or "most ffa kills in a 3 hour period" and they also have elite tv, where theres a few tv shows to watch based off of call of duty.

If that interests you, and you think it's worth $5, then you can get call of duty elite and not even touch the spec ops map pack stuff, and it's just like you paid $5 extra for competitions and elite tv.

Thats about all the information i can think of lol. The decision is yours!


EDIT: For you normal gamers out there, Collection #3: Chaos Pack is available on the 9th of August and Collection #4: Final Assault will release on the 6th of September.
Last edited by rangersfan414; 08-03-2012 at 07:08 PM.
Nori Chan
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(08-03-2012, 07:38 PM)

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So since it's coming out next week, I'm pretty sure they'll be double xp weekend next week.


So I know what I'm not playing until next friday
BruiserBear
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(08-03-2012, 07:40 PM)

BruiserBear's Avatar

Holy shit this collection stuff is confusing with this game. Here is the thing. For non elite people, there are only two "collections" available for purchase right now.

What I think they're doing is that with Elite they dole everything out in smaller collections, and then they eventually bundle those together and sell them to everyone else as a "collection".
TestOfTide
Member
(08-03-2012, 08:14 PM)

Patch finally got applied properly.

M16 is now just as awesome as its CoD4 counterpart.